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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2011, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public *
* License along with this program; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
* MA 02110-1301, USA. *
* *
**************************************************************************/
/* end stub */
/*! \file subcomplex/ntrivialtri.h
* \brief Deals with a few specific hard-coded trivial triangulations.
*/
#ifndef __NTRIVIALTRI_H
#ifndef __DOXYGEN
#define __NTRIVIALTRI_H
#endif
#include "regina-core.h"
#include "subcomplex/nstandardtri.h"
namespace regina {
/**
* \weakgroup subcomplex
* @{
*/
/**
* Represents one of a few particular hard-coded trivial triangulations
* that do not belong to any of the other larger families.
*
* All optional NStandardTriangulation routines are implemented for this
* class.
*
* \testpart
*/
class REGINA_API NTrivialTri : public NStandardTriangulation {
public:
/**
* Represents the two-tetrahedron four-vertex triangulation of
* the 3-sphere.
*/
static const int SPHERE_4_VERTEX;
/**
* Represents the one-tetrahedron three-vertex triangulation of
* the ball. This is a single tetrahedron with two faces as
* boundary and the other two faces folded together.
*/
static const int BALL_3_VERTEX;
/**
* Represents the one-tetrahedron four-vertex triangulation of
* the ball. This is a single tetrahedron with all four faces
* as boundary.
*/
static const int BALL_4_VERTEX;
/**
* Represents the two-tetrahedron triangulation N(2) of the
* twisted 2-sphere bundle over the circle.
*/
static const int N2;
/**
* Represents the three-tetrahedron triangulation N(3,1) of the
* projective plane bundle over the circle. This particular
* triangulation has no Mobius band faces.
*/
static const int N3_1;
/**
* Represents the three-tetrahedron triangulation N(3,2) of the
* projective plane bundle over the circle. This particular
* triangulation has two Mobius band faces.
*/
static const int N3_2;
private:
int type;
/**< The specific triangulation being represented.
This must be one of the triangulation constants defined
in this class. */
public:
/**
* Returns a newly created clone of this structure.
*
* @return a newly created clone.
*/
NTrivialTri* clone() const;
/**
* Returns the specific trivial triangulation being represented.
*
* @return the specific triangulation. This will be one of the
* triangulation constants defined in this class.
*/
int getType() const;
/**
* Determines if the given triangulation component is one of the
* trivial triangulations recognised by this class.
*
* @param comp the triangulation component to examine.
* @return a newly created structure representing the trivial
* triangulation, or \c null if the given component is not one
* of the triangulations recognised by this class.
*/
static NTrivialTri* isTrivialTriangulation(const NComponent* comp);
NManifold* getManifold() const;
NAbelianGroup* getHomologyH1() const;
std::ostream& writeName(std::ostream& out) const;
std::ostream& writeTeXName(std::ostream& out) const;
void writeTextLong(std::ostream& out) const;
private:
/**
* Creates a new structure.
*/
NTrivialTri(int newType);
};
/*@}*/
// Inline functions for NTrivialTri
inline NTrivialTri::NTrivialTri(int newType) : type(newType) {
}
inline NTrivialTri* NTrivialTri::clone() const {
return new NTrivialTri(type);
}
inline int NTrivialTri::getType() const {
return type;
}
} // namespace regina
#endif
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