File: orientable.cpp

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/**************************************************************************
 *                                                                        *
 *  Regina - A Normal Surface Theory Calculator                           *
 *  Computational Engine                                                  *
 *                                                                        *
 *  Copyright (c) 1999-2008, Ben Burton                                   *
 *  For further details contact Ben Burton (bab@debian.org).              *
 *                                                                        *
 *  This program is free software; you can redistribute it and/or         *
 *  modify it under the terms of the GNU General Public License as        *
 *  published by the Free Software Foundation; either version 2 of the    *
 *  License, or (at your option) any later version.                       *
 *                                                                        *
 *  This program is distributed in the hope that it will be useful, but   *
 *  WITHOUT ANY WARRANTY; without even the implied warranty of            *
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *  General Public License for more details.                              *
 *                                                                        *
 *  You should have received a copy of the GNU General Public             *
 *  License along with this program; if not, write to the Free            *
 *  Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,       *
 *  MA 02110-1301, USA.                                                   *
 *                                                                        *
 **************************************************************************/

/* end stub */

#include <queue>
#include "surfaces/ndisc.h"

namespace regina {

namespace {
    /**
     * Stores orientation and sides A/B for a normal disc.
     */
    struct OrientData {
        int orient;
            /**< Specifies the orientation of the disc.
                 1 represents with the natural boundary orientation.
                 -1 represents against the natural boundary orientation.
                 0 means orientation is not yet determined. */
        int sides;
            /**< Specifies which sides of the disc are sides A/B.
                 If sides is 1, discs are numbered from side A to B.
                 If sides is -1, discs are numbered from side B to A.
                 A value of 0 means sides are not yet determined. */

        /**
         * Create a new structure with all values initialised to 0.
         */
        OrientData() : orient(0), sides(0) {
        }
    };
}

void NNormalSurface::calculateOrientable() const {
    // This is going to be ghastly.
    // We will create an orientation and side selection for every disc.

    // First check that the precondition (compactness) holds, since if
    // it doesn't we'll have a rather nasty crash (thanks Nathan).
    if (! isCompact()) {
        orientable = NTriBool::Unknown;
        twoSided = NTriBool::Unknown;
        connected = NTriBool::Unknown;
        orientable.clear();
        twoSided.clear();
        connected.clear();
        return;
    }

    // TODO: First check that there aren't too many discs!

    // All right.  Off we go.
    orientable.clear();
    twoSided.clear();
    connected.clear();

    NDiscSetSurfaceData<OrientData> orients(*this);
        // Stores the orientation of each disc.
    std::queue<NDiscSpec> discQueue;
        // A queue of discs whose orientations must be propagated.
    NDiscSpecIterator it(orients);
        // Runs through the discs whose orientations might not have yet
        // been determined.
    NDiscSpec use;
        // The disc that currently holds our interest.

    int nGluingArcs;     // The number of arcs on the current disc to
                         //     which an adjacent disc might may be glued.

    NDiscSpec* adjDisc;  // The disc to which the current disc is glued.
    NPerm arc[8];        // Holds each gluing arc for the current disc.
    NPerm adjArc;        // Represents the corresponding gluing arc on the
                         //     adjacent disc.

    bool myOrient, yourOrient, sameOrient;
    bool mySides, yourSides, sameSides;
    int i;

    bool noComponents = true;

    while (true) {
        // If there's no discs to propagate from, choose the next
        // unoriented one.
        while (discQueue.empty() && (! it.done())) {
            if (orients.data(*it).orient == 0) {
                orients.data(*it).orient = 1;
                orients.data(*it).sides = 1;
                discQueue.push(*it);
                if (noComponents)
                    noComponents = false;
                else
                    connected = false;
            }
            it++;
        }
        if (discQueue.empty())
            break;

        // At the head of the queue is the next already-oriented disc
        // whose orientation must be propagated.
        use = discQueue.front();
        discQueue.pop();

        // Determine along which arcs we may glue other discs.
        if (use.type < 4) {
            // Current disc is a triangle.
            nGluingArcs = 3;
            for (i = 0; i < 3; i++)
                arc[i] = triDiscArcs(use.type, i);
        } else if (use.type < 7) {
            // Current disc is a quad.
            nGluingArcs = 4;
            for (i = 0; i < 4; i++)
                arc[i] = quadDiscArcs(use.type - 4, i);
        } else {
            // Current disc is an octagon.
            nGluingArcs = 8;
            for (i = 0; i < 8; i++)
                arc[i] = octDiscArcs(use.type - 7, i);
        }

        // Process any discs that might be adjacent to each of these
        // gluing arcs.
        for (i = 0; i < nGluingArcs; i++) {
            // Establish which is the adjacent disc.
            adjDisc = orients.adjacentDisc(use, arc[i], adjArc);
            if (adjDisc == 0)
                continue;

            // There is actually a disc glued along this arc.
            // Determine the desired properties of the adjacent disc.

            if (! orientable.known()) {
                myOrient = discOrientationFollowsEdge(use.type,
                    arc[i][0], arc[i][1], arc[i][2]);
                yourOrient = discOrientationFollowsEdge(adjDisc->type,
                    adjArc[0], adjArc[2], adjArc[1]);
                sameOrient = (myOrient && yourOrient) ||
                    ((! myOrient) && (! yourOrient));
            } else
                sameOrient = true;

            if (! twoSided.known()) {
                mySides = numberDiscsAwayFromVertex(use.type, arc[i][0]);
                yourSides = numberDiscsAwayFromVertex(
                    adjDisc->type, adjArc[0]);
                sameSides = (mySides && yourSides) ||
                    ((! mySides) && (! yourSides));
            } else
                sameSides = true;

            // Propagate these properties.

            if (orients.data(*adjDisc).orient == 0) {
                orients.data(*adjDisc).orient = (sameOrient ?
                    orients.data(use).orient : -orients.data(use).orient);
                orients.data(*adjDisc).sides = (sameSides ?
                    orients.data(use).sides : -orients.data(use).sides);
                discQueue.push(*adjDisc);
            } else {
                if (! orientable.known()) {
                    if (sameOrient) {
                        if (orients.data(*adjDisc).orient !=
                                orients.data(use).orient)
                            orientable = false;
                    } else {
                        if (orients.data(*adjDisc).orient ==
                                orients.data(use).orient)
                            orientable = false;
                    }
                }
                if (! twoSided.known()) {
                    if (sameSides) {
                        if (orients.data(*adjDisc).sides !=
                                orients.data(use).sides)
                            twoSided = false;
                    } else {
                        if (orients.data(*adjDisc).sides ==
                                orients.data(use).sides)
                            twoSided = false;
                    }
                }
            }

            // Tidy up.
            delete adjDisc;
            if (orientable.known() && twoSided.known() && connected.known())
                return;
        }
    }

    // We made it through!  Any properties that weren't proven false
    // must be true.

    if (! orientable.known())
        orientable = true;
    if (! twoSided.known())
        twoSided = true;
    if (! connected.known())
        connected = true;
}

} // namespace regina