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/*
RealTimeBattle, a robot programming game for Unix
Copyright (C) 1998-2000 Erik Ouchterlony and Ragnar Ouchterlony
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation,
Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __DIALOG__
#define __DIALOG__
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifndef NO_GRAPHICS
#include <list>
#include <string>
using namespace std;
struct _GtkWidget;
typedef struct _GtkWidget GtkWidget;
union _GdkEvent;
typedef union _GdkEvent GdkEvent;
typedef int gint;
typedef void (*DialogFunction)(int);
class Dialog
{
public:
struct result_t
{
result_t ( const int r, const DialogFunction f,
GtkWidget* w ) :
result(r), function(f), widget(w) {}
int result;
DialogFunction function;
GtkWidget* widget;
};
Dialog ( const string& info,
const list<string>& button_labels,
const DialogFunction func,
const gchar* window_title = (gchar *)"RealTimeBattle" );
~Dialog () {}
static void generate_result ( GtkWidget* widget, result_t* result_p );
private:
GtkWidget* window_p;
};
#endif
#endif
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