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/*
* simplify_triangulation.c
*
* This file contains the following low-level routines for locally
* modifying a triangulation
*
* FuncResult cancel_tetrahedra(EdgeClass *edge, EdgeClass **where_to_resume, int *num_tetrahedra_ptr);
* FuncResult three_to_two(EdgeClass *edge, EdgeClass **where_to_resume, int *num_tetrahedra_ptr);
* FuncResult two_to_three(Tetrahedron *tet0, FaceIndex f, int *num_tetrahedra_ptr);
*
* as well as the following high-level routines which call them:
*
* void basic_simplification(Triangulation *manifold);
* void randomize_triangulation(Triangulation *manifold);
*
* It also includes the low-level routine
*
* void one_to_four(Tetrahedron *tet, int *num_tetrahedra_ptr, int new_cusp_index);
*
* which is not used by basic_simplification() or randomize_triangulation(),
* but is called from canonize_part_2.c.
*
* The low-level routines are as follows
*
* cancel_tetrahedra() cancels two Tetrahedra which share
* a common edge of order 2.
*
* three_to_two() replaces three Tetrahedra surrounding a common
* edge with two Tetrahedra sharing a common face.
*
* two_to_three() replaces two Tetrahedra sharing a common face
* with three Tetrahedra surrounding a common edge.
*
* one_to_four() replaces one Tetrahedron with four Tetrahedra
* meeting at a point.
*
* If an operation cannot be performed because of a topological or
* geometric obstruction, the function does nothing and returns func_failed.
* Otherwise, it performs the operation and returns func_OK.
*
* The function one_to_four() will always succeed, and therefore returns
* void. It introduces a finite vertex at the center of the Tetrahedron,
* and therefore cannot be used when a hyperbolic structure is present.
*
* The three_to_two(), two_to_three() and one_to_four() operations each
* correspond to a projection of a 4-simplex.
*
* For further details, please see the comments preceding each low-level
* function.
*
*
* In practice, other SnapPea routines will most likely call the
* high-level functions basic_simplification() and randomize_triangulation().
*
* basic_simplification() first does easy simplifications
* (namely retriangulating neighborhoods of EdgeClasses of
* order 1, 2 and 3 to reduce the number of Tetrahedra whenever
* possible, and retriangulating suspended pentagons using five
* Tetrahedra instead of six), and then retriangulates octahedra
* (choosing a different one of the three possible axes for the
* subdivision into four Tetrahedra) in hopes of making further
* easy simplifications possible.
*
* randomize_triangulation() randomizes the Triangulation, and then
* resimplifies it.
*
* basic_simplification() and randomize_triangulation() may be called
* for manifolds with or without a hyperbolic structure present.
* The final Triangulation may depend on whether or not the hyperbolic
* structure is present, because when a hyperbolic structure is present
* the low-level routines will refuse to create degenerate Tetrahedra.
*
* Most routines in SnapPea keep track of edge angles "mod 0" rather
* than just "mod 2 pi", so that, e.g., a ComplexWithLog with
* log.imag equal to (3/2) pi is different than one with log.imag
* equal to (-1/2) pi. Unfortunately, the mod 0 angles for a given
* Triangulation are somewhat arbitrary, in the sense that the following
* procedure converts one mod 0 solution to a different mod 0 solution.
*
* Pick an EdgeClass ec in the Triangulation, and consider all the
* Tetrahedra incident to it. If the incident edges don't all belong
* to distinct Tetrahedra, work in the universal cover, so that the
* Tetrahedra will at least appear distinct. For each Tetrahedron,
* call the angle incident to the EdgeClass ec gamma, and call the
* opposite angle gamma as well (they will of course be equal, due to
* the symmetry of the ideal tetrahedron). Call one remaining pair
* of opposite edges alpha, and the other pair beta. Make the choice
* of alphas and betas consistent for all the Tetrahedra incident to
* the EdgeClass ec; that is, each alpha of one Tetrahedron should
* be incident to a beta of an adjacent Tetrahedron. Now add 2 pi i
* to the log of each alpha edge angle, and subtract 2 pi i from the
* log of each beta edge angle. Note that
*
* (1) The sum of the logs of the edge angles remains pi i for
* each Tetrahedron.
*
* (2) The sum of the logs of the angles surrounding each EdgeClass
* remains 2 pi i.
*
* (3) The holonomies of the cusps are unaltered. (At least in the
* generic case -- I haven't thought through what happens when
* the Tetrahedra incident to the EdgeClass ec are not all distinct.)
*
* The point of all this is that the mod 0 edge angles in a Triangulation
* are not uniquely defined. If all the Tetrahedra are positively
* oriented, then one typically expects to find a solution with mod 0
* edge angles in the range [0, pi], but if some of the Tetrahedra
* are negatively oriented, then the choice of edge angles becomes
* murkier.
*
* When I first started writing the low-level routines in this file
* (i.e. two_to_three(), three_to_two() and cancel_tetrahedra())
* I naively expected to keep track of the mod 0 edge angles. This
* was no problem in the three_to_two() move. It was a little more
* difficult in the two_to_three() move because some arbitrary choices
* were involved, and I couldn't see how to prove that the angles sums
* would be preserved both at EdgeClasses and in each Tetrahedron.
* The scheme broke down entirely in cancel_tetrahedra(), because
* a pair of allegedly cancelling angles could differ by 2 pi i.
* One could correct the problem locally, but only at the risk of
* creating a solution whose edge angles differed from the "preferred"
* ones by multiples of 2 pi i, as described above. Given that
*
* (1) I couldn't see how to simplify the mod 0 angles in any
* reasonable and canonical way, and
*
* (2) We are mainly interested in solutions with positively
* oriented Tetrahedra, or at worst with angles in the
* range [(-1/2) pi, (3/2) pi],
*
* I decided that the low-level routines in this file should only
* keep track of the mod 2 pi angles, choosing values in the
* range [(-1/2) pi, (3/2) pi]. Just before returning,
* basic_simplification() calls polish_solution() (that's polish,
* not Polish). In the generic case (when the mod 0 angles are
* valid, but the TetShapes have lost some accuracy) the effect of
* polish_solution() is to recover the lost accuracy, without
* substantially changing the solution. In the exceptional case
* that the edge angles don't add up correctly around a Tetrahedron
* or EdgeClass, polish_solution() will find an entirely new
* solution to the gluing equations.
*
* randomize_triangulation() calls basic_simplification(), so its
* solutions also get polished.
*
* 97/2/3 Modified to strip off the geometric structure (if any)
* at the start of basic_simplification() and randomize_triangulation(),
* and (if there was a geometric structure) recompute it at the end.
* The old system was working fine for hyperbolic manifolds, but now that
* SnapPea is working with degenerate solutions (to split along normal
* surfaces) one wants to be able to randomize and simplify them too.
* 98/5/20 Modified *not* to strip off the geometric structure
* when the cusp_nbhd_position is present. The low-level routines
* need the hyperbolic structure to maintain the cusp_nbhd_position.
*
* 97/2/4 Modified to handle Triangulations containing finite vertices.
* The 4-1 move, in which four tetrahedra surrounding a common finite
* vertex are replaced by a single tetrahedron, is handled implicitly
* as a 3-2 move (on one of the edge classes incident to the finite
* vertex) followed by a 2-0 move on a pair of tetrahedra having three
* faces and a finite vertex in common. The code in cancel_tetrahedra()
* was modified to accomodate this. When the finite vertex is removed,
* a gap remains in the (negative) numbering of the Cusps structures
* for finite vertices, but this isn't a problem.
*/
#include "kernel.h"
#include <stdlib.h> /* needed for rand() */
/*
* ORDER_FOUR_ITERATIONS_IN_SIMPLIFY tells how many times
* basic_simplification() should pass unsuccessfully down
* the list of EdgeClasses before giving up.
*/
#define ORDER_FOUR_ITERATIONS_IN_SIMPLIFY 6
/*
* RANDOMIZATION_MULTIPLE tells how long randomize_triangulation()
* should keep randomizing before it resimplifies the manifold.
* It will attempt RANDOMIZATION_MULTIPLE * manifold->num_tetrahedra
* two-to-three moves, each followed by some rudimentary resimplification
* to avoid wasting time in degenerate situations.
*/
#define RANDOMIZATION_MULTIPLE 4
static Tetrahedron *get_tet(Triangulation *manifold, int desired_index);
static void check_for_cancellation(Triangulation *manifold);
static Boolean easy_simplification(Triangulation *manifold);
static FuncResult remove_edge_of_order_one(EdgeClass *edge, EdgeClass **where_to_resume, int *num_tetrahedra_ptr);
static Boolean this_way_works(Tetrahedron *tet, FaceIndex left_face, FaceIndex right_face, FaceIndex bottom_face);
static FuncResult cancel_tetrahedra_with_finite_vertex(Tetrahedron *tet, VertexIndex finite_vertex, EdgeClass *edge, EdgeClass **where_to_resume, int *num_tetrahedra_ptr);
static FuncResult edges_of_order_four(EdgeClass *edge, EdgeClass **where_to_resume, int *num_tetrahedra_ptr);
static FuncResult try_adjacent_fours(Tetrahedron *tet0, FaceIndex f0, FaceIndex f1, EdgeClass **where_to_resume, int *num_tetrahedra_ptr);
static FuncResult create_new_order_four(EdgeClass *edge, EdgeClass **where_to_resume, int *num_tetrahedra_ptr);
static Boolean four_tetrahedra_are_distinct(PositionedTet ptet);
static void set_inverse_neighbor_and_gluing(Tetrahedron *tet, FaceIndex f);
void basic_simplification(
Triangulation *manifold)
{
SolutionType original_solution_type[2] = {not_attempted, not_attempted};
int iter;
EdgeClass *edge,
*where_to_resume;
Boolean hyperbolic_structure_was_removed;
/*
* 97/2/3 Strip off the geometric structure if there is one.
*
* 98/5/20 Oops. We don't want to strip off the hyperbolic
* structure if the cusp_nbhd_position is present, because the
* low-level routines need the hyperbolic structure to maintain
* cusp_nbhd_position.
*/
if (manifold->tet_list_begin.next->cusp_nbhd_position == NULL)
{
original_solution_type[complete] = manifold->solution_type[complete];
original_solution_type[filled] = manifold->solution_type[filled];
remove_hyperbolic_structures(manifold);
hyperbolic_structure_was_removed = TRUE;
}
else
hyperbolic_structure_was_removed = FALSE;
/*
* First do all the easy simplifications, namely removing
* EdgeClasses of order 1, 2 and 3 when possible, and
* retriangulating suspended pentagons with five Tetrahedra
* instead of six.
*/
easy_simplification(manifold);
/*
* Go down the list retriangulating the octahedra surrounding
* EdgeClasses of order 4, in the hope of creating new, more
* useful EdgeClasses of order 4. Keep doing this until we've
* gone through the list ORDER_FOUR_ITERATIONS_IN_SIMPLIFY times
* with no further progress.
*
* The operation of the inner loop is complicated by the
* appearance and disappearance of EdgeClasses as the
* algorithm proceeds. To avoid possible infinite loops,
* and also to avoid possible "resonance" phenomena, we
* pseudorandomly decide whether or not to perform each
* potential retriangulation we encounter.
*/
for (iter = 0; iter < ORDER_FOUR_ITERATIONS_IN_SIMPLIFY; iter++)
for (edge = manifold->edge_list_begin.next;
edge != &manifold->edge_list_end;
edge = edge->next)
if ((rand() & 3) > 0 /* proceed with probability 3/4 */
&& create_new_order_four(edge, &where_to_resume, &manifold->num_tetrahedra) == func_OK)
{
if (easy_simplification(manifold) == TRUE)
{
iter = -1;
break;
}
else
edge = where_to_resume;
}
/*
* Clean up.
*
* 97/2/3 If we trashed the tet shapes, reinitialize
* them and then call polish_hyperbolic_structure(). Obviously
* polish_hyperbolic_structure() will be recomputing the geometric
* structure from scratch, not just "polishing" it.
*/
tidy_peripheral_curves(manifold);
if (hyperbolic_structure_was_removed
&& original_solution_type[complete] != not_attempted)
{
manifold->solution_type[complete] = original_solution_type[complete];
manifold->solution_type[filled] = original_solution_type[filled];
initialize_tet_shapes(manifold);
polish_hyperbolic_structures(manifold);
}
/*
* The Chern-Simons invariant of the manifold is still the
* same, but the fudge factor may have changed.
*/
compute_CS_fudge_from_value(manifold);
}
void randomize_triangulation(
Triangulation *manifold)
{
SolutionType original_solution_type[2] = {not_attempted, not_attempted};
int count;
Boolean hyperbolic_structure_was_removed;
/*
* 97/2/3 Strip off the geometric structure if there is one.
*
* 98/5/20 Oops. We don't want to strip off the hyperbolic
* structure if the cusp_nbhd_position is present, because the
* low-level routines need the hyperbolic structure to maintain
* cusp_nbhd_position.
*/
if (manifold->tet_list_begin.next->cusp_nbhd_position == NULL)
{
original_solution_type[complete] = manifold->solution_type[complete];
original_solution_type[filled] = manifold->solution_type[filled];
remove_hyperbolic_structures(manifold);
hyperbolic_structure_was_removed = TRUE;
}
else
hyperbolic_structure_was_removed = FALSE;
/*
* Randomize the triangulation, doing only minimal
* simplifications along the way. The minimal simplifications
* are crucial -- otherwise the algorithm would create,
* say, a pair of potentially cancelling Tetrahedra, and
* then waste all it's remaining efforts making the union
* of those two Tetrahedra more and more complex.
*
* By the way, not all the calls to two_to_three() will
* succeed (e.g. because some Tetrahedra may be glued to
* themselves), but that's OK.
*/
for (count = RANDOMIZATION_MULTIPLE * manifold->num_tetrahedra; --count >= 0; )
if (two_to_three(
get_tet(manifold, rand() % manifold->num_tetrahedra),
rand() % 4,
&manifold->num_tetrahedra)
== func_OK)
check_for_cancellation(manifold);
/*
* Resimplify the manifold.
* basic_simplification() will tidy up the peripheral curves,
* recompute the hyperbolic structure (if one is present),
* and recompute the CS_fudge.
*/
if (hyperbolic_structure_was_removed
&& original_solution_type[complete] != not_attempted)
{
manifold->solution_type[complete] = original_solution_type[complete];
manifold->solution_type[filled] = original_solution_type[filled];
initialize_tet_shapes(manifold); /* unnecessary, but robust */
}
basic_simplification(manifold);
}
static Tetrahedron *get_tet(
Triangulation *manifold,
int desired_index)
{
int i;
Tetrahedron *tet;
/*
* Return a pointer to the i-th Tetrahedron on the list,
* with implicit numbering 0 through (num_tetrahedra - 1).
*/
for (i = 0, tet = manifold->tet_list_begin.next;
tet != &manifold->tet_list_end;
i++, tet = tet->next)
if (i == desired_index)
return tet;
/*
* If we get to here, something went wrong.
*/
uFatalError("get_tet", "simplify_triangulation.c");
/*
* The C++ compiler would like a return value, even though
* we never return from the uFatalError() call.
*/
return NULL;
}
static void check_for_cancellation(
Triangulation *manifold)
{
Boolean progress;
EdgeClass *edge,
*where_to_resume;
/*
* This function is similar to easy_simplification() (see below),
* except that it checks only for EdgeClasses of order 1 or 2.
*/
do
{
progress = FALSE;
for (edge = manifold->edge_list_begin.next;
edge != &manifold->edge_list_end;
edge = edge->next)
switch (edge->order)
{
case 1:
if (remove_edge_of_order_one(edge, &where_to_resume, &manifold->num_tetrahedra) == func_OK)
{
progress = TRUE;
edge = where_to_resume;
}
break;
case 2:
if (cancel_tetrahedra(edge, &where_to_resume, &manifold->num_tetrahedra) == func_OK)
{
progress = TRUE;
edge = where_to_resume;
}
break;
default:
break;
}
} while (progress == TRUE);
}
/*
* easy_simplification() removes edges of order 1, 2 and 3
* whenever possible, and simplifies the neighborhoods of adjacent
* edges of order 4 when the six incident Tetrahedra are distinct.
*
* easy_simplification() returns TRUE if it simplifies the
* Triangulation, FALSE otherwise.
*
* create_new_order_four() undertakes more daring operations
* with EdgeClasses of order 4.
*/
static Boolean easy_simplification(
Triangulation *manifold)
{
Boolean progress,
triangulation_was_simplified;
EdgeClass *edge,
*where_to_resume;
/*
* Our plan is to keep going down the list of EdgeClasses,
* removing EdgeClasses of order 1, 2 or 3 whenever possible,
* and retriangulating suspended pentagons with five Tetrahedra
* instead of six. When no further progress can be made, we're done.
*
* The low-level routines set the variable where_to_resume to point
* to some valid EdgeClass. This allows the for(;;) loop to continue
* down the list, rather than restarting at the beginning each time
* a simplification occurs. (If only one EdgeClass is deleted,
* where_to_resume points to its predecessor.)
*
* Technical comment: This function would run a tiny bit faster
* if the EdgeClasses were shuffled about on various queues,
* as in the old snappea, but the present system is simpler.
*/
triangulation_was_simplified = FALSE;
do
{
progress = FALSE;
for (edge = manifold->edge_list_begin.next;
edge != &manifold->edge_list_end;
edge = edge->next)
switch (edge->order)
{
case 1:
if (remove_edge_of_order_one(edge, &where_to_resume, &manifold->num_tetrahedra) == func_OK)
{
progress = TRUE;
triangulation_was_simplified = TRUE;
edge = where_to_resume;
}
break;
case 2:
if (cancel_tetrahedra(edge, &where_to_resume, &manifold->num_tetrahedra) == func_OK)
{
progress = TRUE;
triangulation_was_simplified = TRUE;
edge = where_to_resume;
}
break;
case 3:
if (three_to_two(edge, &where_to_resume, &manifold->num_tetrahedra) == func_OK)
{
progress = TRUE;
triangulation_was_simplified = TRUE;
edge = where_to_resume;
}
break;
case 4:
if (edges_of_order_four(edge, &where_to_resume, &manifold->num_tetrahedra) == func_OK)
{
progress = TRUE;
triangulation_was_simplified = TRUE;
edge = where_to_resume;
}
break;
default:
break;
}
} while (progress == TRUE);
return triangulation_was_simplified;
}
static FuncResult remove_edge_of_order_one(
EdgeClass *edge,
EdgeClass **where_to_resume,
int *num_tetrahedra_ptr)
{
Tetrahedron *tet;
FaceIndex left_face,
right_face,
bottom_face;
/*
* remove_edge_of_order_one() contains no explicit low-level
* retriangulation. Instead, each call to remove_edge_of_order_one()
* calls two_to_three() to increase the order of EdgeClass *edge from
* one to two, and then calls cancel_tetrahedra() to remove *edge.
* Because two_to_three() increases the number of Tetrahedra by
* one and cancel_tetrahedra() decreases it by two, there is a net
* loss of one Tetrahedron.
*
* remove_edge_of_order_one() checks ahead of time whether the
* calls to two_to_three() and cancel_tetrahedra() will be able
* to succeed; if not (e.g. because of an embedded annulus),
* remove_edge_of_order_one() does nothing and returns func_failed.
*
* The new EdgeClass created in the call to two_to_three() has
* its order reduced to one in the call to cancel_tetrahedra().
* Thus, remove_edge_of_order_one() always leave a new EdgeClass
* of order one. Eventually remove_edge_of_order_one() will be
* blocked by an annulus. Typically this annulus is trivial,
* and opposite the EdgeClass of order 1 there is an EdgeClass of
* order two, whose removal (by an independent call to
* cancel_tetrahedra()) also destroys the EdgeClass of order 1.
*
* I'd like to draw some illustrations, but it just isn't possible
* in a text-only file. So I'll leave it as an exercise for the
* reader to illustrate what happens in the successive calls
* to remove_edge_of_order_one().
*/
/*
* Label the Tetrahedron and the two faces incident to the
* EdgeClass of order one.
*/
tet = edge->incident_tet;
left_face = one_face_at_edge[edge->incident_edge_index];
right_face = other_face_at_edge[edge->incident_edge_index];
/*
* EdgeClasses of order 1 should never occur when a hyperbolic
* structure is present.
*/
if (tet->shape[complete] != NULL)
uFatalError("remove_edge_of_order_one", "simplify_triangulation.c");
/*
* Let bottom_face be a candidate face for performing the
* two-to-three move. Check ahead of time whether the calls
* to two-to-three() and cancel_tetrahedra() will succeed.
*/
if (this_way_works(tet, left_face, right_face, remaining_face[left_face][right_face]) == TRUE)
bottom_face = remaining_face[left_face][right_face];
else
if (this_way_works(tet, left_face, right_face, remaining_face[right_face][left_face]) == TRUE)
bottom_face = remaining_face[right_face][left_face];
else
return func_failed;
/*
* Call two_to_three() and cancel_tetrahedra().
*/
if (
two_to_three(tet, bottom_face, num_tetrahedra_ptr) == func_failed
|| edge->order != 2
|| cancel_tetrahedra(edge, where_to_resume, num_tetrahedra_ptr) == func_failed
)
uFatalError("remove_edge_of_order_one", "simplify_triangulation.c");
return func_OK;
}
static Boolean this_way_works(
Tetrahedron *tet,
FaceIndex left_face,
FaceIndex right_face,
FaceIndex bottom_face)
{
Tetrahedron *tet1;
FaceIndex left1,
right1,
bottom1;
EdgeClass *edgeA,
*edgeB;
/*
* The left_ and right_faces fold together to form the EdgeClass
* of order one.
* The bottom_face cannot be glued to the remaining face of tet,
* because if it were we'd have a manifold with only one Tetrahedron
* but at least two EdgeClasses, which violates the proposition
* that in a manifold with cusp cross sections of Euler characteristic
* zero, the number of EdgeClasses must equal the number of
* Tetrahedra.
*/
/*
* Oops! The reasoning in the preceding paragraph fails us
* for finite triangulations (with honest vertices instead of
* ideal vertices). In such cases it suffices simply to report
* that the triangulation cannot be simplified. JRW 2002/08/26
*/
if (tet->neighbor[bottom_face] == tet)
/* uFatalError("this_way_works", "simplify_triangulation.c"); */
return FALSE;
/*
* We want to locate the two EdgeClasses which would be combined
* when remove_edge_of_order_one() calls cancel_tetrahedra().
*/
tet1 = tet->neighbor[bottom_face];
left1 = EVALUATE(tet->gluing[bottom_face], left_face);
right1 = EVALUATE(tet->gluing[bottom_face], right_face);
bottom1 = EVALUATE(tet->gluing[bottom_face], bottom_face);
edgeA = tet1->edge_class[edge_between_vertices[bottom1][ left1]];
edgeB = tet1->edge_class[edge_between_vertices[bottom1][right1]];
return (edgeA != edgeB);
}
/*
* cancel_tetrahedra() checks whether the two Tetrahedra
* incident to the EdgeClass edge contain an annulus or
* Moebius strip, and if they do not, it cancels them and
* returns func_OK. If they do contain an annulus or Moebius
* strip, cancel_tetrahedra() does nothing and returns func_failed.
*
* Comments in the code below explain how the cancellation
* occurs, and why no other degenerate situations can occur.
*
* The imaginary parts of the logarithmic forms of the TetShapes
* are computed mod 2 pi i, as explained at the top of this file.
*
* 97/2/4 Modified to allow for the possibility of two Tetrahedra
* sharing three faces and the enclosed finite vertex. In this
* case the annulus referred to above encloses a solid cylinder.
* The tetrahedra are cancelled and the finite vertex is removed.
*/
FuncResult cancel_tetrahedra(
EdgeClass *edge,
EdgeClass **where_to_resume,
int *num_tetrahedra_ptr)
{
Tetrahedron *tet[2],
*nbr[2],
*t;
VertexIndex v[2][4],
w[2][4];
Orientation orientation[2];
EdgeClass *outer_edge[2];
Boolean are_whole_manifold;
int c,
i,
ii,
j,
k;
int delta[2][2][2];
VertexIndex active_vertex;
Boolean tet_orientations_agree,
edge_orientations_agree,
edge_class_orientations_agree;
PositionedTet ptet,
ptet0;
EdgeIndex left_edge;
Permutation gluing[2];
/*
* Just to be safe . . .
*/
if (edge->order != 2)
uFatalError("cancel_tetrahedra", "simplify_triangulation.c");
/*
* Let tet[0] and tet[1] be the two Tetrahedra incident
* to EdgeClass *edge, and v[i][j] be their vertices.
* Vertex v[0][i] is glued to vertex v[1][i].
* Vertices v[i][0] and v[i][1] are incident to the
* EdgeClass *edge.
*/
tet[0] = edge->incident_tet;
v[0][0] = one_vertex_at_edge[edge->incident_edge_index];
v[0][1] = other_vertex_at_edge[edge->incident_edge_index];
v[0][2] = remaining_face[v[0][1]][v[0][0]];
v[0][3] = remaining_face[v[0][0]][v[0][1]];
orientation[0] = right_handed;
if (tet[0]->neighbor[v[0][2]] != tet[0]->neighbor[v[0][3]]
|| tet[0]->gluing [v[0][2]] != tet[0]->gluing [v[0][3]])
uFatalError("cancel_tetrahedra", "simplify_triangulation.c");
tet[1] = tet[0]->neighbor[v[0][2]];
for (i = 0; i < 4; i++)
v[1][i] = EVALUATE(tet[0]->gluing[v[0][2]], v[0][i]);
orientation[1] = (parity[tet[0]->gluing[v[0][2]]] == orientation_preserving) ?
orientation[0] :
! orientation[0];
/*
* It's easy to prove that if the manifold has only torus and Klein
* bottle cusp cross sections, then tet[0] and tet[1] are distinct.
*
* 97/2/4 I assume that the presence of at least one torus or
* Klein bottle cusp is enough to guarantee that tet[0] != tet[1],
* but I haven't thought through the details. Even if we eventually
* wanted to use this code to simplify non-ideal triangulations
* of closed manifolds, we could simply replace the uFatalError()
* call with func_failed.
*
* 99/06/04 Indeed we do want this code to simplify non-ideal
* triangulations of closed manifolds, so I replaced
* uFatalError("cancel_tetrahedra", "simplify_triangulation.c");
* with
* return func_failed;
*/
if (tet[0] == tet[1])
return func_failed;
/*
* If the edge connecting v[0][2] to v[0][3] belongs to the same
* EdgeClass as the edge connecting v[1][2] to v[1][3], then the
* union of tet[0] and tet[1] contains an embedded annulus or
* Moebius strip, and we should return func_failed.
*
* 97/2/4 Check whether tet[0] and tet[1] share three faces,
* and enclose a finite vertex. If so, we may cancel the Tetrahedra,
* and also remove the finite vertex. Obviously these changes will
* never be invoked for ideal triangulations (i.e. with no finite
* vertices).
*
* 2000/03/14 Oops! In the 97/2/4 change I overlooked the possibility
* that tet[0] and tet[1] comprise the entire manifold (in which
* case the manifold is a 3-sphere or L(3,1)). The code now tests
* for this possibility, and returns func_failed when it occurs.
*/
for (i = 0; i < 2; i++)
outer_edge[i] = tet[i]->edge_class[edge_between_vertices[v[i][2]][v[i][3]]];
if (outer_edge[0] == outer_edge[1])
{
for (i = 0; i < 2; i++)
if (tet[0]->cusp[v[0][i]]->is_finite == TRUE
&& tet[0]->neighbor[v[0][!i]] == tet[1]
&& tet[0]->neighbor[v[0][ i]] != tet[1]
&& tet[0]->gluing[v[0][!i]] == tet[0]->gluing[v[0][2]])
return cancel_tetrahedra_with_finite_vertex(tet[0], v[0][i], edge, where_to_resume, num_tetrahedra_ptr);
return func_failed;
}
/*
* The plan is to flatten the two Tetrahedra. To prove rigorously
* that this does not change the topology of the manifold, first
* imagine compressing the strip lying between the edge from
* v[0][2] to v[0][3] and the edge from v[1][2] to v[1][3].
* This is valid iff the two edges are in distinct EdgeClasses,
* and we just checked that they are. Then imagine flattening
* the two triangular pillows. This is OK iff the two triangular
* pillows don't make up the whole manifold, which they don't
* because otherwise the boundary would contain a sphere.
* Q.E.D.
*
* 2000/03/14 Test explicitly whether the two triangular pillows
* make up the whole manifold.
*/
are_whole_manifold = TRUE;
for (i = 0; i < 2; i++)
for (j = 0; j < 2; j++)
if (tet[i]->neighbor[v[i][j]] != tet[0]
&& tet[i]->neighbor[v[i][j]] != tet[1])
are_whole_manifold = FALSE;
if (are_whole_manifold == TRUE)
return func_failed;
/*
* Before compressing the aforementioned strip, we need to clear
* the peripheral curves away from the strip we're going to
* collapse. While we're at it, we'll relabel all edges in
* EdgeClass outer_edge[1] as EdgeClass outer_edge[0], and adjust
* their edge_orientation if necessary, in preparation for merging
* the two classes.
*/
for (c = 0; c < 2; c++) /* M or L */
for (j = 0; j < 2; j++) /* top (= 0) or bottom (= 1) */
for (i = 0; i < 2; i++) /* right_handed or left_handed */
{
ii = (orientation[0] == orientation[1]) ? i : !i;
delta[c][j][i] = tet[1]->curve[c][ i][v[1][j+2]][v[1][0]]
+ tet[0]->curve[c][ii][v[0][j+2]][v[0][0]];
}
tet_orientations_agree = (orientation[0] == orientation[1]);
edge_orientations_agree = (tet[0]->edge_orientation[edge_between_faces[v[0][0]][v[0][1]]]
== tet[1]->edge_orientation[edge_between_faces[v[1][0]][v[1][1]]]);
edge_class_orientations_agree = (tet_orientations_agree == edge_orientations_agree);
ptet0.tet = tet[1];
ptet0.near_face = v[1][1];
ptet0.left_face = v[1][0];
ptet0.right_face = v[1][3];
ptet0.bottom_face = v[1][2];
ptet0.orientation = orientation[1];
ptet = ptet0;
do
{
/*
* Adjust the peripheral curves.
*/
for (c = 0; c < 2; c++)
for (j = 0; j < 2; j++)
{
active_vertex = (j == 0) ? ptet.bottom_face : ptet.right_face;
for (i = 0; i < 2; i++)
{
ii = (ptet.orientation == ptet0.orientation) ? i : !i;
ptet.tet->curve[c][i][active_vertex][ptet.left_face] -= delta[c][j][ii];
ptet.tet->curve[c][i][active_vertex][ptet.near_face] += delta[c][j][ii];
}
}
/*
* For convenience, note the EdgeIndex of the left edge.
*/
left_edge = edge_between_faces[ptet.near_face][ptet.left_face];
/*
* Adjust the EdgeClass.
*/
ptet.tet->edge_class[left_edge] = outer_edge[0];
/*
* Adjust the edge_orientation.
*/
if ( ! edge_class_orientations_agree)
ptet.tet->edge_orientation[left_edge] = ! ptet.tet->edge_orientation[left_edge];
/*
* Move on.
*/
veer_left(&ptet);
} while ( ! same_positioned_tet(&ptet, &ptet0));
/*
* Adjust the EdgeClass sizes.
*/
outer_edge[0]->order += outer_edge[1]->order;
for (i = 0; i < 2; i++)
for (j = 0; j < 6; j++)
tet[i]->edge_class[j]->order--;
/*
* We are about to delete EdgeClasses edge and outer_edge[1].
* Set *where_to_resume to point to the EdgeClass just
* just before the spot where edge was.
*/
if (edge->prev != outer_edge[1])
*where_to_resume = edge->prev;
else
*where_to_resume = outer_edge[1]->prev;
/*
* Free the unused EdgeClasses.
*/
REMOVE_NODE(edge);
REMOVE_NODE(outer_edge[1]);
my_free(edge);
my_free(outer_edge[1]);
/*
* Set the incident_tet and incident_edge_index fields
* for all EdgeClasses which lost members.
*/
for (i = 0; i < 2; i++)
for (j = 0; j < 2; j++)
{
t = tet[i]->neighbor[v[i][j]];
if (t != tet[0] && t != tet[1])
for (k = 0; k < 6; k++)
{
t->edge_class[k]->incident_tet = t;
t->edge_class[k]->incident_edge_index = k;
}
}
/*
* Set neighbors and gluings.
*/
for (i = 0; i < 2; i++) { /* which face */
for (j = 0; j < 2; j++) /* which Tetrahedron */
{
nbr[j] = tet[j]->neighbor[v[j][i]];
gluing[j] = tet[j]->gluing [v[j][i]];
for (k = 0; k < 4; k++) /* which vertex */
w[j][k] = EVALUATE(gluing[j], v[j][k]);
}
for (j = 0; j < 2; j++) /* which Tetrahedron */
{
nbr[j]->neighbor[w[j][i]] = nbr[!j];
nbr[j]->gluing [w[j][i]] = CREATE_PERMUTATION(
w[j][0], w[!j][0],
w[j][1], w[!j][1],
w[j][2], w[!j][2],
w[j][3], w[!j][3]);
}
}
/*
* Free the collapsed Tetrahedra.
*/
for (i = 0; i < 2; i++)
{
REMOVE_NODE(tet[i]);
free_tetrahedron(tet[i]);
}
*num_tetrahedra_ptr -= 2;
return func_OK;
}
static FuncResult cancel_tetrahedra_with_finite_vertex(
Tetrahedron *tet,
VertexIndex finite_vertex,
EdgeClass *edge, /* needed only for setting *where_to_resume */
EdgeClass **where_to_resume,
int *num_tetrahedra_ptr)
{
Tetrahedron *nbr,
*tet_outer,
*nbr_outer;
Permutation gluing;
FaceIndex f,
ff,
tet_outer_f,
nbr_outer_f;
VertexIndex v,
nbr_finite;
EdgeIndex e;
Cusp *dead_cusp;
EdgeClass *dead_edge;
/*
* The three faces of the tet surrounding the finite_vertex
* are glued to the neighboring Tetrahedron in the obvious way,
* forming a triangular pillow with a finite vertex and three
* EdgeClasses in its interior.
*/
nbr = tet->neighbor[!finite_vertex];
gluing = tet->gluing [!finite_vertex];
if (tet->cusp[finite_vertex]->is_finite != TRUE)
uFatalError("cancel_tetrahedra_with_finite_vertex", "simplify_triangulation.c");
for (f = 0; f < 4; f++)
if (f != finite_vertex)
if (tet->neighbor[f] != nbr
|| tet->gluing [f] != gluing)
uFatalError("cancel_tetrahedra_with_finite_vertex", "simplify_triangulation.c");
/*
* If tet and nbr had four faces in common, then the manifold
* couldn't have any torus or Klein bottle boundary components.
* We assume this isn't the case.
*/
if (tet->neighbor[finite_vertex] == nbr)
uFatalError("cancel_tetrahedra_with_finite_vertex", "simplify_triangulation.c");
/*
* The peripheral curves will match up correctly after the cancellation.
* No explicit preparation is required.
*/
/*
* Remove the Cusp structure representing the finite vertex
* in the triangular pillow's interior. Finite vertices aren't
* counted in a Triangulation's num_cusps field. By removing
* this Cusp we may leave a gap in the (negative) indexing of
* finite vertex Cusps, but that's OK.
*/
dead_cusp = tet->cusp[finite_vertex];
REMOVE_NODE(dead_cusp);
my_free(dead_cusp);
/*
* Remove the three EdgeClasses from the pillow's interior.
*
* Make sure the calling program is left with a valid pointer
* to an EdgeClass, to continue its loop where it left off.
*/
*where_to_resume = edge->prev;
for (v = 0; v < 4; v++)
if (v != finite_vertex)
{
dead_edge = tet->edge_class[edge_between_vertices[v][finite_vertex]];
if (dead_edge == *where_to_resume)
*where_to_resume = dead_edge->prev;
REMOVE_NODE(dead_edge);
my_free(dead_edge);
}
/*
* Note which Tetrahedra border the triangular pillow's outer faces.
*/
tet_outer = tet->neighbor[finite_vertex];
tet_outer_f = EVALUATE(tet->gluing[finite_vertex], finite_vertex);
nbr_finite = EVALUATE(gluing, finite_vertex);
nbr_outer = nbr->neighbor[nbr_finite];
nbr_outer_f = EVALUATE(nbr->gluing[nbr_finite], nbr_finite);
/*
* Make sure the three EdgeClasses around the pillow's boundary
* "see" Tetrahedra other than the ones we are about to cancel.
* Reduce the order of each such EdgeClass by two.
*/
for (f = 0; f < 4; f++)
if (f != finite_vertex)
{
ff = EVALUATE(tet->gluing[finite_vertex], f);
e = edge_between_faces[tet_outer_f][ff];
tet_outer->edge_class[e]->incident_tet = tet_outer;
tet_outer->edge_class[e]->incident_edge_index = e;
tet_outer->edge_class[e]->order -= 2;
}
/*
* Glue tet_outer and nbr_outer to one another.
* (Note: compose_permutations() composes right-to-left.)
*/
tet_outer->neighbor[tet_outer_f] = nbr_outer;
tet_outer->gluing[tet_outer_f] = compose_permutations(gluing, tet_outer->gluing[tet_outer_f]);
tet_outer->gluing[tet_outer_f] = compose_permutations(nbr->gluing[nbr_finite], tet_outer->gluing[tet_outer_f]);
nbr_outer->neighbor[nbr_outer_f] = tet_outer;
nbr_outer->gluing[nbr_outer_f] = compose_permutations(inverse_permutation[gluing], nbr_outer->gluing[nbr_outer_f]);
nbr_outer->gluing[nbr_outer_f] = compose_permutations(tet->gluing[finite_vertex], nbr_outer->gluing[nbr_outer_f]);
if (nbr_outer->gluing[nbr_outer_f] != inverse_permutation[tet_outer->gluing[tet_outer_f]]
|| EVALUATE(tet_outer->gluing[tet_outer_f], tet_outer_f) != nbr_outer_f)
uFatalError("cancel_tetrahedra_with_finite_vertex", "simplify_triangulation.c");
/*
* Remove tet and nbr.
*/
REMOVE_NODE(tet);
REMOVE_NODE(nbr);
free_tetrahedron(tet);
free_tetrahedron(nbr);
*num_tetrahedra_ptr -= 2;
return func_OK;
}
/*
* If the three Tetrahedra surrounding the EdgeClass *edge are distinct,
* three_to_two() replaces them with two Tetrahedra sharing a common
* face, and returns func_OK. Otherwise it does nothing and returns
* func_failed.
*
* The Orientations of the two new Tetrahedra are set to match the
* Orientation of one of the three old ones, so that the Orientability
* of the Triangulation (if there is one) will be preserved.
*
* The two new Tetrahedra created by three_to_two() take the place
* of one of the doomed ones in the list of Tetrahedra. The doomed
* Tetrahedron are removed from the list before being destroyed.
* Similarly, the EdgeClass edge is removed from its list before
* being destroyed.
*
* If the three original Tetrahedra are nondegenerate, the two
* two new ones must perforce be nondegenerate as well. Proof:
* if a pair of ideal vertices coincides in a new Tetrahedra,
* that pair must have coincided in one of the three original
* Tetrahedra as well.
*
* The imaginary parts of the logarithmic forms of the TetShapes
* are computed mod 2 pi i, as explained at the top of this file.
*/
FuncResult three_to_two(
EdgeClass *edge,
EdgeClass **where_to_resume,
int *num_tetrahedra_ptr)
{
int c,
h,
hh,
i,
j,
j1,
j2;
Tetrahedron *tet[3],
*new_tet[2];
VertexIndex v[3][4],
w[2][4];
Orientation old_orientation[3];
Permutation gluing;
EdgeIndex old_h_edge_index,
old_v_edge_index,
new_h_edge_index,
new_v_edge_index;
/*
* Just to be safe . . .
*/
if (edge->order != 3)
uFatalError("three_to_two", "simplify_triangulation.c");
/*
* The three Tetrahedra incident to the EdgeClass *edge will be
* called tet[0], tet[1] and tet[2]. The vertices of tet[i] will
* be v[i][0-3].
*
* I recommend making a sketch of tet[0-2] to consult as you
* read through the following code. The EdgeClass *edge is
* vertical. Vertex v[i][0] of each tet[i] is at the bottom
* of the edge, and vertex v[i][1] is at the top. Vertices
* v[i][2] and v[i][3] are on the "equator", with v[i][3]
* being counterclockwise from v[i][2] as viewed from above.
*/
/*
* Locate one Tetrahedron incident to EdgeClass *edge.
* Choose the v[0][j] so that tet[0] is viewed with
* the right_handed Orientation.
*/
tet[0] = edge->incident_tet;
v[0][0] = one_vertex_at_edge[edge->incident_edge_index];
v[0][1] = other_vertex_at_edge[edge->incident_edge_index];
v[0][2] = remaining_face[v[0][0]][v[0][1]];
v[0][3] = remaining_face[v[0][1]][v[0][0]];
old_orientation[0] = right_handed;
/*
* Locate the two remaining Tetrahedra.
* If the Triangulation is oriented, they will also be positioned
* with the right_handed Orientation.
*/
for (i = 0; i < 2; i++)
{
tet[i+1] = tet[i]->neighbor[v[i][2]];
gluing = tet[i]->gluing[v[i][2]];
v[i+1][0] = EVALUATE(gluing, v[i][0]);
v[i+1][1] = EVALUATE(gluing, v[i][1]);
v[i+1][2] = EVALUATE(gluing, v[i][3]);
v[i+1][3] = EVALUATE(gluing, v[i][2]);
old_orientation[i+1] = (parity[gluing] == orientation_preserving) ?
old_orientation[i] :
! old_orientation[i];
}
/*
* If the three Tetrahedra are not distinct, we can't do any
* simplification, so return func_failed.
*/
for (i = 0; i < 3; i++)
if (tet[i] == tet[(i+1)%3])
return func_failed;
/*
* This function should never be invoked when canonize_info is present.
*/
if (tet[0]->canonize_info != NULL)
uFatalError("three_to_two", "simplify_triangulation.c");
/*
* Create the new Tetrahedra.
*
* new_tet[0] occupies the northern half of the picture as described
* above, and new_tet[1] occupies the southern half. Vertex w[0][3] of
* new_tet[0] is at the north pole, and vertex w[1][3] of new_tet[1] is at
* the south pole. Face w[i][j] (j = 0,1,2) of new_tet[i] coincides with
* face v[j][i] of tet[j]. The actual values of w[][] give both
* new_tet[0] and new_tet[1] the right_handed Orientation.
*/
for (i = 0; i < 2; i++)
{
new_tet[i] = NEW_STRUCT(Tetrahedron);
initialize_tetrahedron(new_tet[i]);
}
w[0][0] = 0; w[0][1] = 1; w[0][2] = 3; w[0][3] = 2;
w[1][0] = 0; w[1][1] = 1; w[1][2] = 2; w[1][3] = 3;
/*
* Set the gluing and neighbor fields.
*
* Note that this code works correctly even if some of the faces
* of the tet[i] were glued to each other.
*/
for (i = 0; i < 2; i++)
{
for (j = 0; j < 3; j++)
{
new_tet[i]->neighbor[w[i][j]] = tet[j]->neighbor[v[j][i]];
new_tet[i]->gluing [w[i][j]]
= CREATE_PERMUTATION(
w[i][j], EVALUATE(tet[j]->gluing[v[j][i]], v[j][i]),
w[i][(j+1)%3], EVALUATE(tet[j]->gluing[v[j][i]], v[j][2]),
w[i][(j+2)%3], EVALUATE(tet[j]->gluing[v[j][i]], v[j][3]),
w[i][3], EVALUATE(tet[j]->gluing[v[j][i]], v[j][!i])
);
set_inverse_neighbor_and_gluing(new_tet[i], w[i][j]);
}
new_tet[i]->neighbor[w[i][3]] = new_tet[!i];
new_tet[i]->gluing [w[i][3]] = CREATE_PERMUTATION(
w[i][0], w[!i][0],
w[i][1], w[!i][1],
w[i][2], w[!i][2],
w[i][3], w[!i][3]);
}
/*
* Set the cusp fields.
*/
for (i = 0; i < 2; i++)
{
for (j = 0; j < 3; j++)
new_tet[i]->cusp[w[i][j]] = tet[(j+1)%3]->cusp[v[(j+1)%3][3]];
new_tet[i]->cusp[w[i][3]] = tet[0]->cusp[v[0][!i]];
}
/*
* Set the peripheral curves.
*/
for (c = 0; c < 2; c++) /* which curve */
for (h = 0; h < 2; h++) /* which sheet */
for (i = 0; i < 2; i++) { /* which tetrahedron */
/*
* Set the equatorial vertices.
*/
for (j = 0; j < 3; j++) /* which vertex */
{
j1 = (j+1) % 3;
j2 = (j+2) % 3;
hh = (old_orientation[j1] == right_handed) ? h : !h;
new_tet[i]->curve[c][h][w[i][j]][w[i][j1]] = tet[j1]->curve[c][hh][v[j1][3]][v[j1][i]];
hh = (old_orientation[j2] == right_handed) ? h : !h;
new_tet[i]->curve[c][h][w[i][j]][w[i][j2]] = tet[j2]->curve[c][hh][v[j2][2]][v[j2][i]];
new_tet[i]->curve[c][h][w[i][j]][w[i][3]]
= - (new_tet[i]->curve[c][h][w[i][j]][w[i][j1]]
+ new_tet[i]->curve[c][h][w[i][j]][w[i][j2]]);
}
/*
* Set the polar vertices.
*/
for (j = 0; j < 3; j++) { /* which side of vertex 3 */
hh = (old_orientation[j] == right_handed) ? h : !h;
new_tet[i]->curve[c][h][w[i][3]][w[i][j]] = tet[j]->curve[c][hh][v[j][!i]][v[j][i]];
}
}
/*
* Set where_to_resume to the predecessor of the EdgeClass about
* to be killed, so that the loop in the calling function can
* continue at the correct spot in the list.
*/
*where_to_resume = edge->prev;
/*
* Kill the EdgeClass at the center of the three old Tetrahedra.
*/
REMOVE_NODE(edge);
my_free(edge);
/*
* Update the surviving EdgeClasses.
*/
for (i = 0; i < 2; i++)
for (j = 0; j < 3; j++)
{
j1 = (j+1) % 3;
j2 = (j+2) % 3;
old_h_edge_index = edge_between_vertices[v[j2][2]][v[j2][ 3]];
old_v_edge_index = edge_between_vertices[v[j2][2]][v[j2][!i]];
new_h_edge_index = edge_between_vertices[w[ i][j]][w[ i][j1]];
new_v_edge_index = edge_between_vertices[w[ i][j]][w[ i][ 3]];
new_tet[i]->edge_class[new_h_edge_index]
= tet[j2]->edge_class[old_h_edge_index];
new_tet[i]->edge_class[new_v_edge_index]
= tet[j2]->edge_class[old_v_edge_index];
if (old_orientation[j2] == right_handed)
{
new_tet[i]->edge_orientation[new_h_edge_index]
= tet[j2]->edge_orientation[old_h_edge_index];
new_tet[i]->edge_orientation[new_v_edge_index]
= tet[j2]->edge_orientation[old_v_edge_index];
}
else
{
new_tet[i]->edge_orientation[new_h_edge_index]
= ! tet[j2]->edge_orientation[old_h_edge_index];
new_tet[i]->edge_orientation[new_v_edge_index]
= ! tet[j2]->edge_orientation[old_v_edge_index];
}
new_tet[i]->edge_class[new_v_edge_index]->order--;
if (i == 0)
new_tet[i]->edge_class[new_h_edge_index]->order++;
new_tet[i]->edge_class[new_h_edge_index]->incident_tet = new_tet[i];
new_tet[i]->edge_class[new_v_edge_index]->incident_tet = new_tet[i];
new_tet[i]->edge_class[new_h_edge_index]->incident_edge_index = new_h_edge_index;
new_tet[i]->edge_class[new_v_edge_index]->incident_edge_index = new_v_edge_index;
}
/*
* Compute the shapes of the new Tetrahedra iff
* the old tetrahedra had shapes.
*/
if (tet[0]->shape[complete] != NULL)
{
/*
* Allocate space for the TetShapes of the new Tetrahedra.
*/
for (i = 0; i < 2; i++)
for (j = 0; j < 2; j++)
new_tet[i]->shape[j] = NEW_STRUCT(TetShape);
/*
* Add the complex edge angles of the old Tetrahedra
* to get those of the new Tetrahedra. Use the
* edge_orientation[] to get the orientations correct.
* Note that add_edge_angles chooses angles in the range
* [(-1/2) pi, (3/2) pi], regardless of the angles of
* summands.
*/
for (i = 0; i < 2; i++) /* which new Tetrahedron */
for (j = 0; j < 3; j++) /* which EdgeClass */
add_edge_angles(
tet[(j+1)%3], edge_between_vertices[v[(j+1)%3][3]][v[(j+1)%3][!i]],
tet[(j+2)%3], edge_between_vertices[v[(j+2)%3][2]][v[(j+2)%3][!i]],
new_tet[i], edge_between_vertices[w[i][j]][w[i][3]]
);
}
/*
* Compute VertexCrossSections for the new Tetrahedra
* iff the old Tetrahedra had VertexCrossSections.
*/
if (tet[0]->cross_section != NULL)
{
/*
* Begin with a quick error check.
*/
if (new_tet[0]->shape[complete] == NULL)
uFatalError("three_to_two", "simplify_triangulation.c");
/*
* Allocate space for the VertexCrossSections of the new Tetrahedra.
*/
for (i = 0; i < 2; i++)
new_tet[i]->cross_section = NEW_STRUCT(VertexCrossSections);
/*
* Compute the VertexCrossSections for each of the two new Tetrahedra.
*/
for (i = 0; i < 2; i++)
{
/*
* Compute the polar VertexCrossSections.
*/
for (j = 0; j < 3; j++)
new_tet[i]->cross_section->edge_length[w[i][3]][w[i][j]]
= tet[j]->cross_section->edge_length[v[j][!i]][v[j][i]];
new_tet[i]->cross_section->has_been_set[w[i][3]] = TRUE;
/*
* Compute the equatorial VertexCrossSections.
*/
for (j = 0; j < 3; j++)
compute_three_edge_lengths(new_tet[i], w[i][(j+1)%3], w[i][j],
tet[j]->cross_section->edge_length[v[j][2]][v[j][i]]);
}
/*
* Update the tilts.
*/
for (i = 0; i < 2; i++)
compute_tilts_for_one_tet(new_tet[i]);
}
/*
* Compute CuspNbhdPositions for the new Tetrahedra iff
* the old Tetrahedra had CuspNbhdPositions.
*/
if (tet[0]->cusp_nbhd_position != NULL)
{
/*
* Begin with a quick error check.
*/
if (new_tet[0]->shape[complete] == NULL)
uFatalError("three_to_two", "simplify_triangulation.c");
/*
* Allocate space for the CuspNbhdPositions of the new Tetrahedra.
*/
for (i = 0; i < 2; i++)
new_tet[i]->cusp_nbhd_position = NEW_STRUCT(CuspNbhdPosition);
/*
* Compute the CuspNbhdPositions for each of the two new Tetrahedra.
*/
for (i = 0; i < 2; i++)
/*
* Consider both the right_handed and left_handed sheets.
*/
for (h = 0; h < 2; h++)
{
/*
* Compute the polar CuspNbhdPositions.
*
* The first approach which comes to mind is simply to copy
* the relevant coordinates from the old Tetrahedra to the
* new ones. Unfortunately the CuspNbhdPositions of the
* three old tetrahedra may differ by covering translations.
*
* This problem is not insurmountable, but the code will be
* cleaner if we simply copy the coordinates of two corners,
* and then call cn_find_third_corner() to compute the
* remaining corner. Recall that both new Tetrahedra are
* seen in the right_handed Orientation, as is old tet[0].
*/
if (tet[0]->cusp_nbhd_position->in_use[h][v[0][!i]] == TRUE)
{
new_tet[i]->cusp_nbhd_position->x[h][w[i][3]][w[i][1]]
= tet[0]->cusp_nbhd_position->x[h][v[0][!i]][v[0][2]];
new_tet[i]->cusp_nbhd_position->x[h][w[i][3]][w[i][2]]
= tet[0]->cusp_nbhd_position->x[h][v[0][!i]][v[0][3]];
cn_find_third_corner(new_tet[i], h, w[i][3], w[i][1], w[i][2], w[i][0]);
new_tet[i]->cusp_nbhd_position->in_use[h][w[i][3]] = TRUE;
}
else
{
new_tet[i]->cusp_nbhd_position->x[h][w[i][3]][w[i][1]] = Zero;
new_tet[i]->cusp_nbhd_position->x[h][w[i][3]][w[i][2]] = Zero;
new_tet[i]->cusp_nbhd_position->x[h][w[i][3]][w[i][0]] = Zero;
new_tet[i]->cusp_nbhd_position->in_use[h][w[i][3]] = FALSE;
}
/*
* Compute the equatorial CuspNbhdPositions.
*
* Technical note: The new_tets are both seen with the
* right_handed Orientation. So when old_orientation[]
* is also right_handed, we want to read the new sheet h
* from the old sheet h. But when old_orientation[] is
* left_handed, we want to read the new sheet h from the
* old sheet !h. Because left_handed == 1, the expression
* (old_orientation[] ^ h) gives the correct old sheet
* to read from.
*/
for (j = 0; j < 3; j++)
{
if (tet[j]->cusp_nbhd_position->in_use[old_orientation[j]^h][v[j][2]] == TRUE)
{
new_tet[i]->cusp_nbhd_position->x[h][w[i][(j+1)%3]][w[i][(j+2)%3]]
= tet[j]->cusp_nbhd_position->x[old_orientation[j]^h][v[j][2]][v[j][3]];
new_tet[i]->cusp_nbhd_position->x[h][w[i][(j+1)%3]][w[i][3]]
= tet[j]->cusp_nbhd_position->x[old_orientation[j]^h][v[j][2]][v[j][!i]];
cn_find_third_corner(new_tet[i], h, w[i][(j+1)%3], w[i][(j+2)%3], w[i][3], w[i][j]);
new_tet[i]->cusp_nbhd_position->in_use[h][w[i][(j+1)%3]] = TRUE;
}
else
{
new_tet[i]->cusp_nbhd_position->x[h][w[i][(j+1)%3]][w[i][(j+2)%3]] = Zero;
new_tet[i]->cusp_nbhd_position->x[h][w[i][(j+1)%3]][w[i] [3] ] = Zero;
new_tet[i]->cusp_nbhd_position->x[h][w[i][(j+1)%3]][w[i] [j] ] = Zero;
new_tet[i]->cusp_nbhd_position->in_use[h][w[i][(j+1)%3]] = FALSE;
}
}
}
}
/*
* Put the new Tetrahedra on the list, and remove and free
* the old ones.
*/
for (i = 0; i < 2; i++)
INSERT_BEFORE(new_tet[i], tet[0]);
for (i = 0; i < 3; i++)
{
REMOVE_NODE(tet[i]);
free_tetrahedron(tet[i]);
}
*num_tetrahedra_ptr -= 1;
return func_OK;
}
/*
* The three new Tetrahedra created by two_to_three() take tet0's place
* in the list of Tetrahedra. Tet0 and the other doomed Tetrahedron are
* removed from the list before being destroyed. Similarly, the new
* EdgeClass is added to the list of EdgeClasses just in front of one
* of the existing EdgeClasses.
*
* The Orientations of the three new Tetrahedra are set to match the
* Orientation of one of the two old ones, so that the Orientability
* of the Triangulation (if there is one) will be preserved.
*
* two_to_three() returns func_failed if either
*
* (1) the two initial Tetrahedra are not not distinct (i.e. tet0
* is glued to itself at face f), or
*
* (2) a hyperbolic structure is present, and even though the two
* initial Tetrahedra are combinatorially distinct, they are
* superimposed in hyperbolic space (i.e. the vertices opposite
* their common face, though combinatorially distinct, lie at the
* same point on the sphere at infinity). In this case, performing
* the two_to_three() move would create degenerate Tetrahedra.
*
* The imaginary parts of the logarithmic forms of the TetShapes
* are computed mod 2 pi i, as explained at the top of this file.
*/
FuncResult two_to_three(
Tetrahedron *tet0,
FaceIndex f,
int *num_tetrahedra_ptr)
{
Tetrahedron *tet[2],
*new_tet[3];
VertexIndex v[2][4];
Orientation old_orientation[2];
int c,
h,
hh,
i,
i1,
i2,
j,
k;
EdgeClass *new_class;
/*
* two_to_three() is the inverse of three_to_two(), and
* is implemented similarly. In particular, the picture to
* imagine (or, better yet, draw on a scrap of paper before
* diving into this code) is virtually identical to that from
* three_to_two(), only what was tet[] there is new_tet[] here,
* and vice versa.
*/
/*
* Label tet[0] and tet[1].
*/
tet[0] = tet0;
v[0][3] = f;
v[0][0] = !f; /* v[0][0] is some vertex other than v[0][3] */
v[0][1] = remaining_face[v[0][3]][v[0][0]]; /* tet[0] will be seen */
v[0][2] = remaining_face[v[0][0]][v[0][3]]; /* as left_handed */
old_orientation[0] = left_handed;
tet[1] = tet[0]->neighbor[f];
for (i = 0; i < 4; i++)
v[1][i] = EVALUATE(tet[0]->gluing[f], v[0][i]);
old_orientation[1] = (parity[tet[0]->gluing[f]] == orientation_preserving) ?
old_orientation[0] : ! old_orientation[0];
/*
* If tet[0] and tet[1] are not distinct, we cannot proceed.
*/
if (tet[0] == tet[1])
return func_failed;
/*
* If a hyperbolic structure is present and the 2-3 move would create
* degenerate Tetrahedra, we do not want to proceed. Degenerate
* Tetrahedra will be created iff vertices v[0][3] and v[1][3] coincide.
* (People usually think of degeneracy in terms of the dihedral angles
* approaching {0, 1, infinity}, but in this context we also think in
* terms of the equivalent definition that a Tetrahedron is degenerate
* iff two or more vertices coincide.)
*
* angles_sum_to_zero() check whether the angles sum to zero mod 2 pi.
*/
if (tet[0]->shape[complete] != NULL)
if (angles_sum_to_zero(
tet[0], edge_between_vertices[v[0][0]][v[0][1]],
tet[1], edge_between_vertices[v[1][0]][v[1][1]]))
return func_failed;
/*
* Allocate the three new Tetrahedra.
*/
for (i = 0; i < 3; i++)
{
new_tet[i] = NEW_STRUCT(Tetrahedron);
initialize_tetrahedron(new_tet[i]);
}
/*
* Note that here we can refer to the VertexIndices of the new_tet[i]
* directly, because a symmetrical indexing scheme is consistent
* with a fixed orientation. In three_to_two(), the symmetrical
* indexing scheme was not consistent with a fixed orientation,
* so we had to use the w[][] to store the true indices of the
* new Tetrahedra.
*/
/*
* Set "internal" neighbors and gluings.
*/
for (i = 0; i < 3; i++)
{
i1 = (i+1) % 3;
i2 = (i+2) % 3;
new_tet[i]->neighbor[2] = new_tet[i1];
new_tet[i]->neighbor[3] = new_tet[i2];
new_tet[i]->gluing[2] = CREATE_PERMUTATION(0, 0, 1, 1, 2, 3, 3, 2);
new_tet[i]->gluing[3] = CREATE_PERMUTATION(0, 0, 1, 1, 2, 3, 3, 2);
}
/*
* Set "external" neighbors and gluings.
* This code works even if some of the external faces of tet[0]
* and tet[1] are glued to each other.
*/
for (i = 0; i < 3; i++) /* which new Tetrahedron */
for (j = 0; j < 2; j++) /* which face */
{
new_tet[i]->neighbor[j] = tet[j]->neighbor[v[j][i]];
new_tet[i]->gluing[j]
= CREATE_PERMUTATION(
j, EVALUATE(tet[j]->gluing[v[j][i]], v[j][i]),
!j, EVALUATE(tet[j]->gluing[v[j][i]], v[j][3]),
2, EVALUATE(tet[j]->gluing[v[j][i]], v[j][(i+1)%3]),
3, EVALUATE(tet[j]->gluing[v[j][i]], v[j][(i+2)%3])
);
set_inverse_neighbor_and_gluing(new_tet[i], j);
}
/*
* Set the cusp fields.
*/
for (i = 0; i < 3; i++)
{
new_tet[i]->cusp[0] = tet[1]->cusp[v[1][3]];
new_tet[i]->cusp[1] = tet[0]->cusp[v[0][3]];
new_tet[i]->cusp[2] = tet[0]->cusp[v[0][(i+1)%3]];
new_tet[i]->cusp[3] = tet[0]->cusp[v[0][(i+2)%3]];
}
/*
* Set the peripheral curves.
*/
for (c = 0; c < 2; c++) /* which curve */
for (h = 0; h < 2; h++) { /* which sheet */
/*
* Set the exterior sides of the polar vertices.
*/
for (i = 0; i < 3; i++) /* which tetrahedron */
for (j = 0; j < 2; j++) { /* which vertex */
hh = (old_orientation[!j] == left_handed) ? h : !h;
new_tet[i]->curve[c][h][j][!j] = tet[!j]->curve[c][hh][v[!j][3]][v[!j][i]];
}
/*
* Set the interior sides of the polar vertices.
*/
for (i = 0; i < 3; i++) /* which tetrahedron */
for (j = 0; j < 2; j++) /* which vertex */
for (k = 2; k < 4; k++) /* which side */
new_tet[i]->curve[c][h][j][k] = - FLOW(
new_tet[ i ]->curve[c][h][j][!j],
new_tet[(i+k-1)%3]->curve[c][h][j][!j]);
/*
* Set the equatorial vertices.
*/
for (i = 0; i < 3; i++) /* which tetrahedron */
for (j = 2; j < 4; j++) { /* which vertex */
for (k = 0; k < 2; k++) /* which side */
{
hh = (old_orientation[k] == left_handed) ? h : !h;
new_tet[i]->curve[c][h][j][k] = tet[k]->curve[c][hh][v[k][(i+j-1)%3]][v[k][i]];
}
new_tet[i]->curve[c][h][j][5-j] = - (new_tet[i]->curve[c][h][j][0] + new_tet[i]->curve[c][h][j][1]);
}
}
/*
* Create the new EdgeClass.
*/
new_class = NEW_STRUCT(EdgeClass);
initialize_edge_class(new_class);
new_class->order = 3;
new_class->incident_tet = new_tet[0];
new_class->incident_edge_index = edge_between_vertices[0][1];
/*
* Insert the new EdgeClass at an arbitrary spot in the linked list.
*/
INSERT_BEFORE(new_class, tet[0]->edge_class[0]);
/*
* Set the EdgeClasses.
*/
for (i = 0; i < 3; i++)
{
i1 = (i+1) % 3;
i2 = (i+2) % 3;
new_tet[i]->edge_class[edge_between_vertices[0][1]] = new_class;
new_tet[i]->edge_class[edge_between_vertices[0][2]] = tet[1]->edge_class[edge_between_vertices[v[1][3]][v[1][i1]]];
new_tet[i]->edge_class[edge_between_vertices[0][3]] = tet[1]->edge_class[edge_between_vertices[v[1][3]][v[1][i2]]];
new_tet[i]->edge_class[edge_between_vertices[1][2]] = tet[0]->edge_class[edge_between_vertices[v[0][3]][v[0][i1]]];
new_tet[i]->edge_class[edge_between_vertices[1][3]] = tet[0]->edge_class[edge_between_vertices[v[0][3]][v[0][i2]]];
new_tet[i]->edge_class[edge_between_vertices[2][3]] = tet[0]->edge_class[edge_between_vertices[v[0][i1]][v[0][i2]]];
}
/*
* Set the edge_orientations.
*/
for (i = 0; i < 3; i++)
{
i1 = (i+1) % 3;
i2 = (i+2) % 3;
new_tet[i]->edge_orientation[edge_between_vertices[0][1]]
= right_handed;
new_tet[i]->edge_orientation[edge_between_vertices[0][2]]
= (old_orientation[1] == left_handed) ?
tet[1]->edge_orientation[edge_between_vertices[v[1][3]][v[1][i1]]] :
! tet[1]->edge_orientation[edge_between_vertices[v[1][3]][v[1][i1]]];
new_tet[i]->edge_orientation[edge_between_vertices[0][3]]
= (old_orientation[1] == left_handed) ?
tet[1]->edge_orientation[edge_between_vertices[v[1][3]][v[1][i2]]] :
! tet[1]->edge_orientation[edge_between_vertices[v[1][3]][v[1][i2]]];
new_tet[i]->edge_orientation[edge_between_vertices[1][2]]
= (old_orientation[0] == left_handed) ?
tet[0]->edge_orientation[edge_between_vertices[v[0][3]][v[0][i1]]] :
! tet[0]->edge_orientation[edge_between_vertices[v[0][3]][v[0][i1]]];
new_tet[i]->edge_orientation[edge_between_vertices[1][3]]
= (old_orientation[0] == left_handed) ?
tet[0]->edge_orientation[edge_between_vertices[v[0][3]][v[0][i2]]] :
! tet[0]->edge_orientation[edge_between_vertices[v[0][3]][v[0][i2]]];
new_tet[i]->edge_orientation[edge_between_vertices[2][3]]
= (old_orientation[0] == left_handed) ?
tet[0]->edge_orientation[edge_between_vertices[v[0][i1]][v[0][i2]]] :
! tet[0]->edge_orientation[edge_between_vertices[v[0][i1]][v[0][i2]]];
}
/*
* Adjust the EdgeClass orders.
*/
for (i = 0; i < 3; i++)
{
new_tet[i]->edge_class[edge_between_vertices[0][2]]->order++;
new_tet[i]->edge_class[edge_between_vertices[1][2]]->order++;
new_tet[i]->edge_class[edge_between_vertices[2][3]]->order--;
}
/*
* Set incident_tets and incident_edge_indices.
*/
for (i = 0; i < 3; i++)
for (j = 0; j < 6; j++)
{
new_tet[i]->edge_class[j]->incident_tet = new_tet[i];
new_tet[i]->edge_class[j]->incident_edge_index = j;
}
/*
* Compute the shapes of the new Tetrahedra iff
* the old tetrahedra had shapes.
*/
if (tet[0]->shape[complete] != NULL)
{
/*
* Allocate space for the TetShapes of the new Tetrahedra.
*/
for (i = 0; i < 3; i++)
for (j = 0; j < 2; j++)
new_tet[i]->shape[j] = NEW_STRUCT(TetShape);
/*
* First compute the TetShapes for the equatorial angles.
*/
for (i = 0; i < 3; i++) /* which new Tetrahedron */
add_edge_angles(
tet[0], edge_between_vertices[v[0][(i+1)%3]][v[0][(i+2)%3]],
tet[1], edge_between_vertices[v[1][(i+1)%3]][v[1][(i+2)%3]],
new_tet[i], edge_between_vertices[2][3]
);
/*
* Now compute the remaining complex angles of each Tetrahedron,
* with log.imag in the range [(-1/2) pi, (3/2) pi].
*/
for (i = 0; i < 3; i++) /* which new Tetrahedron */
compute_remaining_angles(new_tet[i], edge3_between_vertices[2][3]);
}
/*
* Compute VertexCrossSections for the new Tetrahedra
* iff the old Tetrahedra had VertexCrossSections.
*/
if (tet[0]->cross_section != NULL)
{
/*
* Begin with a quick error check.
*/
if (new_tet[0]->shape[complete] == NULL)
uFatalError("two_to_three", "simplify_triangulation.c");
/*
* Allocate space for the VertexCrossSections of the new Tetrahedra.
*/
for (i = 0; i < 3; i++)
new_tet[i]->cross_section = NEW_STRUCT(VertexCrossSections);
/*
* Compute the VertexCrossSections for each of
* the three new Tetrahedra.
*/
for (i = 0; i < 3; i++)
{
/*
* Compute the polar vertices.
*/
for (j = 0; j < 2; j++)
compute_three_edge_lengths(new_tet[i], !j, j,
tet[j]->cross_section->edge_length[v[j][3]][v[j][i]]);
/*
* Compute the equatorial vertices.
*/
for (j = 2; j < 4; j++)
compute_three_edge_lengths(new_tet[i], j, 0,
tet[0]->cross_section->edge_length[v[0][(i+j+2)%3]][v[0][i]]);
}
/*
* Update the tilts.
*/
for (i = 0; i < 3; i++)
compute_tilts_for_one_tet(new_tet[i]);
}
/*
* Provide CanonizeInfo for the new Tetrahedra
* iff the old Tetrahedra had CanonizeInfo.
*/
if (tet[0]->canonize_info != NULL)
{
/*
* Allocate space for the CanonizeInfo of the new Tetrahedra.
*/
for (i = 0; i < 3; i++)
new_tet[i]->canonize_info = NEW_STRUCT(CanonizeInfo);
/*
* Set part_of_coned_cell to TRUE for each new Tetrahedron.
*/
for (i = 0; i < 3; i++)
new_tet[i]->canonize_info->part_of_coned_cell = TRUE;
/*
* Set each new "exterior" face to have the same face_status
* as the corresponding old face.
*/
for (i = 0; i < 3; i++)
for (j = 0; j < 2; j++)
new_tet[i]->canonize_info->face_status[j]
= tet[j]->canonize_info->face_status[v[j][i]];
/*
* Set each new "interior" face to have face_status inside_cone_face.
*/
for (i = 0; i < 3; i++)
for (j = 2; j < 4; j++)
new_tet[i]->canonize_info->face_status[j] = inside_cone_face;
}
/*
* Compute CuspNbhdPositions for the new Tetrahedra iff
* the old Tetrahedra had CuspNbhdPositions.
*/
if (tet[0]->cusp_nbhd_position != NULL)
{
/*
* Begin with a quick error check.
*/
if (new_tet[0]->shape[complete] == NULL)
uFatalError("two_to_three", "simplify_triangulation.c");
/*
* Allocate space for the CuspNbhdPositions of the new Tetrahedra.
*/
for (i = 0; i < 3; i++)
new_tet[i]->cusp_nbhd_position = NEW_STRUCT(CuspNbhdPosition);
/*
* Compute the CuspNbhdPositions for each of the three new Tetrahedra.
*/
for (i = 0; i < 3; i++)
/*
* Consider both the right_handed and left_handed sheets.
*/
for (h = 0; h < 2; h++)
{
/*
* Compute the polar CuspNbhdPositions.
*
* Technical note: The new_tets are all seen with the
* left_handed Orientation. So when old_orientation[]
* is also left_handed, we want to read the new sheet h
* from the old sheet h. But when old_orientation[] is
* right_handed, we want to read the new sheet h from the
* old sheet !h. Because left_handed == 1, the expression
* (old_orientation[] == h) gives the correct old sheet
* to read from.
*/
for (j = 0; j < 2; j++)
{
if (tet[j]->cusp_nbhd_position->in_use[old_orientation[j]==h][v[j][3]] == TRUE)
{
new_tet[i]->cusp_nbhd_position->x[h][!j][2]
= tet[j]->cusp_nbhd_position->x[old_orientation[j]==h][v[j][3]][v[j][(i+1)%3]];
new_tet[i]->cusp_nbhd_position->x[h][!j][3]
= tet[j]->cusp_nbhd_position->x[old_orientation[j]==h][v[j][3]][v[j][(i+2)%3]];
cn_find_third_corner(new_tet[i], h, !j, 2, 3, j);
new_tet[i]->cusp_nbhd_position->in_use[h][!j] = TRUE;
}
else
{
new_tet[i]->cusp_nbhd_position->x[h][!j][2] = Zero;
new_tet[i]->cusp_nbhd_position->x[h][!j][3] = Zero;
new_tet[i]->cusp_nbhd_position->x[h][!j][j] = Zero;
new_tet[i]->cusp_nbhd_position->in_use[h][!j] = FALSE;
}
}
/*
* Compute the equatorial CuspNbhdPositions.
*
* The three new Tetrahedra are seen in the left_handed
* Orientation, as is the old tet[0]. So if we coordinates
* coordinates from tet[0] we know the sheets will match up.
*/
for (j = 2; j < 4; j++)
{
if (tet[0]->cusp_nbhd_position->in_use[h][v[0][(i+j+2)%3]] == TRUE)
{
new_tet[i]->cusp_nbhd_position->x[h][j][5-j]
= tet[0]->cusp_nbhd_position->x[h][v[0][(i+j+2)%3]][v[0][(4+i-j)%3]];
new_tet[i]->cusp_nbhd_position->x[h][j][1]
= tet[0]->cusp_nbhd_position->x[h][v[0][(i+j+2)%3]][v[0][3]];
cn_find_third_corner(new_tet[i], h, j, 5-j, 1, 0);
new_tet[i]->cusp_nbhd_position->in_use[h][j] = TRUE;
}
else
{
new_tet[i]->cusp_nbhd_position->x[h][j][5-j] = Zero;
new_tet[i]->cusp_nbhd_position->x[h][j][ 1 ] = Zero;
new_tet[i]->cusp_nbhd_position->x[h][j][ 0 ] = Zero;
new_tet[i]->cusp_nbhd_position->in_use[h][j] = FALSE;
}
}
}
}
/*
* Put the new Tetrahedra on the list, and remove and free
* the old ones.
*/
for (i = 0; i < 3; i++)
INSERT_BEFORE(new_tet[i], tet[0]);
for (i = 0; i < 2; i++)
{
REMOVE_NODE(tet[i]);
free_tetrahedron(tet[i]);
}
*num_tetrahedra_ptr += 1;
return func_OK;
}
/*
* one_to_four() performs a one-to-four move, replacing a Tetrahedron
* with four new Tetrahedra meeting at a finite vertex. It adds
* the four new Tetrahedra and the four new EdgeClasses to the
* appropriate lists.
*/
void one_to_four(
Tetrahedron *tet,
int *num_tetrahedra_ptr,
int new_cusp_index)
{
int c,
h,
i,
j,
k;
Tetrahedron *new_tet[4];
Cusp *new_cusp;
EdgeClass *new_class[4];
/*
* It doesn't make sense to call this function when a hyperbolic
* structure, VertexCrossSections or a CuspNbhdPosition are present.
*/
if (tet->shape[complete] != NULL
|| tet->cross_section != NULL
|| tet->cusp_nbhd_position != NULL)
uFatalError("one_to_four", "simplify_triangulation.c");
/*
* To understand this code, I recommend you first make a drawing
* of a truncated ideal tetrahedron, and draw its subdivision into
* four tetrahedra meeting at the center. The four new Tetrahedra
* are indexed in the natural way: each vertex which coincides with
* a vertex of the old Tetrahedron inherits the latter's VertexIndex,
* while the vertex at the center gets the VertexIndex from the
* "opposite" vertex of the old Tetrahedron.
*
* Note that if the manifold is oriented, this scheme preserves
* the orientation.
*/
/*
* Allocate space for the new Tetrahedra.
*
* new_tet[i] will be the new Tetrahedron incident to face i
* of the old Tetrahedron.
*/
for (i = 0; i < 4; i++)
{
new_tet[i] = NEW_STRUCT(Tetrahedron);
initialize_tetrahedron(new_tet[i]);
}
/*
* Set neighbors and gluings.
*
* This code works even if some of tet's external faces
* are glued to each other.
*/
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++)
if (j == i) /* "external" neighbor */
{
new_tet[i]->neighbor[j] = tet->neighbor[i];
new_tet[i]->gluing[j] = tet->gluing[i];
set_inverse_neighbor_and_gluing(new_tet[i], j);
}
else { /* "internal" neighbor */
new_tet[i]->neighbor[j] = new_tet[j];
new_tet[i]->gluing[j] = CREATE_PERMUTATION(
remaining_face[i][j], remaining_face[i][j],
remaining_face[j][i], remaining_face[j][i],
i, j,
j, i);
}
/*
* Create a Cusp structure for the finite vertex.
*/
new_cusp = NEW_STRUCT(Cusp);
initialize_cusp(new_cusp);
new_cusp->is_finite = TRUE;
new_cusp->index = new_cusp_index;
INSERT_BEFORE(new_cusp, tet->cusp[0]);
/*
* Set the new Tetrahedra's cusp fields.
*/
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++)
new_tet[i]->cusp[j] =
j == i ?
new_cusp : /* finite vertex */
tet->cusp[j]; /* ideal vertex */
/*
* Set the peripheral curves.
*/
for (c = 0; c < 2; c++) /* which curve */
for (h = 0; h < 2; h++) /* which sheet */
for (i = 0; i < 4; i++) /* which tetrahedron */
for (j = 0; j < 4; j++) /* which vertex */
if (j == i)
/*
* Set the peripheral curves on the finite vertex
* to zero.
*/
for (k = 0; k < 4; k++) /* which side */
new_tet[i]->curve[c][h][i][k] = 0;
else
/*
* Set the curves on the new ideal vertices in
* terms of those on the old.
*/
for (k = 0; k < 4; k++) /* which side */
if (k == j)
/*
* The j-th vertex has no j-th side.
* Do nothing.
*/
;
else if (k == i)
/*
* The i-th side of vertex j on new
* Tetrahedron i coinicdes with the
* i-th side of vertex j on the old
* Tetrahedron.
*/
new_tet[i]->curve[c][h][j][i] =
tet->curve[c][h][j][i];
else
/*
* Compute the new side as a FLOW
* between two of the old sides.
*/
new_tet[i]->curve[c][h][j][k] = FLOW(
tet->curve[c][h][j][k],
tet->curve[c][h][j][i]);
/*
* Create the new EdgeClasses.
*/
for (i = 0; i < 4; i++)
{
new_class[i] = NEW_STRUCT(EdgeClass);
initialize_edge_class(new_class[i]);
new_class[i]->order = 3;
new_class[i]->incident_tet = new_tet[!i];
new_class[i]->incident_edge_index = edge_between_vertices[i][!i];
}
/*
* Insert the new EdgeClasses at an arbitrary spot in the linked list.
*/
for (i = 0; i < 4; i++)
INSERT_BEFORE(new_class[i], tet->edge_class[0]);
/*
* Set the edge_class and edge_orientation fields of the new Tetrahedra.
*/
for (i = 0; i < 4; i++) /* which Tetrahedron */
for (j = 0; j < 4; j++) /* VertexIndex at one end of edge */
for (k = j + 1; k < 4; k++) /* VertexIndex at other end of edge */
{
new_tet[i]->edge_class[edge_between_vertices[j][k]] =
(j == i || k == i) ?
(j == i ? new_class[k] : new_class[j]) :
tet->edge_class[edge_between_vertices[j][k]];
new_tet[i]->edge_orientation[edge_between_vertices[j][k]] =
(j == i || k == i) ?
right_handed :
tet->edge_orientation[edge_between_vertices[j][k]];
}
/*
* Adjust the EdgeClass orders of the preexisting EdgeClasses.
* (The orders of the new EdgeClasses were set above.)
*/
for (i = 0; i < 6; i++)
tet->edge_class[i]->order++;
/*
* Set incident_tets and incident_edge_indices for the preexisting
* EdgeClasses. (Those for the new EdgeClasses were set above.)
*/
for (i = 0; i < 6; i++)
{
tet->edge_class[i]->incident_tet = new_tet[one_face_at_edge[i]];
tet->edge_class[i]->incident_edge_index = i;
}
/*
* Provide CanonizeInfo for the new Tetrahedra iff the old Tetrahedron
* had CanonizeInfo.
*/
if (tet->canonize_info != NULL)
{
/*
* For each new Tetrahedron . . .
*/
for (i = 0; i < 4; i++)
{
/*
* Allocate space for the CanonizeInfo.
*/
new_tet[i]->canonize_info = NEW_STRUCT(CanonizeInfo);
/*
* Set part_of_coned_cell to TRUE.
*/
new_tet[i]->canonize_info->part_of_coned_cell = TRUE;
/*
* Set face_status to inside_cone_face for each "interior" face,
* and have it match the old values for the "exterior" faces.
*/
for (j = 0; j < 4; j++) /* which face */
new_tet[i]->canonize_info->face_status[j] =
j == i ?
tet->canonize_info->face_status[j] : /* exterior face */
inside_cone_face; /* interior face */
}
}
/*
* Put the new Tetrahedra on the list, and remove and free the old one.
*/
for (i = 0; i < 4; i++)
INSERT_BEFORE(new_tet[i], tet);
REMOVE_NODE(tet);
free_tetrahedron(tet);
*num_tetrahedra_ptr += 3;
}
static FuncResult edges_of_order_four(
EdgeClass *edge,
EdgeClass **where_to_resume,
int *num_tetrahedra_ptr)
{
PositionedTet ptet0,
ptet;
/*
* *edge is an EdgeClass of order 4. Look for another EdgeClass
* of order 4 which shares a triangle with *edge. If the six
* Tetrahedra incident to the two EdgeClasses are all distinct,
* then their union is a suspended pentagon which will be
* retriangulated with only five Tetrahedra.
*/
ptet0.tet = edge->incident_tet;
ptet0.bottom_face = one_vertex_at_edge[edge->incident_edge_index];
ptet0.right_face = other_vertex_at_edge[edge->incident_edge_index];
ptet0.near_face = remaining_face[ptet0.bottom_face][ptet0.right_face];
ptet0.left_face = remaining_face[ptet0.right_face][ptet0.bottom_face];
ptet0.orientation = right_handed;
ptet = ptet0;
do
{
if (ptet.tet->edge_class[edge_between_faces[ptet.near_face][ptet.right_face]]->order == 4)
if (try_adjacent_fours(ptet.tet, ptet.near_face, ptet.bottom_face, where_to_resume, num_tetrahedra_ptr) == func_OK)
return func_OK;
if (ptet.tet->edge_class[edge_between_faces[ptet.near_face][ptet.bottom_face]]->order == 4)
if (try_adjacent_fours(ptet.tet, ptet.near_face, ptet.right_face, where_to_resume, num_tetrahedra_ptr) == func_OK)
return func_OK;
veer_left(&ptet);
} while ( ! same_positioned_tet(&ptet, &ptet0));
return func_failed;
}
static FuncResult try_adjacent_fours(
Tetrahedron *tet0,
FaceIndex f0,
FaceIndex f1,
EdgeClass **where_to_resume,
int *num_tetrahedra_ptr)
{
Tetrahedron *tet[6];
FaceIndex f2,
f3,
g2,
g3;
int i,
j;
EdgeClass *class0,
*class1;
/*
* Two nonantipodal EdgeClasses of order 4 lies on tet. The
* face between them has index f0. The face not incident to
* either has index f1.
*/
/*
* Find the six Tetrahedra adjacent to the EdgeClasses of order 4.
*/
tet[0] = tet0;
f2 = remaining_face[f0][f1];
f3 = remaining_face[f1][f0];
tet[1] = tet0->neighbor[f0];
g2 = EVALUATE(tet0->gluing[f0], f2);
g3 = EVALUATE(tet0->gluing[f0], f3);
tet[2] = tet[0]->neighbor[f2];
tet[3] = tet[0]->neighbor[f3];
tet[4] = tet[1]->neighbor[g2];
tet[5] = tet[1]->neighbor[g3];
/*
* If the six Tetrahedra aren't all distinct, return func_failed.
* (Thought question: Might simplification sometimes be possible
* even if all six Tetrahedra aren't distinct? Hmmm . . . seems
* unlikely.)
*/
for (i = 0; i < 6; i++)
for (j = i + 1; j < 6; j++)
if (tet[i] == tet[j])
return func_failed;
/*
* Note the two EdgeClasses which now have order four.
*/
class0 = tet0->edge_class[edge_between_faces[f0][f2]];
class1 = tet0->edge_class[edge_between_faces[f0][f3]];
/*
* The following two-to-three move increases the number of
* Tetrahedra by one, but it creates two EdgeClasses of
* order three . . .
*/
if (two_to_three(tet0, f0, num_tetrahedra_ptr) == func_failed)
{
/*
* (There can't be any topological obstruction to the
* retriangulation, but there might be a geometric obstruction,
* namely that the two_to_three() move might require creation
* of degenerate Tetrahedra. So if two_to_three() fails when
* a hyperbolic structure is present, we assume (potential)
* degenerate Tetrahedra are the cause, and we return func_failed.
* Otherwise we call uFatalError().)
*/
if (tet0->shape[complete] != NULL)
return func_failed;
else
uFatalError("try_adjacent_fours", "simplify_triangulation.c");
}
/*
* . . . each of which can be used to reduce the number of
* Tetrahedra by one.
*/
if (three_to_two(class0, where_to_resume, num_tetrahedra_ptr) == func_failed
|| three_to_two(class1, where_to_resume, num_tetrahedra_ptr) == func_failed)
uFatalError("try_adjacent_fours", "simplify_triangulation.c");
/*
* Note that where_to_resume will come out pointing to some
* valid EdgeClass. We won't worry too much about just which
* one it points at.
*/
return func_OK;
}
static FuncResult create_new_order_four(
EdgeClass *edge,
EdgeClass **where_to_resume,
int *num_tetrahedra_ptr)
{
PositionedTet ptet0,
ptet;
if (edge->order != 4)
return func_failed;
/*
* create_new_order_four() is similar to edges_of_order_four().
*
* *edge is an EdgeClass of order 4. Look for another EdgeClass
* of order 5 or less which shares a triangle with *edge.
* If the four Tetrahedra incident to *edge are all distinct,
* then their union is an octagon which will be retriangulated
* so as to create a new EdgeClass of order 4 or less.
*/
ptet0.tet = edge->incident_tet;
ptet0.bottom_face = one_vertex_at_edge[edge->incident_edge_index];
ptet0.right_face = other_vertex_at_edge[edge->incident_edge_index];
ptet0.near_face = remaining_face[ptet0.bottom_face][ptet0.right_face];
ptet0.left_face = remaining_face[ptet0.right_face][ptet0.bottom_face];
ptet0.orientation = right_handed;
if (four_tetrahedra_are_distinct(ptet0) == FALSE)
return func_failed;
ptet = ptet0;
do
{
if (ptet.tet->edge_class[edge_between_faces[ptet.near_face][ptet.right_face ]]->order <= 5
|| ptet.tet->edge_class[edge_between_faces[ptet.near_face][ptet.bottom_face]]->order <= 5)
{
if (two_to_three(ptet.tet, ptet.near_face, num_tetrahedra_ptr) == func_OK)
{
if (three_to_two(edge, where_to_resume, num_tetrahedra_ptr) == func_OK)
return func_OK;
else
uFatalError("create_new_order_four", "simplify_triangulation.c");
}
else
{
/*
* The call to two_to_three() failed. It can't fail for
* topological reasons (we checked that the four Tetrahedra
* surrounding the EdgeClass of order 4 are distinct), but
* if a hyperbolic structure is present it might fail
* because two antipodal vertices of the octahedron
* coincide. In the latter case, we simply move on in
* the hope that a different retriangulation will work.
*/
if (ptet.tet->shape[complete] == NULL)
uFatalError("create_new_order_four", "simplify_triangulation.c");
/*
* else continue with do loop
*/
}
}
veer_left(&ptet);
} while ( ! same_positioned_tet(&ptet, &ptet0));
return func_failed;
}
static Boolean four_tetrahedra_are_distinct(
PositionedTet ptet)
{
int i,
j;
Tetrahedron *tet[4];
for (i = 0; i < 4; i++)
{
tet[i] = ptet.tet;
veer_left(&ptet);
}
for (i = 0; i < 4; i++)
for (j = i + 1; j < 4; j++)
if (tet[i] == tet[j])
return FALSE;
return TRUE;
}
static void set_inverse_neighbor_and_gluing(
Tetrahedron *tet,
FaceIndex f)
{
tet->neighbor[f]->neighbor[EVALUATE(tet->gluing[f], f)]
= tet;
tet->neighbor[f]->gluing [EVALUATE(tet->gluing[f], f)]
= inverse_permutation[tet->gluing[f]];
}
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