File: asoundrunner.h

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randomsound 0.2-4
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#ifndef RANDOMSOUND_ASOUNDRUNNER_H
#define RANDOMSOUND_ASOUNDRUNNER_H

#include "bitbuffer.h"

extern int arecord_read_fd;
extern int restart_arecord;

int start_arecord(BitBuffer read_into);

void asound_do_read(void);

#endif