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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2025, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* As an exception, when this program is distributed through (i) the *
* App Store by Apple Inc.; (ii) the Mac App Store by Apple Inc.; or *
* (iii) Google Play by Google Inc., then that store may impose any *
* digital rights management, device limits and/or redistribution *
* restrictions that are required by its terms of service. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include "census/gluingpermsearcher3.h"
#include "triangulation/facepair.h"
#include "triangulation/dim3.h"
namespace regina {
HyperbolicMinSearcher::HyperbolicMinSearcher(FacetPairing<3> pairing,
FacetPairing<3>::IsoList autos, bool orientableOnly) :
EulerSearcher(0, std::move(pairing), std::move(autos), orientableOnly,
CensusPurge::NonMinimalHyp) {
}
void HyperbolicMinSearcher::searchImpl(long maxDepth, ActionWrapper&& action_) {
size_t nTets = perms_.size();
if (maxDepth < 0) {
// Larger than we will ever see (and in fact grossly so).
maxDepth = nTets * 4 + 1;
}
if (! started) {
// Search initialisation.
started = true;
// Do we in fact have no permutation at all to choose?
if (maxDepth == 0 || perms_.pairing().dest(0, 0).isBoundary(nTets)) {
action_(perms_);
return;
}
orderElt = 0;
orientation[0] = 1;
}
// Is it a partial search that has already finished?
if (orderElt == static_cast<ssize_t>(orderSize)) {
if (isCanonical())
action_(perms_);
return;
}
// ---------- Selecting the individual gluing permutations ----------
ssize_t minOrder = orderElt;
ssize_t maxOrder = orderElt + maxDepth;
while (orderElt >= minOrder) {
FacetSpec<3> face = order[orderElt];
FacetSpec<3> adj = perms_.pairing()[face];
// TODO (long-term): Check for cancellation.
// Move to the next permutation.
// Be sure to preserve the orientation of the permutation if necessary.
if ((! orientableOnly_) || adj.facet == 0)
perms_.permIndex(face)++;
else
perms_.permIndex(face) += 2;
// Are we out of ideas for this face?
if (perms_.permIndex(face) >= 6) {
// Yep. Head back down to the previous face.
perms_.permIndex(face) = -1;
perms_.permIndex(adj) = -1;
orderElt--;
// Pull apart vertex and edge links at the previous level.
if (orderElt >= minOrder) {
splitVertexClasses();
splitEdgeClasses();
}
continue;
}
// We are sitting on a new permutation to try.
perms_.permIndex(adj) =
Perm<3>::Sn[perms_.permIndex(face)].inverse().S3Index();
// Merge edge links and run corresponding tests.
if (mergeEdgeClasses()) {
// We created an invalid edge.
splitEdgeClasses();
continue;
}
// Merge vertex links and run corresponding tests.
int mergeResult = mergeVertexClasses();
if (mergeResult & VLINK_BAD_EULER) {
// Our vertex link can never obtain the correct
// Euler characteristic. Stop now.
splitVertexClasses();
splitEdgeClasses();
continue;
}
// Fix the orientation if appropriate.
if (adj.facet == 0 && orientableOnly_) {
// It's the first time we've hit this tetrahedron.
if ((perms_.permIndex(face) + (face.facet == 3 ? 0 : 1) +
(adj.facet == 3 ? 0 : 1)) % 2 == 0)
orientation[adj.simp] = -orientation[face.simp];
else
orientation[adj.simp] = orientation[face.simp];
}
// Move on to the next face.
orderElt++;
// If we're at the end, try the solution and step back.
if (orderElt == static_cast<ssize_t>(orderSize)) {
// We in fact have an entire triangulation.
// Run through the automorphisms and check whether our
// permutations are in canonical form.
if (isCanonical())
action_(perms_);
// Back to the previous face.
orderElt--;
// Pull apart vertex and edge links at the previous level.
if (orderElt >= minOrder) {
splitVertexClasses();
splitEdgeClasses();
}
} else {
// Not a full triangulation; just one level deeper.
// We've moved onto a new face.
// Be sure to get the orientation right.
face = order[orderElt];
if (orientableOnly_ && perms_.pairing().dest(face).facet > 0) {
// permIndex(face) will be set to -1 or -2 as appropriate.
adj = perms_.pairing()[face];
if (orientation[face.simp] == orientation[adj.simp])
perms_.permIndex(face) = 1;
else
perms_.permIndex(face) = 0;
if ((face.facet == 3 ? 0 : 1) + (adj.facet == 3 ? 0 : 1) == 1)
perms_.permIndex(face) = (perms_.permIndex(face) + 1) % 2;
perms_.permIndex(face) -= 2;
}
if (orderElt == maxOrder) {
// We haven't found an entire triangulation, but we've
// gone as far as we need to.
// Process it, then step back.
action_(perms_);
// Back to the previous face.
perms_.permIndex(face) = -1;
orderElt--;
// Pull apart vertex and edge links at the previous level.
if (orderElt >= minOrder) {
splitVertexClasses();
splitEdgeClasses();
}
}
}
}
// And the search is over.
// Some extra sanity checking.
if (minOrder == 0) {
// Our vertex classes had better be 4n standalone vertices.
if (nVertexClasses != 4 * nTets)
std::cerr << "ERROR: nVertexClasses == "
<< nVertexClasses << " at end of search!" << std::endl;
for (size_t i = 0; i < nTets * 4; i++) {
if (vertexState[i].parent != -1)
std::cerr << "ERROR: vertexState[" << i << "].parent == "
<< vertexState[i].parent << " at end of search!"
<< std::endl;
if (vertexState[i].rank != 0)
std::cerr << "ERROR: vertexState[" << i << "].rank == "
<< vertexState[i].rank << " at end of search!" << std::endl;
if (vertexState[i].bdry != 3)
std::cerr << "ERROR: vertexState[" << i << "].bdry == "
<< vertexState[i].bdry << " at end of search!" << std::endl;
if (vertexState[i].euler != 2)
std::cerr << "ERROR: vertexState[" << i << "].euler == "
<< vertexState[i].euler << " at end of search!"
<< std::endl;
if (vertexState[i].hadEqualRank)
std::cerr << "ERROR: vertexState[" << i << "].hadEqualRank == "
"true at end of search!" << std::endl;
if (vertexState[i].bdryEdges != 3)
std::cerr << "ERROR: vertexState[" << i << "].bdryEdges == "
<< static_cast<int>(vertexState[i].bdryEdges)
<< " at end of search!" << std::endl;
if (vertexState[i].bdryNext[0] != i)
std::cerr << "ERROR: vertexState[" << i << "].bdryNext[0] == "
<< vertexState[i].bdryNext[0] << " at end of search!"
<< std::endl;
if (vertexState[i].bdryNext[1] != i)
std::cerr << "ERROR: vertexState[" << i << "].bdryNext[1] == "
<< vertexState[i].bdryNext[1] << " at end of search!"
<< std::endl;
if (vertexState[i].bdryTwist[0])
std::cerr << "ERROR: vertexState[" << i << "].bdryTwist == "
"true at end of search!" << std::endl;
if (vertexState[i].bdryTwist[1])
std::cerr << "ERROR: vertexState[" << i << "].bdryTwist == "
"true at end of search!" << std::endl;
}
for (size_t i = 0; i < nTets * 8; i++)
if (vertexStateChanged[i] != VLINK_JOIN_INIT)
std::cerr << "ERROR: vertexStateChanged[" << i << "] == "
<< vertexStateChanged[i] << " at end of search!"
<< std::endl;
// And our edge classes had better be 6n standalone edges.
if (nEdgeClasses != 6 * nTets)
std::cerr << "ERROR: nEdgeClasses == "
<< nEdgeClasses << " at end of search!" << std::endl;
for (size_t i = 0; i < nTets * 6; i++) {
if (edgeState[i].parent != -1)
std::cerr << "ERROR: edgeState[" << i << "].parent == "
<< edgeState[i].parent << " at end of search!"
<< std::endl;
if (edgeState[i].rank != 0)
std::cerr << "ERROR: edgeState[" << i << "].rank == "
<< edgeState[i].rank << " at end of search!" << std::endl;
if (edgeState[i].size != 1)
std::cerr << "ERROR: edgeState[" << i << "].size == "
<< edgeState[i].size << " at end of search!" << std::endl;
if (! edgeState[i].bounded)
std::cerr << "ERROR: edgeState[" << i << "].bounded == "
"false at end of search!" << std::endl;
if (edgeState[i].hadEqualRank)
std::cerr << "ERROR: edgeState[" << i << "].hadEqualRank == "
"true at end of search!" << std::endl;
}
for (size_t i = 0; i < nTets * 8; i++)
if (edgeStateChanged[i] != -1)
std::cerr << "ERROR: edgeStateChanged[" << i << "] == "
<< edgeStateChanged[i] << " at end of search!"
<< std::endl;
}
}
void HyperbolicMinSearcher::dumpData(std::ostream& out) const {
EulerSearcher::dumpData(out);
}
int HyperbolicMinSearcher::mergeEdgeClasses() {
/**
* As well as detecting edges that are self-identified in reverse,
* we strip out low-degree edges here. Although we are also interested
* in non-geometric triangulations, we can still ignore triangulations
* with low-degree edges because (with a little work) they can be
* proven to be non-minimal. For details see:
* "The cusped hyperbolic census is complete", B.B.
*/
FacetSpec<3> face = order[orderElt];
FacetSpec<3> adj = perms_.pairing()[face];
int retVal = 0;
Perm<4> p = perms_.perm(face);
int v1 = face.facet;
int w1 = p[v1];
char parentTwists, hasTwist;
for (int v2 = 0; v2 < 4; v2++) {
if (v2 == v1)
continue;
int w2 = p[v2];
// Look at the edge opposite v1-v2.
int e = 5 - Edge<3>::edgeNumber[v1][v2];
int f = 5 - Edge<3>::edgeNumber[w1][w2];
size_t orderIdx = v2 + 4 * orderElt;
// We declare the natural orientation of an edge to be smaller
// vertex to larger vertex.
hasTwist = (p[Edge<3>::edgeVertex[e][0]] > p[Edge<3>::edgeVertex[e][1]] ?
1 : 0);
parentTwists = 0;
size_t eRep = findEdgeClass(e + 6 * face.simp, parentTwists);
size_t fRep = findEdgeClass(f + 6 * adj.simp, parentTwists);
if (eRep == fRep) {
edgeState[eRep].bounded = false;
if (edgeState[eRep].size <= 2)
retVal |= ECLASS_LOWDEG;
else if (edgeState[eRep].size == 3) {
// Flag as LOWDEG only if three distinct tetrahedra are used.
auto middleTet = perms_.pairing().dest(face.simp, v2).simp;
if (face.simp != adj.simp && adj.simp != middleTet &&
middleTet != face.simp)
retVal |= ECLASS_LOWDEG;
}
if (hasTwist ^ parentTwists)
retVal |= ECLASS_TWISTED;
edgeStateChanged[orderIdx] = -1;
} else {
if (edgeState[eRep].rank < edgeState[fRep].rank) {
// Join eRep beneath fRep.
edgeState[eRep].parent = fRep;
edgeState[eRep].twistUp = hasTwist ^ parentTwists;
edgeState[fRep].size += edgeState[eRep].size;
edgeStateChanged[orderIdx] = eRep;
} else {
// Join fRep beneath eRep.
edgeState[fRep].parent = eRep;
edgeState[fRep].twistUp = hasTwist ^ parentTwists;
if (edgeState[eRep].rank == edgeState[fRep].rank) {
edgeState[eRep].rank++;
edgeState[fRep].hadEqualRank = true;
}
edgeState[eRep].size += edgeState[fRep].size;
edgeStateChanged[orderIdx] = fRep;
}
nEdgeClasses--;
}
}
return retVal;
}
void HyperbolicMinSearcher::splitEdgeClasses() {
FacetSpec<3> face = order[orderElt];
int v1 = face.facet;
for (int v2 = 3; v2 >= 0; v2--) {
if (v2 == v1)
continue;
// Look at the edge opposite v1-v2.
int e = 5 - Edge<3>::edgeNumber[v1][v2];
size_t eIdx = e + 6 * face.simp;
size_t orderIdx = v2 + 4 * orderElt;
if (edgeStateChanged[orderIdx] < 0)
edgeState[findEdgeClass(eIdx)].bounded = true;
else {
size_t subRep = edgeStateChanged[orderIdx];
size_t rep = edgeState[subRep].parent;
edgeState[subRep].parent = -1;
if (edgeState[subRep].hadEqualRank) {
edgeState[subRep].hadEqualRank = false;
edgeState[rep].rank--;
}
edgeState[rep].size -= edgeState[subRep].size;
edgeStateChanged[orderIdx] = -1;
nEdgeClasses++;
}
}
}
} // namespace regina
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