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//
// Copyright (C) 2024 Niels Maeder and other RDKit contributors
//
// @@ All Rights Reserved @@
// This file is part of the RDKit.
// The contents are covered by the terms of the BSD license
// which is included in the file license.txt, found at the root
// of the RDKit source tree.
//
#include "AngleConstraints.h"
#include "ForceField.h"
#include <cmath>
#include <RDGeneral/Invariant.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
namespace ForceFields {
constexpr double RAD2DEG = 180.0 / M_PI;
AngleConstraintContribs::AngleConstraintContribs(ForceField *owner) {
PRECONDITION(owner, "bad owner");
dp_forceField = owner;
}
void AngleConstraintContribs::addContrib(unsigned int idx1, unsigned int idx2,
unsigned int idx3, double minAngleDeg,
double maxAngleDeg,
double forceConst) {
RANGE_CHECK(0.0, minAngleDeg, 180.0);
RANGE_CHECK(0.0, maxAngleDeg, 180.0);
URANGE_CHECK(idx1, dp_forceField->positions().size());
URANGE_CHECK(idx2, dp_forceField->positions().size());
URANGE_CHECK(idx3, dp_forceField->positions().size());
PRECONDITION(maxAngleDeg >= minAngleDeg,
"minAngleDeg must be <= maxAngleDeg");
d_contribs.emplace_back(idx1, idx2, idx3, minAngleDeg, maxAngleDeg,
forceConst);
}
void AngleConstraintContribs::addContrib(unsigned int idx1, unsigned int idx2,
unsigned int idx3, bool relative,
double minAngleDeg, double maxAngleDeg,
double forceConst) {
const RDGeom::PointPtrVect &pos = dp_forceField->positions();
URANGE_CHECK(idx1, pos.size());
URANGE_CHECK(idx2, pos.size());
URANGE_CHECK(idx3, pos.size());
PRECONDITION(maxAngleDeg >= minAngleDeg,
"minAngleDeg must be <= maxAngleDeg");
if (relative) {
const RDGeom::Point3D &p1 = *((RDGeom::Point3D *)pos[idx1]);
const RDGeom::Point3D &p2 = *((RDGeom::Point3D *)pos[idx2]);
const RDGeom::Point3D &p3 = *((RDGeom::Point3D *)pos[idx3]);
const RDGeom::Point3D r[2] = {p1 - p2, p3 - p2};
const double rLengthSq[2] = {std::max(1.0e-5, r[0].lengthSq()),
std::max(1.0e-5, r[1].lengthSq())};
double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]);
cosTheta = std::clamp(cosTheta, -1.0, 1.0);
const double angle = RAD2DEG * acos(cosTheta);
minAngleDeg += angle;
maxAngleDeg += angle;
}
RANGE_CHECK(0.0, minAngleDeg, 180.0);
RANGE_CHECK(0.0, maxAngleDeg, 180.0);
d_contribs.emplace_back(idx1, idx2, idx3, minAngleDeg, maxAngleDeg,
forceConst);
}
double AngleConstraintContribs::computeAngleTerm(
const double &angle, const AngleConstraintContribsParams &contrib) const {
double angleTerm = 0.0;
if (angle < contrib.minAngle) {
angleTerm = angle - contrib.minAngle;
} else if (angle > contrib.maxAngle) {
angleTerm = angle - contrib.maxAngle;
}
return angleTerm;
}
double AngleConstraintContribs::getEnergy(double *pos) const {
PRECONDITION(dp_forceField, "no owner");
PRECONDITION(pos, "bad vector");
double accum = 0.0;
for (const auto &contrib : d_contribs) {
const RDGeom::Point3D p1(pos[3 * contrib.idx1], pos[3 * contrib.idx1 + 1],
pos[3 * contrib.idx1 + 2]);
const RDGeom::Point3D p2(pos[3 * contrib.idx2], pos[3 * contrib.idx2 + 1],
pos[3 * contrib.idx2 + 2]);
const RDGeom::Point3D p3(pos[3 * contrib.idx3], pos[3 * contrib.idx3 + 1],
pos[3 * contrib.idx3 + 2]);
const RDGeom::Point3D r[2] = {p1 - p2, p3 - p2};
const double rLengthSq[2] = {std::max(1.0e-5, r[0].lengthSq()),
std::max(1.0e-5, r[1].lengthSq())};
double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]);
cosTheta = std::clamp(cosTheta, -1.0, 1.0);
const double angle = RAD2DEG * acos(cosTheta);
const double angleTerm = computeAngleTerm(angle, contrib);
accum += contrib.forceConstant * angleTerm * angleTerm;
}
return accum;
}
void AngleConstraintContribs::getGrad(double *pos, double *grad) const {
PRECONDITION(dp_forceField, "no owner");
PRECONDITION(pos, "bad vector");
PRECONDITION(grad, "bad vector");
for (const auto &contrib : d_contribs) {
const RDGeom::Point3D p1(pos[3 * contrib.idx1], pos[3 * contrib.idx1 + 1],
pos[3 * contrib.idx1 + 2]);
const RDGeom::Point3D p2(pos[3 * contrib.idx2], pos[3 * contrib.idx2 + 1],
pos[3 * contrib.idx2 + 2]);
const RDGeom::Point3D p3(pos[3 * contrib.idx3], pos[3 * contrib.idx3 + 1],
pos[3 * contrib.idx3 + 2]);
const RDGeom::Point3D r[2] = {p1 - p2, p3 - p2};
const double rLengthSq[2] = {std::max(1.0e-5, r[0].lengthSq()),
std::max(1.0e-5, r[1].lengthSq())};
double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]);
cosTheta = std::clamp(cosTheta, -1.0, 1.0);
const double angle = RAD2DEG * acos(cosTheta);
const double angleTerm = computeAngleTerm(angle, contrib);
const double dE_dTheta = 2.0 * RAD2DEG * contrib.forceConstant * angleTerm;
const RDGeom::Point3D rp = r[1].crossProduct(r[0]);
const double prefactor = dE_dTheta / std::max(1.0e-5, rp.length());
const double t[2] = {-prefactor / rLengthSq[0], prefactor / rLengthSq[1]};
RDGeom::Point3D dedp[3];
dedp[0] = r[0].crossProduct(rp) * t[0];
dedp[2] = r[1].crossProduct(rp) * t[1];
dedp[1] = -dedp[0] - dedp[2];
double *g[3] = {&(grad[3 * contrib.idx1]), &(grad[3 * contrib.idx2]),
&(grad[3 * contrib.idx3])};
for (unsigned int i = 0; i < 3; ++i) {
g[i][0] += dedp[i].x;
g[i][1] += dedp[i].y;
g[i][2] += dedp[i].z;
}
}
}
} // namespace ForceFields
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