File: reidemeister-tangle.cpp

package info (click to toggle)
regina-normal 7.4.1-1.1
  • links: PTS
  • area: main
  • in suites: forky, sid
  • size: 154,244 kB
  • sloc: cpp: 295,026; xml: 9,992; sh: 1,344; python: 1,225; perl: 616; ansic: 138; makefile: 26
file content (212 lines) | stat: -rw-r--r-- 8,117 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212

/**************************************************************************
 *                                                                        *
 *  Regina - A Normal Surface Theory Calculator                           *
 *  Computational Engine                                                  *
 *                                                                        *
 *  Copyright (c) 1999-2025, Ben Burton                                   *
 *  For further details contact Ben Burton (bab@debian.org).              *
 *                                                                        *
 *  This program is free software; you can redistribute it and/or         *
 *  modify it under the terms of the GNU General Public License as        *
 *  published by the Free Software Foundation; either version 2 of the    *
 *  License, or (at your option) any later version.                       *
 *                                                                        *
 *  As an exception, when this program is distributed through (i) the     *
 *  App Store by Apple Inc.; (ii) the Mac App Store by Apple Inc.; or     *
 *  (iii) Google Play by Google Inc., then that store may impose any      *
 *  digital rights management, device limits and/or redistribution        *
 *  restrictions that are required by its terms of service.               *
 *                                                                        *
 *  This program is distributed in the hope that it will be useful, but   *
 *  WITHOUT ANY WARRANTY; without even the implied warranty of            *
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *  General Public License for more details.                              *
 *                                                                        *
 *  You should have received a copy of the GNU General Public License     *
 *  along with this program. If not, see <https://www.gnu.org/licenses/>. *
 *                                                                        *
 **************************************************************************/

#include "link/tangle.h"

namespace regina {

bool Tangle::internalR1(Crossing* crossing, bool check, bool perform) {
    // Note that, for a planar knot or tangle diagram, if crossing->next(1)
    // returns to the same crossing then it must be the lower strand.

    if (! crossing) {
        // The move cannot be performed.
        // We should just return false, but only if check is true.
        return ! check;
    }

    StrandRef from, to;

    if (crossing->next(1).crossing() == crossing) {
        // The move is legal.
        if (! perform)
            return true;

        // We must have: ... -> crossing(upper) -> crossing(lower) -> ...
        from = crossing->prev_[1];
        to = crossing->next_[0];

        // Reroute the tangle to skip over the crossing.
        rerouteTo(crossing->upper(), crossing->next(0));
        rerouteFrom(crossing->lower(), crossing->prev(1));
    } else if (crossing->prev(1).crossing() == crossing) {
        // The move is legal.
        if (! perform)
            return true;

        // We must have: ... -> crossing(lower) -> crossing(upper) -> ...
        from = crossing->prev_[0];
        to = crossing->next_[1];

        // Reroute the tangle to skip over the crossing.
        rerouteTo(crossing->lower(), crossing->next(1));
        rerouteFrom(crossing->upper(), crossing->prev(0));
    } else {
        // The move cannot be performed.
        return ! check;
    }

    // Destroy the crossing entirely.
    crossings_.erase(crossings_.begin() + crossing->index());
    delete crossing;

    // The move was successfully performed.
    return true;
}

bool Tangle::internalR2(StrandRef arc, bool check, bool perform) {
    if (! arc) {
        // The move cannot be performed.
        // We should just return false, but only if check is true.
        return ! check;
    }

    StrandRef to = arc.next();
    if (! to) {
        // We reached the end of a string.
        return ! check;
    }

    // Now we know that arc moves from one real crossing to another.

    // The following test also ensures (by planarity) that [arc] and [to]
    // represent different crossings.
    if (arc.strand() != to.strand())
        return ! check;

    StrandRef arc2 = arc;
    arc2.jump();

    // Does the second arc run forwards or backwards?
    // Note that, for a planar knot or tangle diagram, we are guaranteed that if
    // the other strand of [arc] *does* also connect with [to], then it does
    // so on the other strand of [to].
    bool forward = (arc2.next().crossing() == to.crossing());
    bool backward = (arc2.prev().crossing() == to.crossing());

    if (! (forward || backward)) {
        // The move cannot be performed.
        return ! check;
    }

    // The move can be performed!
    if (! perform)
        return true;

    // The situation: (arc, arc2) represent opposite strands of one crossing,
    // and (to, to2) represent opposite strands of another crossing.
    // (The variable to2 has not yet been set, but we will do this shortly.)
    //
    // If forward is true, then we have:
    //
    //   arc   ->  to
    //   arc2  ->  to2
    //
    // If backward is true, then we have:
    //
    //   arc   ->  to
    //   arc2  <-  to2
    //
    // For a tangle, we cannot have both situations simultaneously.

    // When we strip crossings out, there are some pathological cases where
    // it's not just (essentially) pulling two items out of a linked list:
    //
    // (i)   Both arcs represent the same string, and are directly
    //       linked together as arc -> to -> to2 -> arc2.
    //       By planarity, this is true iff
    //       to.next().crossing() == to.crossing().
    //
    // (ii)  Both arcs represent the same string, and are directly
    //       linked together as to2 -> arc2 -> arc -> to.
    //       By planarity, this is true iff
    //       arc.prev().crossing() == arc.crossing().
    //
    // For a tangle, we cannot have both (i) and (ii) simultaneously.
    //
    // Note that, again by planarity, the only way to link both arcs
    // together directly is by method (i) or (ii) above.  That is, we
    // cannot have to joined with arc2, or to2 joined with arc.

    // Strip the two crossings out of the link.
    StrandRef x, y;

    // First we handle cases (i) and (ii) above separately.
    if (to.next() && to.next().crossing() == to.crossing()) {
        // Case (i)
        // x -> arc -> to -> to2 -> arc2 -> y
        rerouteTo(arc, arc2.next());
        rerouteFrom(arc2, arc.prev());
    } else if (arc.prev() && arc.prev().crossing() == arc.crossing()) {
        // Case (ii)
        // x -> to2 -> arc2 -> arc -> to -> y
        StrandRef to2 = arc2.prev();
        rerouteTo(to2, to.next());
        rerouteFrom(to, to2.prev());
    } else {
        // We are not in either case (i) or (ii).

        // Strip the two crossings out of the first arc.
        // x -> arc -> to -> y

        // Since we do not allow closed components in tangles, we cannot
        // have x == to, or y == arc.

        rerouteTo(arc, to.next());
        rerouteFrom(to, arc.prev());

        // Now strip the two crossings out of the second arc.
        if (forward) {
            // x -> arc2 -> to2 -> y
            StrandRef to2 = arc2.next();
            rerouteTo(arc2, to2.next());
            rerouteFrom(to2, arc2.prev());
        } else {
            // x -> to2 -> arc2 -> y
            StrandRef to2 = arc2.prev();
            rerouteTo(to2, arc2.next());
            rerouteFrom(arc2, to2.prev());
        }
    }

    // Finally: destroy the two crossings entirely.
    crossings_.erase(crossings_.begin() + arc.crossing()->index());
    // Note that to.crossing() may have been reindexed.  This is okay,
    // since we still hold the pointer to the crossing.
    crossings_.erase(crossings_.begin() + to.crossing()->index());

    delete arc.crossing();
    delete to.crossing();

    return true;
}

} // namespace regina