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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2011, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public *
* License along with this program; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
* MA 02110-1301, USA. *
* *
**************************************************************************/
/* end stub */
/*! \file triangulation/nface.h
* \brief Deals with faces in a triangulation.
*/
#ifndef __NFACE_H
#ifndef __DOXYGEN
#define __NFACE_H
#endif
#include "regina-core.h"
#include "shareableobject.h"
#include "maths/nperm4.h"
#include "utilities/nmarkedvector.h"
// NOTE: More #includes follow after the class declarations.
namespace regina {
class NBoundaryComponent;
class NComponent;
class NEdge;
class NTetrahedron;
class NVertex;
/**
* \weakgroup triangulation
* @{
*/
/**
* Details how a face in the skeleton forms part of an individual
* tetrahedron.
*/
class REGINA_API NFaceEmbedding {
private:
NTetrahedron* tetrahedron;
/**< The tetrahedron in which this face is contained. */
int face;
/**< The face number of the tetrahedron that is this face. */
public:
/**
* Creates an embedding descriptor containing the given data.
*
* @param newTet the tetrahedron in which this face is
* contained.
* @param newFace the face number of \a newTet that is this face.
*/
NFaceEmbedding(NTetrahedron* newTet, int newFace);
/**
* Creates an embedding descriptor containing the same data as
* the given embedding descriptor.
*
* @param cloneMe the embedding descriptor to clone.
*/
NFaceEmbedding(const NFaceEmbedding& cloneMe);
/**
* Returns the tetrahedron in which this face is contained.
*
* @return the tetrahedron.
*/
NTetrahedron* getTetrahedron() const;
/**
* Returns the face number within getTetrahedron() that is
* this face.
*
* @return the face number that is this face.
*/
int getFace() const;
/**
* Returns a mapping from vertices (0,1,2) of this face to the
* corresponding vertex numbers in getTetrahedron(), as described
* in NTetrahedron::getFaceMapping().
*
* @return a mapping from the vertices of this face to the
* vertices of getTetrahedron().
*/
NPerm4 getVertices() const;
};
/**
* Represents a face in the skeleton of a triangulation.
* Faces are highly temporary; once a triangulation changes, all its
* face objects will be deleted and new ones will be created.
*/
class REGINA_API NFace : public ShareableObject, public NMarkedElement {
public:
static const int TRIANGLE;
/**< Specifies a face with no identified vertices or edges. */
static const int SCARF;
/**< Specifies a face with two identified vertices. */
static const int PARACHUTE;
/**< Specifies a face with three identified vertices. */
static const int CONE;
/**< Specifies a face with two edges identified to form a cone. */
static const int MOBIUS;
/**< Specifies a face with two edges identified to form a
mobius band. */
static const int HORN;
/**< Specifies a face with two edges identified to form a
cone with all three vertices identified. */
static const int DUNCEHAT;
/**< Specifies a face with all three edges identified, some
via orientable and some via non-orientable gluings. */
static const int L31;
/**< Specifies a face with all three edges identified using
non-orientable gluings. Note that this forms a spine for
the Lens space L(3,1). */
/**
* An array that maps face numbers within a tetrahedron to the
* canonical ordering of the individual tetrahedron vertices
* that form each face.
*
* This means that the vertices of face \a i in a tetrahedron
* are, in canonical order, <tt>ordering[i][0..2]</tt>. As an
* immediate consequence, we obtain <tt>ordering[i][3] == i</tt>.
*
* This table does \e not describe the mapping from specific
* triangulation faces into individual tetrahedra (for that,
* see NTetrahedron::getFaceMapping() instead). This table
* merely provides a neat and consistent way of listing the
* vertices of any given tetrahedron face.
*
* This lookup table replaces the deprecated routine
* regina::faceOrdering().
*/
static const NPerm4 ordering[4];
private:
NFaceEmbedding* embeddings[2];
/**< An array of descriptors telling how this face forms a part of
each individual tetrahedron that it belongs to.
These embeddings will be automatically deleted when the
face itself is deleted. */
int nEmbeddings;
/**< The number of embedding descriptors stored in
the embeddings array. */
NComponent* component;
/**< The component that this face is a part of. */
NBoundaryComponent* boundaryComponent;
/**< The boundary component that this face is a part of,
or 0 if this face is internal. */
int type;
/**< Specifies the face type according to one of the
predefined face type constants in NFace, or 0 if type has
not yet been determined. */
int subtype;
/**< Specifies the vertex or edge that plays a special role
for the face type specified by \a type. This is only
relevant for some face types. */
public:
/**
* Default destructor.
* All embedding descriptors stored in this face will be
* automatically deleted.
*/
virtual ~NFace();
/**
* Determines if this face lies entirely on the boundary of the
* triangulation.
*
* @return \c true if and only if this face lies on the boundary.
*/
bool isBoundary() const;
/**
* Returns a description of the face type.
* The face type describes how the edges and vertices of the
* face are identified.
*
* @return one of the predefined face type constants in NFace.
*/
int getType();
/**
* Return the face vertex or face edge that plays a special role
* for the face type of this face. Note that this routine is
* only relevant for some face types. The face type is returned by
* getType().
*
* @return The vertex or edge that plays a special role (this
* will be 0, 1 or 2), or -1 if this face type has no special
* vertex or edge.
*/
int getSubtype();
/**
* Determines whether this face is wrapped up to form a Mobius band.
*
* Note that several different face types (as returned by
* getType()) can produce this result.
* Note also that a face can be both a Mobius band \a and a cone.
*
* @return \c true if and only if this face is a Mobius band.
*/
bool isMobiusBand();
/**
* Determines whether this face is wrapped up to form a cone.
*
* Note that several different face types (as returned by
* getType()) can produce this result.
* Note also that a face can be both a Mobius band \a and a cone.
*
* @return \c true if and only if this face is a cone.
*/
bool isCone();
/**
* Returns the number of descriptors available through getEmbedding().
* Note that this number will never be greater than two.
*
* @return the number of embedding descriptors.
*/
unsigned getNumberOfEmbeddings() const;
/**
* Returns the requested descriptor detailing how this face forms a
* part of a particular tetrahedron in the triangulation.
* Note that if this face represents multiple faces of a
* particular tetrahedron, then there will be multiple embedding
* descriptors available regarding that tetrahedron.
*
* @param index the index of the requested descriptor. This
* should be between 0 and getNumberOfEmbeddings()-1 inclusive.
* @return the requested embedding descriptor.
*/
const NFaceEmbedding& getEmbedding(unsigned index) const;
/**
* Returns the component of the triangulation to which this
* face belongs.
*
* @return the component containing this face.
*/
NComponent* getComponent() const;
/**
* Returns the boundary component of the triangulation to which
* this face belongs.
*
* @return the boundary component containing this face, or 0 if this
* face does not lie entirely within the boundary of the triangulation.
*/
NBoundaryComponent* getBoundaryComponent() const;
/**
* Returns the vertex of the triangulation that corresponds
* to the given vertex of this face.
*
* Note that vertex \a i of a face is opposite edge \a i of the face.
*
* @param vertex the vertex of this face to examine. This should
* be 0, 1 or 2.
* @return the corresponding vertex of the triangulation.
*/
NVertex* getVertex(int vertex) const;
/**
* Returns the edge of the triangulation that corresponds
* to the given edge of this face.
*
* Note that edge \a i of a face is opposite vertex \a i of the face.
*
* @param edge the edge of this face to examine. This should be
* 0, 1 or 2.
* @return the corresponding edge of the triangulation.
*/
NEdge* getEdge(int edge) const;
/**
* Examines the given edge of this face, and returns a mapping
* from the "canonical" vertices of the corresponding edge of
* the triangulation to the vertices of this face.
*
* This routine behaves much the same as
* NTetrahedron::getEdgeMapping(), except that it maps the edge
* vertices into a face, not into a pentachoron. See
* NTetrahedron::getEdgeMapping() for a more detailed
* explanation of precisely what this mapping means.
*
* This routine differs from NTetrahedron::getEdgeMapping() in
* how it handles the images of 2 and 3. This routine will
* always map 2 to the remaining vertex of this face (which is
* equal to the argument \a edge), and will always map 3 to itself.
*
* @param edge the edge of this face to examine. This should be
* 0, 1 or 2.
* @return a mapping from vertices (0,1) of the requested edge to
* the vertices of this face.
*/
NPerm4 getEdgeMapping(int edge) const;
void writeTextShort(std::ostream& out) const;
private:
/**
* Creates a new face and marks it as belonging to the
* given triangulation component.
*
* @param myComponent the triangulation component to which this
* face belongs.
*/
NFace(NComponent* myComponent);
friend class NTriangulation;
/**< Allow access to private members. */
};
/*@}*/
} // namespace regina
// Some more headers that are required for inline functions:
#include "triangulation/ntetrahedron.h"
namespace regina {
// Inline functions for NFace
inline NFace::NFace(NComponent* myComponent) : nEmbeddings(0),
component(myComponent), boundaryComponent(0), type(0) {
}
inline NFace::~NFace() {
if (nEmbeddings > 0)
delete embeddings[0];
if (nEmbeddings > 1)
delete embeddings[1];
}
inline NComponent* NFace::getComponent() const {
return component;
}
inline NBoundaryComponent* NFace::getBoundaryComponent() const {
return boundaryComponent;
}
inline NVertex* NFace::getVertex(int vertex) const {
return embeddings[0]->getTetrahedron()->getVertex(
embeddings[0]->getVertices()[vertex]);
}
inline bool NFace::isBoundary() const {
return (boundaryComponent != 0);
}
inline int NFace::getSubtype() {
getType();
return subtype;
}
inline bool NFace::isMobiusBand() {
getType();
return (type == L31 || type == DUNCEHAT || type == MOBIUS);
}
inline bool NFace::isCone() {
getType();
return (type == DUNCEHAT || type == CONE || type == HORN);
}
inline unsigned NFace::getNumberOfEmbeddings() const {
return nEmbeddings;
}
inline const NFaceEmbedding& NFace::getEmbedding(unsigned index) const {
return *(embeddings[index]);
}
inline void NFace::writeTextShort(std::ostream& out) const {
out << (isBoundary() ? "Boundary " : "Internal ") << "face";
}
inline NFaceEmbedding::NFaceEmbedding(NTetrahedron* newTet, int newFace) :
tetrahedron(newTet), face(newFace) {
}
inline NFaceEmbedding::NFaceEmbedding(const NFaceEmbedding& cloneMe) :
tetrahedron(cloneMe.tetrahedron), face(cloneMe.face) {
}
inline NTetrahedron* NFaceEmbedding::getTetrahedron() const {
return tetrahedron;
}
inline int NFaceEmbedding::getFace() const {
return face;
}
inline NPerm4 NFaceEmbedding::getVertices() const {
return tetrahedron->getFaceMapping(face);
}
} // namespace regina
#endif
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