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* Not really used by normal3d, but needed in order to link with qinp
MODULE LISTS
INTEGER, ALLOCATABLE, DIMENSION(:,:) :: KOUNT, MOUNT
INTEGER, ALLOCATABLE, DIMENSION(:,:) :: TTRANS
INTEGER ISTRANS
END MODULE LISTS
PROGRAM NORMAL3D
*
* Version 3.0 (14 Dec 2010)
*
* EAM Jan 1996 - Initial release as part of version 2.2
* EAM Aug 1996 - Add -expand option to deal with file indirection
* EAM Feb 1997 - Handle additional MATERIAL records
* -stereo flag to generate left.r3d and right.r3d
* EAM Apr 1997 - now handles labels and glowlights
* EAM May 1997 - (well, now it does) V2.3c
* EAM Jul 1997 - quadric surfaces, ISOLATION
* EAM Oct 1997 - fix bug that prevented handling CYLFLAT objects
* EAM Nov 1997 - handle VERTEXRGB records, allow # as comment
* EAM Jul 1998 - remove Q format from LABEL input; wrong, but fewer complaints
* EAM Oct 1998 - check environmental variable R3D_LIB for input file indirection
* EAM Feb 1999 - FRONTCLIP, BACKCLIP
* EAM Jul 1999 - preliminary work towards a post-hoc rotation option
* EAM Jan 2000 - V2.5b general release
* EAM Feb 2000 - compatible with new object type VERTRANSP
* EAM Sep 2000 - V2.5e uncompress files ending in .Z or .gz
* EAM Feb 2001 - BOUNDING_PLANEs
* EAM Feb 2002 - [-stereo [TMPNAM]] [-angle AA]
* stereo defaults to shear (as before); force EYEPOS = 0
* but specifying -angle AA switches to +/- AA separation instead
* You can't win: shear breaks bounding planes, AA breaks Z-clip
* EAM Dec 2010 - Dynamic array allocation to match that in render
*
* This program is part of the Raster3D package.
* It is simply a stripped down version of the input section of render.
* It reads in a render input file, applies the transformation matrix in
* the header, and writes out a modified render input file describing the
* same image using a unitary transformation matrix and normalized object
* coordinates. All header records are basically passed through without
* interpretation except for the transformation matrix (which changes to the
* identity matrix) and the format lines (which are set to *).
*
* Input (line by line except where noted):
*
* - TITLE anything you like
* - NTX,NTY tiles in each direction
* - NPX,NPY pixels per tile to compute in each direction
* - SCHEME pixel averaging scheme (0, 1, 2, 3 or 4)
* - 0 no anti-aliasing, maintain alpha channel
* - 1 no anti-aliasing, no alpha channel
* - 2 means 2x2 computing pixels for 1 output pixel
* - 3 means 3x3 computing pixels for 2x2 output pixels
* - 4 like 3, but NTX..NPY specify final rather than initial raster
* - BKGND background colour (r,g,b in range 0 to 1)
* - SHADOW "shadow mode?" (T or F)
* - IPHONG Phong power (e.g., 20)
* - STRAIT straight-on (2ndary) light component (e.g., 0.1)
* - AMBIEN ambient light component (e.g., 0.05)
* - SPECLR specular reflection component (e.g., 0.30)
* - EYEPOS eye position (e.g., 4)
* - relative to 1=narrow dimension of screen
* - used for perspective (0.0 = no perspective)
* - don't put it in the transformation matrix yourself
* - SOURCE main light source position (x,y,z components)
* - vector length ignored, point source is at infinity
* - TMAT global transformation on input objects
* - postfix 4x4 matrix on 4 lines, as you would write it
* - upper left 3x3 must be pure rotation
* - lower left 1x3 is translation
* - lower right 1x1 is global scaling (reduction)
* - upper right 3x1 causes extra perspective (should be 0)
* - applies to homogeneous co-ordinates (x,y,z,1)
* - radii are only scaled down by global scaling TMAT(4,4)
* - INMODE object input mode (1, 2, or 3)
* - mode 1: all objects are triangles
* - mode 2: all objects are spheres
* - mode 3: each object will be preceded by type
* - INFMT or INFMTS object input format(s), 1 per line
* - one format for modes 1 and 2, or three for mode 3
* - each is fortran format in parentheses, or single *
* - for 3 formats, the order of formats and details is:
* - triangle: x1,y1,z1,x2,y2,z2,x3,y3,z3,r,g,b
* - sphere: x,y,z,radius,r,g,b
* - trcone: x1,y1,z1,rad1,x2,y2,z2,rad2,r,g,b
* - cylinder: as truncated cone, but 2nd radius ignored
* - objects
* - modes 1,2: each object starts on a new line
* - read according to the single format given
* - mode 3: each object is preceded by a line giving type
* - type 1: triangle
* - type 2: sphere
* - type 3: cylinder with rounded ends
* - type 4: trcone made of spheres (not implemented)
* - type 5: cylinder with flat ends
* - type 6: plane (=triangle with infinite extent)
* - type 7: normal vectors for previous triangle
* - type 8: material definition which applies to subsequent objects
* - type 9: end previous material
* - type 10: font specifier, we need to note coordinate convention
* - type 11: label, we may have to modify coordinates
* - type 12: reserved for more labeling options
* - type 13: glowlight
* - type 14: quadric surface
* - type 15: don't apply TMAT to subsequent objects
* - type 16: global property on following line
* - type 17: vertex colors for previous object
* - type 18: vertex transparencies for previous object
* - type 19: variant of type 15; forces unitary coordinate sytem
* - type 0: no more objects (equivalent to eof)
*
*-----------------------------------------------------------------------------
*
* Overkill:
IMPLICIT REAL (A-H, O-Z)
*
INCLUDE 'VERSION.incl'
*
* I/O units for control input, file indirection, data output, info output
INTEGER STDIN, INPUT0, OUTPUT, NOISE
PARAMETER (STDIN=5, INPUT0=7, OUTPUT=6, NOISE=0)
INTEGER LEFT, RIGHT
PARAMETER (LEFT=1, RIGHT=2)
*
INTEGER ILEVEL
*
* Codes for triangle, sphere, truncated cone, and string of pearls
INTEGER TRIANG, SPHERE, INTERNAL, CYLIND, CYLFLAT
INTEGER PLANE, QUADRIC, MXTYPE, FONT, GLOWLIGHT
INTEGER NORMS, VERTEXRGB, VERTRANSP
PARAMETER (TRIANG = 1)
PARAMETER (SPHERE = 2)
PARAMETER (CYLIND = 3)
PARAMETER (INTERNAL = 4)
PARAMETER (CYLFLAT = 5)
PARAMETER (PLANE = 6)
PARAMETER (NORMS = 7)
PARAMETER (MATERIAL = 8)
PARAMETER (MATEND = 9)
PARAMETER (FONT = 10, LABEL = 11)
PARAMETER (GLOWLIGHT= 13)
PARAMETER (QUADRIC = 14)
PARAMETER (ISOLATE1 = 15)
PARAMETER (GPROP = 16)
PARAMETER (VERTEXRGB= 17)
PARAMETER (VERTRANSP= 18)
PARAMETER (ISOLATE2 = 19)
PARAMETER (MXTYPE = 19)
*
* $$$$$$$$$$$$$ ARRAY SIZE LIMITS $$$$$$$$$$$$$$
INCLUDE 'parameters.incl'
*
* $$$$$$$$$$$$$$$$$ END OF LIMITS $$$$$$$$$$$$$$$$$$$$$$$
*
*
* Title for run
CHARACTER*132 TITLE
*
* Number of tiles
COMMON /RASTER/ NTX, NTY, NPX, NPY
INTEGER NTX, NTY, NPX, NPY
*
* Pixel averaging scheme
INTEGER SCHEME
*
* Background colour
REAL BKGND(3)
*
* "Shadow mode?"
LOGICAL SHADOW
*
* Phong power
INTEGER IPHONG
*
* Straight-on (secondary) light source contribution
REAL STRAIT
*
* Ambient light contribution
REAL AMBIEN
*
* Specular reflection component
REAL SPECLR
*
* Primary light source position
REAL SOURCE(3)
*
* Input transformation
COMMON /MATRICES/ XCENT, YCENT, SCALE, EYEPOS, SXCENT, SYCENT,
& TMAT, TINV, TINVT, SROT, SRTINV, SRTINVT
& ,RAFTER, TAFTER
REAL XCENT, YCENT, SCALE, SXCENT, SYCENT
* Transformation matrix, inverse, and transposed inverse
REAL TMAT(4,4), TINV(4,4), TINVT(4,4)
* Shortest rotation from light source to +z axis
REAL SROT(4,4), SRTINV(4,4), SRTINVT(4,4)
* Post-hoc transformation on top of original TMAT
REAL RAFTER(4,4), TAFTER(3)
EXTERNAL DET
REAL DET
*
* Distance (in +z) of viewing eye
REAL EYEPOS
*
* Input mode
INTEGER INMODE
*
* Buffer one line of input for decoding
CHARACTER*132 LINE
*
* Input format(s)
CHARACTER*80 INFMTS(MXTYPE),INFMT
*
* Free-format input flag
LOGICAL INFLGS(MXTYPE),INFLG
*
* Allow very long names for file indirection
CHARACTER*132 FULLNAME
*
* Stuff for shading
c REAL NL(3),NORMAL(3),LDOTN
c REAL RGBCUR(3),RGBSHD(3),RGBFUL(3)
c REAL SPECOL(3)
*
* Support for transparency
REAL OPT(4)
INTEGER OPT4
*
* Support for quadric surfaces
EXTERNAL QINP
LOGICAL QINP, ISQUAD
REAL QTRANS(17)
*
* Input buffer for details
REAL BUF(100)
*
* Copy of NOISE for ASSERT to see
INTEGER ASSOUT
LOGICAL VERBOSE
COMMON /ASSCOM/ ASSOUT, VERBOSE
SAVE /ASSCOM/
*
* The number of "details" each object type is supposed to have
* : input, object, shadow
INTEGER IDET(MXTYPE), SDET(MXTYPE)
*
c
c
LOGICAL HFLAG, XFLAG, SFLAG, SKIP
CHARACTER*132 FLAGS
CHARACTER*132 TMPNAM
INTEGER LENTMP
*
* Stuff for labels
CHARACTER*80 FONTNAME, FONTALIGN
CHARACTER*128 LABELSTRING
REAL FONTSIZE
*
* Support for a "glow" light source
REAL GLOWSRC(3), GLOWCOL(3), GDIST(3), GLOWRAD, GLOW
INTEGER GOPT, GPHONG
*
* Support for decompression on the fly
EXTERNAL ungz
INTEGER ungz
*
* Support for BOUNDING_PLANE internal object type
REAL BPLANE(3), BPNORM(3)
*
* Keep track of actual coordinate limits (for information only)
COMMON /NICETIES/ TRULIM, ZLIM, FRONTCLIP, BACKCLIP
& , ISOLATION
REAL TRULIM(3,2), ZLIM(2), FRONTCLIP, BACKCLIP
INTEGER ISOLATION
* Assume no clipping
BACKCLIP = -HUGE
FRONTCLIP = HUGE
TRULIM (1,1) = HUGE
TRULIM (2,1) = HUGE
TRULIM (3,1) = HUGE
TRULIM (1,2) = -HUGE
TRULIM (2,2) = -HUGE
TRULIM (3,2) = -HUGE
*
IDET(TRIANG) = 12
IDET(SPHERE) = 7
IDET(CYLFLAT) = 11
IDET(CYLIND) = 11
IDET(PLANE) = 12
IDET(NORMS ) = 9
IDET(MATERIAL) = 10
IDET(LABEL) = 6
IDET(GLOWLIGHT)= 10
IDET(QUADRIC) = 17
IDET(VERTEXRGB)= 9
IDET(VERTRANSP)= 3
IDET(INTERNAL) = 20
SDET(TRIANG) = 13
SDET(SPHERE) = 4
SDET(CYLIND) = 8
SDET(QUADRIC) = 14
SDET(INTERNAL) = 20
SDET(PLANE) = 1
SDET(NORMS ) = 1
SDET(MATERIAL) = 1
SDET(GLOWLIGHT)= 1
SDET(VERTEXRGB)= 1
SDET(VERTRANSP)= 1
*
c
c -h option suppresses header records in output
c -expand option expands and in-lines all file indirection
c (and normalizes the in-lined data)
c -noexpand (the default) simply copies file indirection commands
c to output file
c -stereo will create parallel files left.r3d and right.r3d
c -debug requests additional output information
c -angle specifies angular offset of left/right views from the original
c e.g. -angle 3.0 sets left eye view to +3 degress, right eye to -3 degrees
c
HFLAG = .FALSE.
XFLAG = .FALSE.
SFLAG = .FALSE.
skip = .false.
nax = -1
nay = -1
sepang = 0.0
TMPNAM = '_'
c
c various tmp variables that gfortran wants to have initialized
IALIGN = 0
lentmp = 1
c
c
i = 1
NARG = IARGC()
10 continue
if (i .gt. narg) goto 11
CALL GETARG(I,FLAGS)
IF (FLAGS(1:2) .EQ. '-h' .AND. FLAGS(1:5) .NE. '-help') THEN
HFLAG = .TRUE.
ELSE IF (FLAGS(1:4) .EQ. '-exp') THEN
XFLAG = .TRUE.
else if (flags(1:5).eq.'-size') then
i = i + 1
call getarg( i, flags)
kbrk = 2
do k = 15,2,-1
if (flags(k:k).eq.'x') kbrk = k
if (flags(k:k).eq.'X') kbrk = k
end do
read (flags(1:kbrk-1),*,err=10,end=10) nax
read (flags(kbrk+1:15),*,err=10,end=10) nay
ELSE IF (FLAGS(1:7) .EQ. '-stereo') THEN
SFLAG = .TRUE.
lentmp =1
IF (I.LT.NARG) THEN
CALL GETARG(I+1, FLAGS)
IF (FLAGS(1:1).NE.'-') THEN
do j=1,len(flags)
if (flags(j:j).lt.'!') goto 88
enddo
88 lentmp = j
TMPNAM = FLAGS(1:lentmp-1)//'_'
skip = .true.
ENDIF
ENDIF
write(0,'(A,A)') 'tmpdir = ',TMPNAM(1:lentmp)
ELSE IF (FLAGS(1:6) .EQ. '-debug') THEN
VERBOSE = .TRUE.
else if (flags(1:4) .eq. '-ang') then
if (i.lt.narg) then
call getarg(i+1, flags)
read(flags,'(1f6.0)',end=89,err=89) sepang
skip = .true.
endif
else if (flags(1:6) .eq. '-label') then
continue
else if (skip) then
skip = .false.
ELSE
goto 89
ENDIF
i = i + 1
goto 10
89 continue
WRITE (NOISE,'(/,A,A)')
& 'Raster3D Normalization Program ', VERSION
WRITE (NOISE,'(A)') 'syntax:'
WRITE (NOISE,'(A,A)')
& ' normal3d [options] < infile.r3d > outfile.r3d'
WRITE (NOISE,'(4X,A,1X,A)')
& '-h ',
& 'suppress header records in output',
& '-expand ',
& 'expand and in-line all file indirection',
& '-size HHHxVVV ',
& 'set output image size',
& '-stereo [tmpdir]',
& 'create $$_left.r3d and $$_right.r3d in tmpdir'
CALL EXIT(-1)
c
11 continue
c
IF (SFLAG) THEN
HFLAG = .TRUE.
OPEN(UNIT=LEFT,FILE=TMPNAM(1:lentmp)//'left.r3d',
& STATUS='UNKNOWN')
OPEN(UNIT=RIGHT,FILE=TMPNAM(1:lentmp)//'right.r3d',
& STATUS='UNKNOWN')
ENDIF
*
* Copy the info (also error reporting) unit number to common
ASSOUT = NOISE
WRITE (NOISE,*) '%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%',
& '%%%%%%%%%%%%%%%%%%%%%%%%%%'
WRITE (NOISE,*) '% Raster3D normalization ',
& 'program ',VERSION,' %'
WRITE (NOISE,*) '% -----------------------',
& '------------- %'
WRITE (NOISE,*) '% If you publish figures generated by this ',
& 'program please cite %'
WRITE (NOISE,*) '% Merritt & Bacon (1997) ',
& 'Meth. Enzymol. 277, 505-524.',' %'
WRITE (NOISE,*) '% -----------------------',
& '------------- %'
WRITE (NOISE,*) '% comments & suggestions to: ',
& ' merritt@u.washington.edu',' %'
WRITE (NOISE,*) '%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%',
& '%%%%%%%%%%%%%%%%%%%%%%%%%%'
*
* Ready for input records
ILEVEL = 0
INPUT = STDIN
ISOLATION = 0
*
* Get title
100 CONTINUE
READ (INPUT,1) TITLE
1 FORMAT (A)
IF (TITLE(1:1) .EQ. '#') THEN
IF (.NOT.HFLAG) WRITE(OUTPUT,1) TITLE
GOTO 100
ENDIF
*
* 2.4h - allow file indirection for header
J = 1
K = 132
L = 132
IF (TITLE(1:1) .EQ. '@') THEN
DO I=132,2,-1
IF (TITLE(I:I).NE.' ') J = I
ENDDO
OPEN (UNIT=INPUT0,ERR=101,STATUS='OLD',FILE=TITLE(J:132))
WRITE (NOISE,'(A,A)') ' + Opening input file ',TITLE(J:132)
INPUT = INPUT0
ILEVEL = 1
READ (INPUT,'(A)',ERR=101) TITLE
IF (TITLE(1:1).EQ.'#') GOTO 100
GOTO 102
101 WRITE (NOISE,'(A,A)') ' >> Cannot open or read file ',TITLE(2:132)
CALL EXIT(-1)
102 CONTINUE
ENDIF
*
DO K = 132,1,-1
IF (TITLE(K:K).NE.' ') GOTO 103
ENDDO
103 CONTINUE
IF (.NOT.HFLAG) WRITE(OUTPUT,1) TITLE(1:K)
IF (SFLAG) WRITE(LEFT,1) TITLE(1:K)
IF (SFLAG) WRITE(RIGHT,1) TITLE(1:K)
*
* Get number of tiles
READ (INPUT,1,END=104) LINE
READ (LINE,*,ERR=104) NTX,NTY
CALL ASSERT (NTX.GT.0, 'ntx.le.0')
CALL ASSERT (NTY.GT.0, 'nty.le.0')
* Get number of pixels per tile
READ (INPUT,1,END=104) LINE
READ (LINE,*,ERR=104) NPX,NPY
* Get pixel averaging scheme
READ (INPUT,1,END=104) LINE
READ (LINE,*,ERR=104) SCHEME
CALL ASSERT (SCHEME.GE.0 .AND. SCHEME.LE.4, 'bad scheme')
GOTO 105
104 CALL ASSERT(.FALSE.,
& '>>> This doesnt look like a Raster3D input file! <<<')
105 CONTINUE
*
* Let render autotile it if npx=0 or -size on command line
if (nax.gt.0 .or. nay.gt.0) then
if (scheme.eq.3) scheme = 4
ntx = nax
nty = nay
npx = 0
npy = 0
endif
*
22 format(2I6)
if (.not.hflag) then
write (output,22) ntx, nty
write (output,22) npx, npy
write (output,22) scheme
endif
if (sflag) then
write (left,22) ntx, nty
write (left,22) npx, npy
write (left,22) scheme
write (right,22) ntx, nty
write (right,22) npx, npy
write (right,22) scheme
endif
*
* Some derived parameters
if (npx.eq.0) npx = 1
if (npy.eq.0) npy = 1
XCENT = NTX*NPX/2.
YCENT = NTY*NPY/2.
SCALE = 2.*MIN(XCENT,YCENT)
*
* Get background colour
READ (INPUT,1) LINE
READ (LINE,*) BKGND
IF (.NOT.HFLAG) WRITE (OUTPUT,1) LINE
IF (SFLAG) WRITE (LEFT,1) LINE
IF (SFLAG) WRITE (RIGHT,1) LINE
CALL ASSERT (BKGND(1).GE.0., 'bkgnd(1) < 0')
CALL ASSERT (BKGND(2).GE.0., 'bkgnd(2) < 0')
CALL ASSERT (BKGND(3).GE.0., 'bkgnd(3) < 0')
CALL ASSERT (BKGND(1).LE.1., 'bkgnd(1) > 1')
CALL ASSERT (BKGND(2).LE.1., 'bkgnd(2) > 1')
CALL ASSERT (BKGND(3).LE.1., 'bkgnd(3) > 1')
*
* Get "shadows" flag
READ (INPUT,1) LINE
READ (LINE,*) SHADOW
IF (.NOT.HFLAG) WRITE (OUTPUT,1) LINE
IF (SFLAG) WRITE (LEFT,1) LINE
IF (SFLAG) WRITE (RIGHT,1) LINE
*
* Get Phong power
READ (INPUT,1) LINE
READ (LINE,*) PHONG
IPHONG = PHONG
IF (.NOT.HFLAG) WRITE (OUTPUT,1) LINE
IF (SFLAG) WRITE (LEFT,1) LINE
IF (SFLAG) WRITE (RIGHT,1) LINE
CALL ASSERT (IPHONG.GE.0, 'iphong < 0')
*
* Get contribution of straight-on (secondary) light source
READ (INPUT,1) LINE
READ (LINE,*) STRAIT
IF (.NOT.HFLAG) WRITE (OUTPUT,1) LINE
IF (SFLAG) WRITE (LEFT,1) LINE
IF (SFLAG) WRITE (RIGHT,1) LINE
CALL ASSERT (STRAIT.GE.0., 'strait < 0')
CALL ASSERT (STRAIT.LE.1., 'strait > 1')
*
* Derive contribution of primary light source
PRIMAR = 1. - STRAIT
*
* Get contribution of ambient light
READ (INPUT,1) LINE
READ (LINE,*) AMBIEN
IF (.NOT.HFLAG) WRITE (OUTPUT,1) LINE
IF (SFLAG) WRITE (LEFT,1) LINE
IF (SFLAG) WRITE (RIGHT,1) LINE
CALL ASSERT (AMBIEN.GE.0., 'ambien < 0')
CALL ASSERT (AMBIEN.LE.1., 'ambien > 1')
*
* Get component of specular reflection
READ (INPUT,1) LINE
READ (LINE,*) SPECLR
IF (.NOT.HFLAG) WRITE (OUTPUT,1) LINE
IF (SFLAG) WRITE (LEFT,1) LINE
IF (SFLAG) WRITE (RIGHT,1) LINE
CALL ASSERT (SPECLR.GE.0., 'speclr < 0')
CALL ASSERT (SPECLR.LE.1., 'speclr > 1')
*
* Derive component of diffuse reflection
CALL ASSERT (AMBIEN+SPECLR.LE.1., 'ambien+speclr > 1')
DIFFUS = 1. - (AMBIEN+SPECLR)
*
* Note distance of viewing eye, but don't apply it here
* Force it to 0 (no perspective) for stereo
READ (INPUT,1) LINE
READ (LINE,*) EYEPOS
IF (.NOT.HFLAG) WRITE (OUTPUT,1) LINE
IF (SFLAG) THEN
WRITE (LEFT,1) '0.0 Stereo is better with no perspective'
WRITE (RIGHT,1) '0.0 Stereo is better with no perspective'
ENDIF
CALL ASSERT (EYEPOS.GE.0., 'eyepos.lt.0')
EYEPOS = 0.0
*
* Get position of primary light source
READ (INPUT,1) LINE
READ (LINE,*) SOURCE
IF (.NOT.HFLAG) WRITE (OUTPUT,1) LINE
SMAG = SQRT(SOURCE(1)**2 + SOURCE(2)**2 + SOURCE(3)**2)
SOURCE(1) = SOURCE(1) / SMAG
SOURCE(2) = SOURCE(2) / SMAG
SOURCE(3) = SOURCE(3) / SMAG
*
* Get input transformation
IF (VERBOSE) WRITE (NOISE,*) 'tmat (v'' = v * tmat):'
DO I=1,4
READ (INPUT,*) (TMAT(I,J),J=1,4)
IF (VERBOSE) WRITE (NOISE,*) (TMAT(I,J),J=1,4)
END DO
IF (.NOT.HFLAG) THEN
WRITE (OUTPUT,*) ' 1. 0. 0. 0.'
WRITE (OUTPUT,*) ' 0. 1. 0. 0.'
WRITE (OUTPUT,*) ' 0. 0. 1. 0.'
WRITE (OUTPUT,*) ' 0. 0. 0. 1.'
ENDIF
IF (SFLAG) THEN
c [-angle AA] forces left/right headers with angular offset
if (sepang .gt. 0) then
write (noise,12)
& ' stereo separation angle +/-',sepang,' degrees'
12 format(a,1x,1f6.2,a)
cossep = cos(sepang*0.017453293)
sinsep = sin(sepang*0.017453293)
c Counter-rotate light source so that both views have same illumination
x = source(1)*cossep - source(3)*sinsep
y = source(2)
z = source(1)*sinsep + source(3)*cossep
write (right,14) x,y,z,'Primary light source'
x = source(1)*cossep + source(3)*sinsep
z = -source(1)*sinsep + source(3)*cossep
write (left,14) x,y,z,'Primary light source'
13 format(1x,f9.5,1x,f4.1,1x,f9.5,3x,f4.1,5x,a)
14 format(1x,3f8.4,12x,a)
write (left,13) cossep, 0., -sinsep, 0., 'left eye view'
write (left,13) 0., 1., 0., 0.
write (left,13) sinsep, 0., cossep, 0.
write (left,13) 0., 0., 0., 1.0
write (right,13) cossep, 0., sinsep, 0., 'right eye view'
write (right,13) 0., 1., 0., 0.
write (right,13) -sinsep, 0., cossep, 0.
write (right,13) 0., 0., 0., 1.0
else
c Otherwise left/right headers differ by a shear operation
write (LEFT,14)source(1),source(2),source(3),'Primary light'
WRITE (LEFT,*) ' 1. 0. 0. 0.'
WRITE (LEFT,*) ' 0. 1. 0. 0.'
WRITE (LEFT,*) ' 0.03 0. 1. 0. Left eye view'
WRITE (LEFT,*) ' 0. 0. 0. 1.'
write (RIGHT,14)source(1),source(2),source(3),'Primary light'
WRITE (RIGHT,*) ' 1. 0. 0. 0.'
WRITE (RIGHT,*) ' 0. 1. 0. 0.'
WRITE (RIGHT,*) '-0.03 0. 1. 0. Right eye view'
WRITE (RIGHT,*) ' 0. 0. 0. 1.'
endif
ENDIF
*
* By popular demand, add a post-hoc rotation/translation option
* that uses matrices of the form used by O and molscript
* Initialized here to identity matrix; set by GPROP options.
DO I = 1,4
DO J = 1,4
RAFTER(I,J) = 0.0
ENDDO
RAFTER(I,I) = 1.0
TAFTER(I) = 0.0
ENDDO
*
* Compute the rotation matrix which takes the light
* source to the +z axis (i.e., to the viewpoint).
* first make p = source cross z (and normalize p)
P1 = SOURCE(2)
P2 = -SOURCE(1)
* p3 = 0
PLEN = SQRT(P1**2 + P2**2)
IF (PLEN .GT. 0.0) P1 = P1 / PLEN
IF (PLEN .GT. 0.0) P2 = P2 / PLEN
* phi is the angle between source and z (shortest route)
COSPHI = SOURCE(3)
SINPHI = PLEN
SROT(1,1) = P1**2 + (1.-P1**2)*COSPHI
SROT(1,2) = P1*P2*(1.-COSPHI)
SROT(1,3) = P2*SINPHI
SROT(2,1) = SROT(1,2)
SROT(2,2) = P2**2 + (1.-P2**2)*COSPHI
SROT(2,3) = -P1*SINPHI
SROT(3,1) = -SROT(1,3)
SROT(3,2) = -SROT(2,3)
SROT(3,3) = COSPHI
SROT(1,4) = 0.0
SROT(2,4) = 0.0
SROT(3,4) = 0.0
SROT(4,1) = 0.0
SROT(4,2) = 0.0
SROT(4,3) = 0.0
SROT(4,4) = 1.0
*
* Quadrics will require the inverse matrix also (and its transpose)
CALL QSETUP
*
* Get input mode
READ (INPUT,1) LINE
READ (LINE,*) INMODE
IF (.NOT.HFLAG) WRITE (OUTPUT,1) LINE
IF (SFLAG) WRITE (LEFT,1) LINE
IF (SFLAG) WRITE (RIGHT,1) LINE
CALL ASSERT (INMODE.GE.1.,'bad inmode')
IF (INMODE.GT.3) WRITE (NOISE,*) 'Non-standard INMODE',INMODE
*
* Get input format(s)
IF (INMODE.EQ.1.OR.INMODE.EQ.2) THEN
READ (INPUT,'(A)') INFMT
IF (.NOT.HFLAG) WRITE (OUTPUT,'(A1)') '*'
IF (SFLAG) WRITE (LEFT, '(A1)') '*'
IF (SFLAG) WRITE (RIGHT,'(A1)') '*'
II = 0
2 CONTINUE
IF (INFMT(1:1).EQ.' ') THEN
INFMT(1:79) = INFMT(2:80)
INFMT(80:80) = ' '
II = II + 1
IF (II.LT.80) GO TO 2
ENDIF
IF (INFMT(1:1).EQ.'*') THEN
INFLG = .TRUE.
ELSE
INFLG = .FALSE.
ENDIF
ELSEIF (INMODE.GE.3) THEN
DO 4 I=1,3
READ (INPUT,'(A)') INFMTS(I)
IF (.NOT.HFLAG) WRITE (OUTPUT,'(A1)') '*'
IF (SFLAG) WRITE (LEFT, '(A1)') '*'
IF (SFLAG) WRITE (RIGHT,'(A1)') '*'
II = 0
3 CONTINUE
IF (INFMTS(I)(1:1).EQ.' ') THEN
INFMTS(I)(1:79) = INFMTS(I)(2:80)
INFMTS(I)(80:80) = ' '
II = II + 1
IF (II.LT.80) GO TO 3
ENDIF
IF (INFMTS(I)(1:1).EQ.'*') THEN
INFLGS(I) = .TRUE.
ELSE
INFLGS(I) = .FALSE.
ENDIF
4 CONTINUE
INFLGS(PLANE) = INFLGS(TRIANG)
INFMTS(PLANE) = INFMTS(TRIANG)
INFLGS(NORMS) = INFLGS(TRIANG)
INFMTS(NORMS) = INFMTS(TRIANG)
INFLGS(VERTEXRGB) = INFLGS(TRIANG)
INFMTS(VERTEXRGB) = INFMTS(TRIANG)
INFLGS(VERTRANSP) = INFLGS(TRIANG)
INFMTS(VERTRANSP) = INFMTS(TRIANG)
INFLGS(MATERIAL) = .TRUE.
INFLGS(FONT) = .TRUE.
INFLGS(LABEL) = .TRUE.
INFLGS(GLOWLIGHT) = .TRUE.
INFLGS(QUADRIC) = .TRUE.
ELSE
CALL ASSERT (.FALSE.,'crash 4')
ENDIF
*
IF (SFLAG) CLOSE(LEFT)
IF (SFLAG) CLOSE(RIGHT)
c
c Done with header records
c As of V2.5e, keep reading until file ends
c >>> This is a change <<<
c
c IF (INPUT.NE.STDIN) THEN
c CLOSE(INPUT)
c INPUT = STDIN
c ENDIF
*
*
c
npropm = 0
ntransp = 0
nsphere = 0
ncylind = 0
nplanes = 0
ntriang = 0
nquads = 0
nlabels = 0
c
c Objects in, and count up objects that may impinge on each tile
NDET = 0
MDET = 0
N = 0
c
c Read in next object
7 CONTINUE
IF (INMODE.EQ.1.OR.INMODE.EQ.2) THEN
INTYPE = INMODE
GOTO 8
ENDIF
c Aug 1996 - allow file indirection
READ (INPUT,'(A)',END=50) LINE
IF (LINE(1:1) .EQ. '#') THEN
WRITE (OUTPUT,1) LINE
GOTO 7
ELSE IF (LINE(1:1) .NE. '@') THEN
READ (LINE,*,END=50) INTYPE
ELSE IF (.NOT.XFLAG) THEN
WRITE (OUTPUT,1) LINE
GOTO 7
ELSE
CALL ASSERT(ILEVEL.LT.MAXLEV,
& 'Too many levels of indirection')
J = 1
K = 132
L = 132
DO I=132,2,-1
IF (LINE(I:I).NE.' ') J = I
IF (LINE(I:I).EQ.'#') K = I-1
IF (LINE(I:I).EQ.'!') K = I-1
IF (LINE(I:I).EQ.CHAR(0)) K = I-1
IF (LINE(I:I).EQ.' ') LINE(I:I) = ' '
ENDDO
IF (J.EQ.1) GOTO 74
DO I=J,K
IF (LINE(I:I).NE.' ') L = I
ENDDO
K = L
IF (LINE(K:K).EQ.'Z' .or. LINE(K-1:K).eq.'gz') THEN
cdebug
cdebug ungz will uncompress into a temporary file, which ought to be
cdebug deleted later. Unfortunately, that's hard to do in g77, since
cdebug it doesn't support dispose='DELETE'.
line(k+1:k+1) = char(0)
if (0 .gt. ungz( line(j:k+1), fullname )) goto 74
j = 1
k = 132
do i=132,2,-1
if (fullname(i:i).eq.' ') k = i-1
if (fullname(i:i).eq.char(0)) k = i-1
enddo
if (verbose)
& write(noise,*) 'Creating temporary file: ',fullname(j:k)
open (unit=input0+ilevel,err=74,status='OLD',
& file=fullname(j:k))
fullname = line(2:132)
goto 72
cdebug
ENDIF
70 CONTINUE
OPEN (UNIT=INPUT0+ILEVEL,ERR=71,STATUS='OLD',
& FILE=LINE(J:K))
FULLNAME = LINE(J:K)
GOTO 72
71 CONTINUE
IF (LINE(K-3:K).NE.'.r3d') THEN
K = K + 4
LINE(K-3:K) = '.r3d'
GOTO 70
ENDIF
CALL LIBLOOKUP( LINE(J:K), FULLNAME )
OPEN (UNIT=INPUT0+ILEVEL,ERR=74,STATUS='OLD',FILE=FULLNAME)
72 CONTINUE
DO I = 132,2,-1
IF (FULLNAME(I:I).EQ.' ') J = I
ENDDO
WRITE (NOISE,'(A,A)') ' + Opening input file ',FULLNAME(1:J)
INPUT = INPUT0+ILEVEL
ILEVEL = ILEVEL + 1
GOTO 7
74 WRITE (NOISE,'(A,A)') ' >> Cannot open file ',LINE(J:K)
GOTO 7
ENDIF
c
IF (INTYPE.EQ.0) GO TO 50
IF (INTYPE .EQ. MATEND) THEN
WRITE (OUTPUT,1) LINE
ISOLATION = 0
GOTO 7
ELSE
WRITE (OUTPUT,'(I2)') INTYPE
END IF
IF (INTYPE.EQ.CYLFLAT) INTYPE = CYLIND
CALL ASSERT (INTYPE.GE.1.AND.INTYPE.LE.MXTYPE,'bad object')
CALL ASSERT (INTYPE.NE.INTERNAL,'Object type 4 not supported')
c
8 CONTINUE
INFMT = INFMTS(INTYPE)
INFLG = INFLGS(INTYPE)
c
c handle non-numerical input elsewhere
IF (INTYPE.EQ.FONT) THEN
GOTO 9
ELSE IF (INTYPE.EQ.GPROP) THEN
GOTO 9
ELSE IF (INTYPE.EQ.ISOLATE1) THEN
ISOLATION = 1
GOTO 7
ELSE IF (INTYPE.EQ.ISOLATE2) THEN
ISOLATION = 2
GOTO 7
c
ELSE IF (INFLG) THEN
READ (INPUT,*,END=50) (BUF(I),I=1,IDET(INTYPE))
ELSE
READ (INPUT,INFMT,END=50) (BUF(I),I=1,IDET(INTYPE))
ENDIF
* Allow an all-zeroes record to terminate input for the
* benefit of those of us who might inadvertently supply
* a series of blank records after our real input as a
* side-effect of tape blocking or sloppiness or ...
* 15-Dec-1999 Oops! all zeros is legal input for [at least] LABEL
IF (INTYPE.EQ.LABEL) goto 9
DO I=1,IDET(INTYPE)
IF (BUF(I).NE.0.) GO TO 9
ENDDO
GO TO 50
9 CONTINUE
N = N + 1
* From this point on, we'll use the symbolic codes for objects
IF (INTYPE.EQ.TRIANG .or. INTYPE.EQ.PLANE) THEN
* triangle as read in
IF (INTYPE.EQ.TRIANG) NTRIANG = NTRIANG + 1
IF (INTYPE.EQ.PLANE) NPLANE = NPLANE + 1
NDET = NDET + IDET(INTYPE)
MDET = MDET + SDET(INTYPE)
X1A = BUF(1)
Y1A = BUF(2)
Z1A = BUF(3)
X2A = BUF(4)
Y2A = BUF(5)
Z2A = BUF(6)
X3A = BUF(7)
Y3A = BUF(8)
Z3A = BUF(9)
RED = BUF(10)
GRN = BUF(11)
BLU = BUF(12)
CALL CHKRGB( RED,GRN,BLU,'invalid triangle color')
CALL ASSERT (IDET(INTYPE).EQ.12,'idet(1).ne.12')
* Isolated objects not transformed by TMAT
IF (ISOLATION.EQ.0) THEN
* update true coordinate limits
TRULIM(1,1) = MIN( TRULIM(1,1), X1A,X2A,X3A)
TRULIM(1,2) = MAX( TRULIM(1,2), X1A,X2A,X3A)
TRULIM(2,1) = MIN( TRULIM(2,1), Y1A,Y2A,Y3A)
TRULIM(2,2) = MAX( TRULIM(2,2), Y1A,Y2A,Y3A)
TRULIM(3,1) = MIN( TRULIM(3,1), Z1A,Z2A,Z3A)
TRULIM(3,2) = MAX( TRULIM(3,2), Z1A,Z2A,Z3A)
* modify the input, so to speak
CALL TRANSF (X1A,Y1A,Z1A)
CALL TRANSF (X2A,Y2A,Z2A)
CALL TRANSF (X3A,Y3A,Z3A)
ENDIF
* write it back out again
WRITE (OUTPUT,91) X1A,Y1A,Z1A, X2A,Y2A,Z2A, X3A,Y3A,Z3A,
& RED,GRN,BLU
91 FORMAT( 3F10.5,1X,3F10.5,1X,3F10.5,1X,3F6.3 )
ELSEIF (INTYPE.EQ.SPHERE) THEN
* sphere as read in
NSPHERE = NSPHERE + 1
NDET = NDET + IDET(INTYPE)
MDET = MDET + SDET(INTYPE)
XA = BUF(1)
YA = BUF(2)
ZA = BUF(3)
RA = BUF(4)
RED = BUF(5)
GRN = BUF(6)
BLU = BUF(7)
CALL CHKRGB( RED,GRN,BLU,'invalid sphere color')
CALL ASSERT (IDET(INTYPE).EQ.7,'idet(2).ne.7')
* Isolated objects not transformed by TMAT
IF (ISOLATION.EQ.0) THEN
* update true coordinate limits
TRULIM(1,1) = MIN( TRULIM(1,1), XA )
TRULIM(1,2) = MAX( TRULIM(1,2), XA )
TRULIM(2,1) = MIN( TRULIM(2,1), YA )
TRULIM(2,2) = MAX( TRULIM(2,2), YA )
TRULIM(3,1) = MIN( TRULIM(3,1), ZA )
TRULIM(3,2) = MAX( TRULIM(3,2), ZA )
* modify the input, as it were
CALL TRANSF (XA,YA,ZA)
RA = RA / TMAT(4,4)
ENDIF
* write it back out again
WRITE (OUTPUT,92) XA,YA,ZA, RA, RED,GRN,BLU
92 FORMAT( 3F10.5,1X,F10.5,1X,3F6.3 )
ELSEIF (INTYPE.EQ.CYLIND) THEN
NCYLIND = NCYLIND + 1
NDET = NDET + IDET(INTYPE)
MDET = MDET + SDET(INTYPE)
X1A = BUF(1)
Y1A = BUF(2)
Z1A = BUF(3)
R1A = BUF(4)
X2A = BUF(5)
Y2A = BUF(6)
Z2A = BUF(7)
R2A = R1A
RED = BUF(9)
GRN = BUF(10)
BLU = BUF(11)
CALL CHKRGB( RED,GRN,BLU,'invalid cylinder color')
CALL ASSERT (IDET(INTYPE).EQ.11,'idet(1).ne.11')
* Isolated objects not transformed by TMAT
IF (ISOLATION.EQ.0) THEN
* update true coordinate limits
TRULIM(1,1) = MIN( TRULIM(1,1), X1A,X2A)
TRULIM(1,2) = MAX( TRULIM(1,2), X1A,X2A)
TRULIM(2,1) = MIN( TRULIM(2,1), Y1A,Y2A)
TRULIM(2,2) = MAX( TRULIM(2,2), Y1A,Y2A)
TRULIM(3,1) = MIN( TRULIM(3,1), Z1A,Z2A)
TRULIM(3,2) = MAX( TRULIM(3,2), Z1A,Z2A)
* modify the input, so to speak
CALL TRANSF (X1A,Y1A,Z1A)
CALL TRANSF (X2A,Y2A,Z2A)
R1A = R1A / TMAT(4,4)
R2A = R2A / TMAT(4,4)
ENDIF
* write it back out again
WRITE (OUTPUT,93) X1A,Y1A,Z1A, R1A, X2A,Y2A,Z2A, R2A,
& RED,GRN,BLU
93 FORMAT ( 3F10.5,1X,F10.5,1X,3F10.5,1X,F10.5,1X,3F6.3 )
ELSEIF (INTYPE.EQ.NORMS) THEN
* vertex normals as given (these belong to previous triangle)
NNORMS = NNORMS + 1
NDET = NDET + IDET(INTYPE)
MDET = MDET + SDET(INTYPE)
X1A = BUF(1)
Y1A = BUF(2)
Z1A = BUF(3)
X2A = BUF(4)
Y2A = BUF(5)
Z2A = BUF(6)
X3A = BUF(7)
Y3A = BUF(8)
Z3A = BUF(9)
IF (ISOLATION.EQ.0) THEN
* Apply rotation matrix, but not translation components
X1B = X1A*TMAT(1,1) + Y1A*TMAT(2,1) + Z1A*TMAT(3,1)
Y1B = X1A*TMAT(1,2) + Y1A*TMAT(2,2) + Z1A*TMAT(3,2)
Z1B = X1A*TMAT(1,3) + Y1A*TMAT(2,3) + Z1A*TMAT(3,3)
X2B = X2A*TMAT(1,1) + Y2A*TMAT(2,1) + Z2A*TMAT(3,1)
Y2B = X2A*TMAT(1,2) + Y2A*TMAT(2,2) + Z2A*TMAT(3,2)
Z2B = X2A*TMAT(1,3) + Y2A*TMAT(2,3) + Z2A*TMAT(3,3)
X3B = X3A*TMAT(1,1) + Y3A*TMAT(2,1) + Z3A*TMAT(3,1)
Y3B = X3A*TMAT(1,2) + Y3A*TMAT(2,2) + Z3A*TMAT(3,2)
Z3B = X3A*TMAT(1,3) + Y3A*TMAT(2,3) + Z3A*TMAT(3,3)
* Also apply post-rotation, if any
X1A = RAFTER(1,1)*X1B + RAFTER(1,2)*Y1B + RAFTER(1,3)*Z1B
Y1A = RAFTER(2,1)*X1B + RAFTER(2,2)*Y1B + RAFTER(2,3)*Z1B
Z1A = RAFTER(3,1)*X1B + RAFTER(3,2)*Y1B + RAFTER(3,3)*Z1B
X2A = RAFTER(1,1)*X2B + RAFTER(1,2)*Y2B + RAFTER(1,3)*Z2B
Y2A = RAFTER(2,1)*X2B + RAFTER(2,2)*Y2B + RAFTER(2,3)*Z2B
Z2A = RAFTER(3,1)*X2B + RAFTER(3,2)*Y2B + RAFTER(3,3)*Z2B
X3A = RAFTER(1,1)*X3B + RAFTER(1,2)*Y3B + RAFTER(1,3)*Z3B
Y3A = RAFTER(2,1)*X3B + RAFTER(2,2)*Y3B + RAFTER(2,3)*Z3B
Z3A = RAFTER(3,1)*X3B + RAFTER(3,2)*Y3B + RAFTER(3,3)*Z3B
ENDIF
* write it back out again
WRITE (OUTPUT,91) X1A,Y1A,Z1A, X2A,Y2A,Z2A, X3A,Y3A,Z3A
*
* Vertex colors for preceding triangle
* (no transformation needed)
*
ELSEIF (INTYPE .EQ. VERTEXRGB) THEN
NDET = NDET + IDET(INTYPE)
MDET = MDET + SDET(INTYPE)
CALL CHKRGB( BUF(1),BUF(2),BUF(3),'invalid vertex color')
CALL CHKRGB( BUF(4),BUF(5),BUF(6),'invalid vertex color')
CALL CHKRGB( BUF(7),BUF(8),BUF(9),'invalid vertex color')
WRITE (OUTPUT,91) BUF(1),BUF(2),BUF(3),BUF(4),BUF(5),BUF(6),
& BUF(7),BUF(8),BUF(9)
*
ELSEIF (INTYPE .EQ. VERTRANSP) THEN
NDET = NDET + IDET(INTYPE)
MDET = MDET + SDET(INTYPE)
WRITE (OUTPUT,91) BUF(1),BUF(2),BUF(3)
*
* Material properties are saved with no further manipulation
*
ELSEIF (INTYPE .EQ. MATERIAL) THEN
NPROPM = NPROPM + 1
NDET = NDET + IDET(INTYPE)
MDET = MDET + SDET(INTYPE)
NBOUNDS = 0
SPHONG = BUF(1)
SSPEC = BUF(2)
SR = BUF(3)
SG = BUF(4)
SB = BUF(5)
CLRITY = BUF(6)
OPT(1) = BUF(7)
OPT(2) = BUF(8)
OPT(3) = BUF(9)
OPT(4) = BUF(10)
WRITE (OUTPUT,94) SPHONG, SSPEC, SR,SG,SB, CLRITY,
& OPT(1),OPT(2),OPT(3),OPT(4)
94 FORMAT (F5.0,1X,F5.2,1X,3F7.3,1X,F6.3,3X,4F6.1)
* 24-Feb-1997 OPT(4) signals additional MATERIAL records
OPT4 = OPT(4)
IF (OPT4.GT.0) THEN
L = 1
DO I = 1, OPT4
READ (INPUT,'(A)',END=50) LINE
DO J = 132, 1, -1
IF (LINE(J:J).NE.' '.AND.LINE(J:J).NE.' ') L = J
ENDDO
IF (LINE(L:L+8).EQ.'FRONTCLIP') THEN
READ(LINE(L+10:132),*) ZCLIP
ZCLIP = ZCLIP / TMAT(4,4)
WRITE(OUTPUT,'(A9,1X,F9.3)') 'FRONTCLIP',ZCLIP
ELSE IF (LINE(L:L+7).EQ.'BACKCLIP') THEN
READ(LINE(L+9:132),*) ZCLIP
ZCLIP = ZCLIP / TMAT(4,4)
WRITE(OUTPUT,'(A8,2X,F9.3)') 'BACKCLIP',ZCLIP
ELSE IF (LINE(L:L+13).EQ.'BOUNDING_PLANE') THEN
NBOUNDS = NBOUNDS + 1
READ (LINE(L+15:132),*) IBPTYPE,XB,YB,ZB,xn,yn,zn
CALL TRANSF(XB,YB,ZB)
xnb = xn*TMAT(1,1) + yn*TMAT(2,1) + zn*TMAT(3,1)
ynb = xn*TMAT(1,2) + yn*TMAT(2,2) + zn*TMAT(3,2)
znb = xn*TMAT(1,3) + yn*TMAT(2,3) + zn*TMAT(3,3)
xn = RAFTER(1,1)*xnb + RAFTER(1,2)*ynb + RAFTER(1,3)*znb
yn = RAFTER(2,1)*xnb + RAFTER(2,2)*ynb + RAFTER(2,3)*znb
zn = RAFTER(3,1)*xnb + RAFTER(3,2)*ynb + RAFTER(3,3)*znb
temp = sqrt(xn*xn + yn*yn + zn*zn)
xn = xn/temp
yn = yn/temp
zn = zn/temp
write(output,'(A14,I3,3(1X,F10.5),3F9.5)')
& 'BOUNDING_PLANE',ibptype,xb,yb,zb,xn,yn,zn
ELSE
WRITE(OUTPUT,1) LINE
ENDIF
ENDDO
ENDIF
NDET = NDET + NBOUNDS*IDET(INTERNAL)
MDET = MDET + NBOUNDS*SDET(INTERNAL)
*
* Font alignment options:
* C - centered, have to transform coords
* L - left, ""
* R - right, ""
* O - offset, leave font offsets alone!
ELSEIF (INTYPE .EQ. FONT) THEN
READ (INPUT,'(A)',END=50) LINE
READ (LINE,*) FONTNAME, FONTSIZE, FONTALIGN
IF (FONTALIGN(1:1).EQ.'C') THEN
IALIGN=1
ELSE IF (FONTALIGN(1:1).EQ.'R') THEN
IALIGN=2
ELSE IF (FONTALIGN(1:1).EQ.'O') THEN
IALIGN=3
ELSE
IALIGN=0
ENDIF
WRITE(OUTPUT,1) LINE
GOTO 7
ELSEIF (INTYPE .EQ. LABEL ) THEN
READ (INPUT,702,END=50) LABELSTRING
702 FORMAT(A)
nlabels = nlabels + 1
XA = BUF(1)
YA = BUF(2)
ZA = BUF(3)
IF (ISOLATION.EQ.0) THEN
IF (IALIGN.NE.3) CALL TRANSF (XA,YA,ZA)
ENDIF
RED = BUF(4)
GRN = BUF(5)
BLU = BUF(6)
CALL CHKRGB( RED,GRN,BLU,'invalid label color')
WRITE (OUTPUT,801) XA,YA,ZA, RED,GRN,BLU
801 FORMAT(3f10.4,2x,3f6.3)
WRITE (OUTPUT,1) LABELSTRING
GOTO 7
ELSEIF (INTYPE .EQ. GLOWLIGHT) THEN
GLOWSRC(1) = BUF(1)
GLOWSRC(2) = BUF(2)
GLOWSRC(3) = BUF(3)
GLOWRAD = BUF(4)
GLOW = BUF(5)
GOPT = BUF(6)
GPHONG = BUF(7)
* Isolated objects not transformed by TMAT
IF (ISOLATION.EQ.0) THEN
CALL TRANSF(GLOWSRC(1),GLOWSRC(2),GLOWSRC(3))
GLOWRAD = GLOWRAD/TMAT(4,4)
ENDIF
RED = BUF(8)
GRN = BUF(9)
BLU = BUF(10)
CALL CHKRGB( RED,GRN,BLU,'invalid glow light color')
WRITE (OUTPUT,802) GLOWSRC,GLOWRAD,GLOW,GOPT,GPHONG,RED,GRN,BLU
802 FORMAT(4f10.4,1x,f4.2,1x,i4,1x,i4,2x,3f6.3)
GOTO 7
*
ELSEIF (INTYPE.EQ.QUADRIC) THEN
NQUADS = NQUADS + 1
ISQUAD = QINP( BUF(1), QTRANS(1), .FALSE., BUF(50) )
xa = (qtrans(1) - xcent) / scale
ya = (qtrans(2) - ycent) / scale
za = qtrans(3) / scale
ra = qtrans(4) / scale
write (output,803) xa,ya,za,ra, (qtrans(i),i=5,17)
803 format(4f10.4,4x,3f6.3,/,10(1x,f10.4))
*
ELSEIF (INTYPE.EQ.GPROP) THEN
read (input,702,end=50) line
do j = 132, 1, -1
if (line(j:j).ne.' '.and.line(j:j).ne.' ') l = j
enddo
if (line(l:l+2).eq.'FOG') then
write(output,1) line
else if (line(l:l+8).EQ.'FRONTCLIP') then
read (line(l+10:132),*) zclip
zclip = zclip / TMAT(4,4)
write(output,'(''FRONTCLIP '',f7.3)') zclip
else if (line(l:l+7).EQ.'BACKCLIP') then
read (line(10:132),*) zclip
zclip = zclip / TMAT(4,4)
write(output,'(''BACKCLIP '',f7.3)') zclip
else if (line(l:l+7).eq.'ROTATION') then
read (line(l+9:132),*,err=771,end=771)
& ((RAFTER(i,j),j=1,3),i=1,3)
goto 772
771 read (input,*,err=48) ((RAFTER(i,j),j=1,3),i=1,3)
772 continue
WRITE (NOISE,775) ((RAFTER(I,J),J=1,3),I=1,3)
775 FORMAT('Post-rotation matrix: ',3(/,3F10.4))
d = det(rafter)
IF (ABS(1.0-ABS(D)).GT.0.02) WRITE (NOISE,*)
& '>>> Warning: Post-rotation matrix has determinant',D
call qsetup
write(output,'(''DUMMY ROTATION'')')
else if (line(l:l+10).eq.'TRANSLATION') then
read (input,*,err=48) (TAFTER(i),i=1,3)
write(output,'(''DUMMY TRANSLATION'')')
else
write(output,1) line
endif
goto 7
48 continue
write(NOISE,'(A,A)')
& '>> Unrecognized or incomplete GPROP option ',LINE
c
ELSEIF (INTYPE.EQ.INTERNAL) THEN
CALL ASSERT(.FALSE.,'>>> Object type 4 not supported')
ELSE
CALL ASSERT(.FALSE.,'crash 50')
ENDIF
GO TO 7
*
* here for end of objects
*
50 CONTINUE
IF (ILEVEL.GT.0) THEN
ILEVEL = ILEVEL - 1
IF (VERBOSE) WRITE (NOISE,*) ' - closing indirect input file'
CLOSE(INPUT)
IF (ILEVEL.EQ.0) THEN
INPUT = STDIN
ELSE
INPUT = INPUT - 1
ENDIF
GOTO 7
ENDIF
*
WRITE(NOISE,*)'-------------------------------'
IF (NPLANES.NE.0) WRITE(NOISE,*) 'planes =',NPLANES
IF (NSPHERE.NE.0) WRITE(NOISE,*) 'spheres =',NSPHERE
IF (NCYLIND.NE.0) WRITE(NOISE,*) 'cylinders =',NCYLIND
IF (NTRIANG.NE.0) WRITE(NOISE,*) 'triangles =',NTRIANG
IF (NQUADS .NE.0) WRITE(NOISE,*) 'quadric surfaces =',NQUADS
IF (NTRANSP.NE.0) WRITE(NOISE,*) 'transparent objs =',NTRANSP
WRITE(NOISE,*)'-------------------------------'
IF (NLABELS.NE.0) WRITE(NOISE,*) 'labels =',NLABELS
WRITE(NOISE,*)'-------------------------------'
*
WRITE (NOISE,*) 'Compare these to the array dimensions in render:'
IF (NPROPM.NE.0) WRITE(NOISE,*) 'special materials =',NPROPM,
& ' (check against MAXMAT)'
WRITE(NOISE,*) 'total objects =',N,
& ' (check against MAXOBJ)'
WRITE (NOISE,*) 'details =',NDET,
& ' (check against MAXDET)'
WRITE (NOISE,*) 'shadow details =',MDET,
& ' (check against MAXSDT)'
WRITE(NOISE,*)'-------------------------------'
*
*
* Sort objects, fill in "short lists" as indices into main list
* (note that it would lend itself better to "parallel
* processing" to form the short lists first and then
*
WRITE (NOISE,*) 'True center of input coordinates (not used):'
XA = (TRULIM(1,1) + TRULIM(1,2)) / 2.0
YA = (TRULIM(2,1) + TRULIM(2,2)) / 2.0
ZA = (TRULIM(3,1) + TRULIM(3,2)) / 2.0
WRITE (NOISE,'(3F10.4)') XA, YA, ZA
*
call exit(0)
end
SUBROUTINE ASSERT (LOGIC, DAMMIT)
LOGICAL LOGIC
CHARACTER*(*) DAMMIT
INTEGER ASSOUT
LOGICAL VERBOSE
COMMON /ASSCOM/ ASSOUT, VERBOSE
SAVE /ASSCOM/
IF (LOGIC) RETURN
WRITE (ASSOUT,*) 'ERROR >>>>>> ',DAMMIT
C STOP 1234
CALL EXIT(-1)
END
SUBROUTINE TRANSF (X,Y,Z)
* Input transformation
COMMON /MATRICES/ XCENT, YCENT, SCALE, EYEPOS, SXCENT, SYCENT,
& TMAT, TINV, TINVT, SROT, SRTINV, SRTINVT
& ,RAFTER, TAFTER
REAL XCENT, YCENT, SCALE, EYEPOS, SXCENT, SYCENT
* Transformation matrix, inverse of transpose, and transposed inverse
REAL TMAT(4,4), TINV(4,4), TINVT(4,4)
* Shortest rotation from light source to +z axis
REAL SROT(4,4), SRTINV(4,4), SRTINVT(4,4)
* Post-hoc transformation on top of original TMAT
REAL RAFTER(4,4), TAFTER(3)
REAL X,Y,Z
REAL G(4),H(4)
H(1) = X*TMAT(1,1) + Y*TMAT(2,1) + Z*TMAT(3,1) + TMAT(4,1)
H(2) = X*TMAT(1,2) + Y*TMAT(2,2) + Z*TMAT(3,2) + TMAT(4,2)
H(3) = X*TMAT(1,3) + Y*TMAT(2,3) + Z*TMAT(3,3) + TMAT(4,3)
H(4) = X*TMAT(1,4) + Y*TMAT(2,4) + Z*TMAT(3,4) + TMAT(4,4)
* Apply post-hoc rotation and translation also
G(1) = RAFTER(1,1)*H(1) + RAFTER(1,2)*H(2) + RAFTER(1,3)*H(3)
& + TAFTER(1)
G(2) = RAFTER(2,1)*H(1) + RAFTER(2,2)*H(2) + RAFTER(2,3)*H(3)
& + TAFTER(2)
G(3) = RAFTER(3,1)*H(1) + RAFTER(3,2)*H(2) + RAFTER(3,3)*H(3)
& + TAFTER(3)
CALL ASSERT (H(4).NE.0.,'infinite vector')
X = G(1) / H(4)
Y = G(2) / H(4)
Z = G(3) / H(4)
RETURN
END
SUBROUTINE CHKRGB( RED, GRN, BLU, MESSAGE )
REAL RED, GRN, BLU
CHARACTER*(*) MESSAGE
CALL ASSERT (RED.GE.0., MESSAGE)
CALL ASSERT (GRN.GE.0., MESSAGE)
CALL ASSERT (BLU.GE.0., MESSAGE)
CALL ASSERT (RED.LE.1., MESSAGE)
CALL ASSERT (GRN.LE.1., MESSAGE)
CALL ASSERT (BLU.LE.1., MESSAGE)
RETURN
END
subroutine liblookup( name, fullname )
c
character*(*) name
character*132 fullname
character*132 R3DLIB
c
call getenv('R3D_LIB',R3DLIB)
c
fullname = ' '
len = len_trim(R3DLIB)
if (len.eq.0) then
fullname = name
return
else
fullname(1:len) = R3DLIB(1:len)
fullname(len+1:len+1) = '/'
j = len+2
endif
c
len = 0
100 continue
len = len + 1
if (name(len:len).ne.' ') goto 100
len = len - 1
c
fullname(j:j+len-1) = name(1:len)
len = j+len-1
c
return
end
FUNCTION DET( A )
REAL DET, A(4,4)
DET = A(1,1)*A(2,2)*A(3,3) + A(1,2)*A(2,3)*A(3,1)
& + A(2,1)*A(3,2)*A(1,3) - A(1,1)*A(2,3)*A(3,2)
& - A(3,3)*A(1,2)*A(2,1) - A(1,3)*A(2,2)*A(3,1)
RETURN
END
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