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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# PatchBay Canvas engine using QGraphicsView/Scene
# Copyright (C) 2010-2019 Filipe Coelho <falktx@falktx.com>
# Copyright (C) 2019-2024 Mathieu Picot <picotmathieu@gmail.com>
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License as
# published by the Free Software Foundation; either version 2 of
# the License, or any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# For a full copy of the GNU General Public License see the doc/GPL.txt file.
import logging
from typing import TYPE_CHECKING
from qtpy.QtCore import QPointF, QFile, QRectF
from qtpy.QtGui import QIcon, QPalette
from qtpy.QtWidgets import QWidget
from patshared import PortMode, BoxType
from .init_values import canvas, options
if TYPE_CHECKING:
from .box_widget_moth import BoxWidgetMoth
_logger = logging.getLogger(__name__)
_logging_str = ''
_PG_NAME_ENDS = (' ', '_', '.', '-', '#', ':', 'out', 'in', 'Out',
'In', 'Output', 'Input', 'output', 'input',
' AUX', '_AUX')
# decorator
def easy_log(func):
''' decorator for API callable functions.
It makes debug logs and also a global logging string
usable directly in the functions'''
def wrapper(*args, **kwargs):
args_strs = [str(arg) for arg in args]
args_strs += [f"{k}={v}" for k, v in kwargs.items()]
global _logging_str
_logging_str = f"{func.__name__}({', '.join(args_strs)})"
_logger.debug(_logging_str)
return func(*args, **kwargs)
return wrapper
def get_new_group_positions() -> dict[PortMode, tuple[int, int]]:
def get_middle_empty_positions(scene_rect: QRectF) -> tuple[int, int]:
if scene_rect.isNull():
return ((0, 200))
needed_x = 120
needed_y = 120
margin_x = 50
margin_y = 10
x = scene_rect.center().x() - needed_y / 2
y = scene_rect.top() + 20
y_list = list[tuple[float, float, float]]()
min_top = scene_rect.bottom()
max_bottom = scene_rect.top()
for widget in canvas.list_boxes():
box_rect = widget.sceneBoundingRect()
min_top = min(min_top, box_rect.top())
max_bottom = max(max_bottom, box_rect.bottom())
if box_rect.left() - needed_x <= x <= box_rect.right() + margin_x:
y_list.append(
(box_rect.top(), box_rect.bottom(), box_rect.left()))
if not y_list:
return (int(x), int(y))
y_list.sort()
available_segments = [[min_top, max_bottom, x]]
for box_top, box_bottom, box_left in y_list:
for segment in available_segments:
seg_top, seg_bottom, seg_left = segment
if box_bottom <= seg_top or box_top >= seg_bottom:
continue
if box_top <= seg_top and box_bottom >= seg_bottom:
available_segments.remove(segment)
break
if box_top > seg_top:
segment[1] = box_top
if box_bottom < seg_bottom:
available_segments.insert(
available_segments.index(segment) + 1,
[box_bottom, seg_bottom, box_left])
break
segment[0] = box_bottom
if not available_segments:
return (int(x), int(max_bottom + margin_y))
available_segments.sort()
for seg_top, seg_bottom, seg_left in available_segments:
if seg_bottom - seg_top >= 200:
y = seg_top + margin_y
x = seg_left
break
else:
y = max_bottom + margin_y
return (int(x), int(y))
canvas.ensure_init()
rect = canvas.scene.get_new_scene_rect()
if rect.isNull():
return {PortMode.BOTH: (200, 0),
PortMode.INPUT: (400, 0),
PortMode.OUTPUT: (0, 0)}
y = rect.bottom()
return {PortMode.BOTH: get_middle_empty_positions(rect),
PortMode.INPUT: (400, int(y)),
PortMode.OUTPUT: (0, int(y))}
def get_portgroup_name_from_ports_names(ports_names: list[str]) -> str:
if len(ports_names) < 2:
return ''
# set portgrp name
portgrp_name = ''
for c in ports_names[0]:
for eachname in ports_names:
if not eachname.startswith(portgrp_name + c):
break
else:
portgrp_name += c
# reduce portgrp name until it ends with one of the patterns
# in portgrp_name_ends
while portgrp_name:
if (portgrp_name.endswith((_PG_NAME_ENDS))
or portgrp_name in ports_names):
break
portgrp_name = portgrp_name[:-1]
return portgrp_name
def portgroup_name_splitted(
*port_names: str) -> tuple[str, tuple[str]]:
'''return a tuple of two elements,
the first element is the portgroup name,
the second is another tuple containing a suffix for each port.
'''
if len(port_names) <= 0:
return ('', tuple[str]())
if len(port_names) <= 1:
return (port_names[0], ('',))
# set portgrp name
portgrp_name = ''
for c in port_names[0]:
for eachname in port_names:
if not eachname.startswith(portgrp_name + c):
break
else:
portgrp_name += c
# reduce portgrp name until it ends with one of the patterns
# in portgrp_name_ends
while portgrp_name:
if (portgrp_name.endswith((_PG_NAME_ENDS))
or portgrp_name in port_names):
break
portgrp_name = portgrp_name[:-1]
port_suffixes = list[str]()
for port_name in port_names:
port_suffixes.append(port_name.replace(portgrp_name, '', 1))
return (portgrp_name, tuple(port_suffixes))
def get_icon(icon_type: BoxType, icon_name: str,
port_mode: PortMode, dark=True) -> QIcon:
if icon_type in (BoxType.CLIENT, BoxType.APPLICATION):
icon = QIcon.fromTheme(icon_name)
if icon.isNull():
for ext in ('svg', 'svgz', 'png'):
filename = ":app_icons/%s.%s" % (icon_name, ext)
if QFile.exists(filename):
del icon
icon = QIcon()
icon.addFile(filename)
break
return icon
icon = QIcon()
match icon_type:
case BoxType.HARDWARE:
icon_file = ":/canvas/"
icon_file += "dark/" if dark else "light/"
if icon_name == "a2j":
icon_file += "DIN-5.svg"
else:
if port_mode is PortMode.INPUT:
icon_file += "audio-headphones.svg"
elif port_mode is PortMode.OUTPUT:
icon_file += "microphone.svg"
else:
icon_file += "pb_hardware.svg"
icon.addFile(icon_file)
case BoxType.MONITOR:
prefix = ":/canvas/"
prefix += "dark/" if dark else "light/"
if port_mode is PortMode.INPUT:
icon.addFile(prefix + "monitor_capture.svg")
else:
icon.addFile(prefix + "monitor_playback.svg")
case BoxType.INTERNAL:
icon.addFile(":/scalable/%s" % icon_name)
return icon
def is_dark_theme(widget: QWidget) -> bool:
return bool(
widget.palette().brush(QPalette.ColorGroup.Active,
QPalette.ColorRole.WindowText).color().lightness()
> 128)
def boxes_in_dict(boxes: 'list[BoxWidgetMoth]') -> dict[int, PortMode]:
'''concatenate a list of boxes to have a dict
where key is group_id.'''
serial_dict = dict[int, PortMode]()
for box in boxes:
pmode = serial_dict.get(box._group_id)
if pmode is None:
serial_dict[box._group_id] = box._port_mode
else:
serial_dict[box._group_id] |= box._port_mode
return serial_dict
def nearest_on_grid(xy: tuple[int, int]) -> tuple[int, int]:
canvas.ensure_init()
x, y = xy
cell_x = options.cell_width
cell_y = options.cell_height
margin = canvas.theme.box_spacing // 2
ret_x = cell_x * (x // cell_x) + margin
if x - ret_x > cell_x / 2:
ret_x += cell_x
ret_y = cell_y * (y // cell_y) + margin
if y - ret_y > cell_y / 2:
ret_y += cell_y
return (ret_x, ret_y)
def nearest_on_grid_check_others(
xy: tuple[int, int], orig_box: 'BoxWidgetMoth') -> tuple[int, int]:
'''return the pos for a just moved box,
may be not exactly the nearest point on grid,
to prevent unwanted other boxes move.'''
canvas.ensure_init()
spacing = canvas.theme.box_spacing
check_rect = orig_box.boundingRect().translated(QPointF(*xy))
search_rect = check_rect.adjusted(- spacing, - spacing, spacing, spacing)
boxes = [b for b in canvas.scene.list_boxes_at(search_rect)
if b is not orig_box]
x, y = xy
new_x, new_y = nearest_on_grid(xy)
for box in boxes:
rect = box.sceneBoundingRect()
if (previous_top_on_grid(y)
== previous_top_on_grid(rect.bottom())):
return (new_x, previous_top_on_grid(y) + options.cell_height)
if (next_bottom_on_grid(check_rect.bottom())
== next_bottom_on_grid(rect.top())):
return (new_x, next_top_on_grid(y) - options.cell_height)
return nearest_on_grid(xy)
def previous_left_on_grid(x: int | float) -> int:
canvas.ensure_init()
cell_x = options.cell_width
margin = canvas.theme.box_spacing / 2
ret = int(cell_x * (x // cell_x) + margin)
if ret > x:
ret -= cell_x
return ret
def next_left_on_grid(x: int | float) -> int:
canvas.ensure_init()
cell_x = options.cell_width
margin = canvas.theme.box_spacing / 2
ret = int(cell_x * (x // cell_x) + margin)
if ret < x:
ret += cell_x
return ret
def previous_top_on_grid(y: int | float) -> int:
canvas.ensure_init()
cell_y = options.cell_height
margin = canvas.theme.box_spacing / 2
ret = int(cell_y * (y // cell_y) + margin)
if ret > y:
ret -= cell_y
return ret
def next_top_on_grid(y: int | float) -> int:
canvas.ensure_init()
cell_y = options.cell_height
margin = canvas.theme.box_spacing / 2
ret = int(cell_y * ((y - 1) // cell_y) + margin)
if ret < y:
ret += cell_y
return ret
def next_bottom_on_grid(y: int | float) -> int:
canvas.ensure_init()
cell_y = options.cell_height
margin = canvas.theme.box_spacing / 2
ret = int(cell_y * (1 + y // cell_y) - margin)
if ret < y:
ret += cell_y
return ret
def next_width_on_grid(width: int | float) -> int:
canvas.ensure_init()
cell_x = options.cell_width
box_spacing = canvas.theme.box_spacing
ret = cell_x * (1 + (width // cell_x)) - box_spacing
while ret < width:
ret += cell_x
return int(ret)
def next_height_on_grid(height: int | float) -> int:
canvas.ensure_init()
cell_y = options.cell_height
box_spacing = canvas.theme.box_spacing
ret = cell_y * (1 + (height // cell_y)) - box_spacing
while ret < height:
ret += cell_y
return int(ret)
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