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return
{
-- includes
"global.inc.hlsl",
"skinning.inc.hlsl",
"SMAA.inc.hlsl",
"BRDF.inc.hlsl",
-- shaders
"ambient_lighting.ps.hlsl",
"ambient_lighting.vs.hlsl",
"ambient_lighting_IBL.ps.hlsl",
"ambient_lighting_IBL.vs.hlsl",
"AmbientOcclusion_AO.ps.hlsl",
"AmbientOcclusion_AO.vs.hlsl",
"AmbientOcclusion_blur.ps.hlsl",
"AmbientOcclusion_blur.vs.hlsl",
"AmbientOcclusion_minify.ps.hlsl",
"AmbientOcclusion_minify.vs.hlsl",
"bink.ps.hlsl",
"bink.vs.hlsl",
"bink_gui.ps.hlsl",
"bink_gui.vs.hlsl",
"blendLight.ps.hlsl",
"blendLight.vs.hlsl",
"bloodorb1_capture.ps.hlsl",
"bloodorb1_capture.vs.hlsl",
"bloodorb2_capture.ps.hlsl",
"bloodorb2_capture.vs.hlsl",
"bloodorb3_capture.ps.hlsl",
"bloodorb3_capture.vs.hlsl",
"bloodorb_draw.ps.hlsl",
"bloodorb_draw.vs.hlsl",
"bumpyenvironment.ps.hlsl",
"bumpyenvironment.vs.hlsl",
"bumpyenvironment_skinned.ps.hlsl",
"bumpyenvironment_skinned.vs.hlsl",
"color.ps.hlsl",
"color.vs.hlsl",
"colorProcess.ps.hlsl",
"colorProcess.vs.hlsl",
"DeepGBufferRadiosity_radiosity.ps.hlsl",
"DeepGBufferRadiosity_radiosity.vs.hlsl",
"DeepGBufferRadiosity_blur.ps.hlsl",
"DeepGBufferRadiosity_blur.vs.hlsl",
"debug_shadowmap.ps.hlsl",
"debug_shadowmap.vs.hlsl",
"depth.ps.hlsl",
"depth.vs.hlsl",
"depth_skinned.ps.hlsl",
"depth_skinned.vs.hlsl",
"enviroSuit.ps.hlsl",
"enviroSuit.vs.hlsl",
"environment.ps.hlsl",
"environment.vs.hlsl",
"environment_skinned.ps.hlsl",
"environment_skinned.vs.hlsl",
"fog.ps.hlsl",
"fog.vs.hlsl",
"fog_skinned.ps.hlsl",
"fog_skinned.vs.hlsl",
"fxaa.ps.hlsl",
"fxaa.vs.hlsl",
"gbuffer.ps.hlsl",
"gbuffer.vs.hlsl",
"gui.ps.hlsl",
"gui.vs.hlsl",
"hdr_glare_chromatic.ps.hlsl",
"hdr_glare_chromatic.vs.hlsl",
"heatHazeWithMask.ps.hlsl",
"heatHazeWithMask.vs.hlsl",
"heatHazeWithMaskAndVertex.ps.hlsl",
"heatHazeWithMaskAndVertex.vs.hlsl",
"heathaze.ps.hlsl",
"heathaze.vs.hlsl",
"interaction.ps.hlsl",
"interaction.vs.hlsl",
"interactionAmbient.ps.hlsl",
"interactionAmbient.vs.hlsl",
"interactionAmbient_skinned.ps.hlsl",
"interactionAmbient_skinned.vs.hlsl",
"interactionSM.ps.hlsl",
"interactionSM.vs.hlsl",
"motionBlur.ps.hlsl",
"motionBlur.vs.hlsl",
"postprocess.ps.hlsl",
"postprocess.vs.hlsl",
"screen.ps.hlsl",
"screen.vs.hlsl",
"shadow.ps.hlsl",
"shadow.vs.hlsl",
"shadowDebug.ps.hlsl",
"shadowDebug.vs.hlsl",
"shadowDebug_skinned.ps.hlsl",
"shadowDebug_skinned.vs.hlsl",
"shadow_skinned.ps.hlsl",
"shadow_skinned.vs.hlsl",
"simpleshade.ps.hlsl",
"simpleshade.vs.hlsl",
"skybox.ps.hlsl",
"skybox.vs.hlsl",
"SMAA_blending_weight_calc.ps.hlsl",
"SMAA_blending_weight_calc.vs.hlsl",
"SMAA_edge_detection.ps.hlsl",
"SMAA_edge_detection.vs.hlsl",
"SMAA_final.ps.hlsl",
"SMAA_final.vs.hlsl",
"stereoDeGhost.ps.hlsl",
"stereoDeGhost.vs.hlsl",
"stereoInterlace.ps.hlsl",
"stereoInterlace.vs.hlsl",
"stereoWarp.ps.hlsl",
"stereoWarp.vs.hlsl",
"texture.ps.hlsl",
"texture.vs.hlsl",
"texture_color.ps.hlsl",
"texture_color.vs.hlsl",
"texture_color_skinned.ps.hlsl",
"texture_color_skinned.vs.hlsl",
"texture_color_texgen.ps.hlsl",
"texture_color_texgen.vs.hlsl",
"tonemap.ps.hlsl",
"tonemap.vs.hlsl",
"vertex_color.ps.hlsl",
"vertex_color.vs.hlsl",
"wobblesky.ps.hlsl",
"wobblesky.vs.hlsl",
"zcullReconstruct.ps.hlsl",
"zcullReconstruct.vs.hlsl",
}
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