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#include <iostream>
#include <rfl/parquet.hpp>
#include <string>
#include <vector>
#include "write_and_read.hpp"
namespace test_bytestring {
struct TestStruct {
rfl::Bytestring bytestring;
};
TEST(parquet, test_bytestring) {
const auto test_struct =
TestStruct{.bytestring = rfl::Bytestring({std::byte{13}, std::byte{14},
std::byte{15}, std::byte{16}})};
const auto test_structs = std::vector<TestStruct>(
{test_struct, test_struct, test_struct, test_struct});
write_and_read(test_structs);
}
} // namespace test_bytestring
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