File: cover.cpp

package info (click to toggle)
regina-normal 4.5-1
  • links: PTS
  • area: main
  • in suites: lenny
  • size: 16,824 kB
  • ctags: 7,862
  • sloc: cpp: 63,296; ansic: 12,913; sh: 10,556; perl: 3,294; makefile: 947; python: 188
file content (135 lines) | stat: -rw-r--r-- 5,815 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135

/**************************************************************************
 *                                                                        *
 *  Regina - A Normal Surface Theory Calculator                           *
 *  Computational Engine                                                  *
 *                                                                        *
 *  Copyright (c) 1999-2008, Ben Burton                                   *
 *  For further details contact Ben Burton (bab@debian.org).              *
 *                                                                        *
 *  This program is free software; you can redistribute it and/or         *
 *  modify it under the terms of the GNU General Public License as        *
 *  published by the Free Software Foundation; either version 2 of the    *
 *  License, or (at your option) any later version.                       *
 *                                                                        *
 *  This program is distributed in the hope that it will be useful, but   *
 *  WITHOUT ANY WARRANTY; without even the implied warranty of            *
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *  General Public License for more details.                              *
 *                                                                        *
 *  You should have received a copy of the GNU General Public             *
 *  License along with this program; if not, write to the Free            *
 *  Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,       *
 *  MA 02110-1301, USA.                                                   *
 *                                                                        *
 **************************************************************************/

/* end stub */

#include <queue>
#include "triangulation/ntriangulation.h"

namespace regina {

void NTriangulation::makeDoubleCover() {
    unsigned long sheetSize = tetrahedra.size();
    if (sheetSize == 0)
        return;

    ChangeEventBlock block(this);

    // Create a second sheet of tetrahedra.
    NTetrahedron** upper = new NTetrahedron*[sheetSize];
    unsigned long i;
    TetrahedronIterator tit = tetrahedra.begin();
    for (i = 0; i < sheetSize; i++) {
        upper[i] = new NTetrahedron((*tit)->getDescription());
        tit++;
    }

    // Reset each tetrahedron orientation.
    tit = tetrahedra.begin();
    for (i = 0; i < sheetSize; i++) {
        (*tit)->tetOrientation = 0;
        upper[i]->tetOrientation = 0;
        tit++;
    }

    // Run through the upper sheet and recreate the gluings as we
    // propagate tetrahedron orientations through components.
    std::queue<unsigned long> tetQueue;
        /**< Tetrahedra whose orientation must be propagated. */
    int face;
    unsigned long upperTet;
    NTetrahedron* lowerTet;
    unsigned long upperAdj;
    NTetrahedron* lowerAdj;
    int lowerAdjOrientation;
    NPerm gluing;
    for (i = 0; i < sheetSize; i++)
        if (upper[i]->tetOrientation == 0) {
            // We've found a new component.
            // Completely recreate the gluings for this component.
            upper[i]->tetOrientation = 1;
            tetrahedra[i]->tetOrientation = -1;
            tetQueue.push(i);

            while (! tetQueue.empty()) {
                upperTet = tetQueue.front();
                tetQueue.pop();
                lowerTet = tetrahedra[upperTet];

                for (face = 0; face < 4; face++) {
                    lowerAdj = lowerTet->getAdjacentTetrahedron(face);

                    // See if this tetrahedron is glued to something in the
                    // lower sheet.
                    if (! lowerAdj)
                        continue;

                    // Make sure we haven't already fixed this gluing in
                    // the upper sheet.
                    if (upper[upperTet]->getAdjacentTetrahedron(face))
                        continue;

                    // Determine the expected orientation of the
                    // adjacent tetrahedron in the lower sheet.
                    gluing = lowerTet->getAdjacentTetrahedronGluing(face);
                    lowerAdjOrientation = (gluing.sign() == 1 ?
                        -lowerTet->tetOrientation : lowerTet->tetOrientation);

                    upperAdj = tetrahedronIndex(lowerAdj);
                    if (lowerAdj->tetOrientation == 0) {
                        // We haven't seen the adjacent tetrahedron yet.
                        lowerAdj->tetOrientation = lowerAdjOrientation;
                        upper[upperAdj]->tetOrientation = -lowerAdjOrientation;
                        upper[upperTet]->joinTo(face, upper[upperAdj], gluing);
                        tetQueue.push(upperAdj);
                    } else if (lowerAdj->tetOrientation ==
                            lowerAdjOrientation) {
                        // The adjacent tetrahedron already has the
                        // correct orientation.
                        upper[upperTet]->joinTo(face, upper[upperAdj], gluing);
                    } else {
                        // The adjacent tetrahedron already has the
                        // incorrect orientation.  Make a cross between
                        // the two sheets.
                        lowerTet->unjoin(face);
                        lowerTet->joinTo(face, upper[upperAdj], gluing);
                        upper[upperTet]->joinTo(face, lowerAdj, gluing);
                    }
                }
            }
        }

    // Add the new tetrahedra to the triangulation.
    for (i = 0; i < sheetSize; i++)
        tetrahedra.push_back(upper[i]);

    // Tidy up.
    delete[] upper;
    gluingsHaveChanged();
}

} // namespace regina