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#
# libeg/libeg.mak
# Build control file for the libeg library
#
#
# Include sdk.env environment
#
!include $(SDK_INSTALL_DIR)\build\$(SDK_BUILD_ENV)\sdk.env
#
# Set the base output name
#
BASE_NAME = libeg
#
# Globals needed by master.mak
#
TARGET_LIB = $(BASE_NAME)
SOURCE_DIR = $(SDK_INSTALL_DIR)\refit\$(BASE_NAME)
BUILD_DIR = $(SDK_BUILD_DIR)\refit\$(BASE_NAME)
#
# Include paths
#
!include $(SDK_INSTALL_DIR)\include\$(EFI_INC_DIR)\makefile.hdr
INC = -I $(SDK_INSTALL_DIR)\include\$(EFI_INC_DIR) \
-I $(SDK_INSTALL_DIR)\include\$(EFI_INC_DIR)\$(PROCESSOR)
#!include .\makefile.hdr
INC = -I . \
-I .\$(PROCESSOR) $(INC)
#
# Default target
#
all : dirs $(OBJECTS)
#
# Library object files
#
OBJECTS = $(OBJECTS) \
$(BUILD_DIR)\screen.obj \
$(BUILD_DIR)\image.obj \
$(BUILD_DIR)\text.obj \
$(BUILD_DIR)\load_bmp.obj \
$(BUILD_DIR)\load_icns.obj \
#
# Source file dependencies
#
$(BUILD_DIR)\screen.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\image.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\text.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\load_bmp.obj : $(*B).c $(INC_DEPS)
$(BUILD_DIR)\load_icns.obj : $(*B).c $(INC_DEPS)
#
# Handoff to master.mak
#
!include $(SDK_INSTALL_DIR)\build\master.mak
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