1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125
|
/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2011, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public *
* License along with this program; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
* MA 02110-1301, USA. *
* *
**************************************************************************/
/* end stub */
/*! \file surfaces/nsquad.h
* \brief Implements normal surface vectors using quad coordinates.
*/
#ifndef __NSQUAD_H
#ifndef __DOXYGEN
#define __NSQUAD_H
#endif
#include "regina-core.h"
#include "surfaces/nsmirrored.h"
namespace regina {
class NMatrixInt;
/**
* \weakgroup surfaces
* @{
*/
/**
* A normal surface vector using quad coordinates.
*
* If there are \a t tetrahedra in the underlying
* triangulation, there must be precisely 3<i>t</i> coordinates.
* The first three coordinates will be for the first tetrahedron, the
* next three for the second tetrahedron and so on. For each
* tetrahedron, the three individual coordinates represent the
* number of quadrilateral discs of type 0, 1 and 2
* (see NNormalSurface::getQuadCoord()).
*
* \ifacespython Not present.
*/
class REGINA_API NNormalSurfaceVectorQuad :
public NNormalSurfaceVectorMirrored {
public:
/**
* Creates a new vector all of whose entries are initialised to
* zero.
*
* @param length the number of elements in the new vector.
*/
NNormalSurfaceVectorQuad(unsigned length);
/**
* Creates a new vector that is a clone of the given vector.
*
* @param cloneMe the vector to clone.
*/
NNormalSurfaceVectorQuad(const NVector<NLargeInteger>& cloneMe);
virtual NNormalSurfaceVector* makeMirror(NTriangulation* triang) const;
virtual bool allowsAlmostNormal() const;
virtual bool allowsSpun() const;
virtual bool allowsOriented() const;
virtual const NVertex* isVertexLink(NTriangulation* triang) const;
virtual NLargeInteger getOctCoord(unsigned long tetIndex,
int octType, NTriangulation* triang) const;
virtual NNormalSurfaceVector* clone() const;
static NNormalSurfaceVector* makeZeroVector(
const NTriangulation* triangulation);
static NMatrixInt* makeMatchingEquations(NTriangulation* triangulation);
static NEnumConstraintList* makeEmbeddedConstraints(
NTriangulation* triangulation);
};
/*@}*/
// Inline functions for NNormalSurfaceVectorQuad
inline NNormalSurfaceVectorQuad::NNormalSurfaceVectorQuad(
unsigned length) : NNormalSurfaceVectorMirrored(length) {
}
inline NNormalSurfaceVectorQuad::NNormalSurfaceVectorQuad(
const NVector<NLargeInteger>& cloneMe) :
NNormalSurfaceVectorMirrored(cloneMe) {
}
inline const NVertex* NNormalSurfaceVectorQuad::isVertexLink(
NTriangulation*) const {
// Quad space does not contain vertex links at all.
return 0;
}
inline NLargeInteger NNormalSurfaceVectorQuad::getOctCoord(
unsigned long, int, NTriangulation*) const {
return zero;
}
} // namespace regina
#endif
|