1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167
|
/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2008, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public *
* License along with this program; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
* MA 02110-1301, USA. *
* *
**************************************************************************/
/* end stub */
#include <climits>
#include <cstring>
#include "snappea/nsnappeatriangulation.h"
#include "snappea/kernel/triangulation.h"
#include "snappea/kernel/unix_file_io.h"
#include "triangulation/ntriangulation.h"
namespace regina {
NSnapPeaTriangulation::NSnapPeaTriangulation(const NSnapPeaTriangulation& tri) :
ShareableObject() {
if (tri.snappeaData)
::copy_triangulation(tri.snappeaData, &snappeaData);
else
snappeaData = 0;
}
NSnapPeaTriangulation::NSnapPeaTriangulation(const NTriangulation& tri,
bool allowClosed) {
snappeaData = reginaToSnapPea(tri, allowClosed);
}
NSnapPeaTriangulation::~NSnapPeaTriangulation() {
::free_triangulation(snappeaData);
}
NSnapPeaTriangulation::SolutionType NSnapPeaTriangulation::solutionType()
const {
if (! snappeaData)
return NSnapPeaTriangulation::not_attempted;
return static_cast<SolutionType>(::get_complete_solution_type(snappeaData));
}
double NSnapPeaTriangulation::volume() const {
if (! snappeaData)
return 0;
return ::volume(snappeaData, 0);
}
double NSnapPeaTriangulation::volume(int& precision) const {
if (! snappeaData)
return 0;
return ::volume(snappeaData, &precision);
}
void NSnapPeaTriangulation::saveAsSnapPea(const char* filename) const {
if (snappeaData)
save_triangulation(snappeaData, const_cast<char*>(filename));
}
void NSnapPeaTriangulation::writeTextShort(std::ostream& out) const {
if (snappeaData) {
out << "SnapPea triangulation with " << snappeaData->num_tetrahedra
<< " tetrahedra.";
} else {
out << "Null SnapPea triangulation";
}
}
::Triangulation* NSnapPeaTriangulation::reginaToSnapPea(
const NTriangulation& tri, bool allowClosed) {
// Make sure SnapPea is likely to be comfortable with it.
if (tri.getNumberOfTetrahedra() == 0)
return 0;
if (tri.hasBoundaryFaces())
return 0;
if (! tri.isConnected())
return 0;
if (! tri.isValid())
return 0;
if (! tri.isStandard())
return 0;
if (tri.isIdeal()) {
// If it's ideal, make sure every vertex is ideal.
if (tri.getNumberOfBoundaryComponents() < tri.getNumberOfVertices())
return 0;
} else {
// No boundary faces, not ideal.. must be closed.
if (! allowClosed)
return 0;
// If closed is okay, at least make sure it's one-vertex.
if (1 != tri.getNumberOfVertices())
return 0;
}
if (tri.getNumberOfTetrahedra() >= INT_MAX)
return 0;
::TriangulationData data;
data.name = strdup(tri.getPacketLabel().c_str());
data.num_tetrahedra = tri.getNumberOfTetrahedra();
// Fields recalculated by SnapPea:
data.solution_type = ::not_attempted;
data.volume = 0;
data.orientability = ::unknown_orientability;
data.CS_value_is_known = false;
data.CS_value = 0;
data.num_or_cusps = 0;
data.num_nonor_cusps = 0;
data.cusp_data = 0;
data.tetrahedron_data = new ::TetrahedronData[data.num_tetrahedra];
int tet, face, i, j, k, l;
NTriangulation::TetrahedronIterator it = tri.getTetrahedra().begin();
for (tet = 0; tet < data.num_tetrahedra; tet++) {
for (face = 0; face < 4; face++) {
data.tetrahedron_data[tet].neighbor_index[face] =
tri.tetrahedronIndex((*it)->getAdjacentTetrahedron(face));
for (i = 0; i < 4; i++)
data.tetrahedron_data[tet].gluing[face][i] =
(*it)->getAdjacentTetrahedronGluing(face)[i];
}
// Other fields are recalculated by SnapPea.
for (i = 0; i < 4; i++)
data.tetrahedron_data[tet].cusp_index[i] = -1;
for (i = 0; i < 2; i++)
for (j = 0; j < 2; j++)
for (k = 0; k < 4; k++)
for (l = 0; l < 4; l++)
data.tetrahedron_data[tet].curve[i][j][k][l] = 0;
data.tetrahedron_data[tet].filled_shape.real = 0;
data.tetrahedron_data[tet].filled_shape.imag = 0;
it++;
}
::Triangulation* ans;
::data_to_triangulation(&data, &ans);
delete[] data.tetrahedron_data;
free(data.name);
return ans;
}
} // namespace regina
|