File: _manifest.lua

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rbdoom3bfg 1.2.0%2Bdfsg~git20210105-1
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return
{
	-- includes
	"global.inc.hlsl",
	"skinning.inc.hlsl",
	"SMAA.inc.hlsl",
	"BRDF.inc.hlsl",
	
	-- shaders
	"ambient_lighting.ps.hlsl",
	"ambient_lighting.vs.hlsl",
	"ambient_lighting_IBL.ps.hlsl",
	"ambient_lighting_IBL.vs.hlsl",
	"AmbientOcclusion_AO.ps.hlsl",
	"AmbientOcclusion_AO.vs.hlsl",
	"AmbientOcclusion_blur.ps.hlsl",
	"AmbientOcclusion_blur.vs.hlsl",
	"AmbientOcclusion_minify.ps.hlsl",
	"AmbientOcclusion_minify.vs.hlsl",
	"bink.ps.hlsl",
	"bink.vs.hlsl",
	"bink_gui.ps.hlsl",
	"bink_gui.vs.hlsl",
	"blendLight.ps.hlsl",
	"blendLight.vs.hlsl",
	"bloodorb1_capture.ps.hlsl",
	"bloodorb1_capture.vs.hlsl",
	"bloodorb2_capture.ps.hlsl",
	"bloodorb2_capture.vs.hlsl",
	"bloodorb3_capture.ps.hlsl",
	"bloodorb3_capture.vs.hlsl",
	"bloodorb_draw.ps.hlsl",
	"bloodorb_draw.vs.hlsl",
	"bumpyenvironment.ps.hlsl",
	"bumpyenvironment.vs.hlsl",
	"bumpyenvironment_skinned.ps.hlsl",
	"bumpyenvironment_skinned.vs.hlsl",
	"color.ps.hlsl",
	"color.vs.hlsl",
	"colorProcess.ps.hlsl",
	"colorProcess.vs.hlsl",
	"DeepGBufferRadiosity_radiosity.ps.hlsl",
	"DeepGBufferRadiosity_radiosity.vs.hlsl",
	"DeepGBufferRadiosity_blur.ps.hlsl",
	"DeepGBufferRadiosity_blur.vs.hlsl",
	"debug_shadowmap.ps.hlsl",
	"debug_shadowmap.vs.hlsl",
	"depth.ps.hlsl",
	"depth.vs.hlsl",
	"depth_skinned.ps.hlsl",
	"depth_skinned.vs.hlsl",
	"enviroSuit.ps.hlsl",
	"enviroSuit.vs.hlsl",
	"environment.ps.hlsl",
	"environment.vs.hlsl",
	"environment_skinned.ps.hlsl",
	"environment_skinned.vs.hlsl",
	"fog.ps.hlsl",
	"fog.vs.hlsl",
	"fog_skinned.ps.hlsl",
	"fog_skinned.vs.hlsl",
	"fxaa.ps.hlsl",
	"fxaa.vs.hlsl",
	"gbuffer.ps.hlsl",
	"gbuffer.vs.hlsl",
	"gui.ps.hlsl",
	"gui.vs.hlsl",
	"hdr_glare_chromatic.ps.hlsl",
	"hdr_glare_chromatic.vs.hlsl",
	"heatHazeWithMask.ps.hlsl",
	"heatHazeWithMask.vs.hlsl",
	"heatHazeWithMaskAndVertex.ps.hlsl",
	"heatHazeWithMaskAndVertex.vs.hlsl",
	"heathaze.ps.hlsl",
	"heathaze.vs.hlsl",
	"interaction.ps.hlsl",
	"interaction.vs.hlsl",
	"interactionAmbient.ps.hlsl",
	"interactionAmbient.vs.hlsl",
	"interactionAmbient_skinned.ps.hlsl",
	"interactionAmbient_skinned.vs.hlsl",
	"interactionSM.ps.hlsl",
	"interactionSM.vs.hlsl",
	"motionBlur.ps.hlsl",
	"motionBlur.vs.hlsl",
	"postprocess.ps.hlsl",
	"postprocess.vs.hlsl",
	"screen.ps.hlsl",
	"screen.vs.hlsl",
	"shadow.ps.hlsl",
	"shadow.vs.hlsl",
	"shadowDebug.ps.hlsl",
	"shadowDebug.vs.hlsl",
	"shadowDebug_skinned.ps.hlsl",
	"shadowDebug_skinned.vs.hlsl",
	"shadow_skinned.ps.hlsl",
	"shadow_skinned.vs.hlsl",
	"simpleshade.ps.hlsl",
	"simpleshade.vs.hlsl",
	"skybox.ps.hlsl",
	"skybox.vs.hlsl",
	"SMAA_blending_weight_calc.ps.hlsl",
	"SMAA_blending_weight_calc.vs.hlsl",
	"SMAA_edge_detection.ps.hlsl",
	"SMAA_edge_detection.vs.hlsl",
	"SMAA_final.ps.hlsl",
	"SMAA_final.vs.hlsl",
	"stereoDeGhost.ps.hlsl",
	"stereoDeGhost.vs.hlsl",
	"stereoInterlace.ps.hlsl",
	"stereoInterlace.vs.hlsl",
	"stereoWarp.ps.hlsl",
	"stereoWarp.vs.hlsl",
	"texture.ps.hlsl",
	"texture.vs.hlsl",
	"texture_color.ps.hlsl",
	"texture_color.vs.hlsl",
	"texture_color_skinned.ps.hlsl",
	"texture_color_skinned.vs.hlsl",
	"texture_color_texgen.ps.hlsl",
	"texture_color_texgen.vs.hlsl",
	"tonemap.ps.hlsl",
	"tonemap.vs.hlsl",
	"vertex_color.ps.hlsl",
	"vertex_color.vs.hlsl",
	"wobblesky.ps.hlsl",
	"wobblesky.vs.hlsl",
	"zcullReconstruct.ps.hlsl",
	"zcullReconstruct.vs.hlsl",
}