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/*
* cusp_cross_sections.c
*
* This file provides the high-level functions
*
* void allocate_cross_sections(Triangulation *manifold);
* void free_cross_sections(Triangulation *manifold);
* void compute_cross_sections(Triangulation *manifold);
* void compute_tilts(Triangulation *manifold);
*
* for use within the kernel, in particular by canonize().
*
* It also provides the low-level functions
*
* void compute_three_edge_lengths(Tetrahedron *tet, VertexIndex v,
* FaceIndex f, double known_length);
* void compute_tilts_for_one_tet(Tetrahedron *tet);
*
* for its own use, and for the use of two_to_three() and
* three_to_two() in simplify_triangulation.c (so they can
* maintain cusp cross sections and tilts correctly).
* Further documentation of compute_three_edge_lengths()
* and compute_tilts_for_one_tet() appears in the code itself.
*
* The cusp cross section functions, as well as canonize(), use the
* concepts and terminology of
*
* J. Weeks, Convex hulls and isometries of cusped hyperbolic
* 3-manifolds, Topology Appl. 52 (1993) 127-149.
*
* The Tilt Theorem (contained in the above paper) is generalized
* and given a nicer proof in
*
* M. Sakuma and J. Weeks, The generalized tilt formula,
* Geometriae Dedicata 55 (1995) 115-123.
*
* compute_cross_sections() and compute_tilts() set the cross_section
* and tilt fields, respectively, of the Tetrahedron data structure.
*
* The vertex cross section at vertex v of Tetrahedron tet is a
* triangle. The length of its edge incident to face f of tet is
* stored as tet->cross_section->edge_length[v][f]. (The edge_length
* is undefined when v == f.)
*
* tet->tilt[f] stores the tilt of the Tetrahedron tet relative to face f.
*
* By convention,
*
* when no cusp cross sections are in place, the cross_section field
* of each Tetrahedron is set to NULL, and
*
* when cusp cross sections are created, the routine that creates
* them must allocate the VertexCrossSections structures.
*
* Thus, routines which modify a triangulation (e.g. the two_to_three()
* and three_to_two() moves) know that they must keep track of cusp cross
* sections if and only if the cross_section fields of the Tetrahedra are
* not NULL.
*
* allocate_cross_sections() and free_cross_sections() allocate and
* free the VertexCrossSections.
*
* compute_cross_sections() sets the (already allocated) VertexCrossSections
* to correspond to cusp cross sections of area (3/8)sqrt(3). As explained
* in cusp_neighborhoods.c, such cusp cross sections will always have
* nonoverlapping interiors.
*
* compute_tilts() applies the Tilt Theorem (see "Convex hulls...")
* to compute the tilts from the VertexCrossSections.
*
* The standard way to use these functions is
*
* allocate_cross_sections(manifold);
* compute_cross_sections(manifold);
* compute_tilts(manifold);
* *** Do stuff with the tilts, possibly including calls to ***
* *** two_to_three() and three_to_two(), which update the ***
* *** cross_sections and tilts correctly whenever the ***
* *** cross_section pointers are not NULL. ***
* free_cross_sections(manifold);
*/
#include "kernel.h"
#define CIRCUMRADIUS_EPSILON 1e-10
typedef struct ideal_vertex
{
Tetrahedron *tet;
VertexIndex v;
struct ideal_vertex *next;
} IdealVertex;
static void initialize_flags(Triangulation *manifold);
static void cross_section(Triangulation *manifold, Cusp *cusp);
static void find_starting_point(Triangulation *manifold, Cusp *cusp, Tetrahedron **tet0, VertexIndex *v0);
static double vertex_area(IdealVertex *ideal_vertex);
static void normalize_cusp(Triangulation *manifold, Cusp *cusp, double cusp_area);
void allocate_cross_sections(
Triangulation *manifold)
{
Tetrahedron *tet;
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
{
/*
* Just for good measure, make sure no VertexCrossSections
* are already allocated.
*/
if (tet->cross_section != NULL)
uFatalError("allocate_cross_sections", "cusp_cross_sections.c");
/*
* Allocate a VertexCrossSections structure.
*/
tet->cross_section = NEW_STRUCT(VertexCrossSections);
}
}
void free_cross_sections(
Triangulation *manifold)
{
Tetrahedron *tet;
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
{
/*
* Just for good measure, make sure the VertexCrossSections
* really are there.
*/
if (tet->cross_section == NULL)
uFatalError("free_cross_sections", "cusp_cross_sections.c");
/*
* Free the VertexCrossSections structure, and set the pointer
* to NULL.
*/
my_free(tet->cross_section);
tet->cross_section = NULL;
}
}
void compute_cross_sections(
Triangulation *manifold)
{
Cusp *cusp;
/*
* Initialize cross_section->has_been_set flags to FALSE.
*/
initialize_flags(manifold);
/*
* Compute a cross section of area (3/8)sqrt(3) for each cusp.
*/
for (cusp = manifold->cusp_list_begin.next;
cusp != &manifold->cusp_list_end;
cusp = cusp->next)
cross_section(manifold, cusp);
}
static void initialize_flags(
Triangulation *manifold)
{
Tetrahedron *tet;
VertexIndex v;
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
for (v = 0; v < 4; v++)
tet->cross_section->has_been_set[v] = FALSE;
}
static void cross_section(
Triangulation *manifold,
Cusp *cusp)
{
double cusp_area;
Tetrahedron *tet0 = NULL,
*nbr_tet;
VertexIndex v0 = 0,
nbr_v;
FaceIndex f,
nbr_f;
IdealVertex *vertex_stack,
*initial_vertex,
*this_vertex,
*nbr_vertex;
Permutation gluing;
/*
* The plan is to compute an arbitrary cross section of the
* cusp, and then normalize it to have area (3/8)sqrt(3).
*/
/*
* The variable cusp_area will keep track of the area of the
* cusp cross section. Initialize it to zero.
*/
cusp_area = 0.0;
/*
* Find an ideal vertex belonging to this cusp.
*/
find_starting_point(manifold, cusp, &tet0, &v0);
/*
* Set the edge_length of some edge of the initial vertex cross section
* to some arbitrary value, say 1.0, and compute the other two
* edge_lengths at the initial vertex in terms of it.
* Set the has_been_set flag to TRUE.
*/
compute_three_edge_lengths(tet0, v0, !v0, 1.0);
/*
* At this point the simplest thing would be to write a
* recursive function to set the edge_lengths of the remaining
* vertices. However, recursive functions can cause trouble
* (e.g. stack/heap collisions) if the recursion is exceptionally
* deep, so I'll create my own stack explicitly. The stack will
* contain vertices whose edge_lengths are set, but whose neighbors
* have not yet been checked. Each ideal vertex experiences the
* following operations in the following order:
*
* (1) edge_lengths are computed
* (2) has_been_set flag is set to TRUE
* (3) IdealVertex is put on stack
* (4) IdealVertex comes off stack
* (5) area of vertex cross section is added to cusp_area
* (6) neighboring ideal vertices are checked, and
* added to stack as necessary
* (7) IdealVertex data structure is destroyed
*
* Proposition. Each ideal vertex goes onto the stack exactly once.
* Proof. No ideal vertex can go onto the stack more than once,
* because once its has_been_set flag is TRUE it is excluded from
* further consideration. When a vertex comes off the
* stack its neighbors are considered for addition to the stack,
* therefore because the cusp is connected all its ideal vertices
* will eventually go onto the stack.
*/
initial_vertex = NEW_STRUCT(IdealVertex);
initial_vertex->tet = tet0;
initial_vertex->v = v0;
initial_vertex->next = NULL;
vertex_stack = initial_vertex;
while (vertex_stack != NULL)
{
/*
* Pull an IdealVertex off the vertex_stack.
*/
this_vertex = vertex_stack;
vertex_stack = vertex_stack->next;
/*
* Add the area of the vertex cross section to cusp_area.
*/
cusp_area += vertex_area(this_vertex);
/*
* Check the three neighbors of this IdealVertex.
*/
for (f = 0; f < 4; f++)
{
if (f == this_vertex->v)
continue;
/*
* Locate this_vertex's neighbor by face f.
*/
gluing = this_vertex->tet->gluing[f];
nbr_tet = this_vertex->tet->neighbor[f];
nbr_v = EVALUATE(gluing, this_vertex->v);
/*
* If the neighbor's edge_lengths have not yet been computed,
* compute them and add the neighbor to the stack.
*/
if (nbr_tet->cross_section->has_been_set[nbr_v] == FALSE)
{
/*
* Find the face of nbr_tet which glues to
* face f of this_vertex->tet.
*/
nbr_f = EVALUATE(gluing, f);
/*
* Set the edge_lengths of vertex nbr_v of Tetrahedron
* nbr_tet, and set its has_been_set flag to TRUE.
*/
compute_three_edge_lengths(
nbr_tet,
nbr_v,
nbr_f,
this_vertex->tet->cross_section->edge_length[this_vertex->v][f]);
/*
* Add the neighbor to the stack.
*/
nbr_vertex = NEW_STRUCT(IdealVertex);
nbr_vertex->tet = nbr_tet;
nbr_vertex->v = nbr_v;
nbr_vertex->next = vertex_stack;
vertex_stack = nbr_vertex;
}
}
/*
* Free this IdealVertex.
*/
my_free(this_vertex);
}
/*
* We have constructed a cusp cross section of area cusp_area.
* To normalize it to have area (3/8)sqrt(3), we must multiply all
* edge_lengths by sqrt( (3/8)sqrt(3) / cusp_area ).
*/
normalize_cusp(manifold, cusp, cusp_area);
}
static void find_starting_point(
Triangulation *manifold,
Cusp *cusp,
Tetrahedron **tet0,
VertexIndex *v0)
{
for (*tet0 = manifold->tet_list_begin.next;
*tet0 != &manifold->tet_list_end;
*tet0 = (*tet0)->next)
for (*v0 = 0; *v0 < 4; (*v0)++)
if ((*tet0)->cusp[*v0] == cusp)
return;
/*
* We should never get to this point.
*/
uFatalError("find_starting_point", "cusp_cross_sections.c");
}
/*
* compute_three_edge_lengths() sets tet->cross_section->edge_length[v][f]
* to known_length, computes the remaining two edge_lengths at vertex v
* in terms of it, and sets the has_been_set flag to TRUE.
*/
void compute_three_edge_lengths(
Tetrahedron *tet,
VertexIndex v,
FaceIndex f,
double known_length)
{
double *this_triangle;
FaceIndex left_face,
right_face;
/*
* For convenience, note which triangle we're working with.
*/
this_triangle = tet->cross_section->edge_length[v];
/*
* Set the given edge_length.
*/
this_triangle[f] = known_length;
/*
* Find the left and right edges of the triangle, corresponding
* to the left_face and right_face of the Tetrahedron, in the
* imagery of positioned_tet.h. Work relative to the right_handed
* Orientation of the Tetrahedron, since that's how the TetShapes
* are defined.
*/
left_face = remaining_face[v][f];
right_face = remaining_face[f][v];
/*
* The real part of the logarithmic form of the angle between the
* near and left faces gives us the log of the ratio of the lengths
* of the near and left sides of this_triangle, and similarly for
* the right side.
*/
this_triangle[left_face] = known_length *
exp(tet->shape[complete]->cwl[ultimate][edge3_between_faces[f][left_face ]].log.real);
this_triangle[right_face] = known_length /
exp(tet->shape[complete]->cwl[ultimate][edge3_between_faces[f][right_face]].log.real);
/*
* Set the has_been_set flag to TRUE.
*/
tet->cross_section->has_been_set[v] = TRUE;
}
static double vertex_area(
IdealVertex *ideal_vertex)
{
/*
* We compute the area of a triangular vertex cross section
* using Heron's formula
*
* area = sqrt( s * (s - a) * (s - b) * (s - c) )
*
* where a, b and c are the length of the triangle's sides,
* and s is the semiperimeter (a + b + c)/2.
*/
double *this_triangle,
a,
b,
c,
s,
area;
VertexIndex v;
FaceIndex face_a,
face_b,
face_c;
v = ideal_vertex->v;
face_a = ! v;
face_b = remaining_face[v][face_a];
face_c = remaining_face[face_a][v];
this_triangle = ideal_vertex->tet->cross_section->edge_length[v];
a = this_triangle[face_a];
b = this_triangle[face_b];
c = this_triangle[face_c];
s = 0.5 * (a + b + c);
area = safe_sqrt( s * (s - a) * (s - b) * (s - c) );
return area;
}
static void normalize_cusp(
Triangulation *manifold,
Cusp *cusp,
double cusp_area)
{
double factor;
Tetrahedron *tet;
VertexIndex v;
FaceIndex f;
/*
* The given cusp has area cusp_area.
* Multiply all the edge_lengths by sqrt( (3/8)sqrt(3) / cusp_area )
* to normalize the area to (3/8)sqrt(3).
*/
factor = safe_sqrt(0.375 * ROOT_3 / cusp_area);
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
for (v = 0; v < 4; v++)
if (tet->cusp[v] == cusp)
for (f = 0; f < 4; f++)
if (f != v)
tet->cross_section->edge_length[v][f] *= factor;
}
void compute_tilts(
Triangulation *manifold)
{
Tetrahedron *tet;
for (tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
tet = tet->next)
compute_tilts_for_one_tet(tet);
}
void compute_tilts_for_one_tet(
Tetrahedron *tet)
{
double factor,
R[4];
int i,
j;
/*
* Theorem 2 of "Convex hulls..." gives the tilts in terms
* of the circumradii. A generalization of the theorem and
* a cleaner proof appear in "Canonical cell decompositions...".
*
* We may compute the circumradius of a triangle in terms
* of the length of any side c and its opposite angle C,
* according to the formula
*
* R = c / (2 sin(C))
*
* We must be careful in the case of flat (or almost flat)
* ideal Tetrahedra. As sin(C) goes to zero, the circumradii
* and the tilts go to infinity. We must take care that the
* numerical values computed for the circumradii are in
* proportion to the linear dimensions of the four vertex
* cross sections. That way even though the numerical values
* of the tilts will be very large numbers, they will have
* the correct signs, and the canonization algorithm will proceed
* correctly. To insure that the circumradii are computed
* correctly, we use a fixed value for sin(C) (rather than reading
* the sines of different angles at different vertex cross sections),
* and we make sure its value exceeds some small epsilon (in
* particular, we don't want it to be zero).
*/
/*
* Compute the circumradii.
*/
/*
* Let factor = 2 sin(C), where C is the angle at edge 0.
* Make sure factor is at least CIRCUMRADIUS_EPSILON.
*/
factor = 2 * sin(tet->shape[complete]->cwl[ultimate][0].log.imag);
if (factor < CIRCUMRADIUS_EPSILON)
factor = CIRCUMRADIUS_EPSILON;
/*
* Use the relationship R = c / factor (cf. above) to compute
* the circumradii.
*/
R[0] = tet->cross_section->edge_length[0][1] / factor;
R[1] = tet->cross_section->edge_length[1][0] / factor;
R[2] = tet->cross_section->edge_length[2][3] / factor;
R[3] = tet->cross_section->edge_length[3][2] / factor;
/*
* 95/9/19 JRW
* Scale the circumradii according to the cusps' displacements.
* As explained in cusp_neighborhoods.c, a cusp's linear
* dimensions vary as the exponential of the displacement.
*/
for (i = 0; i < 4; i++)
R[i] *= tet->cusp[i]->displacement_exp;
/*
* Apply the Tilt Theorem to compute the tilts in terms
* of the circumradii.
*/
for (i = 0; i < 4; i++)
{
tet->tilt[i] = 0.0;
for (j = 0; j < 4; j++)
if (j == i)
tet->tilt[i] += R[j];
else
tet->tilt[i] -= R[j] *
cos(tet->shape[complete]->cwl[ultimate][edge3_between_vertices[i][j]].log.imag);
}
}
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