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/*
Razzle! (C) Copyright 1995 Richard L. Smith
Email: rick@gte.net
THIS PROGRAM GENERATES REAL-TIME 3-D STEREOGRAMS!
Sorry, but only the Linux version is available at present
Permission to use, copy, modify, distribute and sell this software and it's
documentation for any purpose is hereby granted without fee.
I make no representations about the suitability of this software for any
purpose. It is provided "as is" without express or implied warranty.
*/
/* Rev Oct-16-96 to use pointer dereference instead of array indexing for
performance (?) boost
Oct-23-96 Added "Candy Stripe" to fill_palette()
Dec-17-96 Added asymetrical drawing functions and vars x3, y3, xs6, ys6
Dec-24-96 Added xfseed-yf1seed vars so lines can sometimes skip 2 spaces
instead of one. Gives a lacy-moire effect.
Dec-26-96 Randomised the x1,y1,x3,y3 start points. (instead of defaulting
to center of cells) for more variability. Some minor fudging to
enhance the depth of images.
Jan-18-97 Added vga_init() to give up root priviledges after start. (You
should do a: chmod 4111 if you want others to exc razzle.)
Feb-03-97 Got rid of klutzy goto in fill_palette().
Apr-17-97 Added more drawing functions baised on x1,x3,x4,y1,y3,y4.
*/
/*
TO MAKE:
[your_root_prompt]# gcc -O2 -o razzle razzle.c -lvga
(use the -m486 flag if you got one)
TO RUN:
[your_root_prompt]# razzle opens a 640x480 256 color screen
[your_root_prompt]# razzle -l opens a 320x200 256 color screen
TO QUIT:
Press any key!
*/
#include <stdio.h>
#include <stdlib.h>
#include <vga.h>
/* you can define NUM_C_REGISTERS up to 256 or as little as 64. Use lower
for slower machines. */
#define NUM_C_REGISTERS 256
int main(int argc, char *argv[]);
void fill_palette(void);
void cycle_colors(void);
void choose_values(void);
void make_stereo(void);
void draw_bouncy_box1(void);
void draw_bouncy_box2(void);
void draw_lines(void);
void draw_centered_box(void);
void draw_Xs(void);
void draw_twirlers(void);
void draw_double_Xs(void);
void draw_4pt_star(void);
void draw_6pth_star(void);
void draw_6ptv_star(void);
void draw_double_box(void);
void draw_8pt_star(void);
void draw_slant6_star(void);
void draw_5pt_star(void);
void draw_pinwheel(void);
void draw_box_Xs(void);
void draw_criss_cross(void);
void draw_4Xs(void);
void draw_aline(void);
void draw_asym1(void);
void draw_asym2(void);
void draw_asym3(void);
void draw_asym4(void);
void draw_asym5(void);
void draw_asym6(void);
void draw_asym7(void);
void draw_asym8(void);
void draw_asym9(void);
void draw_asym10(void);
void draw_asym11(void);
void draw_asym12(void);
void draw_sym1(void);
void draw_sym2(void);
void draw_sym3(void);
void draw_sym4(void);
void draw_sym5(void);
void draw_sym6(void);
void draw_sym7(void);
int whichmax=38; /* increase by one if you add your own drawing function. */
int whichtest=0; /* Should equal case statement calling your drawing *.
/* function for testing or otherwise equal 0 */
/* xs1-ys5 are cordinates for the vga_drawline() statements */
int xs1, xs2, xs3, xs4, xs5, xs6, xs7, xs8, xs9;
int ys1, ys2, ys3, ys4, ys5, ys6, ys7, ys8, ys9;
int acr=NUM_C_REGISTERS -1, c;
int rcp[NUM_C_REGISTERS];
int gcp[NUM_C_REGISTERS];
int bcp[NUM_C_REGISTERS];
int width, height;
int xoffset[15], yoffset[10];
int maxboxsize=3, x1=10, x2, x3=10, x4=10, y1=10, y2, y3=10, y4=10;
int n3=0, nmax=1500, boxwidth, boxheight;
int xflag=1, xflag1=1, xflag2=1, yflag=1, yflag1=1, yflag2=1;
int whichline, cflag;
int xfseed=1, yfseed=1, xf1seed=2, yf1seed=2, xf2seed=1, yf2seed=1;
int cmax, cdiv=2, howmanyx, howmanyy;
float aspect;
int main(int argc, char *argv[])
{
int n, n1, n2;
vga_init();
xoffset[0]=0;
yoffset[0]=0;
n3=nmax;
srand(time(0)); /* get a rand seed from time */
width=639; /* high res is the default mode */
height=479;
vga_setmode(G640x480x256);
while((argc>1)&&(argv[1][0]=='-')) {
switch(argv[1][1]) {
case 'l':
width=319; /* low res if you only have a vga card or slow 386 */
height=199;
vga_setmode(G320x200x256);
break;
case 'h':
width=799; /* Don't know if this works! My S3 cards don't */
height=599; /* work at 800x600 with svgalib */
vga_setmode(G800x600x256);
break;
case 'n':
whichtest=atoi(&argv[1][2]);
if((whichtest>whichmax) || (whichtest<1)) whichtest=0;
break;
default:
break;
}
argv++;
argc--;
}
if (acr<100) cdiv=1; /* cdiv limits the depth of the image */
if (acr>200) cdiv=3;
aspect=((float)height/width);
fill_palette();
while (!(vga_getkey())) {
if (n3>=nmax) choose_values(); /* do a new pattern */
++n3;
make_stereo(); /* comment out if you want to see non-stereo image */
if (x1 <= *xoffset) {
xflag=xfseed; /* check if x cord is out of bounds */
x1=*xoffset;
}
if (x2 >= *(xoffset+1)) {
xflag=-xfseed;
x1=*(xoffset+1)-boxwidth;
}
if (x3 <= *xoffset) xflag1=xf1seed;
if (x3 >= *(xoffset+1)) xflag1=-xf1seed;
if (x4 <= *xoffset) xflag2=xf2seed;
if (x4 >= *(xoffset+1)) xflag2=-xf2seed;
x1+=xflag; /* update x cords */
x3+=xflag1;
x4+=xflag2;
x2=x1+boxwidth;
if (y1 <= *yoffset) {
yflag=yfseed; /* check if y cord is out of bounds */
y1=*yoffset;
}
if (y2 >= *(yoffset+1)) {
yflag=-yfseed;
y1=*(yoffset+1)-boxheight;
}
if (y3 <= *yoffset) yflag1=yf1seed;
if (y3 >= *(yoffset+1)) yflag1=-yf1seed;
if (y4 <= *yoffset) yflag2=yf2seed;
if (y4 >= *(yoffset+1)) yflag2=-yf2seed;
y1+=yflag; /* update y cords */
y3+=yflag1;
y4+=yflag2;
y2=y1+boxheight;
c+=cflag; /* choose color to draw with */
if ((c == 1) || (c == cmax)) cflag=-cflag; /* go up and down */
vga_setcolor(c);
for (n1=0; n1<howmanyy; n1++) {
for (n=0; n<howmanyx; n++) {
xs1=x1+*(xoffset+n); /* determine each cell's drawing cords */
xs2=xs1+boxwidth;
xs4=*(xoffset+n+1)-x1;
xs3=xs4-boxwidth;
xs5=(xs1+xs4)/2;
xs6=x3+*(xoffset+n);
xs7=x4+*(xoffset+n);
xs8=*(xoffset+n+1)-x3;
xs9=*(xoffset+n+1)-x4;
ys1=y1+*(yoffset+n1);
ys2=ys1+boxheight;
ys4=*(yoffset+n1+1)-y1;
ys3=ys4-boxheight;
ys5=(ys1+ys4)/2;
ys6=y3+*(yoffset+n1);
ys7=y4+*(yoffset+n1);
ys8=*(yoffset+n1+1)-y3;
ys9=*(yoffset+n1+1)-y4;
switch (whichline) {
case 1:
draw_bouncy_box1();
break;
case 2:
draw_bouncy_box2();
break;
case 3:
draw_lines();
break;
case 4:
draw_centered_box();
break;
case 5:
draw_Xs();
break;
case 6:
draw_twirlers();
break;
case 7:
draw_double_Xs();
break;
case 8:
draw_4pt_star();
break;
case 9:
draw_6pth_star();
break;
case 10:
draw_6ptv_star();
break;
case 11:
draw_double_box();
break;
case 12:
draw_8pt_star();
break;
case 13:
draw_slant6_star();
break;
case 14:
draw_5pt_star();
break;
case 15:
draw_pinwheel();
break;
case 16:
draw_box_Xs();
break;
case 17:
draw_criss_cross();
break;
case 18:
draw_4Xs();
break;
case 19:
draw_aline();
break;
case 20:
draw_asym1();
break;
case 21:
draw_asym2();
break;
case 22:
draw_asym3();
break;
case 23:
draw_asym4();
break;
case 24:
draw_asym5();
break;
case 25:
draw_asym6();
break;
case 26:
draw_asym7();
break;
case 27:
draw_asym8();
break;
case 28:
draw_asym9();
break;
case 29:
draw_asym10();
break;
case 30:
draw_asym11();
break;
case 31:
draw_asym12();
break;
case 32:
draw_sym1();
break;
case 33:
draw_sym2();
break;
case 34:
draw_sym3();
break;
case 35:
draw_sym4();
break;
case 36:
draw_sym5();
break;
case 37:
draw_sym6();
break;
case 38:
draw_sym7();
break;
default:
}
}
}
cycle_colors();
}
vga_setmode (TEXT); /* restore old screen */
exit(EXIT_SUCCESS);
}
/**************** function to do color spreads, rands, etc *****************/
void fill_palette(void)
{
int n, n1, r, g, b, cs, csmod, cstep, ctemp;
int juggle, maxcv=63, which[3];
static int csf=1, cflag[3]={1,1,1};
r=(rand() % (maxcv/2)); /* set the background color values to random */
g=(rand() % (maxcv/2));
b=(rand() % (maxcv/2));
for(n=0; n<=acr; n++) {
rcp[n]=r;
gcp[n]=g;
bcp[n]=b;
}
/* set up which[] and check for "blank" screen (all which[] hit default)
in following switch statement */
do {
for(n=0; n<=2; n++) which[n]=(rand() % 10)+1;
}
while((which[0]>=9)&&(which[1]>=9)&&(which[2]>=9));
for(n=0; n<=2; n++) {
cstep=(rand() % 3)+1; /* value to ++ spreads by */
juggle=(rand() % acr); /* reseed the values if n1==juggle */
cs=(rand() % maxcv); /* color value for candy stripe */
csmod=(rand() % 15)+1; /* vary the width of candy stripes */
for(n1=1; n1<=acr; n1++) {
if ((n1==juggle)&&((rand() % 2)==1)) {
cstep=(rand() % 6)+1;
which[n]=(rand() % 10)+1;
}
switch(which[n]) {
case 1: /* fall through */
case 2:
case 3:
case 4: /* I'm gonna clean this up.. real soon now! */
case 5:
case 6:
if(n==0) ctemp=rcp[n1-1]; /* do a spread of colors */
if(n==1) ctemp=gcp[n1-1];
if(n==2) ctemp=bcp[n1-1];
if((ctemp+(cflag[n]*cstep)>=maxcv)||(ctemp+(cflag[n]*cstep)<=0))
cflag[n]=-cflag[n];
if(n==0) rcp[n1]=ctemp+(cflag[n]*cstep);
if(n==1) gcp[n1]=ctemp+(cflag[n]*cstep);
if(n==2) bcp[n1]=ctemp+(cflag[n]*cstep);
break;
case 7: /* Random colors */
if(n==0) rcp[n1]=(rand() % (maxcv+1));
if(n==1) gcp[n1]=(rand() % (maxcv+1));
if(n==2) bcp[n1]=(rand() % (maxcv+1));
break;
case 8:
if (csf==1) { /* do candy stripes */
if(n==0) rcp[n1]=cs;
if(n==1) gcp[n1]=cs;
if(n==2) bcp[n1]=cs;
} else {
if(n==0) rcp[n1]=0;
if(n==1) gcp[n1]=0;
if(n==2) bcp[n1]=0;
}
if((n1 % csmod)==0) csf=-csf;
break;
default:
break; /* do nothing; keep background r, g or b color values */
}
}
}
for(n=0; n<=acr; n++) {
vga_setpalette(n,rcp[n],gcp[n],bcp[n]);
}
}
/******************** function to cycle the colors ******************/
void cycle_colors(void)
{
int n, n1;
int rtemp, gtemp, btemp;
rtemp=*(rcp+1);
gtemp=*(gcp+1);
btemp=*(bcp+1);
for (n=1; n<acr; n++) {
n1=n+1;
*(rcp+n)=*(rcp+n1);
*(gcp+n)=*(gcp+n1);
*(bcp+n)=*(bcp+n1);
vga_setpalette(n,*(rcp+n),*(gcp+n),*(bcp+n));
}
*(rcp+acr)=rtemp;
*(gcp+acr)=gtemp;
*(bcp+acr)=btemp;
vga_setpalette(acr,*(rcp+acr),*(gcp+acr),*(bcp+acr));
}
/***************** Choose a bunch of values to draw with ***************/
void choose_values(void) {
int n;
howmanyx=(rand() % 8)+4; /* number of horiz cells on screen */
howmanyy=(rand() % 7)+1; /* number of vert cells on screen */
xoffset[0]=0; /* x-yoffset[] holds cell corner cords */
yoffset[0]=0;
/* fill x-yoffset[] with cords */
for (n=1; n<=howmanyx; n++) xoffset[n]=(width/howmanyx)*n;
for (n=1; n<=howmanyy; n++) yoffset[n]=(height/howmanyy)*n;
boxwidth=(rand() % xoffset[1])/maxboxsize+1;
boxheight=(rand() % yoffset[1])/maxboxsize+1;
x1=(rand() % (xoffset[1]-boxwidth));
y1=(rand() % (yoffset[1]-boxheight));
x3=(rand() % xoffset[1]);
x4=(rand() % xoffset[1]);
y3=(rand() % yoffset[1]);
y4=(rand() % yoffset[1]);
vga_clear();
cmax=(rand() % (acr/2))+(acr/3);
c=1;
cflag=1;
n3=0;
if ( whichtest==0) whichline=(rand() % whichmax)+1;
else whichline=whichtest;
if ((rand() % 5) == 0) xfseed=2; else xfseed=1;
if ((rand() % 5) == 0) yfseed=2; else yfseed=1;
if ((rand() % 8) == 0) xf1seed=2; else xf1seed=1;
if ((rand() % 8) == 0) yf1seed=2; else yf1seed=1;
if ((rand() % 8) == 0) xf2seed=2; else xf2seed=1;
if ((rand() % 8) == 0) yf2seed=2; else yf2seed=1;
fill_palette();
}
/************************* StereoGram function ****************************/
void make_stereo(void) {
int n, wh, hh, w, h;
wh=width - c/cdiv; /* The secret of the sauce.....I'm not going to tell! */
hh=height-((int)((c/cdiv) * aspect)+.5);
for(n=0; n<=howmanyx; n++) *(xoffset+n)=(wh/howmanyx)*n;
for(n=0; n<=howmanyy; n++) *(yoffset+n)=(hh/howmanyy)*n;
w=(width-*(xoffset+howmanyx))/2; /* hint: center the cells */
h=(height-*(yoffset+howmanyy))/2;
for(n=0; n<=howmanyx; n++) *(xoffset+n)+=w;
for(n=0; n<=howmanyy; n++) *(yoffset+n)+=h;
}
/***************** Pattern drawing functions follow *****************/
/* */
/* Roll-your-own layout: xs1 xs2 xs5 xs3 xs4 */
/* ys1 * * * * * */
/* Just ys2 * * * * * */
/* Connect the dots! ys5 * * * * * */
/* ys3 * * * * * */
/* ys4 * * * * * */
/* */
/* The above cords are related and move "together" and are built */
/* from x1, x2, y1 and y2. */
/* The cords are symeterical, xs5 is always the center of the cell, */
/* xs4 is the "complement" of xs1 and xs3 is the "complement" of xs2 */
/* */
/* xs1 xs6 xs7 xs9 xs8 xs4 */
/* ys4 * * * * * * */
/* ys8 * * * * * * */
/* ys9 * * * * * * */
/* ys7 * * * * * * */
/* ys6 * * * * * * */
/* ys1 * * * * * * */
/* */
/* These cords are also symetrical in that xs9 is the complement of */
/* xs7 but xs1, xs6, xs7 all move "independently" of each other. */
/* They are built from x1, x3, x4, y1, y3 and y4. */
/* You can use them with the first set of cords. */
/* */
/* To add your own drawing function: First add the function name to */
/* the proto-type list at the top of this file, then increase */
/* whichmax by one. Go to the big switch statement in main and add */
/* a case statement calling your function. Go to the bottom of the */
/* file and add your drawing function using the above cords as your */
/* guide. Make whichtest equal your calling case statment to test. */
/* Otherwise whichtest should equal 0. */
/* */
/*********************************************************************/
void draw_bouncy_box1(void) {
vga_drawline(xs1,ys1,xs1,ys2); /* (1) draw boxes */
vga_drawline(xs1,ys2,xs2,ys2);
vga_drawline(xs2,ys2,xs2,ys1);
vga_drawline(xs2,ys1,xs1,ys1);
vga_drawline(xs1,ys3,xs1,ys4);
vga_drawline(xs1,ys4,xs2,ys4);
vga_drawline(xs2,ys4,xs2,ys3);
vga_drawline(xs2,ys3,xs1,ys3);
vga_drawline(xs3,ys1,xs3,ys2);
vga_drawline(xs3,ys2,xs4,ys2);
vga_drawline(xs4,ys2,xs4,ys1);
vga_drawline(xs4,ys1,xs3,ys1);
vga_drawline(xs3,ys3,xs3,ys4);
vga_drawline(xs3,ys4,xs4,ys4);
vga_drawline(xs4,ys4,xs4,ys3);
vga_drawline(xs4,ys3,xs3,ys3);
}
void draw_bouncy_box2(void) {
vga_drawline(xs1,ys1,xs1,ys2); /* (2) draw 2 color boxes */
vga_drawline(xs1,ys2,xs2,ys2);
vga_drawline(xs2,ys2,xs2,ys1);
vga_drawline(xs2,ys1,xs1,ys1);
vga_setcolor(acr-c);
vga_drawline(xs1,ys3,xs1,ys4);
vga_drawline(xs1,ys4,xs2,ys4);
vga_drawline(xs2,ys4,xs2,ys3);
vga_drawline(xs2,ys3,xs1,ys3);
vga_drawline(xs3,ys1,xs3,ys2);
vga_drawline(xs3,ys2,xs4,ys2);
vga_drawline(xs4,ys2,xs4,ys1);
vga_drawline(xs4,ys1,xs3,ys1);
vga_setcolor(c);
vga_drawline(xs3,ys3,xs3,ys4);
vga_drawline(xs3,ys4,xs4,ys4);
vga_drawline(xs4,ys4,xs4,ys3);
vga_drawline(xs4,ys3,xs3,ys3);
}
void draw_lines(void) {
vga_drawline(xs1,ys1,xs2,ys2); /* (3) lines */
vga_drawline(xs1,ys4,xs2,ys3);
vga_drawline(xs4,ys1,xs3,ys2);
vga_drawline(xs4,ys4,xs3,ys3);
}
void draw_centered_box(void) {
vga_setcolor(acr-c);
vga_drawline(xs7,ys8,xs7,ys6); /* (4) centered boxes */
vga_drawline(xs9,ys8,xs9,ys6);
vga_setcolor(c);
vga_drawline(xs6,ys9,xs8,ys9);
vga_drawline(xs6,ys7,xs8,ys7);
}
void draw_Xs(void) {
vga_drawline(xs6,ys8,xs8,ys6); /* (5) X's */
vga_drawline(xs8,ys8,xs6,ys6);
}
void draw_twirlers(void) {
vga_drawline(xs1,ys2,xs3,ys4); /* (6) twirlers */
vga_drawline(xs3,ys4,xs4,ys3);
vga_drawline(xs4,ys3,xs2,ys1);
vga_drawline(xs2,ys1,xs1,ys2);
}
void draw_double_Xs(void) {
vga_drawline(xs1,ys2,xs3,ys4); /* (7) double X's */
vga_drawline(xs3,ys4,xs4,ys3);
vga_drawline(xs4,ys3,xs2,ys1);
vga_drawline(xs2,ys1,xs1,ys2);
vga_drawline(xs2,ys4,xs4,ys2);
vga_drawline(xs4,ys2,xs3,ys1);
vga_drawline(xs3,ys1,xs1,ys3);
vga_drawline(xs1,ys3,xs2,ys4);
}
void draw_4pt_star(void) {
vga_drawline(xs1,ys1,xs5,ys2); /* (8) 4 point stars */
vga_drawline(xs5,ys2,xs4,ys1);
vga_drawline(xs4,ys1,xs3,ys5);
vga_drawline(xs3,ys5,xs4,ys4);
vga_drawline(xs4,ys4,xs5,ys3);
vga_drawline(xs5,ys3,xs1,ys4);
vga_drawline(xs1,ys4,xs2,ys5);
vga_drawline(xs2,ys5,xs1,ys1);
}
void draw_6pth_star(void) {
vga_drawline(xs1,ys2,xs4,ys2); /* (9) 6 point stars horz */
vga_drawline(xs4,ys2,xs5,ys4);
vga_drawline(xs5,ys4,xs1,ys2);
vga_drawline(xs4,ys3,xs1,ys3);
vga_drawline(xs1,ys3,xs5,ys1);
vga_drawline(xs5,ys1,xs4,ys3);
}
void draw_6ptv_star(void) {
vga_drawline(xs1,ys5,xs3,ys4); /* (10) 6 point stars vert */
vga_drawline(xs3,ys4,xs3,ys1);
vga_drawline(xs3,ys1,xs1,ys5);
vga_drawline(xs2,ys4,xs4,ys5);
vga_drawline(xs4,ys5,xs2,ys1);
vga_drawline(xs2,ys1,xs2,ys4);
}
void draw_double_box(void) {
vga_drawline(xs7,ys8,xs9,ys8); /* (11) doubled centered boxes */
vga_drawline(xs9,ys8,xs9,ys6);
vga_drawline(xs9,ys6,xs7,ys6);
vga_drawline(xs7,ys6,xs7,ys8);
vga_setcolor(acr-c);
vga_drawline(xs6,ys9,xs8,ys9);
vga_drawline(xs8,ys9,xs8,ys7);
vga_drawline(xs8,ys7,xs6,ys7);
vga_drawline(xs6,ys7,xs6,ys9);
vga_setcolor(c);
}
void draw_8pt_star(void) {
vga_drawline(xs1,ys4,xs4,ys5); /* (12) 8 point star */
vga_drawline(xs4,ys5,xs1,ys1);
vga_drawline(xs1,ys1,xs5,ys4);
vga_drawline(xs5,ys4,xs4,ys1);
vga_drawline(xs4,ys1,xs1,ys5);
vga_drawline(xs1,ys5,xs4,ys4);
vga_drawline(xs4,ys4,xs5,ys1);
vga_drawline(xs5,ys1,xs1,ys4);
}
void draw_slant6_star(void) {
vga_drawline(xs1,ys4,xs4,ys5); /* (13) another 6 pointed star */
vga_drawline(xs4,ys5,xs5,ys1);
vga_drawline(xs5,ys1,xs1,ys4);
vga_drawline(xs1,ys5,xs5,ys4);
vga_drawline(xs5,ys4,xs4,ys1);
vga_drawline(xs4,ys1,xs1,ys5);
}
void draw_5pt_star(void) {
vga_drawline(xs1,ys1,xs5,ys2); /* (14) 5 pointed star */
vga_drawline(xs5,ys2,xs4,ys1); /* snow angels ? */
vga_drawline(xs4,ys1,xs1,ys4);
vga_drawline(xs1,ys4,xs5,ys1);
vga_drawline(xs5,ys1,xs4,ys4);
vga_drawline(xs4,ys4,xs1,ys1);
}
void draw_pinwheel(void) {
vga_drawline(xs1,ys1,xs2,ys1); /* (15) pin wheel */
vga_drawline(xs2,ys1,xs3,ys4);
vga_drawline(xs3,ys4,xs4,ys4);
vga_drawline(xs4,ys4,xs4,ys3);
vga_drawline(xs4,ys3,xs1,ys2);
vga_drawline(xs1,ys2,xs1,ys1);
vga_setcolor(acr-c);
vga_drawline(xs3,ys1,xs4,ys1);
vga_drawline(xs4,ys1,xs4,ys2);
vga_drawline(xs4,ys2,xs1,ys3);
vga_drawline(xs1,ys3,xs1,ys4);
vga_drawline(xs1,ys4,xs2,ys4);
vga_drawline(xs2,ys4,xs3,ys1);
vga_setcolor(c);
}
void draw_box_Xs(void) {
vga_drawline(xs6,ys8,xs8,ys6); /* (16) centered boxes with X's */
vga_drawline(xs6,ys6,xs8,ys8);
vga_setcolor(acr-c);
vga_drawline(xs1,ys4,xs4,ys4);
vga_drawline(xs4,ys4,xs4,ys1);
vga_drawline(xs4,ys1,xs1,ys1);
vga_drawline(xs1,ys1,xs1,ys4);
vga_setcolor(c);
}
void draw_criss_cross(void) {
vga_drawline(xs1,ys1,xs2,ys2); /* (17) crossed lines */
vga_drawline(xs1,ys4,xs2,ys3);
vga_drawline(xs4,ys1,xs3,ys2);
vga_drawline(xs4,ys4,xs3,ys3);
vga_setcolor(acr-c);
vga_drawline(xs1,ys2,xs2,ys1);
vga_drawline(xs3,ys1,xs4,ys2);
vga_drawline(xs1,ys3,xs2,ys4);
vga_drawline(xs3,ys4,xs4,ys3);
vga_setcolor(c);
}
void draw_4Xs(void) {
vga_drawline(xs2,ys1,xs3,ys4); /* (18) */
vga_drawline(xs1,ys3,xs4,ys2);
vga_setcolor(acr-c);
vga_drawline(xs1,ys2,xs4,ys3);
vga_drawline(xs2,ys4,xs3,ys1);
vga_setcolor(c);
}
void draw_aline(void) {
vga_drawpixel(xs1,ys1); /* (19) */
vga_drawpixel(xs2,ys2);
vga_drawpixel(xs1,ys2);
vga_drawpixel(xs2,ys1);
vga_setcolor(acr-c);
vga_drawpixel(xs1,ys4);
vga_drawpixel(xs2,ys3);
vga_drawpixel(xs1,ys3);
vga_drawpixel(xs2,ys4);
vga_drawpixel(xs4,ys1);
vga_drawpixel(xs3,ys2);
vga_drawpixel(xs4,ys2);
vga_drawpixel(xs3,ys1);
vga_setcolor(c);
vga_drawpixel(xs4,ys4);
vga_drawpixel(xs3,ys3);
vga_drawpixel(xs4,ys3);
vga_drawpixel(xs3,ys4);
}
void draw_asym1(void) { /* (20) bouncing x */
vga_setcolor(acr-c);
vga_drawline(xs7,ys7,xs6,ys6);
vga_setcolor(c);
vga_drawline(xs7,ys6,xs6,ys7);
}
void draw_asym2(void) { /* (21) bouncing line */
vga_drawline(xs7,ys7,xs6,ys6);
}
void draw_asym3(void) { /* (22) bouncing box */
vga_drawline(xs7,ys7,xs6,ys7);
vga_drawline(xs7,ys6,xs6,ys6);
vga_drawline(xs7,ys7,xs7,ys6);
vga_drawline(xs6,ys7,xs6,ys6);
}
void draw_asym4(void) { /* (23) two lines connected */
vga_setcolor(acr-c);
vga_drawline(xs1,ys1,xs6,ys6);
vga_setcolor(c);
vga_drawline(xs6,ys6,xs7,ys7);
}
void draw_asym5(void) {
vga_setcolor(acr-c); /* (24) */
vga_drawline(xs1,ys1,xs6,ys6);
vga_drawline(xs6,ys6,xs4,ys4);
vga_setcolor(c);
vga_drawline(xs1,ys4,xs6,ys6);
vga_drawline(xs6,ys6,xs4,ys1);
}
void draw_asym6(void) {
vga_setcolor(acr-c); /* (25) */
vga_drawline(xs1,ys1,xs1,ys4);
vga_drawline(xs4,ys4,xs4,ys1);
vga_setcolor(c);
vga_drawline(xs1,ys1,xs5,ys6);
vga_drawline(xs1,ys4,xs5,ys6);
vga_drawline(xs4,ys4,xs5,ys6);
vga_drawline(xs4,ys1,xs5,ys6);
}
void draw_asym7(void) {
vga_setcolor(acr-c); /* (26) */
vga_drawline(xs1,ys1,xs2,ys4);
vga_drawline(xs4,ys1,xs3,ys4);
vga_setcolor(c);
vga_drawline(xs2,ys4,xs5,ys6);
vga_drawline(xs3,ys4,xs5,ys6);
}
void draw_asym8(void) { /* (27) triangle */
vga_drawline(xs1,ys1,xs6,ys6);
vga_drawline(xs6,ys6,xs7,ys7);
vga_drawline(xs7,ys7,xs1,ys1);
}
void draw_asym9(void) {
vga_setcolor(acr-c); /* (28) */
vga_drawline(xs1,ys1,xs5,ys6);
vga_drawline(xs5,ys6,xs4,ys1);
vga_setcolor(c);
vga_drawline(xs1,ys1,xs5,ys7);
vga_drawline(xs5,ys7,xs4,ys1);
}
void draw_asym10(void) { /* (29) 4 bouncing boxes */
vga_setcolor(acr-c);
vga_drawline(xs6,ys4,xs7,ys4);
vga_drawline(xs7,ys4,xs7,ys8);
vga_drawline(xs7,ys8,xs6,ys8);
vga_drawline(xs6,ys8,xs6,ys4);
vga_drawline(xs9,ys6,xs8,ys6);
vga_drawline(xs8,ys6,xs8,ys1);
vga_drawline(xs8,ys1,xs9,ys1);
vga_drawline(xs9,ys1,xs9,ys6);
vga_setcolor(c);
vga_drawline(xs8,ys7,xs4,ys7);
vga_drawline(xs4,ys7,xs4,ys6);
vga_drawline(xs4,ys6,xs8,ys6);
vga_drawline(xs8,ys6,xs8,ys7);
vga_drawline(xs1,ys8,xs6,ys8);
vga_drawline(xs6,ys8,xs6,ys9);
vga_drawline(xs6,ys9,xs1,ys9);
vga_drawline(xs1,ys9,xs1,ys8);
}
void draw_asym11(void) { /* (30) 4 right angle triangles changed! symetrical */
vga_setcolor(acr-c);
vga_drawline(xs1,ys4,xs6,ys4);
vga_drawline(xs6,ys4,xs1,ys8);
vga_drawline(xs1,ys8,xs1,ys4);
vga_drawline(xs8,ys1,xs4,ys6);
vga_drawline(xs4,ys6,xs4,ys1);
vga_drawline(xs4,ys1,xs8,ys1);
vga_setcolor(c);
vga_drawline(xs8,ys4,xs4,ys4);
vga_drawline(xs4,ys4,xs4,ys8);
vga_drawline(xs4,ys8,xs8,ys4);
vga_drawline(xs1,ys1,xs6,ys1);
vga_drawline(xs6,ys1,xs1,ys6);
vga_drawline(xs1,ys6,xs1,ys1);
}
void draw_asym12(void) { /* (31) 4 sided closed figure */
vga_drawline(xs1,ys1,xs6,ys6);
vga_drawline(xs6,ys6,xs4,ys4);
vga_drawline(xs4,ys4,xs7,ys7);
vga_drawline(xs7,ys7,xs1,ys1);
}
void draw_sym1(void) { /* (32) more symetrical patterns */
vga_setcolor(acr-c);
vga_drawline(xs1,ys4,xs6,ys8);
vga_drawline(xs8,ys6,xs4,ys1);
vga_setcolor(c);
vga_drawline(xs1,ys1,xs6,ys6);
vga_drawline(xs8,ys8,xs4,ys4);
}
void draw_sym2(void) {
vga_setcolor(acr-c); /* (33) */
vga_drawline(xs1,ys4,xs6,ys8);
vga_drawline(xs8,ys6,xs4,ys1);
vga_drawline(xs1,ys1,xs6,ys6);
vga_drawline(xs8,ys8,xs4,ys4);
vga_setcolor(c);
vga_drawline(xs1,ys4,xs7,ys9);
vga_drawline(xs9,ys7,xs4,ys1);
vga_drawline(xs1,ys1,xs7,ys7);
vga_drawline(xs9,ys9,xs4,ys4);
}
void draw_sym3(void) { /* (34) mo boxes */
vga_setcolor(acr-c);
vga_drawline(xs1,ys8,xs6,ys4);
vga_drawline(xs8,ys4,xs4,ys8);
vga_drawline(xs1,ys6,xs6,ys1);
vga_drawline(xs8,ys1,xs4,ys6);
vga_setcolor(c);
vga_drawline(xs1,ys8,xs4,ys8);
vga_drawline(xs8,ys4,xs8,ys1);
vga_drawline(xs6,ys4,xs6,ys1);
vga_drawline(xs1,ys6,xs4,ys6);
}
void draw_sym4(void) {
vga_setcolor(acr-c); /* (35) */
vga_drawline(xs1,ys4,xs6,ys8);
vga_drawline(xs8,ys8,xs4,ys4);
vga_drawline(xs1,ys1,xs6,ys6);
vga_drawline(xs8,ys6,xs4,ys1);
vga_setcolor(c);
vga_drawline(xs1,ys8,xs6,ys4);
vga_drawline(xs8,ys4,xs4,ys8);
vga_drawline(xs1,ys6,xs6,ys1);
vga_drawline(xs8,ys1,xs4,ys6);
}
void draw_sym5(void) {
vga_setcolor(acr-c); /* (36) */
vga_drawline(xs1,ys8,xs6,ys4);
vga_drawline(xs6,ys4,xs4,ys6);
vga_drawline(xs4,ys6,xs8,ys1);
vga_drawline(xs8,ys1,xs1,ys8);
vga_drawline(xs1,ys6,xs8,ys4);
vga_drawline(xs8,ys4,xs4,ys8);
vga_drawline(xs4,ys8,xs6,ys1);
vga_drawline(xs6,ys1,xs1,ys6);
vga_setcolor(c);
vga_drawline(xs7,ys8,xs9,ys8);
vga_drawline(xs9,ys8,xs9,ys6);
vga_drawline(xs9,ys6,xs7,ys6);
vga_drawline(xs7,ys6,xs7,ys8);
vga_drawline(xs6,ys9,xs8,ys9);
vga_drawline(xs8,ys9,xs8,ys7);
vga_drawline(xs8,ys7,xs6,ys7);
vga_drawline(xs6,ys7,xs6,ys9);
}
void draw_sym6(void) { /* (37) zig-zag */
vga_drawline(xs1,ys8,xs6,ys4);
vga_drawline(xs6,ys4,xs7,ys8);
vga_drawline(xs7,ys8,xs6,ys9);
vga_setcolor(acr-c);
vga_drawline(xs6,ys9,xs7,ys7);
vga_drawline(xs7,ys7,xs9,ys9);
vga_drawline(xs9,ys9,xs8,ys7);
vga_setcolor(c);
vga_drawline(xs8,ys7,xs9,ys6);
vga_drawline(xs9,ys6,xs8,ys1);
vga_drawline(xs8,ys1,xs4,ys6);
}
void draw_sym7(void) {
vga_setcolor(acr-c); /* (38) */
vga_drawline(xs1,ys8,xs6,ys4);
vga_drawline(xs6,ys4,xs7,ys9);
vga_drawline(xs7,ys9,xs1,ys8);
vga_drawline(xs9,ys7,xs4,ys6);
vga_drawline(xs4,ys6,xs8,ys1);
vga_drawline(xs8,ys1,xs9,ys7);
vga_setcolor(c);
vga_drawline(xs1,ys6,xs7,ys7);
vga_drawline(xs7,ys7,xs6,ys1);
vga_drawline(xs6,ys1,xs1,ys6);
vga_drawline(xs9,ys9,xs8,ys4);
vga_drawline(xs8,ys4,xs4,ys8);
vga_drawline(xs4,ys8,xs9,ys9);
}
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