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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# PatchBay Canvas engine using QGraphicsView/Scene
# Copyright (C) 2010-2019 Filipe Coelho <falktx@falktx.com>
# Copyright (C) 2019-2024 Mathieu Picot <picotmathieu@gmail.com>
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License as
# published by the Free Software Foundation; either version 2 of
# the License, or any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# For a full copy of the GNU General Public License see the doc/GPL.txt file.
import logging
from pathlib import Path
import time
from typing import Callable
from qtpy.QtCore import (
Slot, Signal, QObject, QPointF, QRectF,#type:ignore
QSettings, QTimer)
from patshared import (
PortMode,
BoxLayoutMode,
BoxType,
GroupPos
)
from .init_values import (
AliasingReason,
CanvasNeverInit,
GridStyle,
PortSubType,
PortType,
Joining,
canvas,
options,
features,
CanvasOptionsObject,
CanvasFeaturesObject,
MAX_PLUGIN_ID_ALLOWED,
GroupObject,
PortObject,
PortgrpObject,
ConnectionObject,
BoxHidding,
Zv
)
from .utils import (
nearest_on_grid,
previous_left_on_grid,
previous_top_on_grid)
from .box_widget import BoxWidget
from .port_widget import PortWidget
from .grouped_lines_widget import GroupedLinesWidget
from .hidden_conn_widget import HiddenConnWidget
from .theme_manager import ThemeData, ThemeManager
from .scene import PatchScene
from .scene_view import PatchGraphicsView
from .proto_callbacker import ProtoCallbacker
_logger = logging.getLogger(__name__)
_logging_str = ''
'''used by patchbay_api decorator to get function_name
and arguments, easily usable by logger'''
# decorator
def patchbay_api(func: Callable):
'''decorator for API callable functions.
It makes debug logs and also a global logging string
usable directly in the functions'''
def wrapper(*args, **kwargs):
args_strs = [str(arg) for arg in args]
args_strs += [f"{k}={v}" for k, v in kwargs.items()]
global _logging_str
_logging_str = f"{func.__name__}({', '.join(args_strs)})"
_logger.debug(_logging_str)
return func(*args, **kwargs)
return wrapper
class CanvasObject(QObject):
port_added = Signal(int, int)
port_removed = Signal(int, int)
connection_added = Signal(int)
connection_removed = Signal(int)
move_boxes_finished = Signal()
def __init__(self, parent=None):
QObject.__init__(self, parent)
self._gps_to_join = set[int]()
self.move_boxes_finished.connect(self._join_after_move)
self.connect_update_timer = QTimer()
self.connect_update_timer.setInterval(0)
self.connect_update_timer.setSingleShot(True)
self.connect_update_timer.timeout.connect(
self._connect_update_timer_finished)
self._aliasing_reason = AliasingReason.NONE
self._aliasing_timer_started_at = 0.0
self._aliasing_move_timer = QTimer()
self._aliasing_move_timer.setInterval(0)
self._aliasing_move_timer.setSingleShot(True)
self._aliasing_move_timer.timeout.connect(
self._aliasing_move_timer_finished)
self._aliasing_view_timer = QTimer()
self._aliasing_view_timer.setInterval(500)
self._aliasing_view_timer.setSingleShot(True)
self._aliasing_view_timer.timeout.connect(
self._aliasing_view_timer_finished)
@Slot()
def _connect_update_timer_finished(self):
GroupedLinesWidget.change_all_prepared_conns()
@Slot()
def _aliasing_move_timer_finished(self):
if time.time() - self._aliasing_timer_started_at > 0.060:
canvas.set_aliasing_reason(self._aliasing_reason, True)
if self._aliasing_reason is AliasingReason.VIEW_MOVE:
self._aliasing_view_timer.start()
@Slot()
def _aliasing_view_timer_finished(self):
canvas.set_aliasing_reason(AliasingReason.VIEW_MOVE, False)
def start_aliasing_check(self, aliasing_reason: AliasingReason):
self._aliasing_reason = aliasing_reason
self._aliasing_timer_started_at = time.time()
self._aliasing_move_timer.start()
@Slot()
def _join_after_move(self):
for group_id in self._gps_to_join:
join_group(group_id)
self._gps_to_join.clear()
canvas.cb.animation_finished()
def add_group_to_join(self, group_id: int):
self._gps_to_join.add(group_id)
def rm_group_to_join(self, group_id: int):
self._gps_to_join.discard(group_id)
def rm_all_groups_to_join(self):
self._gps_to_join.clear()
@patchbay_api
def init(view: PatchGraphicsView, callbacker: ProtoCallbacker,
theme_paths: tuple[Path, ...], fallback_theme: str):
if canvas.initiated:
_logger.critical("init() - already initiated")
return
if not callbacker:
_logger.critical("init() - fatal error: callback not set")
return
canvas.initiated = True
canvas._cb = callbacker
canvas._scene = PatchScene(view)
view.setScene(canvas._scene)
canvas.initial_pos = QPointF(0, 0)
canvas.size_rect = QRectF()
if canvas._qobject is None:
canvas._qobject = CanvasObject()
if canvas.settings is None:
# TODO : may remove this because it is not used
# while features.handle_positions is False.
canvas.settings = QSettings()
if canvas.theme_manager is None:
canvas.theme_manager = ThemeManager(theme_paths)
if not canvas.theme_manager.set_theme(options.theme_name):
if canvas.theme_manager.set_theme(fallback_theme):
_logger.warning(
f"theme '{options.theme_name}' has not been found,"
f"use '{fallback_theme}' instead.")
else:
_logger.warning(
f"theme '{options.theme_name}' has not been found,"
"use the very ugly fallback theme.")
canvas.theme_manager.set_fallback_theme()
canvas.theme.load_cache()
canvas._scene.zoom_reset()
@patchbay_api
def set_loading_items(yesno: bool, auto_redraw=False, prevent_overlap=True):
'''while canvas is loading items (groups or ports, connections...)
items will be added, but not redrawn.
This is an optimization that prevents a lot of redraws.
Think to set loading items at False and use redraw_all_groups
or redraw_group once the long operation is finished'''
canvas.ensure_init()
canvas.loading_items = yesno
if not yesno and auto_redraw:
both_done = set[int]()
boxes = list[BoxWidget]()
for group_id in canvas.groups_to_redraw_out:
group = canvas.get_group(group_id)
if group is None:
continue
for box in group.widgets:
port_mode = box.get_port_mode()
if port_mode & PortMode.OUTPUT:
box.update_positions(scene_checks=False)
if box.isVisible():
boxes.append(box)
if port_mode & PortMode.INPUT:
both_done.add(group_id)
for group_id in canvas.groups_to_redraw_in:
if group_id in both_done:
continue
group = canvas.get_group(group_id)
if group is None:
continue
for box in group.widgets:
port_mode = box.get_port_mode()
if port_mode & PortMode.INPUT:
box.update_positions(scene_checks=False)
if box.isVisible():
boxes.append(box)
if prevent_overlap:
for box in boxes:
canvas.scene.deplace_boxes_from_repulsers([box])
if canvas.groups_to_redraw_out or canvas.groups_to_redraw_in:
canvas.scene.resize_the_scene()
canvas.scene.update()
canvas.groups_to_redraw_out.clear()
canvas.groups_to_redraw_in.clear()
@patchbay_api
def add_group(group_id: int, group_name: str, split: bool,
box_type: BoxType, icon_name: str, gpos: GroupPos):
if canvas.get_group(group_id) is not None:
_logger.error(f"{_logging_str} - group already exists.")
return
group = GroupObject()
group.group_id = group_id
group.group_name = group_name
group.splitted = split
group.box_type = box_type
group.icon_name = icon_name
group.plugin_id = -1
group.plugin_ui = False
group.plugin_inline = False
group.handle_client_gui = False
group.gui_visible = False
group.gpos = gpos
group.widgets = list[BoxWidget]()
if split:
out_box = BoxWidget(group, PortMode.OUTPUT)
out_box.set_top_left(nearest_on_grid(gpos.boxes[PortMode.OUTPUT].pos))
group.widgets.append(out_box)
in_box = BoxWidget(group, PortMode.INPUT)
in_box.set_top_left(nearest_on_grid(gpos.boxes[PortMode.INPUT].pos))
group.widgets.append(in_box)
else:
box = BoxWidget(group, PortMode.BOTH)
box.set_top_left(nearest_on_grid(gpos.boxes[PortMode.BOTH].pos))
group.widgets.append(box)
canvas.add_group(group)
if canvas.loading_items:
canvas.groups_to_redraw_in.add(group_id)
canvas.groups_to_redraw_out.add(group_id)
return
if canvas.scene is not None:
QTimer.singleShot(0, canvas.scene.update)
@patchbay_api
def remove_group(group_id: int, save_positions=True):
canvas.ensure_init()
group = canvas.get_group(group_id)
if group is None:
_logger.error(f"{_logging_str} - unable to find group to remove")
return
for box in group.widgets:
box.remove_icon_from_scene()
canvas.scene.remove_box(box)
canvas.remove_group(group)
canvas.group_plugin_map.pop(group.plugin_id, None)
if canvas.loading_items:
canvas.groups_to_redraw_in.add(group_id)
canvas.groups_to_redraw_out.add(group_id)
return
QTimer.singleShot(0, canvas.scene.update)
QTimer.singleShot(0, canvas.scene.resize_the_scene)
@patchbay_api
def rename_group(group_id: int, new_group_name: str):
group = canvas.get_group(group_id)
if group is None:
_logger.critical(f"{_logging_str} - unable to find group to rename")
return
group.group_name = new_group_name
for box in group.widgets:
box._group_name = new_group_name
if not canvas.loading_items:
box.update_positions()
if canvas.loading_items:
canvas.groups_to_redraw_in.add(group_id)
canvas.groups_to_redraw_out.add(group_id)
return
if canvas.scene is not None:
QTimer.singleShot(0, canvas.scene.update)
@patchbay_api
def split_group(group_id: int, on_place=False, redraw=True):
'''Split inputs and outputs in two box widgets.
on_place: the new boxes will have a pos near from the existing one
redraw: draw the box, quite long operation. Needed for 'on_place'
to be effective.'''
canvas.ensure_init()
group = canvas.get_group(group_id)
if group is None:
_logger.error(f"{_logging_str} - unable to find group to split")
return
if group.splitted:
_logger.error(
f"{_logging_str} - group is already splitted")
return
if not group.widgets:
_logger.error(
f"{_logging_str} - group has no box widget to split")
return
box = group.widgets[0]
wrap = box.is_wrapped()
ex_rect = QRectF(box.sceneBoundingRect())
new_box = BoxWidget(group, PortMode.INPUT)
new_box.setPos(box.pos())
new_box.set_wrapped(wrap, animate=False)
for portgroup in canvas.list_portgroups(group_id):
if (portgroup.port_mode is PortMode.INPUT
and portgroup.widget is not None):
portgroup.widget.setParentItem(new_box)
for port in canvas.list_ports(group_id):
if (port.port_mode is PortMode.INPUT
and port.widget is not None):
port.widget.setParentItem(new_box)
box.set_port_mode(PortMode.OUTPUT)
group.widgets.append(new_box)
canvas.add_box(new_box)
group.splitted = True
group.gpos.set_splitted(True)
canvas.cb.group_splitted(group_id)
if not redraw:
return
full_width = canvas.theme.box_spacing
for box in group.widgets:
box.update_positions(even_animated=True, scene_checks=False)
full_width += box.boundingRect().width()
if on_place:
for box in group.widgets:
if box.get_current_port_mode() is PortMode.OUTPUT:
group.gpos.boxes[PortMode.OUTPUT].pos = (
previous_left_on_grid(
int(ex_rect.right() + (full_width - ex_rect.width()) / 2
- box.boundingRect().width())),
previous_top_on_grid(
int(ex_rect.y()))
)
else:
group.gpos.boxes[PortMode.INPUT].pos = (
previous_left_on_grid(
int(ex_rect.left() - (full_width - ex_rect.width()) / 2)),
previous_top_on_grid(int(ex_rect.y()))
)
move_group_boxes(group_id, group.gpos)
canvas.scene.deplace_boxes_from_repulsers(
[b for b in group.widgets if b.isVisible()])
QTimer.singleShot(0, canvas.scene.update)
@patchbay_api
def join_group(group_id: int):
canvas.ensure_init()
group = canvas.get_group(group_id)
if group is None:
_logger.error(f"{_logging_str} - unable to find groups to join")
return
if not group.splitted:
_logger.error(f"{_logging_str} - group is not splitted")
return
wrap = True
for box in group.widgets:
wrap = wrap and box.is_wrapped()
eater, eaten = group.widgets
for portgroup in canvas.list_portgroups(group_id=group_id):
if (portgroup.port_mode is eaten.get_port_mode()
and portgroup.widget is not None):
portgroup.widget.setParentItem(eater)
for port in canvas.list_ports(group_id=group_id):
if (port.port_mode is eaten.get_port_mode()
and port.widget is not None):
port.widget.setParentItem(eater)
eater.set_port_mode(PortMode.BOTH)
eaten.remove_icon_from_scene()
canvas.scene.remove_box(eaten)
group.widgets.remove(eaten)
canvas.remove_box(eaten)
group.splitted = False
del eaten
eater.send_move_callback()
eater.set_wrapped(wrap, animate=False)
eater.update_positions(scene_checks=False)
canvas.cb.group_joined(group_id)
QTimer.singleShot(0, canvas.scene.update)
@patchbay_api
def repulse_all_boxes():
canvas.ensure_init()
if options.prevent_overlap:
canvas.scene.full_repulse()
@patchbay_api
def repulse_from_group(group_id: int, port_mode: PortMode):
if not options.prevent_overlap:
return
group = canvas.get_group(group_id)
if group is None:
return
canvas.ensure_init()
for box in group.widgets:
if (box.get_port_mode() & port_mode
and (box.isVisible()
or (box in canvas.scene.move_boxes
and canvas.scene.move_boxes[box].hidding_state
is BoxHidding.RESTORING))):
canvas.scene.deplace_boxes_from_repulsers([box])
@patchbay_api
def redraw_all_groups(force_no_prevent_overlap=False, theme_change=False):
if canvas.loading_items:
return
canvas.ensure_init()
# We are redrawing all groups.
# For optimization reason we prevent here to resize the scene
# at each group draw, we'll do it once all is done,
# same for prevent_overlap.
elastic = options.elastic
prevent_overlap = options.prevent_overlap
options.elastic = False
options.prevent_overlap = False
for box in canvas.list_boxes():
box.update_positions(
without_connections=True,
scene_checks=False,
theme_change=theme_change)
for group_out in canvas.group_list:
for group_in in canvas.group_list:
GroupedLinesWidget.connections_changed(
group_out.group_id, group_in.group_id)
if elastic:
canvas.scene.set_elastic(True)
if prevent_overlap:
options.prevent_overlap = True
if not force_no_prevent_overlap:
repulse_all_boxes()
if not elastic or prevent_overlap:
QTimer.singleShot(0, canvas.scene.update)
@patchbay_api
def redraw_group(group_id: int, ensure_visible=False, prevent_overlap=True):
if canvas.loading_items:
return
group = canvas.get_group(group_id)
if group is None:
_logger.error(f"{_logging_str}, no group to redraw")
return
canvas.ensure_init()
for box in group.widgets:
box.update_positions(scene_checks=prevent_overlap)
canvas.scene.update()
if ensure_visible:
for box in group.widgets:
canvas.scene.center_view_on(box)
break
@patchbay_api
def change_grid_width(grid_width: int):
canvas.ensure_init()
if grid_width <= 0:
_logger.error(
f'Can not change the grid width to a value <= 0 : {grid_width}')
return
options.cell_width = grid_width
canvas.scene.update_grid_widget()
for box in canvas.list_boxes():
box.fix_pos()
redraw_all_groups()
@patchbay_api
def change_grid_height(grid_height: int):
canvas.ensure_init()
if grid_height <= 0:
_logger.error(
f'Can not change the grid height to a value <= 0 : {grid_height}')
return
options.cell_height = grid_height
canvas.scene.update_grid_widget()
for box in canvas.list_boxes():
box.fix_pos()
redraw_all_groups()
@patchbay_api
def change_grid_widget_style(style: GridStyle):
canvas.ensure_init()
options.grid_style = style
canvas.scene.update_grid_style()
@patchbay_api
def move_group_boxes(
group_id: int, gpos: GroupPos,
redraw=PortMode.NULL, restore=PortMode.NULL):
'''Highly optimized function used at view change.
Only things that need to be redrawn are redrawn.
Any change in this function can easily create unwanted bugs ;)
restore is required because the previous box_pos can be hidden
and this one shown, but without ports
(e.g. a pure audio group in midi view)'''
canvas.ensure_init()
group = canvas.get_group(group_id)
if group is None:
return
group.gpos = gpos
split = gpos.is_splitted()
join = False
splitted = False
orig_rect = QRectF()
if group.splitted != split:
if split:
for box in group.widgets:
if box._port_mode is PortMode.BOTH:
orig_rect = QRectF(box.sceneBoundingRect())
break
split_group(group_id, redraw=False)
splitted = True
redraw |= PortMode.BOTH
else:
join = True
for port_mode, box_pos, in gpos.boxes.items():
for box in group.widgets:
if box.get_port_mode() is not port_mode:
continue
if box._layout_mode is not box_pos.layout_mode:
box.set_layout_mode(box_pos.layout_mode)
redraw |= port_mode
if box.is_hidding_or_restore() and not box_pos.is_hidden():
redraw |= port_mode
if join:
wanted_wrap = gpos.boxes[PortMode.BOTH].is_wrapped()
else:
wanted_wrap = box_pos.is_wrapped()
if box.is_wrapped() is not wanted_wrap:
# we need to update the box now, because the port_list
# of the box is not re-evaluted when we update positions
# during the wrap/unwrap animation.
box.update_positions(
even_animated=True, scene_checks=False)
box.set_wrapped(
wanted_wrap, prevent_overlap=False)
redraw &= ~port_mode
if redraw & port_mode:
box.update_positions(
even_animated=True, scene_checks=False)
if splitted and not orig_rect.isNull():
# the splitted boxes start with inputs aligned to the inputs
# of the previous joined box, and same for the outputs.
if port_mode is PortMode.INPUT:
box.set_top_left((orig_rect.left(), orig_rect.top()))
elif port_mode is PortMode.OUTPUT:
box.set_top_left(
(orig_rect.right() - box.boundingRect().width(),
orig_rect.top()))
xy = nearest_on_grid(box_pos.pos)
if box_pos.is_hidden():
if box.isVisible():
canvas.scene.add_box_to_animation_hidding(box)
elif restore & port_mode:
if join:
canvas.scene.add_box_to_animation_restore(box)
both_pos = nearest_on_grid(gpos.boxes[PortMode.BOTH].pos)
if port_mode is PortMode.OUTPUT:
canvas.qobject.add_group_to_join(group.group_id)
joined_widget = BoxWidget(group, PortMode.BOTH)
joined_rect = joined_widget.get_dummy_rect()
canvas.scene.remove_box(joined_widget)
joined_rect.translate(QPointF(*both_pos))
canvas.scene.add_box_to_animation(
box, *both_pos,
joining=Joining.YES,
joined_rect=joined_rect)
else:
canvas.scene.add_box_to_animation(
box, *both_pos,
joining=Joining.YES)
else:
box.set_top_left(xy)
canvas.scene.add_box_to_animation(box, *xy)
canvas.scene.add_box_to_animation_restore(box)
else:
if box.hidder_widget is not None:
canvas.scene.removeItem(box.hidder_widget)
box.hidder_widget = None
if join:
both_pos = nearest_on_grid(gpos.boxes[PortMode.BOTH].pos)
if port_mode is PortMode.OUTPUT:
canvas.qobject.add_group_to_join(group.group_id)
joined_widget = BoxWidget(group, PortMode.BOTH)
joined_rect = joined_widget.get_dummy_rect()
canvas.scene.remove_box(joined_widget)
joined_rect.translate(QPointF(*both_pos))
canvas.scene.add_box_to_animation(
box, *both_pos,
joining=Joining.YES,
joined_rect=joined_rect)
else:
canvas.scene.add_box_to_animation(
box, *both_pos,
joining=Joining.YES)
else:
canvas.scene.add_box_to_animation(
box, *xy, joining=Joining.NO)
@patchbay_api
def wrap_group_box(group_id: int, port_mode: PortMode, yesno: bool):
group = canvas.get_group(group_id)
if group is None:
return
for box in group.widgets:
if box.get_port_mode() is port_mode:
box.set_wrapped(yesno, animate=True,
prevent_overlap=True)
@patchbay_api
def set_group_layout_mode(group_id: int, port_mode: PortMode,
layout_mode: BoxLayoutMode,
prevent_overlap=True):
group = canvas.get_group(group_id)
if group is None:
_logger.warning(
"set_group_layout_mode, no group with group_id {group_id}")
return
group.gpos.boxes[port_mode].layout_mode = layout_mode
if canvas.loading_items:
return
for box in group.widgets:
if (box.get_port_mode() is port_mode
and box._layout_mode is not layout_mode):
box.set_layout_mode(layout_mode)
box.update_positions(scene_checks=prevent_overlap)
@patchbay_api
def clear_selection():
canvas.ensure_init()
canvas.scene.clear_selection()
# ------------------------------------------------------------------------
@patchbay_api
def set_group_icon(group_id: int, box_type: BoxType, icon_name: str):
canvas.ensure_init()
group = canvas.get_group(group_id)
if group is None:
_logger.critical(f"{_logging_str} - unable to find group to change icon")
return
group.box_type = box_type
group.icon_name = icon_name
for box in group.widgets:
box.set_icon(box_type, icon_name)
if canvas.loading_items:
canvas.groups_to_redraw_out.add(group_id)
canvas.groups_to_redraw_in.add(group_id)
return
QTimer.singleShot(0, canvas.scene.update)
@patchbay_api
def set_group_as_plugin(group_id: int, plugin_id: int,
has_ui: bool, has_inline_display: bool):
group = canvas.get_group(group_id)
if group is None:
_logger.critical(f"{_logging_str} - unable to find group to set as plugin")
return
group.plugin_id = plugin_id
group.plugin_ui = has_ui
group.plugin_inline = has_inline_display
for box in group.widgets:
box.set_as_plugin(plugin_id, has_ui, has_inline_display)
canvas.group_plugin_map[plugin_id] = group
# ---------------------------------------------
@patchbay_api
def add_port(group_id: int, port_id: int, port_name: str,
port_mode: PortMode, port_type: PortType,
port_subtype: PortSubType):
canvas.ensure_init()
if canvas.get_port(group_id, port_id) is not None:
_logger.critical(f"{_logging_str} - port already exists")
group = canvas.get_group(group_id)
if group is None:
_logger.critical(f"{_logging_str} - Unable to find parent group")
return
for box in group.widgets:
if port_mode in box.get_port_mode():
break
else:
_logger.error(f"{_logging_str} - Unable to find a box for port")
return
port = PortObject()
port.group_id = group_id
port.port_id = port_id
port.port_name = port_name
port.port_mode = port_mode
port.port_type = port_type
port.portgrp_id = 0
port.port_subtype = port_subtype
port.hidden_conn_widget = None
port.widget = PortWidget(port, box)
port.widget.setVisible(box.ports_are_visible())
canvas.add_port(port)
if canvas.loading_items:
if port_mode is PortMode.INPUT:
canvas.groups_to_redraw_in.add(group_id)
elif port_mode is PortMode.OUTPUT:
canvas.groups_to_redraw_out.add(group_id)
return
box.update_positions()
QTimer.singleShot(0, canvas.scene.update)
@patchbay_api
def remove_port(group_id: int, port_id: int):
canvas.ensure_init()
port = canvas.get_port(group_id, port_id)
if port is None:
_logger.critical(f"{_logging_str} - Unable to find port to remove")
return
if port.portgrp_id:
_logger.critical(f"{_logging_str} - Port is in portgroup "
f"{port.portgrp_id}, remove it before !")
return
if port.hidden_conn_widget is not None:
canvas.scene.removeItem(port.hidden_conn_widget)
port.hidden_conn_widget = None
item = port.widget
box = None
if item is not None:
box = item.parentItem()
canvas.scene.removeItem(item)
del item
canvas.remove_port(port)
canvas.qobject.port_removed.emit(group_id, port_id)
if canvas.loading_items:
if port.port_mode is PortMode.OUTPUT:
canvas.groups_to_redraw_out.add(group_id)
else:
canvas.groups_to_redraw_in.add(group_id)
return
if box is not None:
box.update_positions()
QTimer.singleShot(0, canvas.scene.update)
@patchbay_api
def rename_port(group_id: int, port_id: int, new_port_name: str):
canvas.ensure_init()
port = canvas.get_port(group_id, port_id)
if port is None:
_logger.critical(f"{_logging_str} - Unable to find port to rename")
return
if new_port_name != port.port_name:
port.port_name = new_port_name
port.widget.set_port_name(new_port_name)
if canvas.loading_items:
if port.port_mode is PortMode.OUTPUT:
canvas.groups_to_redraw_out.add(group_id)
else:
canvas.groups_to_redraw_in.add(group_id)
return
port.widget.parentItem().update_positions()
QTimer.singleShot(0, canvas.scene.update)
@patchbay_api
def port_has_hidden_connection(group_id: int, port_id: int, yesno: bool):
port = canvas.get_port(group_id, port_id)
if port is None:
_logger.critical(
f"{_logging_str} - Unable to find port to set hidden connection")
return
if bool(port.hidden_conn_widget is None) == bool(not yesno):
return
canvas.ensure_init()
if yesno:
port.hidden_conn_widget = HiddenConnWidget(port.widget)
canvas.scene.addItem(port.hidden_conn_widget)
else:
if port.hidden_conn_widget is not None:
canvas.scene.removeItem(port.hidden_conn_widget)
del port.hidden_conn_widget
port.hidden_conn_widget = None
if canvas.loading_items:
return
QTimer.singleShot(0, canvas.scene.update)
@patchbay_api
def add_portgroup(group_id: int, portgrp_id: int, port_mode: PortMode,
port_type: PortType, port_subtype: PortSubType,
port_id_list: list[int]):
if canvas.get_portgroup(group_id, portgrp_id) is not None:
_logger.critical(f"{_logging_str} - portgroup already exists")
return
portgrp = PortgrpObject()
portgrp.group_id = group_id
portgrp.portgrp_id = portgrp_id
portgrp.port_mode = port_mode
portgrp.port_type = port_type
portgrp.port_subtype = port_subtype
portgrp.port_id_list = list(port_id_list)
portgrp.widget = None
i = 0
# check that port ids are present and groupable in this group
for port in canvas.list_ports(group_id=group_id):
if (port.port_type is port_type
and port.port_mode is port_mode):
if port.port_id == port_id_list[i]:
if port.portgrp_id:
_logger.error(
f"{_logging_str} - "
f"port id {port.port_id} is already "
f"in portgroup {port.portgrp_id}")
return
i += 1
if i == len(port_id_list):
# everything seems ok for this portgroup, stop the check
break
elif i > 0:
_logger.error(f"{_logging_str} - port ids are not consecutive")
return
else:
_logger.error(f"{_logging_str} - not enought ports with port_id_list")
return
# modify ports impacted by portgroup
for port in canvas.list_ports(group_id=group_id):
if (port.port_id in port_id_list):
port.set_portgroup_id(
portgrp_id, port_id_list.index(port.port_id), len(port_id_list))
canvas.add_portgroup(portgrp)
# add portgroup widget and refresh the view
group = canvas.get_group(group_id)
if group is None:
return
for box in group.widgets:
if box.get_port_mode() & port_mode:
portgrp.widget = box.add_portgroup_from_group(portgrp)
if not canvas.loading_items:
box.update_positions()
@patchbay_api
def remove_portgroup(group_id: int, portgrp_id: int):
canvas.ensure_init()
box_widget = None
for portgrp in canvas.list_portgroups(group_id=group_id):
if portgrp.portgrp_id == portgrp_id:
# set portgrp_id to the concerned ports
for port in canvas.list_ports(group_id=group_id):
if port.portgrp_id == portgrp_id:
port.set_portgroup_id(0, 0, 1)
if portgrp.widget is not None:
item = portgrp.widget
box_widget = item.parentItem()
canvas.scene.removeItem(item)
del item
portgrp.widget = None
break
else:
_logger.error(f"{_logging_str} - Unable to find portgrp to remove")
return
canvas.remove_portgroup(portgrp)
if canvas.loading_items:
return
if box_widget is not None:
box_widget.update_positions()
QTimer.singleShot(0, canvas.scene.update)
@patchbay_api
def clear_all():
GroupedLinesWidget.clear_all_widgets()
canvas.clear_all()
@patchbay_api
def connect_ports(connection_id: int, group_out_id: int, port_out_id: int,
group_in_id: int, port_in_id: int):
canvas.ensure_init()
out_port = canvas.get_port(group_out_id, port_out_id)
in_port = canvas.get_port(group_in_id, port_in_id)
if out_port is None or in_port is None:
_logger.critical(f"{_logging_str} - unable to find ports to connect")
return
connection = ConnectionObject()
connection.connection_id = connection_id
connection.group_in_id = group_in_id
connection.port_in_id = port_in_id
connection.group_out_id = group_out_id
connection.port_out_id = port_out_id
connection.port_type = out_port.port_type
connection.ready_to_disc = False
connection.in_selected = False
connection.out_selected = False
canvas.add_connection(connection)
GroupedLinesWidget.prepare_conn_changes(group_out_id, group_in_id)
canvas.qobject.connect_update_timer.start()
canvas.qobject.connection_added.emit(connection_id)
if canvas.loading_items:
return
QTimer.singleShot(0, canvas.scene.update)
@patchbay_api
def disconnect_ports(connection_id: int):
connection = canvas.get_connection(connection_id)
if connection is None:
_logger.critical(
f"{_logging_str} - unable to find connection ports")
return
tmp_conn = connection.copy()
canvas.remove_connection(connection)
GroupedLinesWidget.prepare_conn_changes(
tmp_conn.group_out_id, tmp_conn.group_in_id)
canvas.qobject.connect_update_timer.start()
canvas.qobject.connection_removed.emit(connection_id)
out_port = canvas.get_port(tmp_conn.group_out_id, tmp_conn.port_out_id)
in_port = canvas.get_port(tmp_conn.group_in_id, tmp_conn.port_in_id)
if out_port is None or in_port is None:
_logger.info(f"{_logging_str} - connection cleaned after its ports")
return
if out_port.widget is None or in_port.widget is None:
_logger.error(f"{_logging_str} - port has no widget")
return
if canvas.loading_items:
return
QTimer.singleShot(0, canvas.scene.update)
@patchbay_api
def animate_before_hide_box(group_id: int, port_mode: PortMode):
canvas.ensure_init()
group = canvas.get_group(group_id)
if group is None:
_logger.info(f"{_logging_str} - failed to find group")
return
for box in group.widgets:
if port_mode & box._port_mode:
canvas.scene.add_box_to_animation_hidding(box)
# ----------------------------------------------------------------------------
@patchbay_api
def start_aliasing_check(aliasing_reason: AliasingReason):
canvas.ensure_init()
canvas.qobject.start_aliasing_check(aliasing_reason)
@patchbay_api
def set_aliasing_reason(aliasing_reason: AliasingReason, yesno: bool):
canvas.set_aliasing_reason(aliasing_reason, yesno)
@patchbay_api
def get_theme() -> str:
if canvas.theme_manager is None:
raise CanvasNeverInit
return canvas.theme_manager.get_theme()
@patchbay_api
def list_themes() -> list[ThemeData]:
if canvas.theme_manager is None:
raise CanvasNeverInit
return canvas.theme_manager.list_themes()
@patchbay_api
def change_theme(theme_name='') -> bool:
if canvas.theme_manager is None:
raise CanvasNeverInit
ret = canvas.theme_manager.set_theme(theme_name)
if ret:
options.theme_name = theme_name
return ret
@patchbay_api
def copy_and_load_current_theme(new_theme_name: str) -> int:
if canvas.theme_manager is None:
raise CanvasNeverInit
return canvas.theme_manager.copy_and_load_current_theme(new_theme_name)
# ----------------------------------------------------------------------------
@patchbay_api
def redraw_plugin_group(plugin_id: int):
group = canvas.group_plugin_map.get(plugin_id, None)
if group is None:
_logger.critical(f"{_logging_str} - unable to find group")
return
assert isinstance(group, GroupObject)
for box in group.widgets:
box.redraw_inline_display()
@patchbay_api
def handle_plugin_removed(plugin_id: int):
group = canvas.group_plugin_map.pop(plugin_id, None)
if group is not None:
assert isinstance(group, GroupObject)
group.plugin_id = -1
group.plugin_ui = False
group.plugin_inline = False
for box in group.widgets:
box.remove_as_plugin()
for group in canvas.group_list:
if (group.plugin_id < plugin_id
or group.plugin_id > MAX_PLUGIN_ID_ALLOWED):
continue
group.plugin_id -= 1
for box in group.widgets:
box._plugin_id -= 1
canvas.group_plugin_map[plugin_id] = group
@patchbay_api
def handle_all_plugins_removed():
canvas.group_plugin_map = {}
for group in canvas.group_list:
if group.plugin_id < 0:
continue
if group.plugin_id > MAX_PLUGIN_ID_ALLOWED:
continue
group.plugin_id = -1
group.plugin_ui = False
group.plugin_inline = False
for box in group.widgets:
box.remove_as_plugin()
@patchbay_api
def set_auto_select_items(yesno: bool):
options.auto_select_items = yesno
for box in canvas.list_boxes():
box.setAcceptHoverEvents(yesno)
for portgrp in canvas.list_portgroups():
if portgrp.widget is not None:
portgrp.widget.setAcceptHoverEvents(yesno)
for port in canvas.list_ports():
if port.widget is not None:
port.widget.setAcceptHoverEvents(yesno)
@patchbay_api
def set_elastic(yesno: bool):
canvas.ensure_init()
canvas.scene.set_elastic(yesno)
@patchbay_api
def set_prevent_overlap(yesno: bool):
options.prevent_overlap = yesno
if yesno:
redraw_all_groups()
@patchbay_api
def set_borders_navigation(yesno: bool):
options.borders_navigation = yesno
@patchbay_api
def set_max_port_width(width: int):
options.max_port_width = width
redraw_all_groups()
@patchbay_api
def set_default_zoom(default_zoom: int):
options.default_zoom = default_zoom
@patchbay_api
def semi_hide_groups(group_ids: set[int]):
for group in canvas.group_list:
semi_hidden = group.group_id in group_ids
for box in group.widgets:
box.semi_hide(semi_hidden)
box.setZValue(
Zv.OPAC_BOX.value if semi_hidden else Zv.BOX.value)
GroupedLinesWidget.groups_semi_hidden(group_ids)
@patchbay_api
def invert_boxes_selection():
canvas.ensure_init()
canvas.scene.invert_boxes_selection()
@patchbay_api
def select_port(group_id: int, port_id: int):
canvas.ensure_init()
port = canvas.get_port(group_id, port_id)
if port is None:
return
if port.widget is None:
return
box = port.widget.parentItem()
canvas.scene.clearSelection()
if box.is_wrapped():
canvas.scene.center_view_on(box)
box.setSelected(True)
else:
canvas.scene.center_view_on(port.widget)
port.widget.setSelected(True)
@patchbay_api
def select_filtered_group_box(group_id: int, n_select=1):
canvas.ensure_init()
group = canvas.get_group(group_id)
if group is None:
return
n_widget = 1
for box in group.widgets:
if box.isVisible():
if n_select == n_widget:
canvas.scene.clearSelection()
box.setSelected(True)
canvas.scene.center_view_on(box)
break
n_widget += 1
@patchbay_api
def get_box_true_layout(group_id: int, port_mode: PortMode) -> BoxLayoutMode:
'''Should never return BoxLayoutMode.AUTO'''
group = canvas.get_group(group_id)
if group is None:
return BoxLayoutMode.AUTO
for box in group.widgets:
if box.get_port_mode() is port_mode:
return box.get_current_layout_mode()
return BoxLayoutMode.AUTO
@patchbay_api
def get_number_of_boxes(group_id: int) -> int:
group = canvas.get_group(group_id)
if group is None:
return 0
return len([b for b in group.widgets if b.isVisible()])
@patchbay_api
def set_semi_hide_opacity(opacity: float):
options.semi_hide_opacity = opacity
for box in canvas.list_boxes():
box.update_opacity()
GroupedLinesWidget.update_opacity()
@patchbay_api
def set_optional_gui_state(group_id: int, visible: bool):
canvas.ensure_init()
group = canvas.get_group(group_id)
if group is None:
return
group.handle_client_gui = True
group.gui_visible = visible
for widget in group.widgets:
if widget is not None:
widget.set_optional_gui_state(visible)
if not canvas.loading_items:
canvas.scene.update()
@patchbay_api
def zoom_reset():
canvas.ensure_init()
canvas.scene.zoom_reset()
@patchbay_api
def zoom_fit():
canvas.ensure_init()
canvas.scene.zoom_fit()
@patchbay_api
def save_cache():
canvas.ensure_init()
canvas.theme.save_cache()
@patchbay_api
def set_grouped_box_layout_ratio(value: float):
options.box_grouped_auto_layout_ratio = max(min(2.0, value), 0.0)
redraw_all_groups()
@patchbay_api
def set_options(new_options: CanvasOptionsObject):
if not canvas.initiated:
options.__dict__ = new_options.__dict__.copy()
@patchbay_api
def set_features(new_features: CanvasFeaturesObject):
if not canvas.initiated:
features.__dict__ = new_features.__dict__.copy()
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