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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2011, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public *
* License along with this program; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
* MA 02110-1301, USA. *
* *
**************************************************************************/
/* end stub */
/*! \file maths/nperm3.h
* \brief Deals with permutations of {0,1,2}.
*/
#ifndef __NPERM3_H
#ifndef __DOXYGEN
#define __NPERM3_H
#endif
#include <string>
#include "regina-core.h"
namespace regina {
/**
* \weakgroup maths
* @{
*/
/**
* Represents a permutation of {0,1,2}.
*
* These objects are small enough to pass about by value instead of by
* reference. Moreover, they are extremely fast to work with.
*
* Each permutation has an internal code, and this code is sufficient to
* reconstruct the permutation.
* Thus the internal code may be a useful means for passing
* permutation objects to and from the engine.
*
* The internal code is an integer between 0 and 5 inclusive,
* representing the index of the permutation in the array NPerm3::S3.
*
* This class is faster and sleeker than related classes such as NPerm4.
* On the other hand, this class does not offer quite as rich an interface.
*
* \testfull
*/
class REGINA_API NPerm3 {
public:
/**
* Contains all possible permutations of three elements.
*
* The permutations with even indices in the array are the even
* permutations, and those with odd indices in the array are the
* odd permutations.
*
* This array contains the same permutations in the same order
* as the corresponding array NPerm4::S3 (though of course this
* array stores NPerm3 objects instead of NPerm4 objects).
*
* Note that these permutations are not necessarily in
* lexicographical order.
*/
static const NPerm3 S3[6];
/**
* Contains the inverses of the permutations in the array \a S3.
*
* Specifically, the inverse of permutation <tt>S3[i]</tt> is
* the permutation <tt>S3[ invS3[i] ]</tt>.
*/
static const int invS3[6];
/**
* Contains all possible permutations of three elements in
* lexicographical order.
*/
static const NPerm3 orderedS3[6];
enum {
/**
* The internal code for the permutation (0,1,2).
*/
code012 = 0,
/**
* The internal code for the permutation (0,2,1).
*/
code021 = 1,
/**
* The internal code for the permutation (1,2,0).
*/
code120 = 2,
/**
* The internal code for the permutation (1,0,2).
*/
code102 = 3,
/**
* The internal code for the permutation (2,0,1).
*/
code201 = 4,
/**
* The internal code for the permutation (2,1,0).
*/
code210 = 5
};
private:
unsigned char code_;
/**< The internal code representing this permutation. */
public:
/**
* Creates the identity permutation.
*/
NPerm3();
/**
* Creates a permutation mapping (0,1,2) to
* (<i>a</i>,<i>b</i>,<i>c</i>) respectively.
*
* \pre {<i>a</i>,<i>b</i>,<i>c</i>} = {0,1,2}.
*
* @param a the desired image of 0.
* @param b the desired image of 1.
* @param c the desired image of 2.
*/
NPerm3(int a, int b, int c);
/**
* Creates a permutation that is a clone of the given
* permutation.
*
* @param cloneMe the permutation to clone.
*/
NPerm3(const NPerm3& cloneMe);
/**
* Returns the internal code representing this permutation.
* Note that the internal code is sufficient to reproduce the
* entire permutation.
*
* The code returned will be a valid permutation code as
* determined by isPermCode().
*
* @return the internal code.
*/
unsigned char getPermCode() const;
/**
* Sets this permutation to that represented by the given
* internal code.
*
* \pre the given code is a valid permutation code; see
* isPermCode() for details.
*
* @param code the internal code that will determine the
* new value of this permutation.
*/
void setPermCode(unsigned char code);
/**
* Creates a permutation from the given internal code.
*
* \pre the given code is a valid permutation code; see
* isPermCode() for details.
*
* @param code the internal code for the new permutation.
* @return the permutation represented by the given internal code.
*/
static NPerm3 fromPermCode(unsigned char code);
/**
* Determines whether the given integer is a valid internal
* permutation code. Valid permutation codes can be passed to
* setPermCode() or fromPermCode(), and are returned by getPermCode().
*
* @return \c true if and only if the given code is a valid
* internal permutation code.
*/
static bool isPermCode(unsigned char code);
/**
* Sets this permutation to be equal to the given permutation.
*
* @param cloneMe the permutation whose value will be assigned
* to this permutation.
* @return a reference to this permutation.
*/
NPerm3& operator = (const NPerm3& cloneMe);
/**
* Returns the composition of this permutation with the given
* permutation. If this permutation is <i>p</i>, the
* resulting permutation will be <i>p o q</i>, satisfying
* <tt>(p*q)[x] == p[q[x]]</tt>.
*
* @param q the permutation with which to compose this.
* @return the composition of both permutations.
*/
NPerm3 operator * (const NPerm3& q) const;
/**
* Finds the inverse of this permutation.
*
* @return the inverse of this permutation.
*/
NPerm3 inverse() const;
/**
* Determines the sign of this permutation.
*
* @return 1 if this permutation is even, or -1 if this
* permutation is odd.
*/
int sign() const;
/**
* Determines the image of the given integer under this
* permutation.
*
* @param source the integer whose image we wish to find. This
* should be between 0 and 2 inclusive.
* @return the image of \a source.
*/
int operator[](int source) const;
/**
* Determines the preimage of the given integer under this
* permutation.
*
* @param image the integer whose preimage we wish to find. This
* should be between 0 and 2 inclusive.
* @return the preimage of \a image.
*/
int preImageOf(int image) const;
/**
* Determines if this is equal to the given permutation.
* This is true if and only if both permutations have the same
* images for 0, 1 and 2.
*
* @param other the permutation with which to compare this.
* @return \c true if and only if this and the given permutation
* are equal.
*/
bool operator == (const NPerm3& other) const;
/**
* Determines if this differs from the given permutation.
* This is true if and only if the two permutations have
* different images for at least one of 0, 1 or 2.
*
* @param other the permutation with which to compare this.
* @return \c true if and only if this and the given permutation
* differ.
*/
bool operator != (const NPerm3& other) const;
/**
* Lexicographically compares the images of (0,1,2) under this
* and the given permutation.
*
* @param other the permutation with which to compare this.
* @return -1 if this permutation produces a smaller image, 0 if
* the permutations are equal and 1 if this permutation produces
* a greater image.
*/
int compareWith(const NPerm3& other) const;
/**
* Determines if this is the identity permutation.
* This is true if and only if each of 0, 1 and 2 is mapped to itself.
*
* @return \c true if and only if this is the identity permutation.
*/
bool isIdentity() const;
/**
* Returns a string representation of this permutation.
* The representation will consist of three adjacent digits
* representing the images of 0, 1 and 2 respectively. An
* example of a string representation is <tt>120</tt>.
*
* @return a string representation of this permutation.
*/
std::string toString() const;
/**
* Returns a string representation of this permutation with only
* the images of 0 and 1. The resulting string will therefore
* have length two.
*
* @return a truncated string representation of this permutation.
*/
std::string trunc2() const;
/**
* Returns the index of this permutation in the NPerm3::S3 array.
*
* @return the index \a i for which this permutation is equal to
* NPerm3::S3[i]. This will be between 0 and 5 inclusive.
*/
int S3Index() const;
/**
* Returns the index of this permutation in the NPerm3::orderedS3 array.
*
* @return the index \a i for which this permutation is equal to
* NPerm3::orderedS3[i]. This will be between 0 and 5 inclusive.
*/
int orderedS3Index() const;
private:
/**
* Contains the images of every element under every possible
* permutation.
*
* Specifically, the image of \a x under the permutation <tt>S3[i]</tt>
* is <tt>imageTable[i][x]</tt>.
*/
static const unsigned char imageTable[6][3];
/**
* Contains the full multiplication table for all possible
* permutations.
*
* Specifically, the product <tt>S3[x] * S3[y]</tt> is
* the permutation <tt>S3[product[x][y]]</tt>.
*/
static const unsigned char productTable[6][6];
private:
/**
* Creates a permutation from the given internal code.
*
* \pre the given code is a valid permutation code; see
* isPermCode() for details.
*
* @param code the internal code from which the new
* permutation will be created.
*/
NPerm3(unsigned char code);
friend std::ostream& operator << (std::ostream& out, const NPerm3& p);
};
/**
* Writes a string representation of the given permutation to the given
* output stream. The format will be the same as is used by
* NPerm3::toString().
*
* @param out the output stream to which to write.
* @param p the permutation to write.
* @return a reference to \a out.
*/
inline REGINA_API std::ostream& operator << (std::ostream& out,
const NPerm3& p) {
return (out << p.toString());
}
/*@}*/
// Inline functions for NPerm3
inline NPerm3::NPerm3() : code_(0) {
}
inline NPerm3::NPerm3(unsigned char code) : code_(code) {
}
inline NPerm3::NPerm3(int a, int b, int) {
switch (a) {
case 0:
code_ = static_cast<unsigned char>(b == 1 ? 0 : 1); break;
case 1:
code_ = static_cast<unsigned char>(b == 2 ? 2 : 3); break;
case 2:
code_ = static_cast<unsigned char>(b == 0 ? 4 : 5); break;
}
}
inline NPerm3::NPerm3(const NPerm3& cloneMe) : code_(cloneMe.code_) {
}
inline unsigned char NPerm3::getPermCode() const {
return code_;
}
inline void NPerm3::setPermCode(unsigned char code) {
code_ = code;
}
inline NPerm3 NPerm3::fromPermCode(unsigned char code) {
return NPerm3(code);
}
inline bool NPerm3::isPermCode(unsigned char code) {
// code >= 0 is a no-op because we are using an unsigned data type.
return (code < 6);
}
inline NPerm3& NPerm3::operator = (const NPerm3& cloneMe) {
code_ = cloneMe.code_;
return *this;
}
inline NPerm3 NPerm3::operator * (const NPerm3& q) const {
return NPerm3(productTable[code_][q.code_]);
}
inline NPerm3 NPerm3::inverse() const {
return NPerm3(static_cast<unsigned char>(invS3[code_]));
}
inline int NPerm3::sign() const {
return (code_ % 2 ? -1 : 1);
}
inline int NPerm3::operator[](int source) const {
return imageTable[code_][source];
}
inline int NPerm3::preImageOf(int image) const {
return imageTable[invS3[code_]][image];
}
inline bool NPerm3::operator == (const NPerm3& other) const {
return (code_ == other.code_);
}
inline bool NPerm3::operator != (const NPerm3& other) const {
return (code_ != other.code_);
}
inline int NPerm3::compareWith(const NPerm3& other) const {
// Computing orderedS3Index() is very fast.
// Use this instead of comparing images one at a time.
int o1 = orderedS3Index();
int o2 = other.orderedS3Index();
return (o1 == o2 ? 0 : o1 < o2 ? -1 : 1);
}
inline bool NPerm3::isIdentity() const {
return (code_ == 0);
}
inline int NPerm3::S3Index() const {
return code_;
}
inline int NPerm3::orderedS3Index() const {
if (code_ == 2 || code_ == 3)
return code_ ^ 1;
else
return code_;
}
} // namespace regina
#endif
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