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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2011, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public *
* License along with this program; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
* MA 02110-1301, USA. *
* *
**************************************************************************/
/* end stub */
/*! \file maths/nperm4.h
* \brief Deals with permutations of {0,1,2,3}.
*/
#ifndef __NPERM4_H
#ifndef __DOXYGEN
#define __NPERM4_H
#endif
#include <string>
#include "regina-core.h"
namespace regina {
/**
* \weakgroup maths
* @{
*/
/**
* Represents a permutation of {0,1,2,3}.
* Amongst other things, such permutations are used in specifying how
* simplices of a 3-manifold triangulation are glued together.
* NPerm4 objects are small enough to pass about by value instead of by
* reference.
*
* Each permutation has an internal code, and this code is sufficient to
* reconstruct the permutation.
* Thus the internal code may be a useful means for passing
* permutation objects to and from the engine.
*
* The internal permutation codes have changed as of Regina 4.6.1:
*
* - \e First-generation codes were used internally in Regina 4.6 and earlier.
* These codes were characters whose lowest two bits represented the
* image of 0, whose next lowest two bits represented the image of 1,
* and so on. The routines getPermCode(), setPermCode(), fromPermCode()
* and isPermCode() continue to work with first-generation codes for
* backward compatibility. Likewise, the XML data file format
* continues to use first-generation codes to describe tetrahedron gluings.
*
* - \e Second-generation codes are used internally in Regina 4.6.1 and above.
* These codes are integers between 0 and 23 inclusive, representing the
* index of the permutation in the array NPerm4::S4. The routines
* getPermCode2(), setPermCode2(), fromPermCode2() and isPermCode2()
* work with second-generation codes.
*
* It is highly recommended that, if you need to work with permutation
* codes at all, you use second-generation codes where possible. This
* is because the first-generation routines incur additional overhead
* in converting back and forth between the second-generation codes
* (which are used internally by NPerm4).
*
* \testfull
*/
class REGINA_API NPerm4 {
public:
/**
* Contains all possible permutations of four elements.
*
* The permutations with even indices in the array are the even
* permutations, and those with odd indices in the array are the
* odd permutations.
*
* Note that the permutations are not necessarily in
* lexicographical order.
*/
static const NPerm4 S4[24];
/**
* Contains the inverses of the permutations in the array \a S4.
*
* Specifically, the inverse of permutation <tt>S4[i]</tt> is
* the permutation <tt>S4[ invS4[i] ]</tt>.
*/
static const unsigned invS4[24];
/**
* Contains all possible permutations of four elements in
* lexicographical order.
*/
static const NPerm4 orderedS4[24];
/**
* Contains all possible permutations of three elements.
* In each permutation, 3 maps to 3.
*
* The permutations with even indices in the array are the even
* permutations, and those with odd indices in the array are the
* odd permutations.
*
* Note that the permutations are not necessarily in
* lexicographical order.
*/
static const NPerm4 S3[6];
/**
* Contains the inverses of the permutations in the array \a S3.
*
* Specifically, the inverse of permutation <tt>S3[i]</tt> is
* the permutation <tt>S3[ invS3[i] ]</tt>.
*/
static const unsigned invS3[6];
/**
* Contains all possible permutations of three elements in
* lexicographical order. In each permutation, 3 maps to 3.
*/
static const NPerm4 orderedS3[6];
/**
* Contains all possible permutations of two elements.
* In each permutation, 2 maps to 2 and 3 maps to 3.
*
* The permutations with even indices in the array are the even
* permutations, and those with odd indices in the array are the
* odd permutations.
*
* Note that the permutations are also in lexicographical order.
*/
static const NPerm4 S2[2];
/**
* Contains the inverses of the permutations in the array \a S2.
*
* Specifically, the inverse of permutation <tt>S2[i]</tt> is
* the permutation <tt>S2[ invS2[i] ]</tt>.
*/
static const unsigned invS2[2];
private:
unsigned char code_;
/**< The internal code representing this permutation. */
public:
/**
* Creates the identity permutation.
*/
NPerm4();
/**
* Creates the transposition of \a a and \a b.
* Note that \a a and \a b need not be distinct.
*
* \pre \a a and \a b are in {0,1,2,3}.
*
* @param a the element to switch with \a b.
* @param b the element to switch with \a a.
*/
NPerm4(int a, int b);
/**
* Creates a permutation mapping (0,1,2,3) to
* (<i>a</i>,<i>b</i>,<i>c</i>,<i>d</i>) respectively.
*
* \pre {<i>a</i>,<i>b</i>,<i>c</i>,<i>d</i>} = {0,1,2,3}.
*
* @param a the desired image of 0.
* @param b the desired image of 1.
* @param c the desired image of 2.
* @param d the desired image of 3.
*/
NPerm4(int a, int b, int c, int d);
/**
* Creates a permutation mapping
* (<i>a0</i>,<i>b0</i>,<i>c0</i>,<i>d0</i>) to
* (<i>a1</i>,<i>b1</i>,<i>c1</i>,<i>d1</i>) respectively.
*
* \pre {<i>a0</i>,<i>b0</i>,<i>c0</i>,<i>d0</i>} =
* {<i>a1</i>,<i>b1</i>,<i>c1</i>,<i>d1</i>} =
* {0,1,2,3}.
*
* @param a0 the desired preimage of <i>a1</i>.
* @param b0 the desired preimage of <i>b1</i>.
* @param c0 the desired preimage of <i>c1</i>.
* @param d0 the desired preimage of <i>d1</i>.
* @param a1 the desired image of <i>a0</i>.
* @param b1 the desired image of <i>b0</i>.
* @param c1 the desired image of <i>c0</i>.
* @param d1 the desired image of <i>d0</i>.
*/
NPerm4(int a0, int a1, int b0, int b1, int c0, int c1, int d0, int d1);
/**
* Creates a permutation that is a clone of the given
* permutation.
*
* @param cloneMe the permutation to clone.
*/
NPerm4(const NPerm4& cloneMe);
/**
* Returns the first-generation code representing this permutation.
* This code is sufficient to reproduce the entire permutation.
*
* The code returned will be a valid first-generation permutation
* code as determined by isPermCode().
*
* \warning This routine will incur additional overhead, since
* NPerm4 now uses second-generation codes internally.
* See the class notes and the routine getPermCode2() for details.
*
* @return the first-generation permutation code.
*/
unsigned char getPermCode() const;
/**
* Returns the second-generation code representing this permutation.
* This code is sufficient to reproduce the entire permutation.
*
* The code returned will be a valid second-generation permutation
* code as determined by isPermCode2().
*
* Second-generation codes are fast to work with, since they are
* used internally by the NPerm4 class.
*
* @return the second-generation permutation code.
*/
unsigned char getPermCode2() const;
/**
* Sets this permutation to that represented by the given
* first-generation permutation code.
*
* \pre the given code is a valid first-generation permutation code;
* see isPermCode() for details.
*
* \warning This routine will incur additional overhead, since
* NPerm4 now uses second-generation codes internally.
* See the class notes and the routine setPermCode2() for details.
*
* @param code the first-generation code that will determine the
* new value of this permutation.
*/
void setPermCode(unsigned char code);
/**
* Sets this permutation to that represented by the given
* second-generation permutation code.
*
* Second-generation codes are fast to work with, since they are
* used internally by the NPerm4 class.
*
* \pre the given code is a valid second-generation permutation code;
* see isPermCode2() for details.
*
* @param code the second-generation code that will determine the
* new value of this permutation.
*/
void setPermCode2(unsigned char code);
/**
* Creates a permutation from the given first-generation
* permutation code.
*
* \pre the given code is a valid first-generation permutation code;
* see isPermCode() for details.
*
* \warning This routine will incur additional overhead, since
* NPerm4 now uses second-generation codes internally.
* See the class notes and the routine fromPermCode2() for details.
*
* @param code the first-generation code for the new permutation.
* @return the permutation represented by the given code.
*/
static NPerm4 fromPermCode(unsigned char code);
/**
* Creates a permutation from the given second-generation
* permutation code.
*
* Second-generation codes are fast to work with, since they are
* used internally by the NPerm4 class.
*
* \pre the given code is a valid second-generation permutation code;
* see isPermCode2() for details.
*
* @param code the second-generation code for the new permutation.
* @return the permutation represented by the given code.
*/
static NPerm4 fromPermCode2(unsigned char code);
/**
* Determines whether the given character is a valid first-generation
* permutation code. Valid first-generation codes can be passed to
* setPermCode() or fromPermCode(), and are returned by getPermCode().
*
* \warning This routine will incur additional overhead, since
* NPerm4 now uses second-generation codes internally.
* See the class notes and the routine isPermCode2() for details.
*
* @param code the permutation code to test.
* @return \c true if and only if the given code is a valid
* first-generation permutation code.
*/
static bool isPermCode(unsigned char code);
/**
* Determines whether the given character is a valid second-generation
* permutation code. Valid second-generation codes can be passed
* to setPermCode2() or fromPermCode2(), and are returned by
* getPermCode2().
*
* Second-generation codes are fast to work with, since they are
* used internally by the NPerm4 class.
*
* @param code the permutation code to test.
* @return \c true if and only if the given code is a valid
* second-generation permutation code.
*/
static bool isPermCode2(unsigned char code);
/**
* Sets this permutation to the transposition of
* \a a and \a b.
* Note that \a a and \a b need not be distinct.
*
* \pre \a a and \a b are in {0,1,2,3}.
*
* \deprecated This routine is largely unnecessary, since NPerm4
* objects are tiny and cheap. Just use the assignment operator
* instead. This routine will eventually be removed entirely in
* a future version of Regina.
*
* @param a the element to switch with \a b.
* @param b the element to switch with \a a.
*/
void setPerm(int a, int b);
/**
* Sets this permutation to that mapping (0,1,2,3) to
* (<i>a</i>,<i>b</i>,<i>c</i>,<i>d</i>) respectively.
*
* \pre {<i>a</i>,<i>b</i>,<i>c</i>,<i>d</i>} = {0,1,2,3}.
*
* \deprecated This routine is largely unnecessary, since NPerm4
* objects are tiny and cheap. Just use the assignment operator
* instead. This routine will eventually be removed entirely in
* a future version of Regina.
*
* @param a the desired image of 0.
* @param b the desired image of 1.
* @param c the desired image of 2.
* @param d the desired image of 3.
*/
void setPerm(int a, int b, int c, int d);
/**
* Sets this permutation to be equal to the given permutation.
*
* @param cloneMe the permutation whose value will be assigned
* to this permutation.
* @return a reference to this permutation.
*/
NPerm4& operator = (const NPerm4& cloneMe);
/**
* Returns the composition of this permutation with the given
* permutation. If this permutation is <i>p</i>, the
* resulting permutation will be <i>p o q</i>, satisfying
* <tt>(p*q)[x] == p[q[x]]</tt>.
*
* @param q the permutation with which to compose this.
* @return the composition of both permutations.
*/
NPerm4 operator *(const NPerm4& q) const;
/**
* Finds the inverse of this permutation.
*
* @return the inverse of this permutation.
*/
NPerm4 inverse() const;
/**
* Determines the sign of this permutation.
*
* @return 1 if this permutation is even, or -1 if this
* permutation is odd.
*/
int sign() const;
/**
* Determines the image of the given integer under this
* permutation.
*
* @param source the integer whose image we wish to find. This
* should be between 0 and 3 inclusive.
* @return the image of \a source.
*/
int operator[](int source) const;
/**
* Determines the preimage of the given integer under this
* permutation.
*
* @param image the integer whose preimage we wish to find. This
* should be between 0 and 3 inclusive.
* @return the preimage of \a image.
*/
int preImageOf(int image) const;
/**
* Determines if this is equal to the given permutation.
* This is true if and only if both permutations have the same
* images for 0, 1, 2 and 3.
*
* @param other the permutation with which to compare this.
* @return \c true if and only if this and the given permutation
* are equal.
*/
bool operator == (const NPerm4& other) const;
/**
* Determines if this differs from the given permutation.
* This is true if and only if the two permutations have
* different images for at least one of 0, 1, 2 or 3.
*
* @param other the permutation with which to compare this.
* @return \c true if and only if this and the given permutation
* differ.
*/
bool operator != (const NPerm4& other) const;
/**
* Lexicographically compares the images of (0,1,2,3) under this
* and the given permutation.
*
* @param other the permutation with which to compare this.
* @return -1 if this permutation produces a smaller image, 0 if
* the permutations are equal and 1 if this permutation produces
* a greater image.
*/
int compareWith(const NPerm4& other) const;
/**
* Determines if this is the identity permutation.
* This is true if and only if each of 0, 1, 2 and 3 is
* mapped to itself.
*
* @return \c true if and only if this is the identity
* permutation.
*/
bool isIdentity() const;
/**
* Returns a string representation of this permutation.
* The representation will consist of four adjacent digits
* representing the images of 0, 1, 2 and 3 respectively. An
* example of a string representation is <tt>1302</tt>.
*
* @return a string representation of this permutation.
*/
std::string toString() const;
/**
* Returns a string representation of this permutation with only
* the images of 0 and 1. The resulting string will therefore
* have length two.
*
* @return a truncated string representation of this permutation.
*/
std::string trunc2() const;
/**
* Returns a string representation of this permutation with only
* the images of 0, 1 and 2 included. The resulting string will
* therefore have length three.
*
* @return a truncated string representation of this permutation.
*/
std::string trunc3() const;
/**
* Returns the index of this permutation in the NPerm4::S4 array.
*
* @return the index \a i for which this permutation is equal to
* NPerm4::S4[i]. This will be between 0 and 23 inclusive.
*/
int S4Index() const;
/**
* Returns the index of this permutation in the NPerm4::orderedS4 array.
*
* @return the index \a i for which this permutation is equal to
* NPerm4::orderedS4[i]. This will be between 0 and 23 inclusive.
*/
int orderedS4Index() const;
private:
/**
* Contains the images of every element under every possible
* permutation.
*
* Specifically, the image of \a x under the permutation <tt>S4[i]</tt>
* is <tt>imageTable[i][x]</tt>.
*/
static const unsigned char imageTable[24][4];
/**
* Contains the full multiplication table for all possible
* permutations.
*
* Specifically, the product <tt>S4[x] * S4[y]</tt> is the
* permutation <tt>S4[product[x][y]]</tt>.
*/
static const unsigned char productTable[24][24];
/**
* Contains a full table of two-element swaps.
*
* Specifically, the permutation that swaps \a x and \a y is
* <tt>S4[swapTable[x][y]]</tt>. Here \a x and \a y may be equal.
*/
static const unsigned char swapTable[4][4];
private:
/**
* Creates a permutation from the given second-generation
* permutation code.
*
* \pre the given code is a valid second-generation permutation code;
* see isPermCode2() for details.
*
* @param code the second-generation code from which the new
* permutation will be created.
*/
NPerm4(unsigned char code);
/**
* Returns the index into the NPerm4::S4 array of the permutation that
* maps (0,1,2,3) to (<i>a</i>,<i>b</i>,<i>c</i>,<i>d</i>) respectively.
*
* \pre {<i>a</i>,<i>b</i>,<i>c</i>,<i>d</i>} = {0,1,2,3}.
*
* @param a the desired image of 0.
* @param b the desired image of 1.
* @param c the desired image of 2.
* @param d the desired image of 3.
* @return the index \a i for which the given permutation is equal to
* NPerm4::S4[i]. This will be between 0 and 23 inclusive.
*/
static int S4Index(int a, int b, int c, int d);
friend std::ostream& operator << (std::ostream& out, const NPerm4& p);
};
/**
* Writes a string representation of the given permutation to the given
* output stream. The format will be the same as is used by
* NPerm4::toString().
*
* @param out the output stream to which to write.
* @param p the permutation to write.
* @return a reference to \a out.
*/
inline REGINA_API std::ostream& operator << (std::ostream& out,
const NPerm4& p) {
return (out << p.toString());
}
// Constants
/**
* An array of size 24 containing all possible permutations of four elements.
*
* The permutations with even indices in the array are the even permutations,
* and those with odd indices in the array are the odd permutations.
*
* Note that the permutations are not necessarily in lexicographical order.
*
* \deprecated This array has been moved into the NPerm4 class, and can now
* be accessed as the static array NPerm4::S4. The deprecated name
* regina::allPermsS4 now just points to NPerm4::S4, and will be removed
* in some future version of Regina.
*/
REGINA_API extern const NPerm4* allPermsS4;
/**
* An array of size 24 containing the inverses of the permutations in the
* array \a allPermsS4.
*
* Specifically, the inverse of permutation <tt>allPermsS4[i]</tt> is
* the permutation <tt>allPermsS4[ allPermsS4Inv[i] ]</tt>.
*
* \deprecated This array has been moved into the NPerm4 class, and can now
* be accessed as the static array NPerm4::invS4. The deprecated name
* regina::allPermsS4Inv now just points to NPerm4::invS4, and will
* be removed in some future version of Regina.
*/
REGINA_API extern const unsigned* allPermsS4Inv;
/**
* An array of size 24 containing all possible permutations of four elements
* in lexicographical order.
*
* \deprecated This array has been moved into the NPerm4 class, and can now
* be accessed as the static array NPerm4::orderedS4. The deprecated name
* regina::orderedPermsS4 now just points to NPerm4::orderedS4, and will be
* removed in some future version of Regina.
*/
REGINA_API extern const NPerm4* orderedPermsS4;
/**
* An array of size 6 containing all possible permutations of three elements.
* In each permutation, 3 maps to 3.
*
* The permutations with even indices in the array are the even permutations,
* and those with odd indices in the array are the odd permutations.
*
* Note that the permutations are not necessarily in lexicographical order.
*
* \deprecated This array has been moved into the NPerm4 class, and can now
* be accessed as the static array NPerm4::S3. The deprecated name
* regina::allPermsS4 now just points to NPerm4::S3, and will be removed
* in some future version of Regina.
*/
REGINA_API extern const NPerm4* allPermsS3;
/**
* An array of size 6 containing the inverses of the permutations in the
* array \a allPermsS3.
*
* Specifically, the inverse of permutation <tt>allPermsS3[i]</tt> is
* the permutation <tt>allPermsS3[ allPermsS3Inv[i] ]</tt>.
*
* \deprecated This array has been moved into the NPerm4 class, and can now
* be accessed as the static array NPerm4::invS3. The deprecated name
* regina::allPermsS3Inv now just points to NPerm4::invS3, and will be
* removed in some future version of Regina.
*/
REGINA_API extern const unsigned* allPermsS3Inv;
/**
* An array of size 6 containing all possible permutations of three elements
* in lexicographical order. In each permutation, 3 maps to 3.
*
* \deprecated This array has been moved into the NPerm4 class, and can now
* be accessed as the static array NPerm4::orderedS3. The deprecated name
* regina::orderedPermsS3 now just points to NPerm4::orderedS3, and will be
* removed in some future version of Regina.
*/
REGINA_API extern const NPerm4* orderedPermsS3;
/**
* An array of size 2 containing all possible permutations of two elements.
* In each permutation, 2 maps to 2 and 3 maps to 3.
*
* The permutations with even indices in the array are the even permutations,
* and those with odd indices in the array are the odd permutations.
*
* Note that the permutations are also in lexicographical order.
*
* \deprecated This array has been moved into the NPerm4 class, and can now
* be accessed as the static array NPerm4::S2. The deprecated name
* regina::allPermsS2 now just points to NPerm4::S2, and will be removed in
* some future version of Regina.
*/
REGINA_API extern const NPerm4* allPermsS2;
/**
* An array of size 2 containing the inverses of the permutations in the
* array \a allPermsS2.
*
* Specifically, the inverse of permutation <tt>allPermsS2[i]</tt> is
* the permutation <tt>allPermsS2[ allPermsS2Inv[i] ]</tt>.
*
* \deprecated This array has been moved into the NPerm4 class, and can now
* be accessed as the static array NPerm4::invS2. The deprecated name
* regina::allPermsS2Inv now just points to NPerm4::invS2, and will be
* removed in some future version of Regina.
*/
REGINA_API extern const unsigned* allPermsS2Inv;
// Routines for constructing the permutations associated to
// faces and edges of the triangulation
/**
* Returns a permutation mapping (0,1,2) to the vertices of the
* given tetrahedron face in their canonical order. The images of
* (0,1,2) will be the vertex numbers of the vertices that make up the
* given face of a generic tetrahedron.
*
* \deprecated This routine is no longer recommended, and will be
* removed in some future version of Regina. Please use the lookup
* table NFace::ordering instead (which gives identical results).
*
* @param face a face number in a tetrahedron. This should be between 0
* and 3 inclusive. Note that face <i>i</i> is opposite vertex
* <i>i</i>.
* @return the permutation representing the canonical ordering of
* vertices in the given face.
*/
REGINA_API NPerm4 faceOrdering(int face);
/**
* Returns a permutation mapping (0,1) to the vertices of the
* given tetrahedron edge in their canonical order. The images of
* (0,1) will be the vertex numbers of the vertices that make up the
* given edge of a generic tetrahedron.
*
* The images of 2 and 3 in the returned permutation will be chosen so
* that the permutation will be even.
*
* \deprecated This routine is no longer recommended, and will be
* removed in some future version of Regina. Please use the lookup
* table NEdge::ordering instead (which gives identical results).
*
* @param edge an edge number in a tetrahedron. This should be between 0 and
* 5 inclusive. The constant arrays NEdge::edgeNumber and NEdge::edgeVertex
* describe which vertex numbers are joined by which edge numbers.
* @return the permutation representing the canonical ordering of
* vertices in the given edge.
*/
REGINA_API NPerm4 edgeOrdering(int edge);
/**
* Returns a string representation of the permutation mapping
* (0,1,2) to the vertices of the given tetrahedron face in their
* canonical order, as described in faceOrdering().
* Only the images of 0, 1 and 2 will be put in the string.
*
* \deprecated This routine is no longer recommended, and will be
* removed in some future version of Regina. Please use
* <tt>NFace::ordering[face].trunc3()</tt> (which gives identical results).
*
* @param face a face number in a tetrahedron. This should be between 0
* and 3 inclusive. Note that face <i>i</i> is opposite vertex
* <i>i</i>.
* @return a string representing the
* canonical ordering of vertices in the given face.
*/
REGINA_API std::string faceDescription(int face);
/**
* Returns a string representation of the given permutation with only
* the images of 0, 1 and 2 included.
*
* \deprecated This routine is no longer recommended, and will be
* removed in some future version of Regina. Please use NPerm4::trunc3()
* instead (which gives identical results).
*
* @param facePerm the permutation to represent.
* @return a restricted string representation of the given permutation.
*/
REGINA_API std::string faceDescription(const NPerm4& facePerm);
/**
* Returns a string representation of the permutation mapping
* (0,1) to the vertices of the given tetrahedron edge in their
* canonical order, as described in edgeOrdering().
* Only the images of 0 and 1 will be put in the string.
*
* \deprecated This routine is no longer recommended, and will be
* removed in some future version of Regina. Please use
* <tt>NEdge::ordering[edge].trunc2()</tt> (which gives identical results).
*
* @param edge an edge number in a tetrahedron. This should be between 0 and
* 5 inclusive. The constant arrays NEdge::edgeNumber and NEdge::edgeVertex
* describe which vertex numbers are joined by which edge numbers.
* @return a string representing the canonical ordering of
* vertices in the given edge.
*/
REGINA_API std::string edgeDescription(int edge);
/**
* Returns a string representation of the given permutation with only
* the images of 0 and 1 included.
*
* \deprecated This routine is no longer recommended, and will be
* removed in some future version of Regina. Please use NPerm4::trunc2()
* instead (which gives identical results).
*
* @param edgePerm the permutation to represent.
* @return a restricted string representation of the given permutation.
*/
REGINA_API std::string edgeDescription(const NPerm4& edgePerm);
/*@}*/
// Inline functions for NPerm4
inline NPerm4::NPerm4() : code_(0) {
}
inline NPerm4::NPerm4(unsigned char code) : code_(code) {
}
inline NPerm4::NPerm4(int a, int b) : code_(swapTable[a][b]) {
}
inline NPerm4::NPerm4(int a, int b, int c, int d) :
code_(static_cast<unsigned char>(S4Index(a, b, c, d))) {
}
inline NPerm4::NPerm4(const NPerm4& cloneMe) : code_(cloneMe.code_) {
}
inline void NPerm4::setPerm(int a, int b) {
code_ = swapTable[a][b];
}
inline void NPerm4::setPerm(int a, int b, int c, int d) {
code_ = static_cast<unsigned char>(S4Index(a, b, c, d));
}
inline unsigned char NPerm4::getPermCode() const {
return static_cast<unsigned char>(
imageTable[code_][0] |
(imageTable[code_][1] << 2) |
(imageTable[code_][2] << 4) |
(imageTable[code_][3] << 6));
}
inline unsigned char NPerm4::getPermCode2() const {
return code_;
}
inline void NPerm4::setPermCode(unsigned char code) {
code_ = static_cast<unsigned char>(S4Index(
code & 0x03,
(code >> 2) & 0x03,
(code >> 4) & 0x03,
(code >> 6) & 0x03));
}
inline void NPerm4::setPermCode2(unsigned char code) {
code_ = code;
}
inline NPerm4 NPerm4::fromPermCode(unsigned char code) {
return NPerm4(static_cast<unsigned char>(S4Index(
code & 0x03,
(code >> 2) & 0x03,
(code >> 4) & 0x03,
(code >> 6) & 0x03)));
}
inline NPerm4 NPerm4::fromPermCode2(unsigned char code) {
return NPerm4(code);
}
inline bool NPerm4::isPermCode2(unsigned char code) {
// code >= 0 is automatic because we are using an unsigned data type.
return (code < 24);
}
inline NPerm4& NPerm4::operator = (const NPerm4& cloneMe) {
code_ = cloneMe.code_;
return *this;
}
inline NPerm4 NPerm4::operator *(const NPerm4& q) const {
return NPerm4(productTable[code_][q.code_]);
}
inline NPerm4 NPerm4::inverse() const {
return NPerm4(static_cast<unsigned char>(invS4[code_]));
}
inline int NPerm4::sign() const {
return (code_ % 2 ? -1 : 1);
}
inline int NPerm4::operator[](int source) const {
return imageTable[code_][source];
}
inline int NPerm4::preImageOf(int image) const {
return imageTable[invS4[code_]][image];
}
inline int NPerm4::compareWith(const NPerm4& other) const {
// Computing orderedS4Index() is very fast, now that we use S4 indices
// for internal permutation codes. Use this instead of comparing images
// one at a time.
int o1 = orderedS4Index();
int o2 = other.orderedS4Index();
return (o1 == o2 ? 0 : o1 < o2 ? -1 : 1);
}
inline bool NPerm4::isIdentity() const {
return (code_ == 0);
}
inline bool NPerm4::operator == (const NPerm4& other) const {
return (code_ == other.code_);
}
inline bool NPerm4::operator != (const NPerm4& other) const {
return (code_ != other.code_);
}
inline int NPerm4::S4Index() const {
return code_;
}
inline int NPerm4::orderedS4Index() const {
// S4 is almost the same as orderedS4, except that some pairs
// S4[2i] <--> S4[2i+1] have been swapped to ensure that all
// permutations S4[2i] are even and all permutations S4[2i+1] are odd.
//
// Specifically, we must interchange all pairs 4i+2 <--> 4i+3.
return ((code_ & 2) ? (code_ ^ 1) : code_);
}
inline int NPerm4::S4Index(int a, int b, int c, int d) {
int orderedS4Index = 6 * a +
2 * (b - (b > a ? 1 : 0)) +
(c > d ? 1 : 0);
// As above, to obtain an S4 index, interchange all pairs 4i+2 <--> 4i+3.
return ((orderedS4Index & 2) ? (orderedS4Index ^ 1) : orderedS4Index);
}
inline std::string faceDescription(const NPerm4& facePerm) {
return facePerm.trunc3();
}
inline std::string edgeDescription(const NPerm4& edgePerm) {
return edgePerm.trunc2();
}
} // namespace regina
#endif
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