1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170
|
/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2025, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* As an exception, when this program is distributed through (i) the *
* App Store by Apple Inc.; (ii) the Mac App Store by Apple Inc.; or *
* (iii) Google Play by Google Inc., then that store may impose any *
* digital rights management, device limits and/or redistribution *
* restrictions that are required by its terms of service. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
/*! \file surfaces/nsvectororiented.h
* \brief Implements normal surface vectors using transversly oriented
* normal surface coordinates.*/
#ifndef __REGINA_NSVECTORORIENTED_H
#ifndef __DOXYGEN
#define __REGINA_NSVECTORORIENTED_H
#endif
#include "regina-core.h"
#include "enumerate/enumconstraints.h"
#include "surfaces/normalsurface.h"
namespace regina {
class NSVectorOriented;
/**
* \weakgroup surfaces
* @{
*/
#ifndef __DOXYGEN // Doxygen complains about undocumented specialisations.
template <>
struct NormalInfo<NS_ORIENTED> {
typedef NSVectorOriented Class;
typedef NormalInfo<NS_ORIENTED> Standard;
typedef NormalInfo<NS_ORIENTED_QUAD> Reduced;
static constexpr const char* name = "Transversely oriented standard normal";
static constexpr bool almostNormal = false;
static constexpr bool spun = false;
static constexpr bool oriented = true;
static constexpr size_t dimension(size_t n) { return 14 * n; }
};
#endif
/**
* A normal surface vector using transversely oriented standard
* (triangle-quad) coordinates.
*
* If there are \a t tetrahedra in the underlying
* triangulation, there must be precisely 14<i>t</i> coordinates.
* For each \a i, coordinates 2<i>i</i> and 2<i>i</i>+1 represent
* the \c true and \c false orientations for coordinate \a i in the
* 7<i>t</i>-dimensional standard coordinate system. See
* NSVectorStandard for further details.
*
* \warning Support for transversely oriented normal surfaces is still
* experimental, and some features \b will break (e.g., testing
* connectedness, disjointness or embeddedness).
*
* \ifacespython Not present.
*/
class NSVectorOriented : public NormalSurfaceVector {
REGINA_NORMAL_SURFACE_FLAVOUR(NSVectorOriented, NS_ORIENTED,
NormalSurfaceVector);
public:
/**
* Creates a new vector all of whose entries are initialised to
* zero.
*
* @param length the number of elements in the new vector.
*/
NSVectorOriented(size_t length);
/**
* Creates a new vector that is a clone of the given vector.
*
* @param cloneMe the vector to clone.
*/
template <typename T>
NSVectorOriented(const Vector<T>& cloneMe);
virtual LargeInteger triangles(size_t tetIndex,
int vertex, const Triangulation<3>& triang) const override;
virtual LargeInteger quads(size_t tetIndex,
int quadType, const Triangulation<3>& triang) const override;
virtual LargeInteger orientedTriangles(size_t tetIndex,
int vertex, const Triangulation<3>& triang, bool orientation) const
override;
virtual LargeInteger orientedQuads(size_t tetIndex,
int quadType, const Triangulation<3>& triang, bool orientation)
const override;
virtual LargeInteger octs(size_t tetIndex,
int octType, const Triangulation<3>& triang) const override;
virtual LargeInteger edgeWeight(size_t edgeIndex,
const Triangulation<3>& triang) const override;
virtual LargeInteger arcs(size_t triIndex,
int triVertex, const Triangulation<3>& triang) const override;
static std::optional<MatrixInt> makeMatchingEquations(
const Triangulation<3>& triangulation);
static EnumConstraints makeEmbeddedConstraints(
const Triangulation<3>& triangulation);
};
/*@}*/
// Inline functions for NSVectorOriented
inline NSVectorOriented::NSVectorOriented(
size_t length) : NormalSurfaceVector(length) {
}
template <typename T>
inline NSVectorOriented::NSVectorOriented(const Vector<T>& cloneMe) :
NormalSurfaceVector(cloneMe) {
}
inline LargeInteger NSVectorOriented::triangles(
size_t tetIndex, int vertex, const Triangulation<3>& tri) const {
return orientedTriangles(tetIndex,vertex,tri, true)
+ orientedTriangles(tetIndex,vertex,tri, false);
}
inline LargeInteger NSVectorOriented::quads(
size_t tetIndex, int quadType, const Triangulation<3>& tri) const {
return orientedQuads(tetIndex,quadType,tri, true)
+ orientedQuads(tetIndex,quadType,tri, false);
}
inline LargeInteger NSVectorOriented::orientedTriangles(
size_t tetIndex, int vertex, const Triangulation<3>&,
bool orientation) const {
return coords_[14 * tetIndex + 2 * vertex +
(orientation ? 0 : 1)];
}
inline LargeInteger NSVectorOriented::orientedQuads(
size_t tetIndex, int quadType, const Triangulation<3>&,
bool orientation) const {
return coords_[14 * tetIndex + 8 + 2 * quadType +
(orientation ? 0 : 1)];
}
inline LargeInteger NSVectorOriented::octs(
size_t, int, const Triangulation<3>&) const {
return LargeInteger::zero;
}
} // namespace regina
#endif
|