File: vanities.cfg

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resetvanity
// zone:   unique definition that can each only hold one vanity
// model:  vanity model folder
// name:   friendly name for viewing
// tag:    tag on player where vanity attaches
// cond:   bitwise: 1 = not on first person body, 2 = not on headless model (and makes a projectile)
// style:  add folder for: 1= player priv level, 2 = player model
//     zone     model                   name                tag              cond   style   // zone name
addvanity 0     "badge"                 "badge"             "tag_badge"         1   1       // chest
addvanity 0     "chestplate"            "chestplate"        "tag_badge"         1           // chest
addvanity 1     "monocle/classy"        "classy monocle"    "tag_eyepiece"      3           // eyes
addvanity 1     "monocle/bionic"        "bionic monocle"    "tag_eyepiece"      3           // eyes
addvanity 1     "eye"                   "eye"               "tag_eyepiece"      3           // eyes
addvanity 1     "microeye"              "microeye"          "tag_glasses"       3           // eyes
addvanity 1     "nightvision"           "night vision"      "tag_glasses"       3           // eyes
addvanity 1     "retroglasses"          "retro glasses"     "tag_glasses"       3   2       // eyes
addvanity 2     "tophat/felt"           "felt tophat"       "tag_headtop"       3           // head
addvanity 2     "tophat/metal"          "metal tophat"      "tag_headtop"       3           // head
addvanity 2     "crown"                 "crown"             "tag_headtop"       3           // head
addvanity 2     "brain"                 "brain"             "tag_headtop"       3           // head
addvanity 2     "afro"                  "afro"              "tag_headtop"       3           // head
addvanity 2     "prophat"               "propeller"         "tag_headtop"       3           // head
addvanity 2     "witchhat"              "witch hat"         "tag_headtop"       3           // head
addvanity 2     "pumpkin"               "pumpkin"           "tag_headtop"       3           // head
addvanity 3     "cap"                   "cap"               "tag_headtop"       3           // forehead
addvanity 3     "horns"                 "horns"             "tag_headtop"       3           // forehead
addvanity 4     "foxears"               "fox ears"          "tag_headtop"       3           // ears
addvanity 4     "antenna/right"         "antenna right"     "tag_headtop"       3           // ears
addvanity 4     "antenna/left"          "antenna left"      "tag_headtop"       3           // ears
addvanity 4     "headphones"            "headphones"        "tag_headtop"       3           // ears
addvanity 5     "mask"                  "mask"              "tag_headtop"       3           // face
addvanity 5     "moustache"             "moustache"         "tag_moustache"     3           // face
addvanity 6     "wings"                 "wings"             "tag_wings"         1           // back
addvanity 6     "guitar"                "guitar"            "tag_back"          1           // back
addvanity 6     "blade"                 "blade"             "tag_back"          1           // back
addvanity 6     "blade/twin"            "twin blade"        "tag_back"          1           // back
addvanity 6     "prongs"                "prongs"            "tag_wings"         1           // back
addvanity 6     "disc"                  "disc"              "tag_wings"         1           // back
addvanity 6     "staff"                 "staff"             "tag_back"          1           // back
addvanity 7     "boots/right"           "boots right"       "tag_rtoe"                      // right foot
addvanity 7     "boots2/right"          "boots2 right"      "tag_rtoe"                      // right foot
addvanity 7     "raptor/right"          "raptor foot right" "tag_rtoe"                      // right foot
addvanity 8     "boots/left"            "boots left"        "tag_ltoe"                      // left foot
addvanity 8     "boots2/left"           "boots2 left"       "tag_ltoe"                      // left foot
addvanity 8     "raptor/left"           "raptor foot left"  "tag_ltoe"                      // left foot
addvanity 9     "panda"                 "shoulder panda"    "tag_rshoulder"     1           // right shoulder
addvanity 9     "shoulder/right"        "shoulder right"    "tag_rshoulder"     1           // right shoulder
addvanity 9     "shoulder2/right"       "shoulder2 right"   "tag_rshoulder"     1           // right shoulder
addvanity 9     "shoulder3/right"       "shoulder3 right"   "tag_rshoulder"     1           // right shoulder
addvanity 9     "rat/rat_right"         "rat"               "tag_rshoulder"     1   2       // right shoulder
addvanity 10    "shoulder/left"         "shoulder left"     "tag_lshoulder"     1           // left shoulder
addvanity 10    "shoulder2/left"        "shoulder2 left"    "tag_lshoulder"     1           // left shoulder
addvanity 10    "shoulder3/left"        "shoulder3 left"    "tag_lshoulder"     1           // left shoulder
addvanity 10    "rat/rat_left"          "rat"               "tag_lshoulder"     1   2       // left shoulder