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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2008, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public *
* License along with this program; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
* MA 02110-1301, USA. *
* *
**************************************************************************/
/* end stub */
/**
* Thanks to Ryan Budney and Damien Heard for providing the bulk of the
* code in this file.
*
* Ryan Budney contributed the Orb / Casson import filters for Regina.
* From his initial comments:
*
* This file contains the engine routines to read Casson/Orb format
* triangulations and import them into Regina. The main routines are
* adapted from Damian Heard's Orb.
* -Ryan Budney (April 3rd, 2006)
*
* For information on which routines are adapted from Orb and how they
* have been modified, see the comments above each routine. For information
* on Orb itself, see http://www.ms.unimelb.edu.au/~snap/orb.html .
*/
#include <cctype>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <iomanip>
#include <iostream>
#include <sstream>
#include "foreign/casson.h"
#include "foreign/orb.h"
#include "triangulation/ntriangulation.h"
#include "utilities/stringutils.h"
namespace regina {
// Anonymous namespace for the private routines used only by this file.
namespace {
/**
* Modified from Orb's cassonToTriangulation() routine.
*
* The routine was changed to be compatible with Regina's NTriangulation
* data structure.
*/
NTriangulation *cassonToNTriangulation( CassonFormat *cf )
{
int i;
NTriangulation *triang = new NTriangulation();
// since CassonFormat does not allow naming of triangulations,
// triang is given a name in the readOrb() function.
// I try to mimic NTriangulation::readSnapPea and
// Orb::cassonToTriangulation as much as possible.
// If the triangulation is empty, leave now before we start allocating
// empty arrays.
if (cf->num_tet == 0)
return triang;
NTetrahedron **tet = new NTetrahedron*[cf->num_tet]; // tet corresponds to tet_array in Orb
for (i=0; i<cf->num_tet; i++)
tet[i]=new NTetrahedron();
// now tet is a pointer to an array of NTetrahedrons,
// so for each tet[i] we need to run
// for (j=0; j<4; j++)
// tet[i]->joinTo(j,tet[g[j]],NPerm(p[j][0],p[j][1],p[j][2],p[j][3],p[j][4]))
// where g[j] is the tetrahedron adjacent to face j of tet[i]
// p[j][k] is the permutation specifying how the faces are glued together.
EdgeInfo *ei;
TetEdgeInfo *tei1, *tei2;
int t1, t2, a1, a2, a3, a4, b1, b2, b3, b4;
ei = cf->head;
// this routine goes through the edges of cf, picking off the adjacent
// tetrahedra and assembled the information into tet. this code is
// adapted from Orb::cassonToTriangulation in Orb's organizer.cpp
while (ei!=NULL) // if we have a non-trivial edge, proceed
{
tei1 = ei->head;
while (tei1!=NULL) // now we spin about the tetrahedra adj to ei.
{
if (tei1->next==NULL)
tei2 = ei->head;
else tei2 = tei1->next;
t1 = tei1->tet_index;
a1 = tei1->f1;
a2 = tei1->f2;
a3 = vertex_at_faces[a1][a2];
a4 = vertex_at_faces[a2][a1];
t2 = tei2->tet_index;
b1 = tei2->f1;
b2 = tei2->f2;
b3 = vertex_at_faces[b1][b2];
b4 = vertex_at_faces[b2][b1];
tet[t1]->joinTo( tei1->f1 , tet[t2], // 1st entry is the face of tet[t1]
NPerm(a1,b2,a2,b1,a3,b3,a4,b4) ); // being attached to tet[t2]
tet[t2]->joinTo( tei2->f2 , tet[t1],
NPerm(b1,a2,b2,a1,b3,a3,b4,a4) );
tei1 = tei1->next;
}
ei = ei->next;
}
for (i=0; i<cf->num_tet; i++)
triang->addTetrahedron(tet[i]);
delete[] tet;
return triang;
}
/**
* Modified from Orb's readCassonFormat() routine.
*
* This routine was modified to remove the dependence on Qt strings and
* I/O streams, and work only with standard C++ strings and I/O streams
* instead.
*
* On entering this routine we assume the lines containing "% orb" and
* the manifold name have already been read.
*/
CassonFormat *readCassonFormat( std::istream &ts )
{
CassonFormat *cf;
std::string line,
section;
EdgeInfo *nei,
*ei;
TetEdgeInfo *ntei,
*tei;
cf = new CassonFormat;
cf->head = NULL;
cf->num_tet = 0;
// Find a non-empty line.
// The code from Orb used QString::skipWhiteSpace(); we do it
// manually.
do {
getline(ts, line);
stripWhitespace(line);
} while ((! ts.eof()) && line.empty());
// Process lines one at a time until we hit an empty line or EOF.
while ((! ts.eof()) && (! line.empty()) && (line != "% diagram"))
{
// The code from Orb used QString's record separation
// routines. We don't have that in std::string, so
// we'll do it all with istringstreams instead.
std::istringstream tokens(line);
nei = new EdgeInfo;
if (cf->head==NULL)
cf->head = nei;
else ei->next = nei;
nei->next = NULL;
nei->head = NULL;
ei = nei;
tokens >> ei->index;
ei->index--;
// We never use these two values; just suck them in and
// forget them.
tokens >> ei->singular_index >> ei->singular_order;
tokens >> section;
while (!section.empty())
{
ntei = new TetEdgeInfo;
if (ei->head==NULL)
ei->head = ntei;
else
tei->next = ntei;
ntei->next = NULL;
tei = ntei;
tei->f1 = LN(section[section.length()-2]);
tei->f2 = LN(section[section.length()-1]);
section.resize(section.length()-2);
tei->tet_index = atoi(section.c_str()) - 1;
if (tei->tet_index + 1 > cf->num_tet)
cf->num_tet = tei->tet_index + 1;
section.clear();
tokens >> section;
}
getline(ts, line);
}
return cf;
}
/**
* A direct copy of Orb's verifyCassonFormat() routine.
*/
bool verifyCassonFormat( CassonFormat *cf )
{
int i,j,k;
bool check[4][4];
EdgeInfo *ei;
TetEdgeInfo *tei;
for(i=0;i<cf->num_tet;i++)
{
for(j=0;j<4;j++)
for(k=0;k<4;k++)
if (j==k)
check[j][k] = true;
else check[j][k] = false;
ei = cf->head;
if (ei == NULL)
return false;
while(ei!=NULL)
{
tei = ei->head;
if (tei == NULL)
return false;
while(tei!=NULL)
{
if (tei->tet_index == i )
{
if (check[tei->f1][tei->f2])
return true;
check[tei->f1][tei->f2] = true;
check[tei->f2][tei->f1] = true;
}
tei = tei->next;
}
ei = ei->next;
}
for(j=0;j<4;j++)
for(k=0;k<4;k++)
if (check[j][k]==false)
return false;
}
return true;
}
/**
* A direct copy of Orb's freeCassonFormat() routine.
*/
void freeCassonFormat( CassonFormat *cf )
{
EdgeInfo *e1, *e2;
TetEdgeInfo *t1, *t2;
e1 = cf->head;
while (e1!=NULL)
{
e2 = e1->next;
t1 = e1->head;
while (t1!=NULL)
{
t2 = t1->next;
delete t1;
t1 = t2;
}
delete e1;
e1 = e2;
}
delete cf;
}
/**
* Modified from Orb's readTriangulation() routine.
*
* The routine was changed to be compatible with Regina's NTriangulation
* data structure, and to use standard C++ string and I/O streams
* instead of Qt strings and I/O streams.
*/
NTriangulation *readTriangulation( std::istream &ts) {
std::string line, file_id;
getline(ts, line);
if (line != "% orb") {
std::cerr << "Orb / Casson file is not in the correct format."
<< std::endl;
return 0;
}
getline(ts, file_id);
CassonFormat* cf = readCassonFormat( ts );
if (! verifyCassonFormat( cf )) {
std::cerr << "Error verifying Orb / Casson file." << std::endl;
freeCassonFormat( cf );
return 0;
}
NTriangulation* manifold = cassonToNTriangulation( cf );
freeCassonFormat( cf );
manifold->setPacketLabel(file_id);
return manifold;
}
} // End anonymous namespace
NTriangulation *readOrb(const char *filename) {
std::ifstream file(filename);
if (! file) {
std::cerr << "Error opening Orb / Casson file." << std::endl;
return 0;
}
return readTriangulation(file);
}
} // namespace regina
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