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/*
RealTimeBattle, a robot programming game for Unix
Copyright (C) 1998-2000 Erik Ouchterlony and Ragnar Ouchterlony
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation,
Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __ARENA_CONTROLLER__
#define __ARENA_CONTROLLER__
#include "ArenaBase.h"
class ArenaController
{
public:
ArenaController();
~ArenaController();
void start_realtime_arena();
void start_replay_arena();
void close_arena();
ArenaBase* get_the_arena() { return my_arena; }
bool is_started() { return started; }
bool is_realtime() { return realtime; }
private:
bool started;
bool realtime;
ArenaBase* my_arena;
public: // global names etc.
string option_filename;
string statistics_filename;
string log_filename;
string tournament_filename;
string message_filename;
string replay_filename;
int game_mode;
int debug_level;
bool auto_start_and_end;
};
#endif
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