1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367
|
// tonatiuh by Bonifarz (maps/tonatiuh)
// Config generated by Red Eclipse
// Variables stored in map file, may be uncommented here, or changed from editmode.
// adaptivesample 2
// aircoast 25.0
// ambient 0x181824
// blurlms 1
// blurskylight 0
// bumperror 3
// causticmillis 75
// causticscale 50
// cloudblend 1.0
// cloudbox ""
// cloudclip 0.5
// cloudcolour 0xFFFFFF
// cloudfade 1.0
// cloudglare 0
// cloudheight 0.2
// cloudlayer "skyboxes/clouds01"
// cloudlayerblend 0.2
// cloudlayercolour 0xFF6432
// cloudlayerglare 0
// cloudoffsetx 0.0
// cloudoffsety 0.0
// cloudscale 2.0
// cloudscrollx 0.002
// cloudscrolly 0.002
// cloudsubdiv 16
// edgetolerance 4
// envfade 0.9
// envheight -0.1
// envlayer ""
// envlayerblend 1.0
// envlayercolour 0xFFFFFF
// envlayerglare 0
// envmapradius 128
// envoffsetx 0.0
// envoffsety 0.0
// envscale 1.0
// envscrollx 0.01
// envscrolly 0.0
// envsubdiv 16
// floorcoast 5.0
// floorz 0.867
// fog 2000
// fogcolour 0x331100
// fogdomecap 1
// fogdomeclip 1.0
// fogdomeclouds 1
// fogdomecolour 0x000000
// fogdomeheight -0.5
// fogdomemax 0.0
// fogdomemin 0.0
// glass2colour 0x2080C0
// glass3colour 0x2080C0
// glass4colour 0x2080C0
// glasscolour 0x2080C0
// grassanimmillis 3000
// grassanimscale 0.03
// grassblend 1.0
// grasscolour 0xFFFFFF
// grassheight 4
// grassscale 2
// gravity 50.0
// illumlevel 0.0
// illumradius 0
// lava2colour 0xFF4400
// lava2fog 50
// lava3colour 0xFF4400
// lava3fog 50
// lava4colour 0xFF4400
// lava4fog 50
// lavacolour 0xFF4400
// lavafog 50
// lerpangle 44
// lerpsubdiv 2
// lerpsubdivsize 4
// lerptjoints 1
// lightcompress 3
// lighterror 8
// lightlod 0
// lightprecision 256
// liquidcoast 10.0
// liquidextinguish 0.25
// liquidspeed 0.85
// liquidsubmerge 0.75
// lmaa 3
// lmshadows 2
// mapauthor "Bonifarz"
// mapbalance 0
mapmusic "maps/tonatiuh.ogg"
// maptitle "tonatiuh"
// maxplayers 0
// minimapclip 0
// minimapcolour 0x000000
// minimapheight 0
// numplayers 256
// obitdeath "was sacrificed to the deity of the sun."
// obitfall ""
// obitlava ""
// obitlava2 ""
// obitlava3 ""
// obitlava4 ""
// obitwater ""
// obitwater2 ""
// obitwater3 ""
// obitwater4 ""
// refractclear 0
// refractsky 0
// shadowmapambient 0x000000
// shadowmapangle 0
// skybgcolour 0x000000
// skybgglare 0
// skyblend 1.0
// skybox "skyboxes/sunsetflat"
// skycolour 0xFFFFFF
// skyglare 1
// skylight 0x000000
// skytexture 1
// skytexturelight 1
// slidecoast 40.0
// slopez 0.5
// spincloudlayer 0.1
// spinclouds 0.0
// spinenvlayer 0.0
// spinsky 0.0
// stairheight 4.1
// stepspeed 1.0
// vertwater 1
// wallz 0.2
// water2colour 0x103060
// water2fallcolour 0x000000
// water2fog 150
// water2spec 150
// water3colour 0x103060
// water3fallcolour 0x000000
// water3fog 150
// water3spec 150
// water4colour 0x103060
// water4fallcolour 0x000000
// water4fog 150
// water4spec 150
// watercolour 0x103060
// waterfallcolour 0x000000
// waterfog 150
// waterlod 3
// waterspec 150
// watersubdiv 3
// yawcloudlayer 0
// yawclouds 0
// yawenvlayer 0
// yawsky 0
texture water "textures/waterfall.jpg" 0 0 0 1.000000
texture 1 "textures/waterfall.jpg"
texture 1 "textures/watern.jpg"
texture 1 "textures/waterdudv.jpg"
texture 1 "textures/waterfalln.jpg"
texture 1 "textures/waterfalldudv.jpg"
texture water2 "textures/waterfall.jpg" 0 0 0 1.000000
texture 1 "textures/waterfall.jpg"
texture 1 "textures/watern.jpg"
texture 1 "textures/waterdudv.jpg"
texture 1 "textures/waterfalln.jpg"
texture 1 "textures/waterfalldudv.jpg"
texture water3 "textures/waterfall.jpg" 0 0 0 1.000000
texture 1 "textures/waterfall.jpg"
texture 1 "textures/watern.jpg"
texture 1 "textures/waterdudv.jpg"
texture 1 "textures/waterfalln.jpg"
texture 1 "textures/waterfalldudv.jpg"
texture water4 "textures/waterfall.jpg" 0 0 0 1.000000
texture 1 "textures/waterfall.jpg"
texture 1 "textures/watern.jpg"
texture 1 "textures/waterdudv.jpg"
texture 1 "textures/waterfalln.jpg"
texture 1 "textures/waterfalldudv.jpg"
texture lava "textures/lava.jpg" 0 0 0 1.000000
texture 1 "textures/lava.jpg"
texture lava2 "textures/lava.jpg" 0 0 0 1.000000
texture 1 "textures/lava.jpg"
texture lava3 "textures/lava.jpg" 0 0 0 1.000000
texture 1 "textures/lava.jpg"
texture lava4 "textures/lava.jpg" 0 0 0 1.000000
texture 1 "textures/lava.jpg"
setshader stdworld
texture c "textures/sky.png" 0 0 0 1.000000 // 0
setshader stdworld
texture c "textures/default.png" 0 0 0 0.50000 // 1
setshader bumpspecmapparallaxworld
texture c "wicked/wickedtile1c.jpg" 0 0 0 0.500000 // 2
texture n "wicked/wickedtile1n.jpg"
texture z "wicked/wickedtile1z.jpg"
texture s "wicked/wickedtile1s.jpg"
setshader bumpspecmapparallaxworld
texture c "wicked/wickedtile10.jpg" 0 0 0 0.500000 // 3
texture n "wicked/wickedtile10n.jpg"
texture z "wicked/wickedtile10z.jpg"
texture s "wicked/wickedtile10s.jpg"
setshader bumpspecmapparallaxworld
texture c "wicked/wickedrock17.jpg" 0 0 0 0.500000 // 4
texture n "wicked/wickedrock17n.jpg"
texture z "wicked/wickedrock17z.jpg"
texture s "wicked/wickedrock17s.jpg"
setshader bumpspecmapparallaxworld
texture c "wicked/wickedrock19.jpg" 0 0 0 1.000000 // 5
texture n "wicked/wickedrock19n.jpg"
texture z "wicked/wickedrock19z.jpg"
texture s "wicked/wickedrock19s.jpg"
setshader bumpspecmapparallaxworld
texture c "wicked/wickedmisc1.jpg" 0 0 0 0.500000 // 6
texture n "wicked/wickedmisc1n.jpg"
texture z "wicked/wickedmisc1z.jpg"
texture s "wicked/wickedmisc1s.jpg"
setshader bumpspecmapparallaxworld
texture c "wicked/wickedmetal1.jpg" 0 0 0 0.500000 // 7
texture n "wicked/wickedmetal1n.jpg"
texture z "wicked/wickedmetal1z.jpg"
texture s "wicked/wickedmetal1s.jpg"
setshader bumpspecmapparallaxworld
texture c "wicked/wickedgrass01.jpg" 0 0 0 0.250000 // 8
texture n "wicked/wickedgrass01n.jpg"
texture z "wicked/wickedgrass01z.jpg"
texture s "wicked/wickedgrass01s.jpg"
setshader bumpspecmapparallaxworld
texture c "wicked/wickedgrass03.jpg" 0 0 0 0.250000 // 9
texture n "wicked/wickedgrass03n.jpg"
texture z "wicked/wickedgrass03z.jpg"
texture s "wicked/wickedgrass03s.jpg"
mmodel "jojo/teamomega"
mmodel "jojo/teamalpha"
mmodel "jojo/teamsigma"
mmodel "jojo/teamkappa"
mmodel "jojo/grate01"
mmodel "jojo/grate02"
mmodel "jojo/barrel01"
mmodel "luckystrike/plant"
mmodel "luckystrike/door1"
mmodel "luckystrike/door2"
mmodel "luckystrike/lamp01"
mmodel "luckystrike/fan01"
mmodel "luckystrike/jumpad"
mmodel "luckystrike/banner01"
mmodel "luckystrike/torche"
mmodel "vegetation/bush01"
mmodel "vegetation/tree00"
mmodel "vegetation/tree01"
mmodel "vegetation/tree02"
mmodel "vegetation/tree03"
mmodel "vegetation/tree04"
mmodel "vegetation/tree05"
mmodel "vegetation/tree06"
mmodel "vegetation/tree07"
mmodel "vegetation/tree08"
mmodel "vegetation/tree09"
mmodel "vegetation/tree10"
mmodel "vegetation/tree11"
mmodel "vegetation/tree12"
mmodel "vegetation/weeds"
mmodel "mikeplus64/lampthing"
mmodel "mikeplus64/crate"
mmodel "mikeplus64/rock"
mmodel "mikeplus64/pillar"
mmodel "mikeplus64/wittlewamp"
mmodel "mikeplus64/drum"
mmodel "mikeplus64/jar/empty"
mmodel "mikeplus64/jar/milk"
mmodel "mikeplus64/jar/goop"
mmodel "mikeplus64/drum/red"
mmodel "mikeplus64/drum/blue"
mmodel "mikeplus64/wittlewamp"
mmodel "john/forklift"
mmodel "john/target"
mapsound "sounds/ambience/alienwind" 100
mapsound "sounds/ambience/blowwind" 80
mapsound "sounds/ambience/cavedrip" 100
mapsound "sounds/ambience/creek" 80
mapsound "sounds/ambience/cycadas" 70
mapsound "sounds/ambience/distant_cars" 80
mapsound "sounds/ambience/dizzywind" 80
mapsound "sounds/ambience/electro" 50
mapsound "sounds/ambience/forest1" 180
mapsound "sounds/ambience/forest2" 180
mapsound "sounds/ambience/forest3" 170
mapsound "sounds/ambience/hollowwind" 90
mapsound "sounds/ambience/hum" 200
mapsound "sounds/ambience/jumppad1" 180
mapsound "sounds/ambience/jumppad2" 180
mapsound "sounds/ambience/jumppad3" 180
mapsound "sounds/ambience/lava1" 200
mapsound "sounds/ambience/lava2" 170
mapsound "sounds/ambience/lavarumble1" 180
mapsound "sounds/ambience/lavarumble2" 160
mapsound "sounds/ambience/machine1" 60
mapsound "sounds/ambience/machine2" 130
mapsound "sounds/ambience/nightcrickets" 160
mapsound "sounds/ambience/pneumatic" 110
mapsound "sounds/ambience/river" 140
mapsound "sounds/ambience/switch" 200
mapsound "sounds/ambience/teleport" 190
mapsound "sounds/ambience/vapour" 200
mapsound "sounds/ambience/wastewind" 130
mapsound "sounds/ambience/water" 70
mapsound "sounds/ambience/waterfall1" 80
mapsound "sounds/ambience/waterfall2" 75
mapsound "sounds/ambience/waterfall3" 60
mapsound "sounds/ambience/waterfall_deep" 40
mapsound "sounds/ambience/waterfall_huge" 40
mapsound "sounds/ambience/waterfall_indoor" 30
mapsound "sounds/ambience/waterfall_medium" 40
mapsound "sounds/ambience/wind" 110
mapsound "sounds/ambience/morph/ambient1" 55
mapsound "sounds/ambience/morph/ambient2" 200
mapsound "sounds/ambience/morph/ambient3" 200
mapsound "sounds/ambience/morph/ambient4" 130
mapsound "sounds/ambience/morph/ambient5" 80
mapsound "sounds/ambience/morph/ambient6" 200
mapsound "sounds/ambience/morph/ambient7" 180
mapsound "sounds/ambience/morph/ambient8" 140
mapsound "sounds/ambience/morph/ambient9" 100
mapsound "sounds/ambience/morph/ambient10" 200
mapsound "sounds/ambience/morph/criticalcore" 60
mapsound "sounds/ambience/morph/door" 80
mapsound "sounds/ambience/morph/machine1" 200
mapsound "sounds/ambience/morph/machine2" 50
mapsound "sounds/ambience/morph/machine3" 200
mapsound "sounds/ambience/morph/machine4" 200
mapsound "sounds/ambience/morph/machine5" 200
mapsound "sounds/ambience/morph/machine6" 200
mapsound "sounds/ambience/morph/machine7" 150
mapsound "sounds/ambience/morph/machine8" 90
mapsound "sounds/ambience/morph/machine9" 200
mapsound "sounds/ambience/morph/machine10" 200
mapsound "sounds/ambience/morph/machine11" 150
mapsound "sounds/ambience/morph/machine12" 70
mapsound "sounds/ambience/morph/machine13" 200
mapsound "sounds/ambience/morph/machine14" 200
mapsound "sounds/ambience/morph/machine15" 200
mapsound "sounds/ambience/morph/machine16" 200
mapsound "sounds/ambience/morph/outdoorsignal" 100
mapsound "sounds/ambience/morph/rain" 90
mapsound "sounds/ambience/morph/stormbolts" 120
mapsound "sounds/ambience/morph/stormrain" 110
mapsound "sounds/ambience/morph/stormwind" 90
mapsound "sounds/ambience/morph/wind1" 90
mapsound "sounds/ambience/morph/wind2" 120
|