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/*
RealTimeBattle, a robot programming game for Unix
Copyright (C) 1998-2000 Erik Ouchterlony and Ragnar Ouchterlony
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation,
Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __MOVING_OBJECT__
#define __MOVING_OBJECT__
class Vector2D;
#include "GeometricalObjects.h"
class MovingObject : public Circle
{
public:
MovingObject() {}
MovingObject(const Vector2D& c, const double r, const Vector2D& vel)
: Circle(c, r), velocity(vel) {}
~MovingObject() {}
virtual void move(const double timestep) = 0;
protected:
Vector2D velocity;
};
#endif
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