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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2025, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* As an exception, when this program is distributed through (i) the *
* App Store by Apple Inc.; (ii) the Mac App Store by Apple Inc.; or *
* (iii) Google Play by Google Inc., then that store may impose any *
* digital rights management, device limits and/or redistribution *
* restrictions that are required by its terms of service. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include <cstdlib> // for getenv()
#include <cstring> // for strdup()
#include <libgen.h> // for dirname()
#include <unistd.h> // for access()
#include "regina-config.h"
#include "file/globaldirs.h"
// We will be special-casing the Xcode build here.
#if defined(REGINA_INSTALL_BUNDLE) && ! defined(REGINA_XCODE_BUNDLE)
#error "Regina only supports macOS bundles through the Xcode build."
#elif defined(REGINA_XCODE_BUNDLE) && ! defined(REGINA_INSTALL_BUNDLE)
#error "The Xcode build must be configured as REGINA_INSTALL_BUNDLE."
#endif
namespace regina {
std::string GlobalDirs::home_(REGINA_DATADIR);
std::string GlobalDirs::pythonModule_(REGINA_PYLIBDIR);
std::string GlobalDirs::census_(REGINA_DATADIR "/data/census");
std::string GlobalDirs::engineDocs_(REGINA_DATADIR "/engine-docs");
void GlobalDirs::setDirs(const std::string& homeDir,
const std::string& pythonModuleDir,
const std::string& censusDir) {
if (! homeDir.empty()) {
home_ = homeDir;
engineDocs_ = home_ + "/engine-docs";
}
// The empty string has an explicit meaning for pythonModule_.
pythonModule_ = pythonModuleDir;
if (! censusDir.empty())
census_ = censusDir;
}
void GlobalDirs::deduceDirs(const char* executable) {
// Make a copy of executable, since dirname() might modify it.
char* copy = strdup(executable);
std::string exeDir = dirname(copy);
free(copy);
const char* env;
#if defined(REGINA_XCODE_BUNDLE)
// Are we running from within Xcode?
bool inXcode = false;
std::string builtProducts;
env = std::getenv("__XCODE_BUILT_PRODUCTS_DIR_PATHS");
if (env && *env) {
builtProducts = env;
inXcode = true;
}
#else
// Are we in the cmake build tree?
bool inCMakeBuildTree = true;
std::string buildRoot = exeDir;
std::string sourceRoot;
while (true) {
// A file that should exist in every build subdirectory:
if (access((buildRoot + "/cmake_install.cmake").c_str(), F_OK) != 0) {
inCMakeBuildTree = false;
break;
}
// A file that should exist in only in the build root:
if (access((buildRoot + "/CMakeCache.txt").c_str(), F_OK) == 0) {
// Success!
// Now locate the source root, which we assume is either
// buildRoot or its immediate parent.
if (access((buildRoot + "/CMakeLists.txt").c_str(), F_OK) == 0)
sourceRoot = buildRoot;
else if (access((buildRoot + "/../CMakeLists.txt").c_str(),
F_OK) == 0)
sourceRoot = buildRoot + "/..";
else {
inCMakeBuildTree = false;
break;
}
if (access((sourceRoot + "/engine/regina-config.h.in").c_str(),
F_OK) != 0) {
inCMakeBuildTree = false;
break;
}
break;
}
// At this stage it looks like we are in a subdirectory within
// the build tree, but we have not yet found the build root.
buildRoot += "/..";
}
#endif
env = std::getenv("REGINA_HOME");
if (env && *env) {
home_ = env;
census_ = home_ + "/data/census";
engineDocs_ = home_ + "/engine-docs";
}
#if defined(REGINA_XCODE_BUNDLE)
else {
home_ = exeDir + "/../Resources";
engineDocs_ = home_ + "/engine-docs";
if (inXcode) {
// Make sure we can find the census databases where they were first
// built, even if we have not yet constructed a full app bundle.
// (This matters, for instance, when running the test suite.)
census_ = builtProducts + "/..";
} else {
// The xcode-built MacOS bundle puts the databases in the root
// resources directory: Regina.app/Contents/Resources.
// This is because the databases are "derived sources" and so must
// be installed via "copy bundle resources" (not "copy files").
census_ = home_;
}
}
#elif defined(REGINA_INSTALL_WINDOWS)
else if (inCMakeBuildTree) {
home_ = sourceRoot;
census_ = buildRoot + "/engine/data/census";
engineDocs_ = buildRoot + "/docs/engine";
} else {
// The Windows installation tries to mirror the XDG installation.
home_ = exeDir + "\\..\\share\\regina";
census_ = home_ + "\\data\\census";
engineDocs_ = home_ + "\\engine-docs";
}
#else
else if (inCMakeBuildTree) {
home_ = sourceRoot;
census_ = buildRoot + "/engine/data/census";
engineDocs_ = buildRoot + "/docs/engine";
}
// If we are not in the build tree then this should be a standard
// XDG installation, and we should be able to rely on the hard-coded paths
// that were set at build time.
#endif
env = std::getenv("REGINA_PYLIBDIR");
if (env && *env) {
pythonModule_ = env;
}
#if defined(REGINA_INSTALL_BUNDLE)
else {
// Location inside the macOS app bundle:
pythonModule_ = exeDir + "/python";
}
#elif defined(REGINA_INSTALL_WINDOWS)
else if (inCMakeBuildTree) {
pythonModule_ = buildRoot + "/python";
} else {
// Again, the Windows installation follows the XDG installation.
pythonModule_ = exeDir + "\\..\\lib\\regina\\python";
}
#else
else if (inCMakeBuildTree) {
pythonModule_ = buildRoot + "/python";
}
// As before, if we are not in the built tree then use the hard-coded paths.
#endif
}
} // namespace regina
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