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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2008, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public *
* License along with this program; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
* MA 02110-1301, USA. *
* *
**************************************************************************/
/* end stub */
/*! \file nvertex.h
* \brief Deals with vertices in a triangulation.
*/
#ifndef __NVERTEX_H
#ifndef __DOXYGEN
#define __NVERTEX_H
#endif
#include <vector>
#include "shareableobject.h"
#include "utilities/nmarkedvector.h"
namespace regina {
class NTetrahedron;
class NComponent;
class NBoundaryComponent;
/**
* \weakgroup triangulation
* @{
*/
/**
* Details how a vertex in the skeleton forms part of an individual
* tetrahedron.
*/
class NVertexEmbedding {
private:
NTetrahedron* tetrahedron;
/**< The tetrahedron in which this vertex is contained. */
int vertex;
/**< The vertex number of the tetrahedron that is this vertex. */
public:
/**
* Default constructor. The embedding descriptor created is
* unusable until it has some data assigned to it using
* <tt>operator =</tt>.
*
* \ifacespython Not present.
*/
NVertexEmbedding();
/**
* Creates an embedding descriptor containing the given data.
*
* @param newTet the tetrahedron in which this vertex is
* contained.
* @param newVertex the vertex number of \a newTet that is this vertex.
*/
NVertexEmbedding(NTetrahedron* newTet, int newVertex);
/**
* Creates an embedding descriptor containing the same data as
* the given embedding descriptor.
*
* @param cloneMe the embedding descriptor to clone.
*/
NVertexEmbedding(const NVertexEmbedding& cloneMe);
/**
* Assigns to this embedding descriptor the same data as is
* contained in the given embedding descriptor.
*
* @param cloneMe the embedding descriptor to clone.
*/
NVertexEmbedding& operator =(const NVertexEmbedding& cloneMe);
/**
* Returns the tetrahedron in which this vertex is contained.
*
* @return the tetrahedron.
*/
NTetrahedron* getTetrahedron() const;
/**
* Returns the vertex number within getTetrahedron() that is
* this vertex.
*
* @return the vertex number that is this vertex.
*/
int getVertex() const;
};
/**
* Represents a vertex in the skeleton of a triangulation.
* Vertices are highly temporary; once a triangulation changes, all its
* vertex objects will be deleted and new ones will be created.
*
* \testpart
*/
class NVertex : public ShareableObject, public NMarkedElement {
public:
static const int SPHERE;
/**< Specifies a vertex link that is a sphere. */
static const int DISC;
/**< Specifies a vertex link that is a disc. */
static const int TORUS;
/**< Specifies a vertex link that is a torus. */
static const int KLEIN_BOTTLE;
/**< Specifies a vertex link that is a Klein bottle. */
static const int NON_STANDARD_CUSP;
/**< Specifies a vertex link that is closed and is not a
sphere, torus or Klein bottle. */
static const int NON_STANDARD_BDRY;
/**< Specifies a vertex link that has boundary and is not a
disc. */
private:
std::vector<NVertexEmbedding> embeddings;
/**< A list of descriptors of how this vertex forms a part of
each individual tetrahedron it belongs to. */
NComponent* component;
/**< The component that this vertex is a part of. */
NBoundaryComponent* boundaryComponent;
/**< The boundary component that this vertex is a part of,
or 0 if this vertex is internal. */
int link;
/**< Specifies the link of the vertex according to one of the
predefined vertex link constants in NVertex. */
bool linkOrientable;
/**< Specifies whether the vertex link is orientable. */
long linkEulerCharacteristic;
/**< Specifies the Euler characteristic of the vertex link. */
public:
/**
* Creates a new vertex and specifies it as belonging to the
* given triangulation component.
*
* \ifacespython Not present.
*
* @param myComponent the triangulation component to which this
* vertex belongs.
*/
NVertex(NComponent* myComponent);
/**
* Default destructor.
*/
virtual ~NVertex();
/**
* Returns the list of descriptors of how this vertex forms a
* part of various tetrahedra in the triangulation.
* Note that if this vertex represents multiple vertices of a
* particular tetrahedron, there will be multiple embedding
* descriptors in the list regarding that tetrahedron.
*
* \ifacespython This routine returns a python list.
*
* @return the list of embedding descriptors.
* @see NVertexEmbedding
*/
const std::vector<NVertexEmbedding>& getEmbeddings() const;
/**
* Returns the number of descriptors in the list returned by
* getEmbeddings(). Note that this is identical to getDegree().
*
* @return the number of embedding descriptors.
*/
unsigned long getNumberOfEmbeddings() const;
/**
* Returns the requested descriptor from the list returned by
* getEmbeddings().
*
* @param index the index of the requested descriptor. This
* should be between 0 and getNumberOfEmbeddings()-1 inclusive.
* @return the requested embedding descriptor.
*/
const NVertexEmbedding& getEmbedding(unsigned long index) const;
/**
* Returns the component of the triangulation to which this
* vertex belongs.
*
* @return the component containing this vertex.
*/
NComponent* getComponent() const;
/**
* Returns the boundary component of the triangulation to which
* this vertex belongs.
*
* See the note in the NBoundaryComponent overview regarding what
* happens if the vertex link is a multiply punctured surface.
* Note that this makes the vertex non-standard and the
* triangulation invalid.
*
* An ideal vertex will have its own individual boundary
* component to which it belongs.
*
* @return the boundary component containing this vertex,
* or 0 if this vertex is not on the boundary of the triangulation
* as determined by isBoundary().
*/
NBoundaryComponent* getBoundaryComponent() const;
/**
* Returns the degree of this vertex. Note that this is
* identical to getNumberOfEmbeddings().
*
* @return the degree of this vertex.
*/
unsigned long getDegree() const;
/**
* Returns a description of the link of the vertex.
*
* @return one of the predefined link constants in NVertex.
*/
int getLink() const;
/**
* Determines if the link of this vertex is closed.
*
* @return \c true if and only if the link of this vertex is
* closed.
*/
bool isLinkClosed() const;
/**
* Determines if this vertex is an ideal vertex.
* This requires the vertex link to be closed and not a
* 2-sphere.
*
* @return \c true if and only if this is an ideal vertex.
*/
bool isIdeal() const;
/**
* Determines if this vertex lies on the boundary of the
* triangulation. Ideal vertices are included as
* being on the boundary. In fact, the only vertices not
* considered as on the boundary are those whose links are
* spheres.
*
* @return \c true if and only if this vertex lies on the boundary.
* @see isIdeal()
*/
bool isBoundary() const;
/**
* Determines if this vertex is standard.
* This requires the vertex link to be a sphere, disc, torus or
* Klein bottle.
*
* @return \c true if and only if this vertex is standard.
*/
bool isStandard() const;
/**
* Determines if the vertex link is orientable.
*
* @return \c true if and only if the vertex link is orientable.
*/
bool isLinkOrientable() const;
/**
* Returns the Euler characteristic of the vertex link.
*
* @return the Euler characteristic of the vertex link.
*/
long getLinkEulerCharacteristic() const;
void writeTextShort(std::ostream& out) const;
friend class NTriangulation;
/**< Allow access to private members. */
};
/*@}*/
// Inline functions for NVertex
inline NVertex::NVertex(NComponent* myComponent) : component(myComponent),
boundaryComponent(0), linkOrientable(true), linkEulerCharacteristic(0) {
}
inline NVertex::~NVertex() {
}
inline NComponent* NVertex::getComponent() const {
return component;
}
inline NBoundaryComponent* NVertex::getBoundaryComponent() const {
return boundaryComponent;
}
inline unsigned long NVertex::getDegree() const {
return embeddings.size();
}
inline int NVertex::getLink() const {
return link;
}
inline bool NVertex::isLinkClosed() const {
return (link != DISC && link != NON_STANDARD_BDRY);
}
inline bool NVertex::isIdeal() const {
return (link == TORUS || link == KLEIN_BOTTLE ||
link == NON_STANDARD_CUSP);
}
inline bool NVertex::isBoundary() const {
return (boundaryComponent != 0);
}
inline bool NVertex::isStandard() const {
return (link != NON_STANDARD_CUSP && link != NON_STANDARD_BDRY);
}
inline bool NVertex::isLinkOrientable() const {
return linkOrientable;
}
inline long NVertex::getLinkEulerCharacteristic() const {
return linkEulerCharacteristic;
}
inline const std::vector<NVertexEmbedding>& NVertex::getEmbeddings() const {
return embeddings;
}
inline unsigned long NVertex::getNumberOfEmbeddings() const {
return embeddings.size();
}
inline const NVertexEmbedding& NVertex::getEmbedding(unsigned long index)
const {
return embeddings[index];
}
inline NVertexEmbedding::NVertexEmbedding() : tetrahedron(0) {
}
inline NVertexEmbedding::NVertexEmbedding(NTetrahedron* newTet, int newVertex) :
tetrahedron(newTet), vertex(newVertex) {
}
inline NVertexEmbedding::NVertexEmbedding(const NVertexEmbedding& cloneMe) :
tetrahedron(cloneMe.tetrahedron), vertex(cloneMe.vertex) {
}
inline NVertexEmbedding& NVertexEmbedding::operator =
(const NVertexEmbedding& cloneMe) {
tetrahedron = cloneMe.tetrahedron;
vertex = cloneMe.vertex;
return *this;
}
inline NTetrahedron* NVertexEmbedding::getTetrahedron() const {
return tetrahedron;
}
inline int NVertexEmbedding::getVertex() const {
return vertex;
}
} // namespace regina
#endif
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