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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2025, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* As an exception, when this program is distributed through (i) the *
* App Store by Apple Inc.; (ii) the Mac App Store by Apple Inc.; or *
* (iii) Google Play by Google Inc., then that store may impose any *
* digital rights management, device limits and/or redistribution *
* restrictions that are required by its terms of service. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include "link/link.h"
#include "utilities/fixedarray.h"
#include "utilities/sigutils.h"
namespace regina {
// Regina ≤ 7.3 - the original knot signatures:
//
// - Minimise: (crossing, strand, sign) ... (crossing, strand, sign)
// - Ordering: crossing by ID; strand upper first; sign positive first
// - Text: n c_1 c_2 ... c_2n [packed strand bits] [packed sign bits]
//
// Regina ≥ 7.4 - extending to all link diagrams:
//
// - For a connected diagram with multiple components:
//
// * In the sequence above, insert a sentinel (n, 0, 0) between different
// link components (but not after the final component).
// * In the text output, include sentinels in the list of crossings (but
// not in the strand/sign bits).
//
// - For more than one connected component:
//
// * Build the sequence for each connected component, with each sequence
// treated as a standalone link diagram (so we reuse crossing numbers).
// * Sort these sequences, then concatenate the corresponding signatures.
// The ordering (which seems natural for describing a link diagram) is by:
// + the number of crossings, descending;
// + the length of the sequence (i.e., # link components), descending;
// + lexicographical ordering on the sequences themselves, ascending.
// * If we allow reflection of the entire diagram, then we do all of this
// once without reflection and once with reflection, and take the first
// "sequence of sequences" under the same ordering as above.
//
// - For the special case of the empty link:
//
// * We cannot encode the sequence [ 0 ] since this already represents the
// 0-crossing unknot: instead we cheat and give the empty link a symbol
// that is not part of our usual base64 set (Base64SigEncoder::spare[0]).
//
// Signature creation without allowing reversal of link components is
// polynomial time in the number of crossings. If we do allow reversal then
// we must multiply this by an exponential in the number of link components.
namespace {
/**
* An individual term in the (crossing, strand, sign) ... sequence
* that we are trying to minimise when creating a signature.
*/
struct SigData {
size_t crossing;
int strand;
int sign;
bool operator < (const SigData& rhs) const {
if (crossing < rhs.crossing) return true;
if (crossing > rhs.crossing) return false;
if (strand > rhs.strand) return true; /* upper first */
if (strand < rhs.strand) return false;
if (sign > rhs.sign) return true; /* positive first */
return false;
}
void makeSentinel(size_t diagramSize) {
crossing = diagramSize;
strand = sign = 0;
}
};
struct SigSequence {
size_t crossings;
FixedArray<SigData> data;
SigSequence(const Link& link) :
crossings(link.size()),
data(2 * link.size() + link.countComponents() - 1) {
}
SigSequence(const SigSequence&) = default;
SigSequence(SigSequence&&) noexcept = default;
SigSequence& operator = (const SigSequence&) = delete;
SigSequence& operator = (SigSequence&&) noexcept = default;
void swap(SigSequence& other) noexcept {
std::swap(crossings, other.crossings);
data.swap(other.data);
}
bool operator < (const SigSequence& rhs) const {
// Number of crossings, descending:
if (crossings < rhs.crossings) return false;
if (crossings > rhs.crossings) return true;
// Length of the sequence, descending:
if (data.size() < rhs.data.size()) return false;
if (data.size() > rhs.data.size()) return true;
// Lexicographical sequence data, ascending:
return std::lexicographical_compare(data.begin(), data.end(),
rhs.data.begin(), rhs.data.end());
}
};
void swap(SigSequence& a, SigSequence& b) noexcept {
a.swap(b);
};
/**
* A convenience struct that makes it easy to analyse how a link behaves
* under a particular choice of reflection/reversal/rotation.
*
* This struct does _not_ initialise or maintain its
* reflection/reversal/rotation data members - this is the responsibility
* of the loop that iterates through them.
*
* We use integers for the reflect/reverse/rotate data members so that
* these can be iterated over using a for loop.
*/
struct Symmetries {
/**
* A map from strand IDs to link component numbers.
*/
const FixedArray<size_t> compFor; // strand ID -> component number
/**
* 0 indicates original, 1 indicates reflected.
*/
int reflect;
/**
* A bitmask where the ith bit indicates the orientation of the ith
* componnt: 0 indicates original, and 1 indicates reversed.
*/
uint64_t reverse;
/**
* 0 indicates original, 1 indicates rotated.
*/
int rotate;
Symmetries(const Link& link) : compFor(link.componentsByStrand()) {
}
bool isReversed(const StrandRef& strand) const {
return reverse & (uint64_t(1) << compFor[strand.id()]);
}
int apparentStrand(const StrandRef& strand) const {
return (rotate ? strand.strand() ^ 1 : strand.strand());
}
int apparentSign(Crossing* c) const {
if (! reverse)
return reflect ? -(c->sign()) : c->sign();
if (isReversed(c->lower()) == isReversed(c->upper()))
return reflect ? -(c->sign()) : c->sign();
else
return reflect ? c->sign() : -(c->sign());
}
};
/**
* Computes the signature sequence for a single connected link diagram.
*
* \pre link is a non-empty connected diagram with at least one crossing
* and fewer than 64 link components.
*/
SigSequence sigSequenceConnected(const Link& link,
BoolSet reflectionOptions, bool allowReversal,
BoolSet rotationOptions) {
const size_t n = link.size();
Symmetries sym(link);
// Details of the sequence we are trying to minimise,
// including sentinels:
SigSequence best(link);
FixedArray<SigData> curr(best.data.size());
bool firstAttempt = true;
// The image and preimage for each crossing:
FixedArray<ssize_t> image(n);
FixedArray<ssize_t> preimage(n);
// We can always guarantee to make the first (crossing, strand, sign)
// tuple (0, 1, ?). Can we make the _sign_ positive, i.e., (0, 1, 1)?
bool startPositive;
if (reflectionOptions.full()) {
startPositive = true;
} else if (allowReversal && link.countComponents() > 1) {
// The link diagram is connected, which means there is some crossing
// where two different components cross, and *that* crossing can be
// made positive by reversing only one of those two link components.
startPositive = true;
} else {
// We cannot change any crossing signs.
startPositive = false;
int aim = (reflectionOptions.hasFalse() ? 1 : -1);
for (auto c : link.crossings())
if (c->sign() == aim) {
startPositive = true;
break;
}
}
// How many times have we visited each crossing?
// (0, 1, 2, 3) = (never, lower only, upper only, both).
// Indices are images under our relabelling.
// Upper/lower strands are original, not rotated.
FixedArray<int> seen(n);
// The orientations of all link components will be held in a 64-bit
// bitmask (0 means original, 1 means reversed). Here we make a
// past-the-end value indicating when all such choices have been
// exhausted.
const uint64_t reverseEnd =
(allowReversal ? (uint64_t(1) << link.countComponents()) : 1);
// Off we go!
for (sym.reflect = (reflectionOptions.hasFalse() ? 0 : 1);
sym.reflect < (reflectionOptions.hasTrue() ? 2 : 1);
++sym.reflect) {
for (sym.reverse = 0; sym.reverse != reverseEnd; ++sym.reverse) {
for (auto start : link.crossings()) {
int startSign = sym.apparentSign(start);
if (startPositive && startSign < 0)
continue;
for (sym.rotate = (rotationOptions.hasFalse() ? 0 : 1);
sym.rotate < (rotationOptions.hasTrue() ? 2 : 1);
++sym.rotate) {
// Follow the link around from this starting point,
// using the chosen set of component orientations.
std::fill(image.begin(), image.end(), -1);
std::fill(preimage.begin(), preimage.end(), -1);
std::fill(seen.begin(), seen.end(), 0);
image[start->index()] = 0;
preimage[0] = start->index();
size_t nextUnused = 1;
StrandRef compStart = start->strand(sym.rotate ? 0 : 1);
bool compReverse = sym.isReversed(compStart);
curr[0].crossing = 0;
curr[0].strand = 1;
curr[0].sign = startSign;
seen[0] |= (compStart.strand() + 1);
// Since we already checked the sign of the start
// crossing, we know that every time we reach this
// point in the loop the value of curr[0] will be
// initialised the same way. Therefore there is no
// need to test it against best.data[0].
bool currBetter = firstAttempt;
StrandRef s = compStart;
if (compReverse)
--s;
else
++s;
for (size_t pos = 1; pos < curr.size(); ++pos) {
if (s == compStart && curr[pos-1].crossing != n) {
// We are at the start of the component, and it
// is not because we just started the component
// now. We must have finished traversing this
// component.
curr[pos].makeSentinel(n);
// Find the smallest possible starting point for
// the next component. Since the link diagram
// is connected, this will be at a crossing that
// we've already seen.
size_t i = image[compStart.crossing()->index()];
while (seen[i] == 3)
++i;
compStart = link.crossing(preimage[i])->strand(
seen[i] == 1 /* lower seen */ ? 1 : 0);
compReverse = sym.isReversed(compStart);
s = compStart;
} else {
size_t idx = s.crossing()->index();
if (image[idx] < 0) {
// This is a new crossing.
preimage[nextUnused] = idx;
image[idx] = nextUnused++;
}
curr[pos].crossing = image[idx];
curr[pos].strand = sym.apparentStrand(s);
curr[pos].sign = sym.apparentSign(s.crossing());
seen[image[idx]] |= (s.strand() + 1);
if (compReverse)
--s;
else
++s;
}
if (! currBetter) {
if (curr[pos] < best.data[pos])
currBetter = true;
else if (best.data[pos] < curr[pos])
goto noncanonical;
}
}
if (currBetter) {
curr.swap(best.data);
firstAttempt = false;
}
noncanonical:
;
}
}
}
}
return best;
}
/**
* Encodes the signature sequence for a single connected link diagram.
*/
void encodeSigSequence(Base64SigEncoder& enc, const SigSequence& seq) {
// Text: n c_1 c_2 ... c_2n [packed strand bits] [packed sign bits]
// Output crossings in order.
int charsPerInt = enc.encodeSize(seq.crossings);
for (const auto& dat : seq.data)
enc.encodeInt(dat.crossing, charsPerInt);
// Output strands and signs, each as a packed sequence of bits.
// Note: both the strands and the signs could be written using n bits
// each, not 2n bits each (we are basically writing everything twice) -
// however, the old knot signatures wrote 2n bits and it would be bad
// to break compatibility with those. Ah well. An extra 2n bits ~ n/3
// chars is not the end of the world: it only multiplies the length of
// the signature by 7/6 (or less, if ints require more than one char).
int val = 0, bit = 0;
for (const auto& data : seq.data) {
if (data.crossing == seq.crossings)
continue; // this is a sentinel
if (data.strand)
val |= (1 << bit);
if (++bit == 6) {
enc.encodeSingle(val);
val = bit = 0;
}
}
if (bit) {
enc.encodeSingle(val);
val = bit = 0;
}
for (const auto& data : seq.data) {
if (data.crossing == seq.crossings)
continue; // this is a sentinel
if (data.sign > 0)
val |= (1 << bit);
if (++bit == 6) {
enc.encodeSingle(val);
val = bit = 0;
}
}
if (bit) {
enc.encodeSingle(val);
val = bit = 0; // we could drop this, but it helps for readability.
}
}
}
std::string Link::sig(bool allowReflection, bool allowReversal,
bool allowRotation) const {
if (components_.size() >= 64)
throw NotImplemented("Signatures are only implemented for "
"fewer than 64 link components");
// Get the zero-crossing cases out of the way first.
if (size() == 0) {
if (isEmpty()) {
return { Base64SigEncoder::spare[0] };
} else {
// Since the diagram is connected, we must have a 0-crossing unlink.
Base64SigEncoder enc;
for (size_t i = 0; i < components_.size(); ++i)
enc.encodeSize(0);
return std::move(enc).str();
}
}
// We have at least one crossing, and therefore at least one component.
Base64SigEncoder enc;
if (isConnected()) {
// This is the easy case.
encodeSigSequence(enc, sigSequenceConnected(*this,
allowReflection ? BoolSet(true, true) /* both options */ :
BoolSet(false) /* false only */,
allowReversal,
allowRotation ? BoolSet(true, true) /* both options */ :
BoolSet(false) /* false only */));
} else {
// We need to build a sequence for each connected component.
// For now we will not worry too much about overhead since people
// should not be doing intense work with disconnected link diagrams
// in practice (?).
//
// Do this first without reflection or rotation.
auto components = diagramComponents();
size_t nTrivial = 0;
std::vector<SigSequence> bits;
for (auto c : components) {
if (c.size() == 0) {
// This is a zero-crossing unknot component.
++nTrivial;
} else {
bits.push_back(sigSequenceConnected(c,
{ false }, allowReversal, { false }));
}
}
std::sort(bits.begin(), bits.end());
// ... and again with reflection and/or rotation.
if (allowReflection) {
std::vector<SigSequence> alt;
for (auto c : components) {
if (c.size() > 0)
alt.push_back(sigSequenceConnected(c,
{ true }, allowReversal, { false }));
}
std::sort(alt.begin(), alt.end());
if (alt < bits)
alt.swap(bits);
}
if (allowRotation) {
std::vector<SigSequence> alt;
for (auto c : components) {
if (c.size() > 0)
alt.push_back(sigSequenceConnected(c,
{ false }, allowReversal, { true }));
}
std::sort(alt.begin(), alt.end());
if (alt < bits)
alt.swap(bits);
}
if (allowReflection && allowRotation) {
std::vector<SigSequence> alt;
for (auto c : components) {
if (c.size() > 0)
alt.push_back(sigSequenceConnected(c,
{ true }, allowReversal, { true }));
}
std::sort(alt.begin(), alt.end());
if (alt < bits)
alt.swap(bits);
}
for (const auto& seq : bits)
encodeSigSequence(enc, seq);
for (size_t i = 0; i < nTrivial; ++i)
enc.encodeSize(0);
}
return std::move(enc).str();
}
Link Link::fromSig(const std::string& sig) {
Link ans;
Base64SigDecoder dec(sig.begin(), sig.end()); // skips leading whitespace
// Get the empty link out of the way first.
switch (dec.peek()) {
case Base64SigEncoder::spare[0]:
// This is the signature for the empty link.
dec.skip();
if (! dec.done())
throw InvalidArgument("fromSig(): "
"unexpected additional characters");
return ans;
case 0:
// An empty string is _not_ the signature for the empty link.
throw InvalidArgument("fromSig(): signature is empty");
}
try {
while (! dec.done()) {
// Read one connected component of the link diagram at a time.
// Note: the call to dec.done() ignores whitespace, but if there
// _is_ internal whitespace between components then this will be
// caught by decodeSize() below.
auto [ n, charsPerInt ] = dec.decodeSize();
if (n == 0) {
// Zero-crossing unknot.
ans.components_.emplace_back();
continue;
}
FixedArray<size_t> crossing(2 * n);
FixedArray<int> sign(2 * n);
FixedArray<int> strand(2 * n);
// A connected _virtual_ diagram with n ≥ 1 crossings can have up
// to n+1 link components. Here compStart[i] is the index into
// crossing[] at which component i begins, and we terminate
// compStart[] with an extra value of 2n.
FixedArray<size_t> compStart(n + 2);
size_t i = 0; // next index into crossing[] to read
size_t comp = 0; // current component being read
compStart[0] = 0;
while (i < 2 * n) {
crossing[i] = dec.decodeInt<size_t>(charsPerInt);
if (crossing[i] < n) {
++i;
} else if (crossing[i] == n) {
// A sentinel indicating the start of a new link component.
compStart[++comp] = i;
} else {
throw InvalidArgument("fromSig(): "
"invalid destination crossing");
}
}
compStart[++comp] = 2 * n;
for (i = 0; i < 2 * n; i += 6) {
unsigned bits = dec.decodeSingle<unsigned>();
for (int j = 0; j < 6 && i + j < 2 * n; ++j) {
strand[i + j] = (bits & 1);
bits >>= 1;
}
if (bits) {
throw InvalidArgument(
"fromSig(): extraneous strand bits");
}
}
for (i = 0; i < 2 * n; i += 6) {
unsigned bits = dec.decodeSingle<unsigned>();
for (int j = 0; j < 6 && i + j < 2 * n; ++j) {
sign[i + j] = ((bits & 1) ? 1 : -1);
bits >>= 1;
}
if (bits) {
throw InvalidArgument(
"fromSig(): extraneous sign bits");
}
}
// At this point we are finished with our base64 decoder.
size_t base = ans.crossings_.size();
for (i = 0; i < n; ++i)
ans.crossings_.push_back(new Crossing());
comp = 0;
for (i = 0; i < 2 * n; ++i) {
Crossing* cr = ans.crossings_[base + crossing[i]];
if (cr->sign_ == 0)
cr->sign_ = sign[i];
else if (cr->sign_ != sign[i]) {
throw InvalidArgument(
"fromSig(): inconsistent crossing signs");
}
if (cr->next_[strand[i]].crossing_) {
throw InvalidArgument(
"fromSig(): invalid outgoing connection");
}
size_t nextIdx;
Crossing* next;
if (i + 1 == compStart[comp + 1]) {
nextIdx = compStart[comp];
next = ans.crossings_[base + crossing[nextIdx]];
ans.components_.push_back(next->strand(strand[nextIdx]));
++comp;
} else {
nextIdx = i + 1;
next = ans.crossings_[base + crossing[nextIdx]];
}
cr->next_[strand[i]].crossing_ = next;
cr->next_[strand[i]].strand_ = strand[nextIdx];
if (next->prev_[strand[nextIdx]])
throw InvalidArgument(
"fromSig(): invalid incoming connection");
next->prev_[strand[nextIdx]].crossing_ = cr;
next->prev_[strand[nextIdx]].strand_ = strand[i];
}
}
return ans;
} catch (const InvalidInput&) {
// Any exception caught here was thrown by Base64SigDecoder.
throw InvalidArgument(
"fromSig(): incomplete or invalid base64 encoding");
}
}
} // namespace regina
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