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/*
RealTimeBattle, a robot programming game for Unix
Copyright (C) 1998-2000 Erik Ouchterlony and Ragnar Ouchterlony
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation,
Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __STRUCTS__
#define __STRUCTS__
#ifndef NO_GRAPHICS
# include <gdk/gdk.h>
#endif
#include <string>
using namespace std;
struct stat_t
{
stat_t(int s, int g, int pos, double p, double t, double tp) :
sequence_nr(s), game_nr(g), position(pos), points(p), time_survived(t), total_points(tp) {}
int sequence_nr;
int game_nr;
int position;
double points;
double time_survived;
double total_points;
};
enum rotation_mode_t { NORMAL_ROT, SWEEP_LEFT, SWEEP_RIGHT, ROTATE_TO_RIGHT, ROTATE_TO_LEFT };
struct rotation_t
{
rotation_t() : pos(0), vel(0), left(0), right(0), mode(NORMAL_ROT) {}
rotation_t(const double p, const double v, const double l, const double r, const rotation_mode_t m) :
pos(p), vel(v), left(l), right(r), mode(m) {}
void set_rot(const double p, const double v, const double l, const double r, const rotation_mode_t m)
{ pos=p; vel=v; left=l; right=r; mode=m; }
double pos;
double vel;
double left;
double right;
rotation_mode_t mode;
};
enum state_t { NO_STATE, NOT_STARTED, STARTING_ROBOTS, GAME_IN_PROGRESS,
PAUSING_BETWEEN_GAMES, PAUSED, BEFORE_GAME_START,
SHUTTING_DOWN_ROBOTS, FINISHED, EXITING };
struct start_tournament_info_t
{
start_tournament_info_t(const int r, const bool s,
const string fn, const string dir) :
row(r), selected(s), filename(fn), directory(dir) {}
int row;
bool selected;
string filename;
string directory;
};
#ifndef NO_GRAPHICS
struct pixmap_t
{
pixmap_t() : pixmap(NULL), window(NULL) {}
~pixmap_t();
void set_pixmap(GdkColor& col, GdkWindow* win);
void get_pixmap(GdkColor& col, GdkWindow* win, GdkPixmap*& pixm, GdkBitmap*& bitm);
GdkPixmap* pixmap;
GdkWindow* window;
GdkBitmap* bitmap;
};
#endif
#endif
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