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newcompass main "textures/menu" [
compass "menus" [showcompass menus]
compass "voice" [showcompass voice]
compass "team" [showcompass team]
compass "bot" [showcompass bot]
compass "clear" [clearcompass]
]
newcompass menus "textures/menu" [
compass "main" [showgui main]
compass "maps" [showgui maps 1]
compass "vote" [showgui maps 2]
compass "servers" [showgui servers]
compass "team" [showgui team]
if (&& [> (mutators) 0] [& (mutators) 0x0020]) [compass "loadout" [showgui profile 2]]
compass "options" [showgui options]
]
saycompass = [ compass $arg1 [say (format "%1%2" (getsaycolour) [@@arg1])]]
teamcompass = [ compass $arg1 [sayteam (format "%1%2" (getsaycolour) [@@arg1])]]
newcompass voice "textures/hud/voices" [
saycompass "argh!"
saycompass "lucky shot"
saycompass "nice shot"
saycompass "boom!"
saycompass "damn it!"
saycompass "haha"
saycompass "suck it"
saycompass "pzap!"
compass "team voice actions" "V" [showcompass team]
]
newcompass team "textures/hud/voices" [
teamcompass "yes"
teamcompass "sorry"
teamcompass "no problem"
teamcompass "thanks"
teamcompass "no"
teamcompass "go go go!"
teamcompass "hang on"
teamcompass "pzap!"
compass "common voice actions" "V" [showcompass voice]
]
newcompass bot "textures/hud/voices" [
compass "forget" [sayteam "bots forget"]
if (= (gamemode) 2) [ // dm
compass " " [ ] // attack affinity
compass " " [ ] // attack location
//compass " " [ ] // attack name
compass "defend me" [sayteam "bots defend me"] // defend me
compass "defend here" [sayteam "bots defend here"] // defend here
compass " " [ ] // defend affinity
compass " " [ ] // defend location
//compass " " [ ] // defend name
]
if (= (gamemode) 3) [ // ctf
compass "attack flag" [sayteam "bots attack flag"] // attack affinity
compass "attack base" [sayteam "bots attack base"] // attack location
//compass " " [ ] // attack name
compass "defend me" [sayteam "bots defend me"] // defend me
compass "defend here" [sayteam "bots defend here"] // defend here
compass "defend flag" [sayteam "bots defend flag"] // defend affinity
compass "defend base" [sayteam "bots defend base"] // defend location
//compass " " [ ] // defend name
]
if (= (gamemode) 4) [ // dac
compass " " [ ] // attack affinity
compass " " [ ] // attack location
//compass " " [ ] // attack name
compass "defend me" [sayteam "bots defend me"] // defend me
compass "defend here" [sayteam "bots defend here"] // defend here
compass " " [ ] // defend affinity
compass " " [ ] // defend location
//compass " " [ ] // defend name
]
if (= (gamemode) 5) [ // bb
compass "attack ball" [sayteam "bots attack ball"] // attack affinity
compass "attack goal" [sayteam "bots attack goal"] // attack location
//compass " " [ ] // attack name
compass "defend me" [sayteam "bots defend me"] // defend me
compass "defend here" [sayteam "bots defend here"] // defend here
compass " " [ ] // defend affinity
compass "defend goal" [sayteam "bots defend goal"] // defend location
//compass " " [ ] // defend name
]
compass "reset" [sayteam "bots reset"]
]
bind V [showcompass voice]
bind X [showcompass team]
bind B [if (&& (! (& (mutators) $mutsbitffa)) (!= (gamemode) 6)) [showcompass bot]]
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