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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2008, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public *
* License along with this program; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
* MA 02110-1301, USA. *
* *
**************************************************************************/
/* end stub */
/* To be included from nsquad.h. */
#include "maths/nvectorunit.h"
#include "triangulation/ntriangulation.h"
namespace regina {
template <class RayOutputIterator, class FaceOutputIterator>
void NNormalSurfaceVectorQuad::createNonNegativeCone(
NTriangulation* triangulation,
RayOutputIterator rays, FaceOutputIterator faces) {
unsigned long nCoords = 3 * triangulation->getNumberOfTetrahedra();
// Fill the lists with unit vectors.
NNormalSurfaceVector* vector;
for (unsigned long i=0; i<nCoords; i++) {
vector = new NNormalSurfaceVectorQuad(nCoords);
vector->setElement(i, NLargeInteger::one);
*rays++ = vector;
*faces++ = new NVectorUnit<NLargeInteger>(nCoords, i);
}
}
} // namespace regina
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