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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2025, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* As an exception, when this program is distributed through (i) the *
* App Store by Apple Inc.; (ii) the Mac App Store by Apple Inc.; or *
* (iii) Google Play by Google Inc., then that store may impose any *
* digital rights management, device limits and/or redistribution *
* restrictions that are required by its terms of service. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include "link/tangle.h"
namespace regina {
bool Tangle::internalR1(Crossing* crossing, bool check, bool perform) {
// Note that, for a planar knot or tangle diagram, if crossing->next(1)
// returns to the same crossing then it must be the lower strand.
if (! crossing) {
// The move cannot be performed.
// We should just return false, but only if check is true.
return ! check;
}
StrandRef from, to;
if (crossing->next(1).crossing() == crossing) {
// The move is legal.
if (! perform)
return true;
// We must have: ... -> crossing(upper) -> crossing(lower) -> ...
from = crossing->prev_[1];
to = crossing->next_[0];
// Reroute the tangle to skip over the crossing.
rerouteTo(crossing->upper(), crossing->next(0));
rerouteFrom(crossing->lower(), crossing->prev(1));
} else if (crossing->prev(1).crossing() == crossing) {
// The move is legal.
if (! perform)
return true;
// We must have: ... -> crossing(lower) -> crossing(upper) -> ...
from = crossing->prev_[0];
to = crossing->next_[1];
// Reroute the tangle to skip over the crossing.
rerouteTo(crossing->lower(), crossing->next(1));
rerouteFrom(crossing->upper(), crossing->prev(0));
} else {
// The move cannot be performed.
return ! check;
}
// Destroy the crossing entirely.
crossings_.erase(crossings_.begin() + crossing->index());
delete crossing;
// The move was successfully performed.
return true;
}
bool Tangle::internalR2(StrandRef arc, bool check, bool perform) {
if (! arc) {
// The move cannot be performed.
// We should just return false, but only if check is true.
return ! check;
}
StrandRef to = arc.next();
if (! to) {
// We reached the end of a string.
return ! check;
}
// Now we know that arc moves from one real crossing to another.
// The following test also ensures (by planarity) that [arc] and [to]
// represent different crossings.
if (arc.strand() != to.strand())
return ! check;
StrandRef arc2 = arc;
arc2.jump();
// Does the second arc run forwards or backwards?
// Note that, for a planar knot or tangle diagram, we are guaranteed that if
// the other strand of [arc] *does* also connect with [to], then it does
// so on the other strand of [to].
bool forward = (arc2.next().crossing() == to.crossing());
bool backward = (arc2.prev().crossing() == to.crossing());
if (! (forward || backward)) {
// The move cannot be performed.
return ! check;
}
// The move can be performed!
if (! perform)
return true;
// The situation: (arc, arc2) represent opposite strands of one crossing,
// and (to, to2) represent opposite strands of another crossing.
// (The variable to2 has not yet been set, but we will do this shortly.)
//
// If forward is true, then we have:
//
// arc -> to
// arc2 -> to2
//
// If backward is true, then we have:
//
// arc -> to
// arc2 <- to2
//
// For a tangle, we cannot have both situations simultaneously.
// When we strip crossings out, there are some pathological cases where
// it's not just (essentially) pulling two items out of a linked list:
//
// (i) Both arcs represent the same string, and are directly
// linked together as arc -> to -> to2 -> arc2.
// By planarity, this is true iff
// to.next().crossing() == to.crossing().
//
// (ii) Both arcs represent the same string, and are directly
// linked together as to2 -> arc2 -> arc -> to.
// By planarity, this is true iff
// arc.prev().crossing() == arc.crossing().
//
// For a tangle, we cannot have both (i) and (ii) simultaneously.
//
// Note that, again by planarity, the only way to link both arcs
// together directly is by method (i) or (ii) above. That is, we
// cannot have to joined with arc2, or to2 joined with arc.
// Strip the two crossings out of the link.
StrandRef x, y;
// First we handle cases (i) and (ii) above separately.
if (to.next() && to.next().crossing() == to.crossing()) {
// Case (i)
// x -> arc -> to -> to2 -> arc2 -> y
rerouteTo(arc, arc2.next());
rerouteFrom(arc2, arc.prev());
} else if (arc.prev() && arc.prev().crossing() == arc.crossing()) {
// Case (ii)
// x -> to2 -> arc2 -> arc -> to -> y
StrandRef to2 = arc2.prev();
rerouteTo(to2, to.next());
rerouteFrom(to, to2.prev());
} else {
// We are not in either case (i) or (ii).
// Strip the two crossings out of the first arc.
// x -> arc -> to -> y
// Since we do not allow closed components in tangles, we cannot
// have x == to, or y == arc.
rerouteTo(arc, to.next());
rerouteFrom(to, arc.prev());
// Now strip the two crossings out of the second arc.
if (forward) {
// x -> arc2 -> to2 -> y
StrandRef to2 = arc2.next();
rerouteTo(arc2, to2.next());
rerouteFrom(to2, arc2.prev());
} else {
// x -> to2 -> arc2 -> y
StrandRef to2 = arc2.prev();
rerouteTo(to2, arc2.next());
rerouteFrom(arc2, to2.prev());
}
}
// Finally: destroy the two crossings entirely.
crossings_.erase(crossings_.begin() + arc.crossing()->index());
// Note that to.crossing() may have been reindexed. This is okay,
// since we still hold the pointer to the crossing.
crossings_.erase(crossings_.begin() + to.crossing()->index());
delete arc.crossing();
delete to.crossing();
return true;
}
} // namespace regina
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