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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2025, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* As an exception, when this program is distributed through (i) the *
* App Store by Apple Inc.; (ii) the Mac App Store by Apple Inc.; or *
* (iii) Google Play by Google Inc., then that store may impose any *
* digital rights management, device limits and/or redistribution *
* restrictions that are required by its terms of service. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include <set>
#include <fstream>
#include "core/engine.h"
#include "packet/packet.h"
#include "packet/script.h"
#include "utilities/base64.h"
#include "utilities/exception.h"
#include "utilities/stringutils.h"
#include "utilities/xmlutils.h"
#include "utilities/zstr.h"
namespace regina {
Packet::~Packet() {
// Note: this packet must already be orphaned, since to have entered
// the destructor there cannot be any remaining shared pointers to it.
// Orphan (and thus potentially destroy) all descendants.
while (auto tmp = firstTreeChild_) {
// Cleanly orphan the first child packet, leaving the tree in a
// consistent state with respect to its other children (in case our
// event listeners need this).
if (tmp->nextTreeSibling_) {
firstTreeChild_ = tmp->nextTreeSibling_;
firstTreeChild_->prevTreeSibling_.reset();
tmp->nextTreeSibling_.reset();
} else {
// tmp is an only child.
firstTreeChild_.reset();
lastTreeChild_.reset();
}
tmp->treeParent_.reset();
// If there are no other shared pointers to it, then the child
// should now be destroyed as tmp goes out of scope.
}
// Fire a packet event and unregister all listeners.
fireDestructionEvent();
}
std::string Packet::fullName() const {
return humanLabel() + " (" + typeName() + ")";
}
std::string Packet::adornedLabel(const std::string& adornment) const {
std::string ans = stripWhitespace(label_);
if (ans.empty())
return adornment;
ans += " (";
ans += adornment;
ans += ')';
return ans;
}
void Packet::setLabel(std::string label) {
fireEvent(&PacketListener::packetToBeRenamed);
auto parent = treeParent_.lock();
if (parent)
parent->fireEvent(&PacketListener::childToBeRenamed, *this);
label_ = std::move(label);
fireEvent(&PacketListener::packetWasRenamed);
if (parent)
parent->fireEvent(&PacketListener::childWasRenamed, *this);
}
bool Packet::listen(PacketListener* listener) {
if (! listeners_.get())
listeners_ = std::make_unique<std::set<PacketListener*>>();
listener->packets.insert(this);
return listeners_->insert(listener).second;
}
bool Packet::unlisten(PacketListener* listener) {
if (! listeners_.get())
return false;
listener->packets.erase(this);
return listeners_->erase(listener);
}
std::shared_ptr<Packet> Packet::root() const {
if (hasParent()) {
auto ans = treeParent_.lock();
while (auto parent = ans->treeParent_.lock())
ans = parent;
return ans;
} else
return const_cast<Packet*>(this)->shared_from_this();
}
void Packet::prepend(std::shared_ptr<Packet> child) {
if (child->hasParent())
throw InvalidArgument("The new child packet being prepended "
"already has a parent packet");
fireEvent(&PacketListener::childToBeAdded, *child);
child->treeParent_ = weak_from_this();
child->prevTreeSibling_.reset();
child->nextTreeSibling_ = firstTreeChild_;
if (firstTreeChild_)
firstTreeChild_->prevTreeSibling_ = child;
else
lastTreeChild_ = child;
firstTreeChild_ = std::move(child);
fireEvent(&PacketListener::childWasAdded, *firstTreeChild_);
}
void Packet::append(std::shared_ptr<Packet> child) {
if (child->hasParent())
throw InvalidArgument("The new child packet being appended "
"already has a parent packet");
fireEvent(&PacketListener::childToBeAdded, *child);
child->treeParent_ = weak_from_this();
child->prevTreeSibling_ = lastTreeChild_;
child->nextTreeSibling_.reset();
if (lastTreeChild_)
lastTreeChild_->nextTreeSibling_ = child;
else
firstTreeChild_ = child;
lastTreeChild_ = std::move(child);
fireEvent(&PacketListener::childWasAdded, *lastTreeChild_);
}
void Packet::insert(std::shared_ptr<Packet> newChild,
std::shared_ptr<Packet> prevChild) {
if (! prevChild) {
prepend(newChild);
return;
}
if (newChild->hasParent())
throw InvalidArgument("The new child packet being inserted "
"already has a parent packet");
if (prevChild->treeParent_.lock().get() != this)
throw InvalidArgument("The insertion location is neither null "
"nor a child of this parent packet");
fireEvent(&PacketListener::childToBeAdded, *newChild);
// We could be fancy and reorder things so that we std::move() the
// shared pointer newChild, but this will decrease readability and
// this routine is rarely used anyway.
newChild->treeParent_ = weak_from_this();
newChild->nextTreeSibling_ = prevChild->nextTreeSibling_;
newChild->prevTreeSibling_ = prevChild;
prevChild->nextTreeSibling_ = newChild;
if (newChild->nextTreeSibling_)
newChild->nextTreeSibling_->prevTreeSibling_ = newChild;
else
lastTreeChild_ = newChild;
fireEvent(&PacketListener::childWasAdded, *newChild);
}
void Packet::makeOrphan() {
auto parent = treeParent_.lock();
if (! parent)
return;
// Guard against this object being destroyed mid-flight as we clear
// out the shared_ptr that its old parent or previous sibling holds.
auto guard = shared_from_this();
parent->fireEvent(&PacketListener::childToBeRemoved, *this);
if (prevTreeSibling_.expired())
parent->firstTreeChild_ = nextTreeSibling_;
else
prevTreeSibling_.lock()->nextTreeSibling_ = nextTreeSibling_;
if (! nextTreeSibling_)
parent->lastTreeChild_ = prevTreeSibling_.lock();
else
nextTreeSibling_->prevTreeSibling_ = prevTreeSibling_;
treeParent_.reset();
prevTreeSibling_.reset();
nextTreeSibling_.reset();
parent->fireEvent(&PacketListener::childWasRemoved, *this);
}
void Packet::reparent(const std::shared_ptr<Packet>& newParent, bool first) {
if (! newParent) {
makeOrphan();
return;
}
// Get ourselves a fresh shared_ptr now, to guard against destruction
// while the packet is momentarily orphaned:
auto me = shared_from_this();
if (hasParent())
makeOrphan();
if (first)
newParent->prepend(me);
else
newParent->append(me);
}
void Packet::transferChildren(const std::shared_ptr<Packet>& newParent) {
if (! firstTreeChild_)
return;
if (newParent) {
// This shared pointer also protects the children from being
// destroyed while the transfer takes place.
auto start = firstTreeChild_;
for (auto child = start; child; child = child->nextTreeSibling_)
fireEvent(&PacketListener::childToBeRemoved, *child);
for (auto child = start; child; child = child->nextTreeSibling_)
newParent->fireEvent(&PacketListener::childToBeAdded, *child);
start->prevTreeSibling_ = newParent->lastTreeChild_;
if (newParent->lastTreeChild_)
newParent->lastTreeChild_->nextTreeSibling_ = start;
else
newParent->firstTreeChild_ = start;
newParent->lastTreeChild_ = lastTreeChild_;
firstTreeChild_.reset();
lastTreeChild_.reset();
for (auto child = start; child; child = child->nextTreeSibling_)
child->treeParent_ = newParent;
for (auto child = start; child; child = child->nextTreeSibling_)
fireEvent(&PacketListener::childWasRemoved, *child);
for (auto child = start; child; child = child->nextTreeSibling_)
newParent->fireEvent(&PacketListener::childWasAdded, *child);
} else {
// Orphan the children.
// We do this carefully, one at a time, since each child may be
// destroyed after it is orphaned - we need each callback to
// happen before the relevant child is destroyed, and to have
// the packet tree in a consistent state.
while (auto tmp = firstTreeChild_) {
fireEvent(&PacketListener::childToBeRemoved, *tmp);
if (tmp->nextTreeSibling_) {
firstTreeChild_ = tmp->nextTreeSibling_;
firstTreeChild_->prevTreeSibling_.reset();
tmp->nextTreeSibling_.reset();
} else {
// tmp is an only child.
firstTreeChild_.reset();
lastTreeChild_.reset();
}
tmp->treeParent_.reset();
fireEvent(&PacketListener::childWasRemoved, *tmp);
// If there are no other shared pointers to it, then the child
// should now be destroyed as tmp goes out of scope.
}
}
}
void Packet::moveUp(unsigned steps) {
if (steps == 0)
return;
auto currPrev = prevTreeSibling_.lock();
if (! currPrev)
return;
// This packet will genuinely need to move.
auto parent = treeParent_.lock();
parent->fireEvent(&PacketListener::childrenToBeReordered);
auto newPrev = currPrev;
while (newPrev && steps) {
newPrev = newPrev->prevTreeSibling_.lock();
--steps;
}
// Pull us out of the tree.
auto me = shared_from_this(); // guards against destruction
if (nextTreeSibling_)
nextTreeSibling_->prevTreeSibling_ = prevTreeSibling_; // weak_ptr
else
parent->lastTreeChild_ = currPrev; // shared_ptr
currPrev->nextTreeSibling_ = nextTreeSibling_;
// Reinsert ourselves into the tree.
prevTreeSibling_ = newPrev;
nextTreeSibling_ =
(newPrev ? newPrev->nextTreeSibling_ : parent->firstTreeChild_);
nextTreeSibling_->prevTreeSibling_ = me;
if (newPrev)
newPrev->nextTreeSibling_ = me;
else
parent->firstTreeChild_ = me;
parent->fireEvent(&PacketListener::childrenWereReordered);
}
void Packet::moveDown(unsigned steps) {
if (steps == 0 || ! nextTreeSibling_)
return;
// This packet will genuinely need to move.
auto parent = treeParent_.lock();
parent->fireEvent(&PacketListener::childrenToBeReordered);
auto newNext = nextTreeSibling_;
while (newNext && steps) {
newNext = newNext->nextTreeSibling_;
--steps;
}
// Pull us out of the tree.
auto me = shared_from_this(); // guards against destruction
if (auto prev = prevTreeSibling_.lock())
prev->nextTreeSibling_ = nextTreeSibling_;
else
parent->firstTreeChild_ = nextTreeSibling_;
nextTreeSibling_->prevTreeSibling_ = prevTreeSibling_;
// Reinsert ourselves into the tree.
nextTreeSibling_ = newNext;
prevTreeSibling_ =
(newNext ? newNext->prevTreeSibling_ : parent->lastTreeChild_);
prevTreeSibling_.lock()->nextTreeSibling_ = me;
if (newNext)
newNext->prevTreeSibling_ = me;
else
parent->lastTreeChild_ = me;
parent->fireEvent(&PacketListener::childrenWereReordered);
}
void Packet::moveToFirst() {
auto currPrev = prevTreeSibling_.lock();
if (! currPrev)
return;
// This packet will genuinely need to move.
auto parent = treeParent_.lock();
parent->fireEvent(&PacketListener::childrenToBeReordered);
// Pull us out of the tree.
auto me = shared_from_this(); // guards against destruction
if (nextTreeSibling_)
nextTreeSibling_->prevTreeSibling_ = prevTreeSibling_; // weak_ptr
else
parent->lastTreeChild_ = currPrev; // shared_ptr
currPrev->nextTreeSibling_ = nextTreeSibling_;
// Reinsert ourselves into the tree.
parent->firstTreeChild_->prevTreeSibling_ = me;
nextTreeSibling_ = parent->firstTreeChild_;
prevTreeSibling_.reset();
parent->firstTreeChild_ = me;
parent->fireEvent(&PacketListener::childrenWereReordered);
}
void Packet::moveToLast() {
if (! nextTreeSibling_)
return;
// This packet will genuinely need to move.
auto parent = treeParent_.lock();
parent->fireEvent(&PacketListener::childrenToBeReordered);
// Pull us out of the tree.
auto me = shared_from_this(); // guards against destruction
if (auto prev = prevTreeSibling_.lock())
prev->nextTreeSibling_ = nextTreeSibling_;
else
parent->firstTreeChild_ = nextTreeSibling_;
nextTreeSibling_->prevTreeSibling_ = prevTreeSibling_;
// Reinsert ourselves into the tree.
parent->lastTreeChild_->nextTreeSibling_ = me;
prevTreeSibling_ = parent->lastTreeChild_;
nextTreeSibling_.reset();
parent->lastTreeChild_ = me;
parent->fireEvent(&PacketListener::childrenWereReordered);
}
void Packet::sortChildren() {
// Run through the packets from largest to smallest, moving each to
// the beginning of the child list in turn.
std::shared_ptr<Packet> endpoint;
std::shared_ptr<Packet> current;
std::shared_ptr<Packet> largest;
fireEvent(&PacketListener::childrenToBeReordered);
while (true) {
// Put current at the beginning of the clump of yet-unsorted children.
if (! endpoint)
current = firstTreeChild_;
else
current = endpoint->nextTreeSibling_;
if (! current)
break;
// Find the largest amongst the yet-unsorted children.
largest = current;
current = current->nextTreeSibling_;
while (current) {
if (current->label() > largest->label())
largest = current;
current = current->nextTreeSibling_;
}
// Move the largest to the front of the list.
if (firstTreeChild_ != largest) {
// We know that largest has a previous sibling.
auto prev = largest->prevTreeSibling_.lock();
prev->nextTreeSibling_ = largest->nextTreeSibling_;
if (largest->nextTreeSibling_)
largest->nextTreeSibling_->prevTreeSibling_ = prev;
else
lastTreeChild_ = prev;
firstTreeChild_->prevTreeSibling_ = largest;
largest->nextTreeSibling_ = firstTreeChild_;
largest->prevTreeSibling_.reset();
firstTreeChild_ = largest;
}
if (! endpoint)
endpoint = largest;
}
fireEvent(&PacketListener::childrenWereReordered);
}
void Packet::swapWithNextSibling() {
if (! nextTreeSibling_)
return;
// Since there is a sibling, there must be a parent.
auto parent = treeParent_.lock();
parent->fireEvent(&PacketListener::childrenToBeReordered);
// We need to order things very carefully here, so that every packet
// always has some shared_ptr (either direct or indirect) to keep it alive.
auto swapWith = nextTreeSibling_;
nextTreeSibling_ = swapWith->nextTreeSibling_;
swapWith->nextTreeSibling_ = shared_from_this();
if (auto prev = prevTreeSibling_.lock())
prev->nextTreeSibling_ = swapWith;
else
parent->firstTreeChild_ = swapWith;
// At this point, all the forward links have been correctly adjusted.
if (nextTreeSibling_)
nextTreeSibling_->prevTreeSibling_ = weak_from_this();
else
parent->lastTreeChild_ = shared_from_this();
swapWith->prevTreeSibling_ = prevTreeSibling_;
prevTreeSibling_ = swapWith;
parent->fireEvent(&PacketListener::childrenWereReordered);
}
std::shared_ptr<Packet> Packet::nextTreePacket() {
if (firstTreeChild_)
return firstTreeChild_;
if (nextTreeSibling_)
return nextTreeSibling_;
auto tmp = treeParent_;
while (auto p = tmp.lock()) {
if (p->nextTreeSibling_)
return p->nextTreeSibling_;
tmp = p->treeParent_;
}
return nullptr;
}
std::shared_ptr<const Packet> Packet::nextTreePacket() const {
if (firstTreeChild_)
return firstTreeChild_;
if (nextTreeSibling_)
return nextTreeSibling_;
auto tmp = treeParent_;
while (auto p = tmp.lock()) {
if (p->nextTreeSibling_)
return p->nextTreeSibling_;
tmp = p->treeParent_;
}
return nullptr;
}
std::shared_ptr<Packet> Packet::findPacketLabel(const std::string& label) {
if (label_ == label)
return shared_from_this();
auto tmp = firstTreeChild_;
while (tmp) {
if (auto ans = tmp->findPacketLabel(label))
return ans;
tmp = tmp->nextTreeSibling_;
}
return nullptr;
}
std::shared_ptr<const Packet> Packet::findPacketLabel(const std::string& label)
const {
if (label_ == label)
return shared_from_this();
auto tmp = firstTreeChild_;
while (tmp) {
if (auto ans = tmp->findPacketLabel(label))
return ans;
tmp = tmp->nextTreeSibling_;
}
return nullptr;
}
unsigned Packet::levelsDownTo(const Packet& descendant) const {
if (std::addressof(descendant) == this)
return 0;
std::shared_ptr<Packet> p = descendant.treeParent_.lock();
unsigned levels = 1;
while (p) {
if (p.get() == this)
return levels;
p = p->treeParent_.lock();
++levels;
}
throw FailedPrecondition("This and the given packet do not have "
"the expected ancestor/descendant relationship");
}
bool Packet::isAncestorOf(const Packet& descendant) const {
if (std::addressof(descendant) == this)
return true;
std::shared_ptr<Packet> p = descendant.treeParent_.lock();
while (p) {
if (p.get() == this)
return true;
p = p->treeParent_.lock();
}
return false;
}
size_t Packet::countChildren() const {
size_t tot = 0;
for (auto tmp = firstTreeChild_; tmp; tmp = tmp->nextTreeSibling_)
++tot;
return tot;
}
size_t Packet::totalTreeSize() const {
size_t tot = 1;
for (auto tmp = firstTreeChild_; tmp; tmp = tmp->nextTreeSibling_)
tot += tmp->totalTreeSize();
return tot;
}
std::shared_ptr<Packet> Packet::cloneAsSibling(bool cloneDescendants,
bool end) const {
auto parent = treeParent_.lock();
if (! parent)
return nullptr;
auto ans = internalClonePacket();
ans->setLabel(adornedLabel("Clone"));
if (end)
parent->append(ans);
else
parent->insert(ans, const_cast<Packet*>(this)->shared_from_this());
if (cloneDescendants)
internalCloneDescendants(*ans);
return ans;
}
bool Packet::save(const char* filename, bool compressed, FileFormat format)
const {
std::ofstream out(filename, std::ios_base::out | std::ios_base::binary);
// We don't test whether the file was opened, since
// save(std::ostream&, bool) tests this for us as the first thing it does.
return save(out, compressed, format);
}
bool Packet::save(std::ostream& s, bool compressed, FileFormat format) const {
// Note: save(const char*, bool) relies on us testing here whether s
// was successfully opened. If anyone removes this test, then they
// should add a corresponding test to save(const char*, bool) instead.
if (! s)
return false;
if (compressed) {
try {
zstr::ostream out(s);
writeXMLFile(out, format);
} catch (const zstr::Exception& e) {
std::cerr << "ERROR: Could not save with compression: "
<< e.what() << std::endl;
return false;
}
} else {
writeXMLFile(s, format);
}
return true;
}
void Packet::internalCloneDescendants(Packet& parent) const {
for (auto child = firstTreeChild_; child; child = child->nextTreeSibling_) {
auto clone = child->internalClonePacket();
clone->setLabel(child->label_);
parent.append(clone);
child->internalCloneDescendants(*clone);
}
}
bool Packet::addTag(std::string tag) {
auto parent = treeParent_.lock();
fireEvent(&PacketListener::packetToBeRenamed);
if (parent)
parent->fireEvent(&PacketListener::childToBeRenamed, *this);
if (! tags_.get())
tags_ = std::make_unique<std::set<std::string>>();
bool ans = tags_->insert(std::move(tag)).second;
fireEvent(&PacketListener::packetWasRenamed);
if (parent)
parent->fireEvent(&PacketListener::childWasRenamed, *this);
return ans;
}
bool Packet::removeTag(const std::string& tag) {
if (! tags_.get())
return false;
auto parent = treeParent_.lock();
fireEvent(&PacketListener::packetToBeRenamed);
if (parent)
parent->fireEvent(&PacketListener::childToBeRenamed, *this);
bool ans = tags_->erase(tag);
fireEvent(&PacketListener::packetWasRenamed);
if (parent)
parent->fireEvent(&PacketListener::childWasRenamed, *this);
return ans;
}
void Packet::removeAllTags() {
if (tags_.get() && ! tags_->empty()) {
auto parent = treeParent_.lock();
fireEvent(&PacketListener::packetToBeRenamed);
if (parent)
parent->fireEvent(&PacketListener::childToBeRenamed, *this);
tags_->clear();
fireEvent(&PacketListener::packetWasRenamed);
if (parent)
parent->fireEvent(&PacketListener::childWasRenamed, *this);
}
}
void Packet::writeXMLFile(std::ostream& out, FileFormat format) const {
// Write the XML header.
out << "<?xml version=\"1.0\"?>\n";
// Do a first pass through the tree to work out what packets
// need to be referenced by others.
std::map<const Packet*, bool> refs;
for (const auto& p : *this)
p.addPacketRefs(refs);
// Now write the full packet tree.
if (format == FileFormat::XmlGen2) {
out << "<reginadata engine=\"" << regina::versionString() << "\">\n";
writeXMLPacketData(out, format, false /* anon */, refs);
out << "</reginadata>\n";
} else {
out << "<regina engine=\"" << regina::versionString() << "\">\n";
writeXMLPacketData(out, format, false /* anon */, refs);
out << "</regina>\n";
}
}
void Packet::fireEvent(void (PacketListener::*event)(Packet&)) {
if (listeners_.get()) {
auto it = listeners_->begin();
while (it != listeners_->end())
((*it++)->*event)(*this);
}
}
void Packet::fireEvent(void (PacketListener::*event)(Packet&, Packet&),
Packet& arg2) {
if (listeners_.get()) {
auto it = listeners_->begin();
while (it != listeners_->end())
((*it++)->*event)(*this, arg2);
}
}
void Packet::fireDestructionEvent() {
if (listeners_.get()) {
// TODO: Think about whether we'd rather clear out listeners_ now
// (i.e., swap it into a local temporary set instead) instead of
// erasing its elements one at a time in the loop below.
while (! listeners_->empty()) {
auto it = listeners_->begin();
PacketListener* tmp = *it;
// Unregister *before* we fire the event for each listener.
// If we have a listener that deletes itself (or other listeners),
// we don't want things to get nasty.
listeners_->erase(it);
tmp->packets.erase(this);
tmp->packetBeingDestroyed(this);
}
}
}
void Packet::writeXMLPacketAttributes(std::ostream& out, bool anon,
PacketRefs& refs) const {
out << "label=\"" << regina::xml::xmlEncodeSpecialChars(label_) << "\"";
auto pos = refs.find(this);
if (pos != refs.end()) {
out << " id=\"" << internalID() << "\"";
pos->second = true; // Indicate that the packet is now being written
} else if (anon) {
// Although nobody *asked* for this packet to be referred to,
// it is still being written as anonymous block. It's not clear
// how such a situation could arise in practice, but regardless,
// we should note that the packet has been "written ahead" so
// that we correctly use an anonref when we see it in the packet tree.
out << " id=\"" << internalID() << "\"";
refs.insert({ this, true });
}
}
void Packet::writeXMLTreeData(std::ostream& out, FileFormat format,
PacketRefs& refs) const {
// Write any packet tags.
if (tags_.get())
for (const auto& t : *tags_)
out << "<tag name=\"" << regina::xml::xmlEncodeSpecialChars(t)
<< "\"/>\n";
// Write the child packets.
for (auto p = firstTreeChild_; p; p = p->nextTreeSibling_) {
auto pos = refs.find(p.get());
if (pos != refs.end() && pos->second) {
// This packet has already been written.
out << "<anonref id=\"" << p->internalID() << "\">\n";
p->writeXMLTreeData(out, format, refs);
out << "</anonref>\n";
} else
p->writeXMLPacketData(out, format, false, refs);
}
}
void Packet::writeXMLFooter(std::ostream& out, const char* element,
FileFormat format) const {
// Finish with the closing XML tag.
if (format != FileFormat::XmlGen2) {
out << "</" << element << ">\n";
} else {
out << "</packet> <!-- " << regina::xml::xmlEncodeComment(label_)
<< " (" << regina::xml::xmlEncodeComment(typeName()) << ") -->\n";
}
}
void Packet::writeXMLAnon(std::ostream& out, FileFormat format,
PacketRefs& refs, const Packet& p) const {
out << "<anon>\n";
p.writeXMLPacketData(out, format, true /* anon */, refs);
out << "</anon>\n";
}
std::string Packet::internalID() const {
// NOLINTNEXTLINE(bugprone-sizeof-expression)
char ptrAsBytes[sizeof(Packet*)];
*(reinterpret_cast<const Packet**>(&ptrAsBytes)) = this;
char* id = nullptr;
// NOLINTNEXTLINE(bugprone-sizeof-expression)
base64Encode(ptrAsBytes, sizeof(Packet*), &id);
std::string ans = id;
delete[] id;
return ans;
}
void PacketListener::unlisten() {
// This code relies on the fact that Packet::unlisten() behaves
// correctly even if we preemptively removed the packet from the
// listener's internal set (essentially, there is a harmless no-op
// call to std::set::erase()).
std::set<Packet*> tmp;
tmp.swap(packets);
// Now our set of packets is empty, and we can run through tmp to
// call unlisten() on each packet without either the cost of a set
// erasure *or* having to juggle around invalidated iterators.
for (Packet* p : tmp)
p->unlisten(this); // here is our no-op std::set::erase()
// Note: the old implementation of this function did not create a
// temporary set, which avoided some overhead; however, it instead
// unlistened from each packet one at time, and each such operation
// involved a logarithmic time call to packets.erase().
//
// Probably each listener only had a small number of packets it was
// listening to, and so probably the temporary set is more costly,
// but I haven't actually measured this, and probably it doesn't
// actually matter in practice.
}
PacketListener::PacketListener(const PacketListener& src) {
// Note: listen() will fill the set of packets.
for (Packet* p : src.packets)
p->listen(this);
}
PacketListener& PacketListener::operator = (const PacketListener& src) {
// The unregister-then-listen process below breaks with self-assignment.
if (this != std::addressof(src)) {
// Note: listen() and unlisten() will update the set of packets.
unlisten();
for (Packet* p : src.packets)
p->listen(this);
}
return *this;
}
void PacketListener::swapListeners(PacketListener& other) {
// The listen/unlisten operations will get messy if we are swapping
// this with itself.
if (this == std::addressof(other))
return;
// This gets messy, because listen() and unlisten() will change each
// listener's packets member.
//
// The code below relies on the fact that Packet::unlisten() behaves
// correctly even if we preemptively removed the packet from the
// listener's internal set (essentially, there is a harmless no-op
// call to std::set::erase()).
std::set<Packet*> tmp;
tmp.swap(packets);
for (Packet* p : tmp)
p->unlisten(this); // here is our no-op std::set::erase()
for (Packet* p : other.packets)
p->listen(this);
// Now tmp contains the original list from this listener,
// and both this and other contain the original list from other.
for (Packet* p : packets)
p->unlisten(std::addressof(other));
for (Packet* p : tmp)
p->listen(std::addressof(other));
}
} // namespace regina
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