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#
# ebounce/ebounce.mak
# Build control file for the elilo launcher
#
#
# Include sdk.env environment
#
!include $(SDK_INSTALL_DIR)\build\$(SDK_BUILD_ENV)\sdk.env
#
# Set the base output name and entry point
#
BASE_NAME = ebounce
IMAGE_ENTRY_POINT = EBounceMain
#
# Globals needed by master.mak
#
TARGET_APP = $(BASE_NAME)
SOURCE_DIR = $(SDK_INSTALL_DIR)\refit\$(BASE_NAME)
BUILD_DIR = $(SDK_BUILD_DIR)\refit\$(BASE_NAME)
#
# Include paths
#
!include $(SDK_INSTALL_DIR)\include\$(EFI_INC_DIR)\makefile.hdr
INC = -I $(SDK_INSTALL_DIR)\include\$(EFI_INC_DIR) \
-I $(SDK_INSTALL_DIR)\include\$(EFI_INC_DIR)\$(PROCESSOR) \
-I $(SDK_INSTALL_DIR)\refit\include $(INC)
#
# Libraries
#
LIBS = $(LIBS) $(SDK_BUILD_DIR)\lib\libefi\libefi.lib
#
# Default target
#
all : dirs $(LIBS) $(OBJECTS)
@echo Copying $(BASE_NAME).efi to current directory
@copy $(SDK_BIN_DIR)\$(BASE_NAME).efi .
#
# Program object files
#
OBJECTS = $(OBJECTS) \
$(BUILD_DIR)\$(BASE_NAME).obj \
#
# Source file dependencies
#
$(BUILD_DIR)\$(BASE_NAME).obj : $(*B).c $(INC_DEPS)
#
# Handoff to master.mak
#
!include $(SDK_INSTALL_DIR)\build\master.mak
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