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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2025, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* As an exception, when this program is distributed through (i) the *
* App Store by Apple Inc.; (ii) the Mac App Store by Apple Inc.; or *
* (iii) Google Play by Google Inc., then that store may impose any *
* digital rights management, device limits and/or redistribution *
* restrictions that are required by its terms of service. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include "link.h"
#include <algorithm>
namespace regina {
bool Link::makeAlternating() {
if (crossings_.empty())
return true;
// Run a breadth-first search through each connected piece of the diagram.
// Here status[i] takes one of the following values for each crossing i:
// * 0 means crossing not yet visited;
// * 1 means crossing will be preserved;
// * -1 means crossing will be changed.
size_t n = crossings_.size();
FixedArray<int> status(n, 0);
bool needsChange = false;
FixedArray<size_t> queue(n);
size_t queueStart = 0, queueEnd = 0;
for (size_t i = 0; i < n; ++i) {
// Find a starting point for the next connected component of this
// link diagram.
if (status[i])
continue;
// This crossing will be preserved, and will act as a starting point
// for the next breadth-first search.
queue[queueEnd++] = i;
status[i] = 1;
while (queueStart < queueEnd) {
size_t srcIndex = queue[queueStart++];
Crossing* from = crossings_[srcIndex];
// The search only needs to consider forward arrows, since this is
// enough to reach the entire connected piece of the diagram.
for (int j = 0; j < 2; ++j) {
StrandRef next = from->next_[j];
size_t nextIndex = next.crossing_->index();
if (status[nextIndex]) {
// We have already chosen what to do with next.crossing_.
bool sameAction = (status[nextIndex] == status[srcIndex]);
if ((next.strand_ == j && sameAction) ||
(next.strand_ != j && ! sameAction)) {
// The diagram cannot be made alternating.
return false;
}
} else {
// Here is where we decide what to do with next.crossing_.
if (next.strand_ == j) {
status[nextIndex] = -status[srcIndex];
// The first time we see a crossing that needs
// changing, we will hit this point in the code.
// (Possibly we hit this point again many times
// after that also, but this is not relevant.)
needsChange = true;
} else
status[nextIndex] = status[srcIndex];
// Propagate our search through next.crossing_.
queue[queueEnd++] = nextIndex;
}
}
}
}
// The diagram can be made alternating, and we know how to do it.
if (! needsChange)
return true;
// There will be changes: go ahead and make them.
ChangeAndClearSpan<> span(*this);
for (size_t i = 0; i < n; ++i)
if (status[i] < 0)
change(crossings_[i]);
return true;
}
bool Link::selfFrame() {
// Some notes:
//
// We arbitrarily decide to put all twists on the left.
//
// Note: the r1 moves we use are always legal.
//
// We are safe to iterate through components_ while we add our twists,
// since r1 does not change the components_ array and does not invalidate
// existing strand references.
bool changed = false;
for (StrandRef c : components_) {
long w = writheOfComponent(c);
if (w > 0) {
changed = true;
do {
r1(c, 0 /* left */, -1);
--w;
} while (w != 0);
} else if (w < 0) {
changed = true;
do {
r1(c, 0 /* left */, 1);
++w;
} while (w != 0);
}
}
return changed;
}
void Link::reflect() {
// Properties that are preserved under this operation:
ssize_t tmpGenus = virtualGenus_;
ChangeAndClearSpan<> span(*this);
for (Crossing* cross : crossings_)
cross->sign_ = -cross->sign_;
// Restore properties that did not change:
virtualGenus_ = tmpGenus;
}
void Link::reverse() {
// Properties that are preserved under this operation:
ssize_t tmpGenus = virtualGenus_;
ChangeAndClearSpan<> span(*this);
for (Crossing* cross : crossings_) {
std::swap(cross->next_[0], cross->prev_[0]);
std::swap(cross->next_[1], cross->prev_[1]);
}
// Restore properties that did not change:
virtualGenus_ = tmpGenus;
}
void Link::reverse(StrandRef component) {
if (! component)
return;
// Properties that are preserved under this operation:
ssize_t tmpGenus = virtualGenus_;
ChangeAndClearSpan<> span(*this);
StrandRef s = component;
do {
auto cross = s.crossing();
auto strand = s.strand();
std::swap(cross->next_[strand], cross->prev_[strand]);
cross->sign_ = -cross->sign_;
--s; // because we just reversed s
} while (s != component);
// Restore properties that did not change:
virtualGenus_ = tmpGenus;
}
void Link::rotate() {
// Properties that are preserved under this operation:
ssize_t tmpGenus = virtualGenus_;
ChangeAndClearSpan<ChangeType::PreserveTopology> span(*this);
for (StrandRef& s : components_)
s.strand_ ^= 1;
for (Crossing* cross : crossings_) {
std::swap(cross->next_[0], cross->next_[1]);
std::swap(cross->prev_[0], cross->prev_[1]);
cross->next_[0].strand_ ^= 1;
cross->next_[1].strand_ ^= 1;
cross->prev_[0].strand_ ^= 1;
cross->prev_[1].strand_ ^= 1;
}
// Restore properties that did not change:
virtualGenus_ = tmpGenus;
}
void Link::change(Crossing* c) {
// Properties that are preserved under this operation:
ssize_t tmpGenus = virtualGenus_;
ChangeAndClearSpan<> span(*this);
for (StrandRef& s : components_)
if (s.crossing_ == c)
s.strand_ ^= 1;
StrandRef s;
// We need to ensure that the following code works in the case of
// loop(s) at the given crossing.
// 1. Flip next[...].strand bits from previous crossings.
// In this code:
// - s.strand is from a prev[] array, and has not been flipped;
// - the next[...] array has not been reordered.
s = c->prev_[0];
s.crossing_->next_[s.strand_].strand_ ^= 1;
s = c->prev_[1];
s.crossing_->next_[s.strand_].strand_ ^= 1;
// 2. Reorder next[] and prev[] arrays.
std::swap(c->next_[0], c->next_[1]);
std::swap(c->prev_[0], c->prev_[1]);
// 3. Flip prev[...].strand bits from next crossings.
// In this code:
// - s.strand is from a next[] array, and has been flipped if necessary;
// - the prev[...] array has been reordered if necessary.
s = c->next_[0];
s.crossing_->prev_[s.strand_].strand_ ^= 1;
s = c->next_[1];
s.crossing_->prev_[s.strand_].strand_ ^= 1;
// Finally: the crossing sign will change.
c->sign_ = -c->sign_;
// Restore properties that did not change:
virtualGenus_ = tmpGenus;
}
void Link::changeAll() {
// Properties that are preserved under this operation:
ssize_t tmpGenus = virtualGenus_;
ChangeAndClearSpan<> span(*this);
for (StrandRef& s : components_)
s.strand_ ^= 1;
int i;
for (Crossing* c : crossings_) {
std::swap(c->next_[0], c->next_[1]);
std::swap(c->prev_[0], c->prev_[1]);
for (i = 0; i < 2; ++i) {
c->next_[i].strand_ ^= 1;
c->prev_[i].strand_ ^= 1;
}
c->sign_ = - c->sign_;
}
// Restore properties that did not change:
virtualGenus_ = tmpGenus;
}
void Link::resolve(Crossing* c) {
ChangeAndClearSpan<> span(*this);
// Note: we remove and destroy c at the end of this list of cases.
if (c->next_[0].crossing() == c) {
if (c->next_[1].crossing() == c) {
if (c->next_[0].strand() == 1) {
// This is a 1-crossing unknot component, and it resolves
// into two 0-crossing unknot components.
for (StrandRef& s : components_)
if (s.crossing_ == c) {
// 0-crossing component #1:
s.crossing_ = nullptr;
s.strand_ = 0;
break;
}
// 0-crossing component #2:
components_.emplace_back();
} else {
// This is a 1-crossing 2-component virtual link, and it
// resolves into a single 0-crossing unknot component.
// Find the first component at c and make it a 0-crossing
// unknot.
auto it = components_.begin();
while (it->crossing_ != c)
++it;
it->crossing_ = nullptr;
it->strand_ = 0;
// Continue on to find the other component at c and remove it
// entirely.
++it;
while (it->crossing_ != c)
++it;
components_.erase(it);
}
} else {
if (c->next_[0].strand() == 1) {
// This is a twist: prev_[0] should connect to next_[1], and
// we spin off a new 0-crossing unknot component.
StrandRef from = c->prev_[0];
StrandRef to = c->next_[1];
from.crossing()->next_[from.strand()] = to;
to.crossing()->prev_[to.strand()] = from;
// Ensure that no component uses c as its starting point.
for (StrandRef& s : components_)
if (s.crossing_ == c) {
s = to;
break;
}
components_.emplace_back();
} else {
// This is a virtual link, with a 1-crossing component that
// runs from c->lower() back to itself. This short component
// will be lost when we resolve the crossing (it merges into
// the other longer component that runs through c->upper()).
StrandRef from = c->prev_[1];
StrandRef to = c->next_[1];
from.crossing()->next_[from.strand()] = to;
to.crossing()->prev_[to.strand()] = from;
// Fix the components.
auto drop = components_.end();
for (auto it = components_.begin(); it != components_.end();
++it)
if (it->crossing_ == c) {
if (it->strand_ == 0) {
// This component will be removed entirely.
drop = it;
} else {
// This component needs a new starting point.
*it = to;
}
}
// We should have found drop, since that component only has
// one possible starting point (i.e., c->lower()).
components_.erase(drop);
}
}
} else if (c->next_[1].crossing() == c) {
if (c->next_[1].strand() == 0) {
// This is again a twist: prev_[1] should connect to next_[0], and
// we spin off a new 0-crossing unknot component.
StrandRef from = c->prev_[1];
StrandRef to = c->next_[0];
from.crossing()->next_[from.strand()] = to;
to.crossing()->prev_[to.strand()] = from;
// Ensure that no component uses c as its starting point.
for (StrandRef& s : components_)
if (s.crossing_ == c) {
s = to;
break;
}
components_.emplace_back();
} else {
// This is again a virtual link, with a 1-crossing component that
// runs from c->upper() back to itself. This short component
// will be lost when we resolve the crossing (it merges into
// the other longer component that runs through c->lower()).
StrandRef from = c->prev_[0];
StrandRef to = c->next_[0];
from.crossing()->next_[from.strand()] = to;
to.crossing()->prev_[to.strand()] = from;
// Fix the components.
auto drop = components_.end();
for (auto it = components_.begin(); it != components_.end();
++it)
if (it->crossing_ == c) {
if (it->strand_ == 1) {
// This component will be removed entirely.
drop = it;
} else {
// This component needs a new starting point.
*it = to;
}
}
// We should have found drop, since that component only has
// one possible starting point (i.e., c->upper()).
components_.erase(drop);
}
} else {
// This crossing does not connect to itself at all.
// Ensure that no component uses c as its starting point.
// Note that this could potentially happen twice.
for (StrandRef& s : components_)
if (s.crossing_ == c)
++s;
// See whether c belongs to one or two components.
auto comp = components_.end();
StrandRef s = c->next_[1];
while (s.crossing_ != c) {
if (comp == components_.end())
comp = std::find(components_.begin(), components_.end(), s);
++s;
}
if (s.strand_ == 1) {
// We walked all the way back to the same strand of c
// without seeing c again in between - this means that c
// belongs to two components.
// Since we traversed one of these components entirely, it
// must be stored in comp.
// The two components will be merged as a result of this
// operation, so we delete comp and keep the other (unknown)
// component reference.
components_.erase(comp);
} else {
// We returned to the other strand of c.
// This means that c belongs entirely to a single component,
// and as a result of this operation it will split into two
// components.
if (comp == components_.end()) {
// The existing component marker must be between c->next_[0]
// and c->prev_[1].
components_.push_back(c->next_[1]);
} else {
// The existing component marker was found between c->next_[1]
// and c->prev_[0].
components_.push_back(c->next_[0]);
}
}
// Merge the strands that need to be merged.
StrandRef from = c->prev_[0];
StrandRef to = c->next_[1];
from.crossing()->next_[from.strand()] = to;
to.crossing()->prev_[to.strand()] = from;
from = c->prev_[1];
to = c->next_[0];
from.crossing()->next_[from.strand()] = to;
to.crossing()->prev_[to.strand()] = from;
}
// In all cases, we finish by destroying the original crossing.
crossings_.erase(crossings_.begin() + c->index());
delete c;
}
void Link::makeVirtual(Crossing* crossing) {
if (! crossing)
return;
ChangeAndClearSpan<> span(*this);
StrandRef upper = crossing->upper();
StrandRef lower = crossing->lower();
// Plan how we will adjust any components that begin at the given
// crossing.
StrandRef upperBecomes, lowerBecomes;
// If upper.next() == upper, then the upper strand will become a
// zero-crossing unknot.
if (upper.next() != upper) {
upperBecomes = upper.next(); // Note: this _could_ be equal to lower.
Link::join(upper.prev(), upper.next());
}
if (lower.next() == lower) {
// lowerBecomes is already (correctly) a null reference, but we might
// need to adjust upperBecomes also in case the crossing had
// originally formed a 1-crossing unknot.
if (upperBecomes == lower)
upperBecomes = StrandRef();
} else {
lowerBecomes = lower.next(); // This will _not_ be equal to upper.
Link::join(lower.prev(), lower.next());
}
// Update any components that started at the original crossing.
int found = 0;
for (StrandRef& c : components_)
if (c.crossing() == crossing) {
if (c.strand() == 0)
c = lowerBecomes;
else
c = upperBecomes;
if (++found == 2)
break;
}
// Finally, delete the original crossing.
crossings_.erase(crossings_.begin() + crossing->index());
delete crossing;
}
void Link::graft(StrandRef first, StrandRef second) {
ChangeAndClearSpan<> span(*this);
if (first && ! second)
std::swap(first, second);
if (! first) {
// Find the first zero-crossing component.
auto trivial = componentIterator(first);
if (trivial == components_.end())
throw InvalidArgument("graft(): a null reference was given "
"but this link has no zero-crossing components");
if (! second) {
// Continue to find the second zero-crossing component.
auto next = trivial;
for (++next; *next && next != components_.end(); ++next)
;
if (next == components_.end())
throw InvalidArgument("graft(): two null references were given "
"but this link only has one zero-crossing component");
}
// Absorb the first zero-crossing component into the other component.
components_.erase(trivial);
return;
}
if (first == second) {
// Split off a new zero-crossing component.
components_.emplace_back();
return;
}
// We know now that first and second are distinct and both non-null.
// We need to know which link component they each belong to before the
// graft takes place.
auto firstComp = componentIterator(first);
auto secondComp = componentIterator(second);
// Perform the graft.
StrandRef tmp = second.next();
join(second, first.next()); // changes second.next()
join(first, tmp);
// Update the list of components.
if (firstComp == secondComp) {
// We have just split one component into two.
if (componentIterator(first) == components_.end())
components_.push_back(first);
else
components_.push_back(second);
} else {
// We have just merged two components into one.
components_.erase(secondComp);
}
}
} // namespace regina
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