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// Copyright (c) 2009-2012, Salvatore Sanfilippo <antirez at gmail dot com>
// SPDX-FileCopyrightText: 2024 Redict Contributors
// SPDX-FileCopyrightText: 2024 Salvatore Sanfilippo <antirez at gmail dot com>
//
// SPDX-License-Identifier: BSD-3-Clause
// SPDX-License-Identifier: LGPL-3.0-only
#include "server.h"
#include "sha1.h"
#include "rand.h"
#include "cluster.h"
#include "monotonic.h"
#include "resp_parser.h"
#include "script_lua.h"
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include <ctype.h>
#include <math.h>
void ldbInit(void);
void ldbDisable(client *c);
void ldbEnable(client *c);
void evalGenericCommandWithDebugging(client *c, int evalsha);
sds ldbCatStackValue(sds s, lua_State *lua, int idx);
listNode *luaScriptsLRUAdd(client *c, sds sha, int evalsha);
static void dictLuaScriptDestructor(dict *d, void *val) {
UNUSED(d);
if (val == NULL) return; /* Lazy freeing will set value to NULL. */
decrRefCount(((luaScript*)val)->body);
zfree(val);
}
static uint64_t dictStrCaseHash(const void *key) {
return dictGenCaseHashFunction((unsigned char*)key, strlen((char*)key));
}
/* lctx.lua_scripts sha (as sds string) -> scripts (as luaScript) cache. */
dictType shaScriptObjectDictType = {
dictStrCaseHash, /* hash function */
NULL, /* key dup */
NULL, /* val dup */
dictSdsKeyCaseCompare, /* key compare */
dictSdsDestructor, /* key destructor */
dictLuaScriptDestructor, /* val destructor */
NULL /* allow to expand */
};
/* Lua context */
struct luaCtx {
lua_State *lua; /* The Lua interpreter. We use just one for all clients */
client *lua_client; /* The "fake client" to query Redict from Lua */
dict *lua_scripts; /* A dictionary of SHA1 -> Lua scripts */
list *lua_scripts_lru_list; /* A list of SHA1, first in first out LRU eviction. */
unsigned long long lua_scripts_mem; /* Cached scripts' memory + oh */
} lctx;
/* Debugger shared state is stored inside this global structure. */
#define LDB_BREAKPOINTS_MAX 64 /* Max number of breakpoints. */
#define LDB_MAX_LEN_DEFAULT 256 /* Default len limit for replies / var dumps. */
struct ldbState {
connection *conn; /* Connection of the debugging client. */
int active; /* Are we debugging EVAL right now? */
int forked; /* Is this a fork()ed debugging session? */
list *logs; /* List of messages to send to the client. */
list *traces; /* Messages about Redict commands executed since last stop.*/
list *children; /* All forked debugging sessions pids. */
int bp[LDB_BREAKPOINTS_MAX]; /* An array of breakpoints line numbers. */
int bpcount; /* Number of valid entries inside bp. */
int step; /* Stop at next line regardless of breakpoints. */
int luabp; /* Stop at next line because redict.breakpoint() was called. */
sds *src; /* Lua script source code split by line. */
int lines; /* Number of lines in 'src'. */
int currentline; /* Current line number. */
sds cbuf; /* Debugger client command buffer. */
size_t maxlen; /* Max var dump / reply length. */
int maxlen_hint_sent; /* Did we already hint about "set maxlen"? */
} ldb;
/* ---------------------------------------------------------------------------
* Utility functions.
* ------------------------------------------------------------------------- */
/* Perform the SHA1 of the input string. We use this both for hashing script
* bodies in order to obtain the Lua function name, and in the implementation
* of redict.sha1().
*
* 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an
* hexadecimal number, plus 1 byte for null term. */
void sha1hex(char *digest, char *script, size_t len) {
SHA1_CTX ctx;
unsigned char hash[20];
char *cset = "0123456789abcdef";
int j;
SHA1Init(&ctx);
SHA1Update(&ctx,(unsigned char*)script,len);
SHA1Final(hash,&ctx);
for (j = 0; j < 20; j++) {
digest[j*2] = cset[((hash[j]&0xF0)>>4)];
digest[j*2+1] = cset[(hash[j]&0xF)];
}
digest[40] = '\0';
}
/* redict.breakpoint()
*
* Allows to stop execution during a debugging session from within
* the Lua code implementation, like if a breakpoint was set in the code
* immediately after the function. */
int luaRedictBreakpointCommand(lua_State *lua) {
if (ldb.active) {
ldb.luabp = 1;
lua_pushboolean(lua,1);
} else {
lua_pushboolean(lua,0);
}
return 1;
}
/* redict.debug()
*
* Log a string message into the output console.
* Can take multiple arguments that will be separated by commas.
* Nothing is returned to the caller. */
int luaRedictDebugCommand(lua_State *lua) {
if (!ldb.active) return 0;
int argc = lua_gettop(lua);
sds log = sdscatprintf(sdsempty(),"<debug> line %d: ", ldb.currentline);
while(argc--) {
log = ldbCatStackValue(log,lua,-1 - argc);
if (argc != 0) log = sdscatlen(log,", ",2);
}
ldbLog(log);
return 0;
}
/* redict.replicate_commands()
*
* DEPRECATED: Now do nothing and always return true.
* Turn on single commands replication if the script never called
* a write command so far, and returns true. Otherwise if the script
* already started to write, returns false and stick to whole scripts
* replication, which is our default. */
int luaRedictReplicateCommandsCommand(lua_State *lua) {
lua_pushboolean(lua,1);
return 1;
}
/* Initialize the scripting environment.
*
* This function is called the first time at server startup with
* the 'setup' argument set to 1.
*
* It can be called again multiple times during the lifetime of the Redict
* process, with 'setup' set to 0, and following a scriptingRelease() call,
* in order to reset the Lua scripting environment.
*
* However it is simpler to just call scriptingReset() that does just that. */
void scriptingInit(int setup) {
lua_State *lua = lua_open();
if (setup) {
lctx.lua_client = NULL;
server.script_disable_deny_script = 0;
ldbInit();
}
/* Initialize a dictionary we use to map SHAs to scripts.
* Initialize a list we use for lua script evictions, it shares the
* sha with the dictionary, so free fn is not set. */
lctx.lua_scripts = dictCreate(&shaScriptObjectDictType);
lctx.lua_scripts_lru_list = listCreate();
lctx.lua_scripts_mem = 0;
luaRegisterRedictAPI(lua);
/* register debug commands */
lua_getglobal(lua,REDICT_API_NAME);
/* redict.breakpoint */
lua_pushstring(lua,"breakpoint");
lua_pushcfunction(lua,luaRedictBreakpointCommand);
lua_settable(lua,-3);
/* redict.debug */
lua_pushstring(lua,"debug");
lua_pushcfunction(lua,luaRedictDebugCommand);
lua_settable(lua,-3);
/* redict.replicate_commands */
lua_pushstring(lua, "replicate_commands");
lua_pushcfunction(lua, luaRedictReplicateCommandsCommand);
lua_settable(lua, -3);
lua_setglobal(lua,REDICT_API_NAME);
/* register debug commands */
lua_getglobal(lua,REDICT_API_NAME);
/* redict.breakpoint */
lua_pushstring(lua,"breakpoint");
lua_pushcfunction(lua,luaRedictBreakpointCommand);
lua_settable(lua,-3);
/* redict.debug */
lua_pushstring(lua,"debug");
lua_pushcfunction(lua,luaRedictDebugCommand);
lua_settable(lua,-3);
/* redict.replicate_commands */
lua_pushstring(lua, "replicate_commands");
lua_pushcfunction(lua, luaRedictReplicateCommandsCommand);
lua_settable(lua, -3);
lua_setglobal(lua,REDICT_API_NAME);
/* Redis compatibility */
lua_getglobal(lua,REDICT_API_NAME);
lua_setglobal(lua,REDICT_API_NAME_COMPAT);
/* Add a helper function we use for pcall error reporting.
* Note that when the error is in the C function we want to report the
* information about the caller, that's what makes sense from the point
* of view of the user debugging a script. */
{
char *errh_func = "local dbg = debug\n"
"debug = nil\n"
"function __redict__err__handler(err)\n"
" local i = dbg.getinfo(2,'nSl')\n"
" if i and i.what == 'C' then\n"
" i = dbg.getinfo(3,'nSl')\n"
" end\n"
" if type(err) ~= 'table' then\n"
" err = {err='ERR ' .. tostring(err)}"
" end"
" if i then\n"
" err['source'] = i.source\n"
" err['line'] = i.currentline\n"
" end"
" return err\n"
"end\n";
luaL_loadbuffer(lua,errh_func,strlen(errh_func),"@err_handler_def");
lua_pcall(lua,0,0,0);
}
/* Create the (non connected) client that we use to execute Redict commands
* inside the Lua interpreter.
* Note: there is no need to create it again when this function is called
* by scriptingReset(). */
if (lctx.lua_client == NULL) {
lctx.lua_client = createClient(NULL);
lctx.lua_client->flags |= CLIENT_SCRIPT;
/* We do not want to allow blocking commands inside Lua */
lctx.lua_client->flags |= CLIENT_DENY_BLOCKING;
}
/* Lock the global table from any changes */
lua_pushvalue(lua, LUA_GLOBALSINDEX);
luaSetErrorMetatable(lua);
/* Recursively lock all tables that can be reached from the global table */
luaSetTableProtectionRecursively(lua);
lua_pop(lua, 1);
/* Set metatables of basic types (string, number, nil etc.) readonly. */
luaSetTableProtectionForBasicTypes(lua);
lctx.lua = lua;
}
/* Free lua_scripts dict and close lua interpreter. */
void freeLuaScriptsSync(dict *lua_scripts, list *lua_scripts_lru_list, lua_State *lua) {
dictRelease(lua_scripts);
listRelease(lua_scripts_lru_list);
lua_gc(lctx.lua, LUA_GCCOLLECT, 0);
lua_close(lua);
#if !defined(USE_LIBC)
/* The lua interpreter may hold a lot of memory internally, and lua is
* using libc. libc may take a bit longer to return the memory to the OS,
* so after lua_close, we call malloc_trim try to purge it earlier.
*
* We do that only when Redict itself does not use libc. When Lua and Redict
* use different allocators, one won't use the fragmentation holes of the
* other, and released memory can take a long time until it is returned to
* the OS. */
zlibc_trim();
#endif
}
/* Release resources related to Lua scripting.
* This function is used in order to reset the scripting environment. */
void scriptingRelease(int async) {
if (async)
freeLuaScriptsAsync(lctx.lua_scripts, lctx.lua_scripts_lru_list, lctx.lua);
else
freeLuaScriptsSync(lctx.lua_scripts, lctx.lua_scripts_lru_list, lctx.lua);
}
void scriptingReset(int async) {
scriptingRelease(async);
scriptingInit(0);
}
/* ---------------------------------------------------------------------------
* EVAL and SCRIPT commands implementation
* ------------------------------------------------------------------------- */
static void evalCalcFunctionName(int evalsha, sds script, char *out_funcname) {
/* We obtain the script SHA1, then check if this function is already
* defined into the Lua state */
out_funcname[0] = 'f';
out_funcname[1] = '_';
if (!evalsha) {
/* Hash the code if this is an EVAL call */
sha1hex(out_funcname+2,script,sdslen(script));
} else {
/* We already have the SHA if it is an EVALSHA */
int j;
char *sha = script;
/* Convert to lowercase. We don't use tolower since the function
* managed to always show up in the profiler output consuming
* a non trivial amount of time. */
for (j = 0; j < 40; j++)
out_funcname[j+2] = (sha[j] >= 'A' && sha[j] <= 'Z') ?
sha[j]+('a'-'A') : sha[j];
out_funcname[42] = '\0';
}
}
/* Helper function to try and extract shebang flags from the script body.
* If no shebang is found, return with success and COMPAT mode flag.
* The err arg is optional, can be used to get a detailed error string.
* The out_shebang_len arg is optional, can be used to trim the shebang from the script.
* Returns C_OK on success, and C_ERR on error. */
int evalExtractShebangFlags(sds body, uint64_t *out_flags, ssize_t *out_shebang_len, sds *err) {
ssize_t shebang_len = 0;
uint64_t script_flags = SCRIPT_FLAG_EVAL_COMPAT_MODE;
if (!strncmp(body, "#!", 2)) {
int numparts,j;
char *shebang_end = strchr(body, '\n');
if (shebang_end == NULL) {
if (err)
*err = sdsnew("Invalid script shebang");
return C_ERR;
}
shebang_len = shebang_end - body;
sds shebang = sdsnewlen(body, shebang_len);
sds *parts = sdssplitargs(shebang, &numparts);
sdsfree(shebang);
if (!parts || numparts == 0) {
if (err)
*err = sdsnew("Invalid engine in script shebang");
sdsfreesplitres(parts, numparts);
return C_ERR;
}
/* Verify lua interpreter was specified */
if (strcmp(parts[0], "#!lua")) {
if (err)
*err = sdscatfmt(sdsempty(), "Unexpected engine in script shebang: %s", parts[0]);
sdsfreesplitres(parts, numparts);
return C_ERR;
}
script_flags &= ~SCRIPT_FLAG_EVAL_COMPAT_MODE;
for (j = 1; j < numparts; j++) {
if (!strncmp(parts[j], "flags=", 6)) {
sdsrange(parts[j], 6, -1);
int numflags, jj;
sds *flags = sdssplitlen(parts[j], sdslen(parts[j]), ",", 1, &numflags);
for (jj = 0; jj < numflags; jj++) {
scriptFlag *sf;
for (sf = scripts_flags_def; sf->flag; sf++) {
if (!strcmp(flags[jj], sf->str)) break;
}
if (!sf->flag) {
if (err)
*err = sdscatfmt(sdsempty(), "Unexpected flag in script shebang: %s", flags[jj]);
sdsfreesplitres(flags, numflags);
sdsfreesplitres(parts, numparts);
return C_ERR;
}
script_flags |= sf->flag;
}
sdsfreesplitres(flags, numflags);
} else {
/* We only support function flags options for lua scripts */
if (err)
*err = sdscatfmt(sdsempty(), "Unknown lua shebang option: %s", parts[j]);
sdsfreesplitres(parts, numparts);
return C_ERR;
}
}
sdsfreesplitres(parts, numparts);
}
if (out_shebang_len)
*out_shebang_len = shebang_len;
*out_flags = script_flags;
return C_OK;
}
/* Try to extract command flags if we can, returns the modified flags.
* Note that it does not guarantee the command arguments are right. */
uint64_t evalGetCommandFlags(client *c, uint64_t cmd_flags) {
char funcname[43];
int evalsha = c->cmd->proc == evalShaCommand || c->cmd->proc == evalShaRoCommand;
if (evalsha && sdslen(c->argv[1]->ptr) != 40)
return cmd_flags;
uint64_t script_flags;
evalCalcFunctionName(evalsha, c->argv[1]->ptr, funcname);
char *lua_cur_script = funcname + 2;
c->cur_script = dictFind(lctx.lua_scripts, lua_cur_script);
if (!c->cur_script) {
if (evalsha)
return cmd_flags;
if (evalExtractShebangFlags(c->argv[1]->ptr, &script_flags, NULL, NULL) == C_ERR)
return cmd_flags;
} else {
luaScript *l = dictGetVal(c->cur_script);
script_flags = l->flags;
}
if (script_flags & SCRIPT_FLAG_EVAL_COMPAT_MODE)
return cmd_flags;
return scriptFlagsToCmdFlags(cmd_flags, script_flags);
}
/* Define a Lua function with the specified body.
* The function name will be generated in the following form:
*
* f_<hex sha1 sum>
*
* The function increments the reference count of the 'body' object as a
* side effect of a successful call.
*
* On success a pointer to an SDS string representing the function SHA1 of the
* just added function is returned (and will be valid until the next call
* to scriptingReset() function), otherwise NULL is returned.
*
* The function handles the fact of being called with a script that already
* exists, and in such a case, it behaves like in the success case.
*
* If 'c' is not NULL, on error the client is informed with an appropriate
* error describing the nature of the problem and the Lua interpreter error.
*
* 'evalsha' indicating whether the lua function is created from the EVAL context
* or from the SCRIPT LOAD. */
sds luaCreateFunction(client *c, robj *body, int evalsha) {
char funcname[43];
dictEntry *de;
uint64_t script_flags;
funcname[0] = 'f';
funcname[1] = '_';
sha1hex(funcname+2,body->ptr,sdslen(body->ptr));
if ((de = dictFind(lctx.lua_scripts,funcname+2)) != NULL) {
return dictGetKey(de);
}
/* Handle shebang header in script code */
ssize_t shebang_len = 0;
sds err = NULL;
if (evalExtractShebangFlags(body->ptr, &script_flags, &shebang_len, &err) == C_ERR) {
if (c != NULL) {
addReplyErrorSds(c, err);
}
return NULL;
}
/* Note that in case of a shebang line we skip it but keep the line feed to conserve the user's line numbers */
if (luaL_loadbuffer(lctx.lua,(char*)body->ptr + shebang_len,sdslen(body->ptr) - shebang_len,"@user_script")) {
if (c != NULL) {
addReplyErrorFormat(c,
"Error compiling script (new function): %s",
lua_tostring(lctx.lua,-1));
}
lua_pop(lctx.lua,1);
return NULL;
}
serverAssert(lua_isfunction(lctx.lua, -1));
lua_setfield(lctx.lua, LUA_REGISTRYINDEX, funcname);
/* We also save a SHA1 -> Original script map in a dictionary
* so that we can replicate / write in the AOF all the
* EVALSHA commands as EVAL using the original script. */
luaScript *l = zcalloc(sizeof(luaScript));
l->body = body;
l->flags = script_flags;
sds sha = sdsnewlen(funcname+2,40);
l->node = luaScriptsLRUAdd(c, sha, evalsha);
int retval = dictAdd(lctx.lua_scripts,sha,l);
serverAssertWithInfo(c ? c : lctx.lua_client,NULL,retval == DICT_OK);
lctx.lua_scripts_mem += sdsZmallocSize(sha) + getStringObjectSdsUsedMemory(body);
incrRefCount(body);
return sha;
}
/* Delete a Lua function with the specified sha.
*
* This will delete the lua function from the lua interpreter and delete
* the lua function from server. */
void luaDeleteFunction(client *c, sds sha) {
/* Delete the script from lua interpreter. */
char funcname[43];
funcname[0] = 'f';
funcname[1] = '_';
memcpy(funcname+2, sha, 40);
funcname[42] = '\0';
lua_pushnil(lctx.lua);
lua_setfield(lctx.lua, LUA_REGISTRYINDEX, funcname);
/* Delete the script from server. */
dictEntry *de = dictUnlink(lctx.lua_scripts, sha);
serverAssertWithInfo(c ? c : lctx.lua_client, NULL, de);
luaScript *l = dictGetVal(de);
/* We only delete `EVAL` scripts, which must exist in the LRU list. */
serverAssert(l->node);
listDelNode(lctx.lua_scripts_lru_list, l->node);
lctx.lua_scripts_mem -= sdsZmallocSize(sha) + getStringObjectSdsUsedMemory(l->body);
dictFreeUnlinkedEntry(lctx.lua_scripts, de);
}
/* Users who abuse EVAL will generate a new lua script on each call, which can
* consume large amounts of memory over time. Since EVAL is mostly the one that
* abuses the lua cache, and these won't have pipeline issues (scripts won't
* disappear when EVALSHA needs it and cause failure), we implement script eviction
* only for these (not for one loaded with SCRIPT LOAD). Considering that we don't
* have many scripts, then unlike keys, we don't need to worry about the memory
* usage of keeping a true sorted LRU linked list.
*
* 'evalsha' indicating whether the lua function is added from the EVAL context
* or from the SCRIPT LOAD.
*
* Returns the corresponding node added, which is used to save it in luaScript
* and use it for quick removal and re-insertion into an LRU list each time the
* script is used. */
#define LRU_LIST_LENGTH 500
listNode *luaScriptsLRUAdd(client *c, sds sha, int evalsha) {
/* Script eviction only applies to EVAL, not SCRIPT LOAD. */
if (evalsha) return NULL;
/* Evict oldest. */
while (listLength(lctx.lua_scripts_lru_list) >= LRU_LIST_LENGTH) {
listNode *ln = listFirst(lctx.lua_scripts_lru_list);
sds oldest = listNodeValue(ln);
luaDeleteFunction(c, oldest);
server.stat_evictedscripts++;
}
/* Add current. */
listAddNodeTail(lctx.lua_scripts_lru_list, sha);
return listLast(lctx.lua_scripts_lru_list);
}
void evalGenericCommand(client *c, int evalsha) {
lua_State *lua = lctx.lua;
char funcname[43];
long long numkeys;
/* Get the number of arguments that are keys */
if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != C_OK)
return;
if (numkeys > (c->argc - 3)) {
addReplyError(c,"Number of keys can't be greater than number of args");
return;
} else if (numkeys < 0) {
addReplyError(c,"Number of keys can't be negative");
return;
}
if (c->cur_script) {
funcname[0] = 'f', funcname[1] = '_';
memcpy(funcname+2, dictGetKey(c->cur_script), 40);
funcname[42] = '\0';
} else
evalCalcFunctionName(evalsha, c->argv[1]->ptr, funcname);
/* Push the pcall error handler function on the stack. */
lua_getglobal(lua, "__redict__err__handler");
/* Try to lookup the Lua function */
lua_getfield(lua, LUA_REGISTRYINDEX, funcname);
if (lua_isnil(lua,-1)) {
lua_pop(lua,1); /* remove the nil from the stack */
/* Function not defined... let's define it if we have the
* body of the function. If this is an EVALSHA call we can just
* return an error. */
if (evalsha) {
lua_pop(lua,1); /* remove the error handler from the stack. */
addReplyErrorObject(c, shared.noscripterr);
return;
}
if (luaCreateFunction(c, c->argv[1], evalsha) == NULL) {
lua_pop(lua,1); /* remove the error handler from the stack. */
/* The error is sent to the client by luaCreateFunction()
* itself when it returns NULL. */
return;
}
/* Now the following is guaranteed to return non nil */
lua_getfield(lua, LUA_REGISTRYINDEX, funcname);
serverAssert(!lua_isnil(lua,-1));
}
char *lua_cur_script = funcname + 2;
dictEntry *de = c->cur_script;
if (!de)
de = dictFind(lctx.lua_scripts, lua_cur_script);
luaScript *l = dictGetVal(de);
int ro = c->cmd->proc == evalRoCommand || c->cmd->proc == evalShaRoCommand;
scriptRunCtx rctx;
if (scriptPrepareForRun(&rctx, lctx.lua_client, c, lua_cur_script, l->flags, ro) != C_OK) {
lua_pop(lua,2); /* Remove the function and error handler. */
return;
}
rctx.flags |= SCRIPT_EVAL_MODE; /* mark the current run as EVAL (as opposed to FCALL) so we'll
get appropriate error messages and logs */
luaCallFunction(&rctx, lua, c->argv+3, numkeys, c->argv+3+numkeys, c->argc-3-numkeys, ldb.active);
lua_pop(lua,1); /* Remove the error handler. */
scriptResetRun(&rctx);
if (l->node) {
/* Quick removal and re-insertion after the script is called to
* maintain the LRU list. */
listUnlinkNode(lctx.lua_scripts_lru_list, l->node);
listLinkNodeTail(lctx.lua_scripts_lru_list, l->node);
}
}
void evalCommand(client *c) {
/* Explicitly feed monitor here so that lua commands appear after their
* script command. */
replicationFeedMonitors(c,server.monitors,c->db->id,c->argv,c->argc);
if (!(c->flags & CLIENT_LUA_DEBUG))
evalGenericCommand(c,0);
else
evalGenericCommandWithDebugging(c,0);
}
void evalRoCommand(client *c) {
evalCommand(c);
}
void evalShaCommand(client *c) {
/* Explicitly feed monitor here so that lua commands appear after their
* script command. */
replicationFeedMonitors(c,server.monitors,c->db->id,c->argv,c->argc);
if (sdslen(c->argv[1]->ptr) != 40) {
/* We know that a match is not possible if the provided SHA is
* not the right length. So we return an error ASAP, this way
* evalGenericCommand() can be implemented without string length
* sanity check */
addReplyErrorObject(c, shared.noscripterr);
return;
}
if (!(c->flags & CLIENT_LUA_DEBUG))
evalGenericCommand(c,1);
else {
addReplyError(c,"Please use EVAL instead of EVALSHA for debugging");
return;
}
}
void evalShaRoCommand(client *c) {
evalShaCommand(c);
}
void scriptCommand(client *c) {
if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"help")) {
const char *help[] = {
"DEBUG (YES|SYNC|NO)",
" Set the debug mode for subsequent scripts executed.",
"EXISTS <sha1> [<sha1> ...]",
" Return information about the existence of the scripts in the script cache.",
"FLUSH [ASYNC|SYNC]",
" Flush the Lua scripts cache. Very dangerous on replicas.",
" When called without the optional mode argument, the behavior is determined by the",
" lazyfree-lazy-user-flush configuration directive. Valid modes are:",
" * ASYNC: Asynchronously flush the scripts cache.",
" * SYNC: Synchronously flush the scripts cache.",
"KILL",
" Kill the currently executing Lua script.",
"LOAD <script>",
" Load a script into the scripts cache without executing it.",
NULL
};
addReplyHelp(c, help);
} else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"flush")) {
int async = 0;
if (c->argc == 3 && !strcasecmp(c->argv[2]->ptr,"sync")) {
async = 0;
} else if (c->argc == 3 && !strcasecmp(c->argv[2]->ptr,"async")) {
async = 1;
} else if (c->argc == 2) {
async = server.lazyfree_lazy_user_flush ? 1 : 0;
} else {
addReplyError(c,"SCRIPT FLUSH only support SYNC|ASYNC option");
return;
}
scriptingReset(async);
addReply(c,shared.ok);
} else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"exists")) {
int j;
addReplyArrayLen(c, c->argc-2);
for (j = 2; j < c->argc; j++) {
if (dictFind(lctx.lua_scripts,c->argv[j]->ptr))
addReply(c,shared.cone);
else
addReply(c,shared.czero);
}
} else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"load")) {
sds sha = luaCreateFunction(c, c->argv[2], 1);
if (sha == NULL) return; /* The error was sent by luaCreateFunction(). */
addReplyBulkCBuffer(c,sha,40);
} else if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"kill")) {
scriptKill(c, 1);
} else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"debug")) {
if (clientHasPendingReplies(c)) {
addReplyError(c,"SCRIPT DEBUG must be called outside a pipeline");
return;
}
if (!strcasecmp(c->argv[2]->ptr,"no")) {
ldbDisable(c);
addReply(c,shared.ok);
} else if (!strcasecmp(c->argv[2]->ptr,"yes")) {
ldbEnable(c);
addReply(c,shared.ok);
} else if (!strcasecmp(c->argv[2]->ptr,"sync")) {
ldbEnable(c);
addReply(c,shared.ok);
c->flags |= CLIENT_LUA_DEBUG_SYNC;
} else {
addReplyError(c,"Use SCRIPT DEBUG YES/SYNC/NO");
return;
}
} else {
addReplySubcommandSyntaxError(c);
}
}
unsigned long evalMemory(void) {
return luaMemory(lctx.lua);
}
dict* evalScriptsDict(void) {
return lctx.lua_scripts;
}
unsigned long evalScriptsMemory(void) {
return lctx.lua_scripts_mem +
dictMemUsage(lctx.lua_scripts) +
dictSize(lctx.lua_scripts) * sizeof(luaScript) +
listLength(lctx.lua_scripts_lru_list) * sizeof(listNode);
}
/* ---------------------------------------------------------------------------
* LDB: Redict Lua debugging facilities
* ------------------------------------------------------------------------- */
/* Initialize Lua debugger data structures. */
void ldbInit(void) {
ldb.conn = NULL;
ldb.active = 0;
ldb.logs = listCreate();
listSetFreeMethod(ldb.logs,(void (*)(void*))sdsfree);
ldb.children = listCreate();
ldb.src = NULL;
ldb.lines = 0;
ldb.cbuf = sdsempty();
}
/* Remove all the pending messages in the specified list. */
void ldbFlushLog(list *log) {
listNode *ln;
while((ln = listFirst(log)) != NULL)
listDelNode(log,ln);
}
int ldbIsEnabled(void){
return ldb.active && ldb.step;
}
/* Enable debug mode of Lua scripts for this client. */
void ldbEnable(client *c) {
c->flags |= CLIENT_LUA_DEBUG;
ldbFlushLog(ldb.logs);
ldb.conn = c->conn;
ldb.step = 1;
ldb.bpcount = 0;
ldb.luabp = 0;
sdsfree(ldb.cbuf);
ldb.cbuf = sdsempty();
ldb.maxlen = LDB_MAX_LEN_DEFAULT;
ldb.maxlen_hint_sent = 0;
}
/* Exit debugging mode from the POV of client. This function is not enough
* to properly shut down a client debugging session, see ldbEndSession()
* for more information. */
void ldbDisable(client *c) {
c->flags &= ~(CLIENT_LUA_DEBUG|CLIENT_LUA_DEBUG_SYNC);
}
/* Append a log entry to the specified LDB log. */
void ldbLog(sds entry) {
listAddNodeTail(ldb.logs,entry);
}
/* A version of ldbLog() which prevents producing logs greater than
* ldb.maxlen. The first time the limit is reached a hint is generated
* to inform the user that reply trimming can be disabled using the
* debugger "maxlen" command. */
void ldbLogWithMaxLen(sds entry) {
int trimmed = 0;
if (ldb.maxlen && sdslen(entry) > ldb.maxlen) {
sdsrange(entry,0,ldb.maxlen-1);
entry = sdscatlen(entry," ...",4);
trimmed = 1;
}
ldbLog(entry);
if (trimmed && ldb.maxlen_hint_sent == 0) {
ldb.maxlen_hint_sent = 1;
ldbLog(sdsnew(
"<hint> The above reply was trimmed. Use 'maxlen 0' to disable trimming."));
}
}
/* Send ldb.logs to the debugging client as a multi-bulk reply
* consisting of simple strings. Log entries which include newlines have them
* replaced with spaces. The entries sent are also consumed. */
void ldbSendLogs(void) {
sds proto = sdsempty();
proto = sdscatfmt(proto,"*%i\r\n", (int)listLength(ldb.logs));
while(listLength(ldb.logs)) {
listNode *ln = listFirst(ldb.logs);
proto = sdscatlen(proto,"+",1);
sdsmapchars(ln->value,"\r\n"," ",2);
proto = sdscatsds(proto,ln->value);
proto = sdscatlen(proto,"\r\n",2);
listDelNode(ldb.logs,ln);
}
if (connWrite(ldb.conn,proto,sdslen(proto)) == -1) {
/* Avoid warning. We don't check the return value of write()
* since the next read() will catch the I/O error and will
* close the debugging session. */
}
sdsfree(proto);
}
/* Start a debugging session before calling EVAL implementation.
* The technique we use is to capture the client socket file descriptor,
* in order to perform direct I/O with it from within Lua hooks. This
* way we don't have to re-enter Redict in order to handle I/O.
*
* The function returns 1 if the caller should proceed to call EVAL,
* and 0 if instead the caller should abort the operation (this happens
* for the parent in a forked session, since it's up to the children
* to continue, or when fork returned an error).
*
* The caller should call ldbEndSession() only if ldbStartSession()
* returned 1. */
int ldbStartSession(client *c) {
ldb.forked = (c->flags & CLIENT_LUA_DEBUG_SYNC) == 0;
if (ldb.forked) {
pid_t cp = redictFork(CHILD_TYPE_LDB);
if (cp == -1) {
addReplyErrorFormat(c,"Fork() failed: can't run EVAL in debugging mode: %s", strerror(errno));
return 0;
} else if (cp == 0) {
/* Child. Let's ignore important signals handled by the parent. */
struct sigaction act;
sigemptyset(&act.sa_mask);
act.sa_flags = 0;
act.sa_handler = SIG_IGN;
sigaction(SIGTERM, &act, NULL);
sigaction(SIGINT, &act, NULL);
/* Log the creation of the child and close the listening
* socket to make sure if the parent crashes a reset is sent
* to the clients. */
serverLog(LL_NOTICE,"Redict forked for debugging eval");
} else {
/* Parent */
listAddNodeTail(ldb.children,(void*)(unsigned long)cp);
freeClientAsync(c); /* Close the client in the parent side. */
return 0;
}
} else {
serverLog(LL_NOTICE,
"Redict synchronous debugging eval session started");
}
/* Setup our debugging session. */
connBlock(ldb.conn);
connSendTimeout(ldb.conn,5000);
ldb.active = 1;
/* First argument of EVAL is the script itself. We split it into different
* lines since this is the way the debugger accesses the source code. */
sds srcstring = sdsdup(c->argv[1]->ptr);
size_t srclen = sdslen(srcstring);
while(srclen && (srcstring[srclen-1] == '\n' ||
srcstring[srclen-1] == '\r'))
{
srcstring[--srclen] = '\0';
}
sdssetlen(srcstring,srclen);
ldb.src = sdssplitlen(srcstring,sdslen(srcstring),"\n",1,&ldb.lines);
sdsfree(srcstring);
return 1;
}
/* End a debugging session after the EVAL call with debugging enabled
* returned. */
void ldbEndSession(client *c) {
/* Emit the remaining logs and an <endsession> mark. */
ldbLog(sdsnew("<endsession>"));
ldbSendLogs();
/* If it's a fork()ed session, we just exit. */
if (ldb.forked) {
writeToClient(c,0);
serverLog(LL_NOTICE,"Lua debugging session child exiting");
exitFromChild(0);
} else {
serverLog(LL_NOTICE,
"Redict synchronous debugging eval session ended");
}
/* Otherwise let's restore client's state. */
connNonBlock(ldb.conn);
connSendTimeout(ldb.conn,0);
/* Close the client connection after sending the final EVAL reply
* in order to signal the end of the debugging session. */
c->flags |= CLIENT_CLOSE_AFTER_REPLY;
/* Cleanup. */
sdsfreesplitres(ldb.src,ldb.lines);
ldb.lines = 0;
ldb.active = 0;
}
/* If the specified pid is among the list of children spawned for
* forked debugging sessions, it is removed from the children list.
* If the pid was found non-zero is returned. */
int ldbRemoveChild(pid_t pid) {
listNode *ln = listSearchKey(ldb.children,(void*)(unsigned long)pid);
if (ln) {
listDelNode(ldb.children,ln);
return 1;
}
return 0;
}
/* Return the number of children we still did not receive termination
* acknowledge via wait() in the parent process. */
int ldbPendingChildren(void) {
return listLength(ldb.children);
}
/* Kill all the forked sessions. */
void ldbKillForkedSessions(void) {
listIter li;
listNode *ln;
listRewind(ldb.children,&li);
while((ln = listNext(&li))) {
pid_t pid = (unsigned long) ln->value;
serverLog(LL_NOTICE,"Killing debugging session %ld",(long)pid);
kill(pid,SIGKILL);
}
listRelease(ldb.children);
ldb.children = listCreate();
}
/* Wrapper for EVAL / EVALSHA that enables debugging, and makes sure
* that when EVAL returns, whatever happened, the session is ended. */
void evalGenericCommandWithDebugging(client *c, int evalsha) {
if (ldbStartSession(c)) {
evalGenericCommand(c,evalsha);
ldbEndSession(c);
} else {
ldbDisable(c);
}
}
/* Return a pointer to ldb.src source code line, considering line to be
* one-based, and returning a special string for out of range lines. */
char *ldbGetSourceLine(int line) {
int idx = line-1;
if (idx < 0 || idx >= ldb.lines) return "<out of range source code line>";
return ldb.src[idx];
}
/* Return true if there is a breakpoint in the specified line. */
int ldbIsBreakpoint(int line) {
int j;
for (j = 0; j < ldb.bpcount; j++)
if (ldb.bp[j] == line) return 1;
return 0;
}
/* Add the specified breakpoint. Ignore it if we already reached the max.
* Returns 1 if the breakpoint was added (or was already set). 0 if there is
* no space for the breakpoint or if the line is invalid. */
int ldbAddBreakpoint(int line) {
if (line <= 0 || line > ldb.lines) return 0;
if (!ldbIsBreakpoint(line) && ldb.bpcount != LDB_BREAKPOINTS_MAX) {
ldb.bp[ldb.bpcount++] = line;
return 1;
}
return 0;
}
/* Remove the specified breakpoint, returning 1 if the operation was
* performed or 0 if there was no such breakpoint. */
int ldbDelBreakpoint(int line) {
int j;
for (j = 0; j < ldb.bpcount; j++) {
if (ldb.bp[j] == line) {
ldb.bpcount--;
memmove(ldb.bp+j,ldb.bp+j+1,ldb.bpcount-j);
return 1;
}
}
return 0;
}
/* Expect a valid multi-bulk command in the debugging client query buffer.
* On success the command is parsed and returned as an array of SDS strings,
* otherwise NULL is returned and there is to read more buffer. */
sds *ldbReplParseCommand(int *argcp, char** err) {
static char* protocol_error = "protocol error";
sds *argv = NULL;
int argc = 0;
if (sdslen(ldb.cbuf) == 0) return NULL;
/* Working on a copy is simpler in this case. We can modify it freely
* for the sake of simpler parsing. */
sds copy = sdsdup(ldb.cbuf);
char *p = copy;
/* This Redict protocol parser is a joke... just the simplest thing that
* works in this context. It is also very forgiving regarding broken
* protocol. */
/* Seek and parse *<count>\r\n. */
p = strchr(p,'*'); if (!p) goto protoerr;
char *plen = p+1; /* Multi bulk len pointer. */
p = strstr(p,"\r\n"); if (!p) goto keep_reading;
*p = '\0'; p += 2;
*argcp = atoi(plen);
if (*argcp <= 0 || *argcp > 1024) goto protoerr;
/* Parse each argument. */
argv = zmalloc(sizeof(sds)*(*argcp));
argc = 0;
while(argc < *argcp) {
/* reached the end but there should be more data to read */
if (*p == '\0') goto keep_reading;
if (*p != '$') goto protoerr;
plen = p+1; /* Bulk string len pointer. */
p = strstr(p,"\r\n"); if (!p) goto keep_reading;
*p = '\0'; p += 2;
int slen = atoi(plen); /* Length of this arg. */
if (slen <= 0 || slen > 1024) goto protoerr;
if ((size_t)(p + slen + 2 - copy) > sdslen(copy) ) goto keep_reading;
argv[argc++] = sdsnewlen(p,slen);
p += slen; /* Skip the already parsed argument. */
if (p[0] != '\r' || p[1] != '\n') goto protoerr;
p += 2; /* Skip \r\n. */
}
sdsfree(copy);
return argv;
protoerr:
*err = protocol_error;
keep_reading:
sdsfreesplitres(argv,argc);
sdsfree(copy);
return NULL;
}
/* Log the specified line in the Lua debugger output. */
void ldbLogSourceLine(int lnum) {
char *line = ldbGetSourceLine(lnum);
char *prefix;
int bp = ldbIsBreakpoint(lnum);
int current = ldb.currentline == lnum;
if (current && bp)
prefix = "->#";
else if (current)
prefix = "-> ";
else if (bp)
prefix = " #";
else
prefix = " ";
sds thisline = sdscatprintf(sdsempty(),"%s%-3d %s", prefix, lnum, line);
ldbLog(thisline);
}
/* Implement the "list" command of the Lua debugger. If around is 0
* the whole file is listed, otherwise only a small portion of the file
* around the specified line is shown. When a line number is specified
* the amount of context (lines before/after) is specified via the
* 'context' argument. */
void ldbList(int around, int context) {
int j;
for (j = 1; j <= ldb.lines; j++) {
if (around != 0 && abs(around-j) > context) continue;
ldbLogSourceLine(j);
}
}
/* Append a human readable representation of the Lua value at position 'idx'
* on the stack of the 'lua' state, to the SDS string passed as argument.
* The new SDS string with the represented value attached is returned.
* Used in order to implement ldbLogStackValue().
*
* The element is not automatically removed from the stack, nor it is
* converted to a different type. */
#define LDB_MAX_VALUES_DEPTH (LUA_MINSTACK/2)
sds ldbCatStackValueRec(sds s, lua_State *lua, int idx, int level) {
int t = lua_type(lua,idx);
if (level++ == LDB_MAX_VALUES_DEPTH)
return sdscat(s,"<max recursion level reached! Nested table?>");
switch(t) {
case LUA_TSTRING:
{
size_t strl;
char *strp = (char*)lua_tolstring(lua,idx,&strl);
s = sdscatrepr(s,strp,strl);
}
break;
case LUA_TBOOLEAN:
s = sdscat(s,lua_toboolean(lua,idx) ? "true" : "false");
break;
case LUA_TNUMBER:
s = sdscatprintf(s,"%g",(double)lua_tonumber(lua,idx));
break;
case LUA_TNIL:
s = sdscatlen(s,"nil",3);
break;
case LUA_TTABLE:
{
int expected_index = 1; /* First index we expect in an array. */
int is_array = 1; /* Will be set to null if check fails. */
/* Note: we create two representations at the same time, one
* assuming the table is an array, one assuming it is not. At the
* end we know what is true and select the right one. */
sds repr1 = sdsempty();
sds repr2 = sdsempty();
lua_pushnil(lua); /* The first key to start the iteration is nil. */
while (lua_next(lua,idx-1)) {
/* Test if so far the table looks like an array. */
if (is_array &&
(lua_type(lua,-2) != LUA_TNUMBER ||
lua_tonumber(lua,-2) != expected_index)) is_array = 0;
/* Stack now: table, key, value */
/* Array repr. */
repr1 = ldbCatStackValueRec(repr1,lua,-1,level);
repr1 = sdscatlen(repr1,"; ",2);
/* Full repr. */
repr2 = sdscatlen(repr2,"[",1);
repr2 = ldbCatStackValueRec(repr2,lua,-2,level);
repr2 = sdscatlen(repr2,"]=",2);
repr2 = ldbCatStackValueRec(repr2,lua,-1,level);
repr2 = sdscatlen(repr2,"; ",2);
lua_pop(lua,1); /* Stack: table, key. Ready for next iteration. */
expected_index++;
}
/* Strip the last " ;" from both the representations. */
if (sdslen(repr1)) sdsrange(repr1,0,-3);
if (sdslen(repr2)) sdsrange(repr2,0,-3);
/* Select the right one and discard the other. */
s = sdscatlen(s,"{",1);
s = sdscatsds(s,is_array ? repr1 : repr2);
s = sdscatlen(s,"}",1);
sdsfree(repr1);
sdsfree(repr2);
}
break;
case LUA_TFUNCTION:
case LUA_TUSERDATA:
case LUA_TTHREAD:
case LUA_TLIGHTUSERDATA:
{
const void *p = lua_topointer(lua,idx);
char *typename = "unknown";
if (t == LUA_TFUNCTION) typename = "function";
else if (t == LUA_TUSERDATA) typename = "userdata";
else if (t == LUA_TTHREAD) typename = "thread";
else if (t == LUA_TLIGHTUSERDATA) typename = "light-userdata";
s = sdscatprintf(s,"\"%s@%p\"",typename,p);
}
break;
default:
s = sdscat(s,"\"<unknown-lua-type>\"");
break;
}
return s;
}
/* Higher level wrapper for ldbCatStackValueRec() that just uses an initial
* recursion level of '0'. */
sds ldbCatStackValue(sds s, lua_State *lua, int idx) {
return ldbCatStackValueRec(s,lua,idx,0);
}
/* Produce a debugger log entry representing the value of the Lua object
* currently on the top of the stack. The element is not popped nor modified.
* Check ldbCatStackValue() for the actual implementation. */
void ldbLogStackValue(lua_State *lua, char *prefix) {
sds s = sdsnew(prefix);
s = ldbCatStackValue(s,lua,-1);
ldbLogWithMaxLen(s);
}
char *ldbRedictProtocolToHuman_Int(sds *o, char *reply);
char *ldbRedictProtocolToHuman_Bulk(sds *o, char *reply);
char *ldbRedictProtocolToHuman_Status(sds *o, char *reply);
char *ldbRedictProtocolToHuman_MultiBulk(sds *o, char *reply);
char *ldbRedictProtocolToHuman_Set(sds *o, char *reply);
char *ldbRedictProtocolToHuman_Map(sds *o, char *reply);
char *ldbRedictProtocolToHuman_Null(sds *o, char *reply);
char *ldbRedictProtocolToHuman_Bool(sds *o, char *reply);
char *ldbRedictProtocolToHuman_Double(sds *o, char *reply);
/* Get Redict protocol from 'reply' and appends it in human readable form to
* the passed SDS string 'o'.
*
* Note that the SDS string is passed by reference (pointer of pointer to
* char*) so that we can return a modified pointer, as for SDS semantics. */
char *ldbRedictProtocolToHuman(sds *o, char *reply) {
char *p = reply;
switch(*p) {
case ':': p = ldbRedictProtocolToHuman_Int(o,reply); break;
case '$': p = ldbRedictProtocolToHuman_Bulk(o,reply); break;
case '+': p = ldbRedictProtocolToHuman_Status(o,reply); break;
case '-': p = ldbRedictProtocolToHuman_Status(o,reply); break;
case '*': p = ldbRedictProtocolToHuman_MultiBulk(o,reply); break;
case '~': p = ldbRedictProtocolToHuman_Set(o,reply); break;
case '%': p = ldbRedictProtocolToHuman_Map(o,reply); break;
case '_': p = ldbRedictProtocolToHuman_Null(o,reply); break;
case '#': p = ldbRedictProtocolToHuman_Bool(o,reply); break;
case ',': p = ldbRedictProtocolToHuman_Double(o,reply); break;
}
return p;
}
/* The following functions are helpers for ldbRedictProtocolToHuman(), each
* take care of a given Redict return type. */
char *ldbRedictProtocolToHuman_Int(sds *o, char *reply) {
char *p = strchr(reply+1,'\r');
*o = sdscatlen(*o,reply+1,p-reply-1);
return p+2;
}
char *ldbRedictProtocolToHuman_Bulk(sds *o, char *reply) {
char *p = strchr(reply+1,'\r');
long long bulklen;
string2ll(reply+1,p-reply-1,&bulklen);
if (bulklen == -1) {
*o = sdscatlen(*o,"NULL",4);
return p+2;
} else {
*o = sdscatrepr(*o,p+2,bulklen);
return p+2+bulklen+2;
}
}
char *ldbRedictProtocolToHuman_Status(sds *o, char *reply) {
char *p = strchr(reply+1,'\r');
*o = sdscatrepr(*o,reply,p-reply);
return p+2;
}
char *ldbRedictProtocolToHuman_MultiBulk(sds *o, char *reply) {
char *p = strchr(reply+1,'\r');
long long mbulklen;
int j = 0;
string2ll(reply+1,p-reply-1,&mbulklen);
p += 2;
if (mbulklen == -1) {
*o = sdscatlen(*o,"NULL",4);
return p;
}
*o = sdscatlen(*o,"[",1);
for (j = 0; j < mbulklen; j++) {
p = ldbRedictProtocolToHuman(o,p);
if (j != mbulklen-1) *o = sdscatlen(*o,",",1);
}
*o = sdscatlen(*o,"]",1);
return p;
}
char *ldbRedictProtocolToHuman_Set(sds *o, char *reply) {
char *p = strchr(reply+1,'\r');
long long mbulklen;
int j = 0;
string2ll(reply+1,p-reply-1,&mbulklen);
p += 2;
*o = sdscatlen(*o,"~(",2);
for (j = 0; j < mbulklen; j++) {
p = ldbRedictProtocolToHuman(o,p);
if (j != mbulklen-1) *o = sdscatlen(*o,",",1);
}
*o = sdscatlen(*o,")",1);
return p;
}
char *ldbRedictProtocolToHuman_Map(sds *o, char *reply) {
char *p = strchr(reply+1,'\r');
long long mbulklen;
int j = 0;
string2ll(reply+1,p-reply-1,&mbulklen);
p += 2;
*o = sdscatlen(*o,"{",1);
for (j = 0; j < mbulklen; j++) {
p = ldbRedictProtocolToHuman(o,p);
*o = sdscatlen(*o," => ",4);
p = ldbRedictProtocolToHuman(o,p);
if (j != mbulklen-1) *o = sdscatlen(*o,",",1);
}
*o = sdscatlen(*o,"}",1);
return p;
}
char *ldbRedictProtocolToHuman_Null(sds *o, char *reply) {
char *p = strchr(reply+1,'\r');
*o = sdscatlen(*o,"(null)",6);
return p+2;
}
char *ldbRedictProtocolToHuman_Bool(sds *o, char *reply) {
char *p = strchr(reply+1,'\r');
if (reply[1] == 't')
*o = sdscatlen(*o,"#true",5);
else
*o = sdscatlen(*o,"#false",6);
return p+2;
}
char *ldbRedictProtocolToHuman_Double(sds *o, char *reply) {
char *p = strchr(reply+1,'\r');
*o = sdscatlen(*o,"(double) ",9);
*o = sdscatlen(*o,reply+1,p-reply-1);
return p+2;
}
/* Log a Redict reply as debugger output, in a human readable format.
* If the resulting string is longer than 'len' plus a few more chars
* used as prefix, it gets truncated. */
void ldbLogRedictReply(char *reply) {
sds log = sdsnew("<reply> ");
ldbRedictProtocolToHuman(&log,reply);
ldbLogWithMaxLen(log);
}
/* Implements the "print <var>" command of the Lua debugger. It scans for Lua
* var "varname" starting from the current stack frame up to the top stack
* frame. The first matching variable is printed. */
void ldbPrint(lua_State *lua, char *varname) {
lua_Debug ar;
int l = 0; /* Stack level. */
while (lua_getstack(lua,l,&ar) != 0) {
l++;
const char *name;
int i = 1; /* Variable index. */
while((name = lua_getlocal(lua,&ar,i)) != NULL) {
i++;
if (strcmp(varname,name) == 0) {
ldbLogStackValue(lua,"<value> ");
lua_pop(lua,1);
return;
} else {
lua_pop(lua,1); /* Discard the var name on the stack. */
}
}
}
/* Let's try with global vars in two selected cases */
if (!strcmp(varname,"ARGV") || !strcmp(varname,"KEYS")) {
lua_getglobal(lua, varname);
ldbLogStackValue(lua,"<value> ");
lua_pop(lua,1);
} else {
ldbLog(sdsnew("No such variable."));
}
}
/* Implements the "print" command (without arguments) of the Lua debugger.
* Prints all the variables in the current stack frame. */
void ldbPrintAll(lua_State *lua) {
lua_Debug ar;
int vars = 0;
if (lua_getstack(lua,0,&ar) != 0) {
const char *name;
int i = 1; /* Variable index. */
while((name = lua_getlocal(lua,&ar,i)) != NULL) {
i++;
if (!strstr(name,"(*temporary)")) {
sds prefix = sdscatprintf(sdsempty(),"<value> %s = ",name);
ldbLogStackValue(lua,prefix);
sdsfree(prefix);
vars++;
}
lua_pop(lua,1);
}
}
if (vars == 0) {
ldbLog(sdsnew("No local variables in the current context."));
}
}
/* Implements the break command to list, add and remove breakpoints. */
void ldbBreak(sds *argv, int argc) {
if (argc == 1) {
if (ldb.bpcount == 0) {
ldbLog(sdsnew("No breakpoints set. Use 'b <line>' to add one."));
return;
} else {
ldbLog(sdscatfmt(sdsempty(),"%i breakpoints set:",ldb.bpcount));
int j;
for (j = 0; j < ldb.bpcount; j++)
ldbLogSourceLine(ldb.bp[j]);
}
} else {
int j;
for (j = 1; j < argc; j++) {
char *arg = argv[j];
long line;
if (!string2l(arg,sdslen(arg),&line)) {
ldbLog(sdscatfmt(sdsempty(),"Invalid argument:'%s'",arg));
} else {
if (line == 0) {
ldb.bpcount = 0;
ldbLog(sdsnew("All breakpoints removed."));
} else if (line > 0) {
if (ldb.bpcount == LDB_BREAKPOINTS_MAX) {
ldbLog(sdsnew("Too many breakpoints set."));
} else if (ldbAddBreakpoint(line)) {
ldbList(line,1);
} else {
ldbLog(sdsnew("Wrong line number."));
}
} else if (line < 0) {
if (ldbDelBreakpoint(-line))
ldbLog(sdsnew("Breakpoint removed."));
else
ldbLog(sdsnew("No breakpoint in the specified line."));
}
}
}
}
}
/* Implements the Lua debugger "eval" command. It just compiles the user
* passed fragment of code and executes it, showing the result left on
* the stack. */
void ldbEval(lua_State *lua, sds *argv, int argc) {
/* Glue the script together if it is composed of multiple arguments. */
sds code = sdsjoinsds(argv+1,argc-1," ",1);
sds expr = sdscatsds(sdsnew("return "),code);
/* Try to compile it as an expression, prepending "return ". */
if (luaL_loadbuffer(lua,expr,sdslen(expr),"@ldb_eval")) {
lua_pop(lua,1);
/* Failed? Try as a statement. */
if (luaL_loadbuffer(lua,code,sdslen(code),"@ldb_eval")) {
ldbLog(sdscatfmt(sdsempty(),"<error> %s",lua_tostring(lua,-1)));
lua_pop(lua,1);
sdsfree(code);
sdsfree(expr);
return;
}
}
/* Call it. */
sdsfree(code);
sdsfree(expr);
if (lua_pcall(lua,0,1,0)) {
ldbLog(sdscatfmt(sdsempty(),"<error> %s",lua_tostring(lua,-1)));
lua_pop(lua,1);
return;
}
ldbLogStackValue(lua,"<retval> ");
lua_pop(lua,1);
}
/* Implement the debugger "redict" command. We use a trick in order to make
* the implementation very simple: we just call the Lua redict.call() command
* implementation, with ldb.step enabled, so as a side effect the Redict command
* and its reply are logged. */
void ldbRedict(lua_State *lua, sds *argv, int argc) {
int j;
if (!lua_checkstack(lua, argc + 1)) {
/* Increase the Lua stack if needed to make sure there is enough room
* to push 'argc + 1' elements to the stack. On failure, return error.
* Notice that we need, in worst case, 'argc + 1' elements because we push all the arguments
* given by the user (without the first argument) and we also push the 'redict' global table and
* 'redict.call' function so:
* (1 (redict table)) + (1 (redict.call function)) + (argc - 1 (all arguments without the first)) = argc + 1*/
ldbLogRedictReply("max lua stack reached");
return;
}
lua_getglobal(lua,REDICT_API_NAME);
lua_pushstring(lua,"call");
lua_gettable(lua,-2); /* Stack: redict, redict.call */
for (j = 1; j < argc; j++)
lua_pushlstring(lua,argv[j],sdslen(argv[j]));
ldb.step = 1; /* Force redict.call() to log. */
lua_pcall(lua,argc-1,1,0); /* Stack: redict, result */
ldb.step = 0; /* Disable logging. */
lua_pop(lua,2); /* Discard the result and clean the stack. */
}
/* Implements "trace" command of the Lua debugger. It just prints a backtrace
* querying Lua starting from the current callframe back to the outer one. */
void ldbTrace(lua_State *lua) {
lua_Debug ar;
int level = 0;
while(lua_getstack(lua,level,&ar)) {
lua_getinfo(lua,"Snl",&ar);
if(strstr(ar.short_src,"user_script") != NULL) {
ldbLog(sdscatprintf(sdsempty(),"%s %s:",
(level == 0) ? "In" : "From",
ar.name ? ar.name : "top level"));
ldbLogSourceLine(ar.currentline);
}
level++;
}
if (level == 0) {
ldbLog(sdsnew("<error> Can't retrieve Lua stack."));
}
}
/* Implements the debugger "maxlen" command. It just queries or sets the
* ldb.maxlen variable. */
void ldbMaxlen(sds *argv, int argc) {
if (argc == 2) {
int newval = atoi(argv[1]);
ldb.maxlen_hint_sent = 1; /* User knows about this command. */
if (newval != 0 && newval <= 60) newval = 60;
ldb.maxlen = newval;
}
if (ldb.maxlen) {
ldbLog(sdscatprintf(sdsempty(),"<value> replies are truncated at %d bytes.",(int)ldb.maxlen));
} else {
ldbLog(sdscatprintf(sdsempty(),"<value> replies are unlimited."));
}
}
/* Read debugging commands from client.
* Return C_OK if the debugging session is continuing, otherwise
* C_ERR if the client closed the connection or is timing out. */
int ldbRepl(lua_State *lua) {
sds *argv;
int argc;
char* err = NULL;
/* We continue processing commands until a command that should return
* to the Lua interpreter is found. */
while(1) {
while((argv = ldbReplParseCommand(&argc, &err)) == NULL) {
char buf[1024];
if (err) {
luaPushError(lua, err);
luaError(lua);
}
int nread = connRead(ldb.conn,buf,sizeof(buf));
if (nread <= 0) {
/* Make sure the script runs without user input since the
* client is no longer connected. */
ldb.step = 0;
ldb.bpcount = 0;
return C_ERR;
}
ldb.cbuf = sdscatlen(ldb.cbuf,buf,nread);
/* after 1M we will exit with an error
* so that the client will not blow the memory
*/
if (sdslen(ldb.cbuf) > 1<<20) {
sdsfree(ldb.cbuf);
ldb.cbuf = sdsempty();
luaPushError(lua, "max client buffer reached");
luaError(lua);
}
}
/* Flush the old buffer. */
sdsfree(ldb.cbuf);
ldb.cbuf = sdsempty();
/* Execute the command. */
if (!strcasecmp(argv[0],"h") || !strcasecmp(argv[0],"help")) {
ldbLog(sdsnew("Redict Lua debugger help:"));
ldbLog(sdsnew("[h]elp Show this help."));
ldbLog(sdsnew("[s]tep Run current line and stop again."));
ldbLog(sdsnew("[n]ext Alias for step."));
ldbLog(sdsnew("[c]ontinue Run till next breakpoint."));
ldbLog(sdsnew("[l]ist List source code around current line."));
ldbLog(sdsnew("[l]ist [line] List source code around [line]."));
ldbLog(sdsnew(" line = 0 means: current position."));
ldbLog(sdsnew("[l]ist [line] [ctx] In this form [ctx] specifies how many lines"));
ldbLog(sdsnew(" to show before/after [line]."));
ldbLog(sdsnew("[w]hole List all source code. Alias for 'list 1 1000000'."));
ldbLog(sdsnew("[p]rint Show all the local variables."));
ldbLog(sdsnew("[p]rint <var> Show the value of the specified variable."));
ldbLog(sdsnew(" Can also show global vars KEYS and ARGV."));
ldbLog(sdsnew("[b]reak Show all breakpoints."));
ldbLog(sdsnew("[b]reak <line> Add a breakpoint to the specified line."));
ldbLog(sdsnew("[b]reak -<line> Remove breakpoint from the specified line."));
ldbLog(sdsnew("[b]reak 0 Remove all breakpoints."));
ldbLog(sdsnew("[t]race Show a backtrace."));
ldbLog(sdsnew("[e]val <code> Execute some Lua code (in a different callframe)."));
ldbLog(sdsnew("[r]edis <cmd> Execute a Redict command."));
ldbLog(sdsnew("[r]edict <cmd> Execute a Redict command."));
ldbLog(sdsnew("[m]axlen [len] Trim logged Redict replies and Lua var dumps to len."));
ldbLog(sdsnew(" Specifying zero as <len> means unlimited."));
ldbLog(sdsnew("[a]bort Stop the execution of the script. In sync"));
ldbLog(sdsnew(" mode dataset changes will be retained."));
ldbLog(sdsnew(""));
ldbLog(sdsnew("Debugger functions you can call from Lua scripts:"));
ldbLog(sdsnew("redict.debug() Produce logs in the debugger console."));
ldbLog(sdsnew("redict.breakpoint() Stop execution like if there was a breakpoint in the"));
ldbLog(sdsnew(" next line of code."));
ldbSendLogs();
} else if (!strcasecmp(argv[0],"s") || !strcasecmp(argv[0],"step") ||
!strcasecmp(argv[0],"n") || !strcasecmp(argv[0],"next")) {
ldb.step = 1;
break;
} else if (!strcasecmp(argv[0],"c") || !strcasecmp(argv[0],"continue")){
break;
} else if (!strcasecmp(argv[0],"t") || !strcasecmp(argv[0],"trace")) {
ldbTrace(lua);
ldbSendLogs();
} else if (!strcasecmp(argv[0],"m") || !strcasecmp(argv[0],"maxlen")) {
ldbMaxlen(argv,argc);
ldbSendLogs();
} else if (!strcasecmp(argv[0],"b") || !strcasecmp(argv[0],"break")) {
ldbBreak(argv,argc);
ldbSendLogs();
} else if (!strcasecmp(argv[0],"e") || !strcasecmp(argv[0],"eval")) {
ldbEval(lua,argv,argc);
ldbSendLogs();
} else if (!strcasecmp(argv[0],"a") || !strcasecmp(argv[0],"abort")) {
luaPushError(lua, "script aborted for user request");
luaError(lua);
} else if (argc > 1 &&
(!strcasecmp(argv[0],"r") || !strcasecmp(argv[0],"redis"))) {
ldbRedict(lua,argv,argc);
ldbSendLogs();
} else if (argc > 1 &&
(!strcasecmp(argv[0],"r") || !strcasecmp(argv[0],"redict"))) {
ldbRedict(lua,argv,argc);
ldbSendLogs();
} else if ((!strcasecmp(argv[0],"p") || !strcasecmp(argv[0],"print"))) {
if (argc == 2)
ldbPrint(lua,argv[1]);
else
ldbPrintAll(lua);
ldbSendLogs();
} else if (!strcasecmp(argv[0],"l") || !strcasecmp(argv[0],"list")){
int around = ldb.currentline, ctx = 5;
if (argc > 1) {
int num = atoi(argv[1]);
if (num > 0) around = num;
}
if (argc > 2) ctx = atoi(argv[2]);
ldbList(around,ctx);
ldbSendLogs();
} else if (!strcasecmp(argv[0],"w") || !strcasecmp(argv[0],"whole")){
ldbList(1,1000000);
ldbSendLogs();
} else {
ldbLog(sdsnew("<error> Unknown Redict Lua debugger command or "
"wrong number of arguments."));
ldbSendLogs();
}
/* Free the command vector. */
sdsfreesplitres(argv,argc);
}
/* Free the current command argv if we break inside the while loop. */
sdsfreesplitres(argv,argc);
return C_OK;
}
/* This is the core of our Lua debugger, called each time Lua is about
* to start executing a new line. */
void luaLdbLineHook(lua_State *lua, lua_Debug *ar) {
scriptRunCtx* rctx = luaGetFromRegistry(lua, REGISTRY_RUN_CTX_NAME);
serverAssert(rctx); /* Only supported inside script invocation */
lua_getstack(lua,0,ar);
lua_getinfo(lua,"Sl",ar);
ldb.currentline = ar->currentline;
int bp = ldbIsBreakpoint(ldb.currentline) || ldb.luabp;
int timeout = 0;
/* Events outside our script are not interesting. */
if(strstr(ar->short_src,"user_script") == NULL) return;
/* Check if a timeout occurred. */
if (ar->event == LUA_HOOKCOUNT && ldb.step == 0 && bp == 0) {
mstime_t elapsed = elapsedMs(rctx->start_time);
mstime_t timelimit = server.busy_reply_threshold ?
server.busy_reply_threshold : 5000;
if (elapsed >= timelimit) {
timeout = 1;
ldb.step = 1;
} else {
return; /* No timeout, ignore the COUNT event. */
}
}
if (ldb.step || bp) {
char *reason = "step over";
if (bp) reason = ldb.luabp ? "redict.breakpoint() called" :
"break point";
else if (timeout) reason = "timeout reached, infinite loop?";
ldb.step = 0;
ldb.luabp = 0;
ldbLog(sdscatprintf(sdsempty(),
"* Stopped at %d, stop reason = %s",
ldb.currentline, reason));
ldbLogSourceLine(ldb.currentline);
ldbSendLogs();
if (ldbRepl(lua) == C_ERR && timeout) {
/* If the client closed the connection and we have a timeout
* connection, let's kill the script otherwise the process
* will remain blocked indefinitely. */
luaPushError(lua, "timeout during Lua debugging with client closing connection");
luaError(lua);
}
rctx->start_time = getMonotonicUs();
}
}
|