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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2011, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public *
* License along with this program; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
* MA 02110-1301, USA. *
* *
**************************************************************************/
/* end stub */
/*! \file subcomplex/nlayeredchain.h
* \brief Deals with layered chains in a triangulation.
*/
#ifndef __NLAYEREDCHAIN_H
#ifndef __DOXYGEN
#define __NLAYEREDCHAIN_H
#endif
#include "regina-core.h"
#include "maths/nperm4.h"
#include "subcomplex/nstandardtri.h"
namespace regina {
class NTetrahedron;
/**
* \weakgroup subcomplex
* @{
*/
/**
* Represents a layered chain in a triangulation.
*
* A layered chain is a set of \a n tetrahedra glued to each other by
* layerings. For each tetrahedron, select two top faces, two bottom
* faces and two hinge edges, so that the top faces are adjacent, the
* bottom faces are adjacent, the hinge edges are opposite and each
* hinge meets both a top and a bottom face. The tetrahedron can thus
* be thought of as a fattened square with the top and bottom faces
* above and below the square respectively, and the hinges as the top
* and bottom edges of the square. The left and right edges of the
* square are identified to form an annulus.
*
* For each \a i, the top faces of tetrahedron \a i are glued to the
* bottom faces of tetrahedron <i>i</i>+1. This is done by layering the
* upper tetrahedron upon the annulus formed by the top faces of the
* lower tetrahedron. The layering should be done over the left or
* right edge of the lower square (note that these two edges are
* actually identified). The top hinges of each tetrahedron should be
* identified, as should the bottom hinges.
*
* The bottom faces of the first tetrahedron and the top faces of the
* last tetrahedron form the boundary of the layered chain. If there is
* more than one tetrahedron, the layered chain forms a solid torus with
* two vertices whose axis is parallel to each hinge edge.
*
* The \a index of the layered chain is the number of tetrahedra it
* contains. A layered chain must contain at least one tetrahedron.
*
* Note that for the purposes of getManifold() and getHomologyH1(), a
* layered chain containing only one tetrahedron will be considered as a
* standalone tetrahedron that forms a 3-ball (and not a solid torus).
*
* All optional NStandardTriangulation routines are implemented for this
* class.
*/
class REGINA_API NLayeredChain : public NStandardTriangulation {
private:
NTetrahedron* bottom;
/**< The bottom tetrahedron of this layered chain. */
NTetrahedron* top;
/**< The top tetrahedron of this layered chain. */
unsigned long index;
/**< The number of tetrahedra in this layered chain. */
NPerm4 bottomVertexRoles;
/**< The permutation described by getBottomVertexRoles(). */
NPerm4 topVertexRoles;
/**< The permutation described by getTopVertexRoles(). */
public:
/**
* Creates a new layered chain containing only the given
* tetrahedron. This new layered chain will have index 1, but
* may be extended using extendAbove(), extendBelow() or
* extendMaximal().
*
* @param tet the tetrahedron that will make up this layered
* chain.
* @param vertexRoles a permutation describing the role each
* tetrahedron vertex must play in the layered chain; this must be
* in the same format as the permutation returned by
* getBottomVertexRoles() and getTopVertexRoles().
*/
NLayeredChain(NTetrahedron* tet, NPerm4 vertexRoles);
/**
* Creates a new layered chain that is a clone of the given
* structure.
*
* @param cloneMe the layered chain to clone.
*/
NLayeredChain(const NLayeredChain& cloneMe);
/**
* Destroys this layered chain.
*/
virtual ~NLayeredChain();
/**
* Returns the bottom tetrahedron of this layered chain.
*
* @return the bottom tetrahedron.
*/
NTetrahedron* getBottom() const;
/**
* Returns the top tetrahedron of this layered chain.
*
* @return the top tetrahedron.
*/
NTetrahedron* getTop() const;
/**
* Returns the number of tetrahedra in this layered chain.
*
* @return the number of tetrahedra.
*/
unsigned long getIndex() const;
/**
* Returns a permutation represeting the role that each vertex
* of the bottom tetrahedron plays in the layered chain.
* The permutation returned (call this <tt>p</tt>) maps 0, 1, 2 and
* 3 to the four vertices of the bottom tetrahedron so that the
* edge from <tt>p[0]</tt> to <tt>p[1]</tt> is the top hinge,
* the edge from <tt>p[2]</tt> to <tt>p[3]</tt> is the bottom
* hinge, faces <tt>p[1]</tt> and <tt>p[2]</tt> are the (boundary)
* bottom faces and faces <tt>p[0]</tt> and <tt>p[3]</tt> are the top
* faces.
*
* See the general class notes for further details.
*
* @return a permutation representing the roles of the vertices
* of the bottom tetrahedron.
*/
NPerm4 getBottomVertexRoles() const;
/**
* Returns a permutation represeting the role that each vertex
* of the top tetrahedron plays in the layered chain.
* The permutation returned (call this <tt>p</tt>) maps 0, 1, 2 and
* 3 to the four vertices of the top tetrahedron so that the
* edge from <tt>p[0]</tt> to <tt>p[1]</tt> is the top hinge,
* the edge from <tt>p[2]</tt> to <tt>p[3]</tt> is the bottom
* hinge, faces <tt>p[1]</tt> and <tt>p[2]</tt> are the bottom
* faces and faces <tt>p[0]</tt> and <tt>p[3]</tt> are the
* (boundary) top faces.
*
* See the general class notes for further details.
*
* @return a permutation representing the roles of the vertices
* of the top tetrahedron.
*/
NPerm4 getTopVertexRoles() const;
/**
* Checks to see whether this layered chain can be extended to
* include the tetrahedron above the top tetrahedron (and still
* remain a layered chain). If so, this layered chain will be
* modified accordingly (note that its index will be increased
* by one and its top tetrahedron will change).
*
* @return \c true if and only if this layered chain was
* extended.
*/
bool extendAbove();
/**
* Checks to see whether this layered chain can be extended to
* include the tetrahedron below the bottom tetrahedron (and still
* remain a layered chain). If so, this layered chain will be
* modified accordingly (note that its index will be increased
* by one and its bottom tetrahedron will change).
*
* @return \c true if and only if this layered chain was
* extended.
*/
bool extendBelow();
/**
* Extends this layered chain to a maximal length layered chain.
* Both extendAbove() and extendBelow() will be used until this
* layered chain can be extended no further.
*
* @return \c true if and only if this layered chain was
* extended.
*/
bool extendMaximal();
/**
* Reverses this layered chain so the top tetrahedron becomes
* the bottom and vice versa. The upper and lower hinges will
* remain the upper and lower hinges respectively.
*
* Note that this operation will cause the hinge edges to point
* in the opposite direction around the solid torus formed by
* this layered chain.
*
* Note that only the representation of the chain is altered;
* the underlying triangulation is not changed.
*/
void reverse();
/**
* Inverts this layered chain so the upper hinge becomes the
* lower and vice versa. The top and bottom tetrahedra will
* remain the top and bottom tetrahedra respectively.
*
* Note that this operation will cause the hinge edges to point
* in the opposite direction around the solid torus formed by
* this layered chain.
*
* Note that only the representation of the chain is altered;
* the underlying triangulation is not changed.
*/
void invert();
NManifold* getManifold() const;
NAbelianGroup* getHomologyH1() const;
std::ostream& writeName(std::ostream& out) const;
std::ostream& writeTeXName(std::ostream& out) const;
void writeTextLong(std::ostream& out) const;
};
/*@}*/
// Inline functions for NLayeredChain
inline NLayeredChain::NLayeredChain(NTetrahedron* tet, NPerm4 vertexRoles) :
bottom(tet), top(tet), index(1), bottomVertexRoles(vertexRoles),
topVertexRoles(vertexRoles) {
}
inline NLayeredChain::NLayeredChain(const NLayeredChain& cloneMe) :
NStandardTriangulation(), bottom(cloneMe.bottom), top(cloneMe.top),
index(cloneMe.index), bottomVertexRoles(cloneMe.bottomVertexRoles),
topVertexRoles(cloneMe.topVertexRoles) {
}
inline NLayeredChain::~NLayeredChain() {
}
inline NTetrahedron* NLayeredChain::getBottom() const {
return bottom;
}
inline NTetrahedron* NLayeredChain::getTop() const {
return top;
}
inline unsigned long NLayeredChain::getIndex() const {
return index;
}
inline NPerm4 NLayeredChain::getBottomVertexRoles() const {
return bottomVertexRoles;
}
inline NPerm4 NLayeredChain::getTopVertexRoles() const {
return topVertexRoles;
}
inline std::ostream& NLayeredChain::writeName(std::ostream& out) const {
return out << "Chain(" << index << ')';
}
inline std::ostream& NLayeredChain::writeTeXName(std::ostream& out) const {
return out << "\\mathit{Chain}(" << index << ')';
}
inline void NLayeredChain::writeTextLong(std::ostream& out) const {
out << "Layered chain of index " << index;
}
} // namespace regina
#endif
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