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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2011, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public *
* License along with this program; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
* MA 02110-1301, USA. *
* *
**************************************************************************/
/* end stub */
#ifndef __NCOMPONENT_H
#ifndef __DOXYGEN
#define __NCOMPONENT_H
#endif
/*! \file triangulation/ncomponent.h
* \brief Deals with components of a triangulation.
*/
#include <vector>
#include "regina-core.h"
#include "shareableobject.h"
#include "utilities/nmarkedvector.h"
namespace regina {
class NTetrahedron;
class NFace;
class NEdge;
class NVertex;
class NBoundaryComponent;
/**
* \weakgroup triangulation
* @{
*/
/**
* Represents a component of a triangulation.
* Components are highly temporary; once a triangulation changes, all
* its component objects will be deleted and new ones will be created.
*/
class REGINA_API NComponent : public ShareableObject, public NMarkedElement {
private:
std::vector<NTetrahedron*> tetrahedra;
/**< List of tetrahedra in the component. */
std::vector<NFace*> faces;
/**< List of faces in the component. */
std::vector<NEdge*> edges;
/**< List of edges in the component. */
std::vector<NVertex*> vertices;
/**< List of vertices in the component. */
std::vector<NBoundaryComponent*> boundaryComponents;
/**< List of boundary components in the component. */
bool ideal;
/**< Is the component ideal? */
bool orientable;
/**< Is the component orientable? */
public:
/**
* Default destructor.
*/
virtual ~NComponent();
/**
* Returns the number of tetrahedra in this component.
*
* @return the number of tetrahedra.
*/
unsigned long getNumberOfTetrahedra() const;
/**
* Returns the number of faces in this component.
*
* @return the number of faces.
*/
unsigned long getNumberOfFaces() const;
/**
* Returns the number of edges in this component.
*
* @return the number of edges.
*/
unsigned long getNumberOfEdges() const;
/**
* Returns the number of vertices in this component.
*
* @return the number of vertices.
*/
unsigned long getNumberOfVertices() const;
/**
* Returns the number of boundary components in this component.
*
* @return the number of boundary components.
*/
unsigned long getNumberOfBoundaryComponents() const;
/**
* Returns the requested tetrahedron in this component.
*
* @param index the index of the requested tetrahedron in the
* component. This should be between 0 and
* getNumberOfTetrahedra()-1 inclusive.
* Note that the index of a tetrahedron in the component need
* not be the index of the same tetrahedron in the entire
* triangulation.
* @return the requested tetrahedron.
*/
NTetrahedron* getTetrahedron(unsigned long index) const;
/**
* Returns the requested face in this component.
*
* @param index the index of the requested face in the
* component. This should be between 0 and
* getNumberOfFaces()-1 inclusive.
* Note that the index of a face in the component need
* not be the index of the same face in the entire
* triangulation.
* @return the requested face.
*/
NFace* getFace(unsigned long index) const;
/**
* Returns the requested edge in this component.
*
* @param index the index of the requested edge in the
* component. This should be between 0 and
* getNumberOfEdges()-1 inclusive.
* Note that the index of an edge in the component need
* not be the index of the same edge in the entire
* triangulation.
* @return the requested edge.
*/
NEdge* getEdge(unsigned long index) const;
/**
* Returns the requested vertex in this component.
*
* @param index the index of the requested vertex in the
* component. This should be between 0 and
* getNumberOfVertices()-1 inclusive.
* Note that the index of a vertex in the component need
* not be the index of the same vertex in the entire
* triangulation.
* @return the requested vertex.
*/
NVertex* getVertex(unsigned long index) const;
/**
* Returns the requested boundary component in this component.
*
* @param index the index of the requested boundary component in
* this component. This should be between 0 and
* getNumberOfBoundaryComponents()-1 inclusive.
* Note that the index of a boundary component in the component
* need not be the index of the same boundary component in the
* entire triangulation.
* @return the requested boundary component.
*/
NBoundaryComponent* getBoundaryComponent(unsigned long index) const;
/**
* Determines if this component is ideal.
* This is the case if and only if it contains an ideal vertex
* as described by NVertex::isIdeal().
*
* @return \c true if and only if this component is ideal.
*/
bool isIdeal() const;
/**
* Determines if this component is orientable.
*
* @return \c true if and only if this component is orientable.
*/
bool isOrientable() const;
/**
* Determines if this component is closed.
* This is the case if and only if it has no boundary.
* Note that ideal components are not closed.
*
* @return \c true if and only if this component is closed.
*/
bool isClosed() const;
void writeTextShort(std::ostream& out) const;
private:
/**
* Default constructor.
*/
NComponent();
friend class NTriangulation;
/**< Allow access to private members. */
};
/*@}*/
// Inline functions for NComponent
inline NComponent::NComponent() : ideal(false), orientable(true) {
}
inline NComponent::~NComponent() {
}
inline unsigned long NComponent::getNumberOfTetrahedra() const {
return tetrahedra.size();
}
inline unsigned long NComponent::getNumberOfFaces() const {
return faces.size();
}
inline unsigned long NComponent::getNumberOfEdges() const {
return edges.size();
}
inline unsigned long NComponent::getNumberOfVertices() const {
return vertices.size();
}
inline unsigned long NComponent::getNumberOfBoundaryComponents() const {
return boundaryComponents.size();
}
inline NTetrahedron* NComponent::getTetrahedron(unsigned long index) const {
return tetrahedra[index];
}
inline NFace* NComponent::getFace(unsigned long index) const {
return faces[index];
}
inline NEdge* NComponent::getEdge(unsigned long index) const {
return edges[index];
}
inline NVertex* NComponent::getVertex(unsigned long index) const {
return vertices[index];
}
inline NBoundaryComponent* NComponent::getBoundaryComponent(unsigned long index)
const {
return boundaryComponents[index];
}
inline bool NComponent::isIdeal() const {
return ideal;
}
inline bool NComponent::isOrientable() const {
return orientable;
}
inline bool NComponent::isClosed() const {
return (boundaryComponents.empty());
}
inline void NComponent::writeTextShort(std::ostream& out) const {
out << "Component with " << getNumberOfTetrahedra() << " tetrahedra";
}
} // namespace regina
#endif
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