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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Python Interface *
* *
* Copyright (c) 1999-2008, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public *
* License along with this program; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
* MA 02110-1301, USA. *
* *
**************************************************************************/
/* end stub */
#include "subcomplex/ntrivialtri.h"
#include "triangulation/ncomponent.h"
#include <boost/python.hpp>
using namespace boost::python;
using regina::NTrivialTri;
void addNTrivialTri() {
scope s = class_<NTrivialTri, bases<regina::NStandardTriangulation>,
std::auto_ptr<NTrivialTri>, boost::noncopyable>
("NTrivialTri", no_init)
.def("clone", &NTrivialTri::clone,
return_value_policy<manage_new_object>())
.def("getType", &NTrivialTri::getType)
.def("isTrivialTriangulation", &NTrivialTri::isTrivialTriangulation,
return_value_policy<manage_new_object>())
.staticmethod("isTrivialTriangulation")
;
s.attr("SPHERE_4_VERTEX") = NTrivialTri::SPHERE_4_VERTEX;
s.attr("BALL_3_VERTEX") = NTrivialTri::BALL_3_VERTEX;
s.attr("BALL_4_VERTEX") = NTrivialTri::BALL_4_VERTEX;
s.attr("N2") = NTrivialTri::N2;
s.attr("N3_1") = NTrivialTri::N3_1;
s.attr("N3_2") = NTrivialTri::N3_2;
implicitly_convertible<std::auto_ptr<NTrivialTri>,
std::auto_ptr<regina::NStandardTriangulation> >();
}
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