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/*
RealTimeBattle, a robot programming game for Unix
Copyright (C) 1998-2000 Erik Ouchterlony and Ragnar Ouchterlony
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation,
Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __EXTRAS__
#define __EXTRAS__
#include "GeometricalObjects.h"
// --------------------- Extras : Circle ---------------------
class Extras : public Circle
{
public:
Extras(const Vector2D& c, const double r, const double e, const long int col);
~Extras() {}
bool is_alive() { return alive; }
virtual void die();
double get_energy() { return energy; }
protected:
double energy;
bool alive;
char log_file_char;
};
// --------------------- Cookie : Extras ---------------------
class Cookie : public Extras
{
public:
Cookie(const Vector2D& c, const double e, const int c_id = -1);
~Cookie() {}
// arenaobject_t get_arenaobject_t() { return COOKIE; }
};
// --------------------- Mine : Extras ---------------------
class Mine : public Extras
{
public:
Mine(const Vector2D& c, const double e, const int m_id = -1);
~Mine() {}
// arenaobject_t get_arenaobject_t() { return MINE; }
};
#endif
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