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// Dropzone by Derek 'JoJo' Stegall (maps/dropzone)
// Config generated by Red Eclipse
// Variables stored in map file, may be uncommented here, or changed from editmode.
// adaptivesample 2
// aircoast 25.0
// ambient 0x191919
// blurlms 1
// blurskylight 0
// bumperror 3
// causticcontrast 0.6
// causticmillis 75
// causticscale 100
// cloudblend 1.0
// cloudbox ""
// cloudclip 0.5
// cloudcolour 0xFFFFFF
// cloudfade 0.2
// cloudglare 0
// cloudheight 0.2
// cloudlayer ""
// cloudlayerblend 1.0
// cloudlayercolour 0xFFFFFF
// cloudlayerglare 0
// cloudoffsetx 0.0
// cloudoffsety 0.0
// cloudscale 1.0
// cloudscrollx 0.0
// cloudscrolly 0.0
// cloudsubdiv 16
// edgetolerance 4
// envfade 0.2
// envheight 0.2
// envlayer ""
// envlayerblend 1.0
// envlayercolour 0xFFFFFF
// envlayerglare 0
// envmapradius 128
// envoffsetx 0.0
// envoffsety 0.0
// envscale 1.0
// envscrollx 0.0
// envscrolly 0.0
// envsubdiv 16
// floorcoast 5.0
// floorz 0.867
// fog 6000
// fogcolour 0x999999
// fogdomecap 0
// fogdomeclip 1.0
// fogdomeclouds 1
// fogdomecolour 0x000000
// fogdomeheight -0.5
// fogdomemax 0.0
// fogdomemin 0.0
// glass2colour 0x2080C0
// glass3colour 0x2080C0
// glass4colour 0x2080C0
// glasscolour 0x2080C0
// grassanimmillis 3000
// grassanimscale 0.03
// grassblend 1.0
// grasscolour 0xFFFFFF
// grassheight 4
// grassscale 2
// gravity 50.0
// hurtdamage 3
// hurtdelay 1000
// hurtresidual 0
// illumlevel 0.0
// illumradius 0
// lava2colour 0xFF4400
// lava2fog 50
// lava3colour 0xFF4400
// lava3fog 50
// lava4colour 0xFF4400
// lava4fog 50
// lavacolour 0xFF4400
// lavafog 50
// lerpangle 44
// lerpsubdiv 2
// lerpsubdivsize 4
// lerptjoints 1
// lightcompress 6
// lighterror 6
// lightlod 0
// lightprecision 128
// lightprecisionquick 2048
// liquidcoast 10.0
// liquidextinguish 0.25
// liquidspeed 0.85
// liquidsubmerge 0.75
// lmaa 3
// lmshadows 2
// mapauthor "Derek 'JoJo' Stegall"
// mapbalance 0
// mapmusic "sounds/music/track_04"
// maptitle "Dropzone"
// maxplayers 12
// minimapclip 0
// minimapcolour 0x000000
// minimapheight 0
// numplayers 6
// obitdeath ""
// obitfall ""
// obithurt ""
// obitlava ""
// obitlava2 ""
// obitlava3 ""
// obitlava4 ""
// obitwater ""
// obitwater2 ""
// obitwater3 ""
// obitwater4 ""
// refractclear 0
// refractsky 0
// shadowmapambient 0x000000
// shadowmapangle 0
// skybgcolour 0x000000
// skybgglare 0
// skyblend 1.0
// skybox "jwin/space"
// skycolour 0xFFFFFF
// skyglare 0
// skylight 0x000000
// skytexture 1
// skytexturelight 1
// slidecoast 40.0
// slopez 0.5
// spincloudlayer 0.0
// spinclouds 0.0
// spinenvlayer 0.0
// spinsky 0.0
// stairheight 4.1
// stepspeed 1.0
// vertwater 1
// wallz 0.2
// water2colour 0x103060
// water2fallcolour 0x000000
// water2fog 150
// water2spec 150
// water3colour 0x103060
// water3fallcolour 0x000000
// water3fog 150
// water3spec 150
// water4colour 0x103060
// water4fallcolour 0x000000
// water4fog 150
// water4spec 150
// watercolour 0x103060
// waterfallcolour 0x000000
// waterfog 150
// waterlod 1
// waterspec 150
// watersubdiv 3
// yawcloudlayer 0
// yawclouds 0
// yawenvlayer 0
// yawsky 0
texture water "textures/waterfall.jpg" 0 0 0 1.000000
texture 1 "textures/waterfall.jpg"
texture 1 "textures/watern.jpg"
texture 1 "textures/waterdudv.jpg"
texture 1 "textures/waterfalln.jpg"
texture 1 "textures/waterfalldudv.jpg"
texture lava "textures/lava.jpg" 0 0 0 1.000000
texture 1 "textures/lava.jpg"
setshader stdworld
texture c "textures/sky" 0 0 0 1.000000 // 0
setshader bumpspecmapworld
setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 1
texture n "trak/trak6/tile3_nm.png"
texture s "trak/trak6/tile3_gloss.jpg"
setshader bumpspecmapworld
setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 2
texture n "trak/trak6/tile3_nm.png"
texture s "trak/trak6/tile3_gloss.jpg"
texcolor 0.750000 0.250000 0.125000
setshader bumpspecmapworld
setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 3
texture n "trak/trak6/tile3_nm.png"
texture s "trak/trak6/tile3_gloss.jpg"
texcolor 0.250000 0.750000 0.125000
setshader bumpspecmapworld
setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 4
texture n "trak/trak6/tile3_nm.png"
texture s "trak/trak6/tile3_gloss.jpg"
texcolor 0.125000 0.250000 0.750000
setshader bumpspecmapworld
setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 5
texture n "trak/trak6/tile3_nm.png"
texture s "trak/trak6/tile3_gloss.jpg"
texcolor 0.750000 0.750000 0.250000
setshader bumpspecmapworld
setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
texture c "trak/trak6/tile3.jpg" 0 0 0 0.250000 // 6
texture n "trak/trak6/tile3_nm.png"
texture s "trak/trak6/tile3_gloss.jpg"
texcolor 0.750000 0.250000 0.750000
setshader bumpspecmapparallaxworld
setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
texture c "trak/trak4/concrete4a.jpg" 0 0 0 1.000000 // 7
texture n "trak/trak4/concrete4_nm.png"
texture s "trak/trak4/concrete4_s.jpg"
setshader bumpspecmapparallaxworld
setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
texture c "trak/trak4/concrete5a.jpg" 0 0 0 1.000000 // 8
texture n "trak/trak4/concrete5_nm.png"
texture s "trak/trak4/concrete5_s.jpg"
setshader bumpspecparallaxworld
setshaderparam specscale 0.400000 0.400000 0.400000 0.000000
setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
texture c "trak/trak5/base1c.jpg" 0 0 0 0.500000 // 9
texture n "trak/trak5/base1_n.png"
setshader bumpspecmapglowworld
setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
texture c "trak/trak5/light3a.jpg" 0 0 0 0.500000 // 10
texture n "trak/trak5/light3_n.png"
texture s "trak/trak5/light3_s.jpg"
texture g "trak/trak5/light3a_g.jpg"
setshader bumpspecparallaxworld
setshaderparam specscale 0.100000 0.100000 0.100000 0.100000
setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
texture c "trak/trak5/floor2a.jpg" 0 0 0 0.500000 // 11
texture n "trak/trak5/floor2_n.png"
setshader bumpspecparallaxworld
setshaderparam specscale 0.100000 0.100000 0.100000 0.100000
setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
texture c "trak/trak5/pipez1a.jpg" 0 0 0 0.250000 // 12
texture n "trak/trak5/pipez1_n.png"
setshader bumpglowworld
setshaderparam glowcolor 0.800000 0.800000 0.800000 0.000000
texture c "trak/trak5/base1c.jpg" 0 0 0 0.500000 // 13
texture n "trak/trak5/base1_n.png"
texture g "jojo/concrete06_g.png"
setshader bumpglowworld
setshaderparam glowcolor 0.200000 0.200000 0.600000 0.000000
texture c "trak/trak5/base1c.jpg" 0 0 0 0.500000 // 14
texture n "trak/trak5/base1_n.png"
texture g "jojo/concrete05_g.png"
setshader bumpglowworld
setshaderparam glowcolor 0.200000 0.200000 0.600000 0.000000
texture c "trak/trak5/base1c.jpg" 0 0 0 0.500000 // 15
texture n "trak/trak5/base1_n.png"
texture g "jojo/concrete05_g.png"
setshader bumpspecmapparallaxglowworld
setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
setshaderparam glowcolor 0.300000 0.300000 1.000000 0.000000
texture c "trak/trak5/light2a.jpg" 0 64 64 0.500000 // 16
texture n "trak/trak5/light2_n.png"
texture s "trak/trak5/light2_s.jpg"
texture g "trak/trak5/light2a_g.jpg"
texcolor 0.300000 0.300000 1.000000
setshader bumpspecmapparallaxglowworld
setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
setshaderparam parallaxscale 0.040000 -0.020000 0.000000 0.000000
setshaderparam glowcolor 1.000000 0.200000 0.200000 0.000000
texture c "trak/trak5/light2a.jpg" 0 64 64 0.500000 // 17
texture n "trak/trak5/light2_n.png"
texture s "trak/trak5/light2_s.jpg"
texture g "trak/trak5/light2a_g.jpg"
texcolor 1.000000 0.200000 0.200000
setshader bumpspecmapparallaxworld
setshaderparam specscale 0.200000 0.200000 0.200000 0.000000
texture c "jojo/ladder01.png" 0 0 0 0.250000 // 18
texture n "jojo/ladder01_n.png"
texture s "jojo/ladder01.png"
texture z "jojo/ladder01.png"
setshader bumpspecparallaxworld
setshaderparam specscale 0.000000 0.000000 0.000000 0.000000
setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
texture c "jojo/beam01.png" 0 0 0 0.500000 // 19
texture n "jojo/beam01_n.png"
texture z "jojo/beam01_z.png"
setshader bumpspecparallaxworld
setshaderparam specscale 0.000000 0.000000 0.000000 0.000000
setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
texture c "jojo/beam02.png" 0 0 0 0.500000 // 20
texture n "jojo/beam02_n.png"
texture z "jojo/beam02_z.png"
setshader bumpspecmapparallaxglowworld
setshaderparam glowcolor 1.000000 0.200000 0.200000 0.000000
setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
setshaderparam specscale 3.000000 3.000000 3.000000 0.000000
texture c "jojo/concreteomega.png" 0 0 0 0.500000 // 21
texture n "jojo/concreteomega_n.png"
texture s "jojo/concreteomega_s.png"
texture z "jojo/concreteomega_z.png"
texture g "jojo/concreteomega_g.png"
setshader bumpspecmapparallaxglowworld
setshaderparam glowcolor 0.200000 0.200000 1.000000 0.000000
setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
setshaderparam specscale 3.000000 3.000000 3.000000 0.000000
texture c "jojo/concretealpha.png" 0 0 0 0.500000 // 22
texture n "jojo/concretealpha_n.png"
texture s "jojo/concretealpha_s.png"
texture z "jojo/concretealpha_z.png"
texture g "jojo/concretealpha_g.png"
setshader bumpspecmapparallaxworld
setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
texture c "torley/desat/diffusingthedarkness.png" 0 0 0 1.000000 // 23
texture n "torley/desat/diffusingthedarkness_n.png"
texture s "torley/desat/diffusingthedarkness_s.png"
texture z "torley/desat/diffusingthedarkness_z.png"
setshader glowworld
texture c "torley/desat/dangerousnoise.png" 0 0 0 1.000000 // 24
texture g "torley/desat/dangerousnoise.png"
mmodel "jojo/teamomega"
mmodel "jojo/teamalpha"
mapsound "sounds/ambience/alienwind"
mapsound "sounds/ambience/blowwind"
mapsound "sounds/ambience/cavedrip"
mapsound "sounds/ambience/creek"
mapsound "sounds/ambience/cycadas"
mapsound "sounds/ambience/distant_cars"
mapsound "sounds/ambience/dizzywind"
mapsound "sounds/ambience/electro"
mapsound "sounds/ambience/fire"
mapsound "sounds/ambience/forest1"
mapsound "sounds/ambience/forest2"
mapsound "sounds/ambience/forest3"
mapsound "sounds/ambience/cycadas"
mapsound "sounds/ambience/cycadas"
mapsound "sounds/ambience/hollowwind"
mapsound "sounds/ambience/hum"
mapsound "sounds/ambience/jumppad1"
mapsound "sounds/ambience/jumppad2"
mapsound "sounds/ambience/jumppad3"
mapsound "sounds/ambience/lava1"
mapsound "sounds/ambience/lava2"
mapsound "sounds/ambience/lavarumble1"
mapsound "sounds/ambience/lavarumble2"
mapsound "sounds/ambience/machine1"
mapsound "sounds/ambience/machine2"
mapsound "sounds/ambience/nightcrickets"
mapsound "sounds/ambience/pneumatic"
mapsound "sounds/ambience/river"
mapsound "sounds/ambience/switch"
mapsound "sounds/ambience/teleport"
mapsound "sounds/ambience/wastewind"
mapsound "sounds/ambience/water"
mapsound "sounds/ambience/waterfall1"
mapsound "sounds/ambience/waterfall2"
mapsound "sounds/ambience/waterfall3"
mapsound "sounds/ambience/waterfall_deep"
mapsound "sounds/ambience/waterfall_huge"
mapsound "sounds/ambience/waterfall_indoor"
mapsound "sounds/ambience/waterfall_medium"
mapsound "sounds/ambience/wind"
mapsound "sounds/ambience/morph/ambient1"
mapsound "sounds/ambience/morph/ambient2"
mapsound "sounds/ambience/morph/ambient3"
mapsound "sounds/ambience/morph/ambient4"
mapsound "sounds/ambience/morph/ambient5"
mapsound "sounds/ambience/morph/ambient6"
mapsound "sounds/ambience/morph/ambient7"
mapsound "sounds/ambience/morph/ambient8"
mapsound "sounds/ambience/morph/ambient9"
mapsound "sounds/ambience/morph/ambient10"
mapsound "sounds/ambience/morph/criticalcore"
mapsound "sounds/ambience/morph/door"
mapsound "sounds/ambience/morph/machine1"
mapsound "sounds/ambience/morph/machine2"
mapsound "sounds/ambience/morph/machine3"
mapsound "sounds/ambience/morph/machine4"
mapsound "sounds/ambience/morph/machine5"
mapsound "sounds/ambience/morph/machine6"
mapsound "sounds/ambience/morph/machine7"
mapsound "sounds/ambience/morph/machine8"
mapsound "sounds/ambience/morph/machine9"
mapsound "sounds/ambience/morph/machine10"
mapsound "sounds/ambience/morph/machine11"
mapsound "sounds/ambience/morph/machine12"
mapsound "sounds/ambience/morph/machine13"
mapsound "sounds/ambience/morph/machine14"
mapsound "sounds/ambience/morph/machine15"
mapsound "sounds/ambience/morph/machine16"
mapsound "sounds/ambience/morph/outdoorsignal"
mapsound "sounds/ambience/morph/rain"
mapsound "sounds/ambience/morph/stormbolts"
mapsound "sounds/ambience/morph/stormrain"
mapsound "sounds/ambience/morph/stormwind"
mapsound "sounds/ambience/morph/wind1"
mapsound "sounds/ambience/morph/wind2"
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