1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496
|
/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2025, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* As an exception, when this program is distributed through (i) the *
* App Store by Apple Inc.; (ii) the Mac App Store by Apple Inc.; or *
* (iii) Google Play by Google Inc., then that store may impose any *
* digital rights management, device limits and/or redistribution *
* restrictions that are required by its terms of service. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include "algebra/markedabeliangroup.h"
#include "maths/matrix.h"
#include "maths/numbertheory.h"
#include "snappea/snappeatriangulation.h"
#include <cstdlib>
namespace regina {
namespace {
// A variant of 3-sphere recognition whose priority is to be fast,
// at the expense of possibly returning a false negative.
//
// If this routine returns true, then t is definitely a 3-sphere.
//
// If this routine returns false, then we have good reason to
// believe that t is not a 3-sphere, though we cannot be certain.
//
// It is assumed that t is a homology sphere (and so, in particular,
// we do not bother computing homology).
//
// It is possible that this routine will retriangulate t.
//
// PRE: t does not have any locked simplices or facets.
//
bool fastSphere(Triangulation<3>& t) {
// Try simplifying the triangulation - see if we can make it
// small enough to get a precise answer.
while (t.simplify())
;
if (t.size() <= 10) {
// This is small enough to just find the answer exactly.
return t.isSphere();
}
// It seems quite hard to find a 3-sphere triangulation that
// Regina *cannot* simplify to one tetrahedron, so at this point
// we already suspect that t is not a 3-sphere. However, we
// will try a few more things before giving up.
// Note that group() already tries to simplify the group presentation.
if (t.group().countGenerators() == 0) {
// Poincare conjecture says yes!
return true;
}
// At this point we suspect very strongly that t is not a 3-sphere.
// Still: try kicking it, just in case.
t.subdivide();
while (t.simplify())
;
if (t.size() <= 10)
return t.isSphere();
// Okay: both the triangulation and the fundamental group have
// resisted our simplification attempts - let's call this a
// non-sphere and return without spending more time.
return false;
#if 0
// If SnapPea says the manifold is hyperbolic then this is not a
// proof that is not a sphere (since SnapPea does not perform
// exact computations), but it is reason enough to give up.
t.orient();
SnapPeaTriangulation s(t);
if (! s.isNull())
if (s.solutionType() == SnapPeaTriangulation::geometric_solution)
return false;
// Try once again to simplify the triangulation, but try harder
// this time.
t.simplifyExhaustive();
if (t.size() <= 10)
return t.isSphere();
// Okay: the triangulation has resisted even exhaustive
// simplification (at least at a basic level), so let's call
// this a non-sphere and return without spending more time.
return false;
#endif
}
}
std::array<long, 3> Triangulation<3>::longitudeCuts() const {
// Basic sanity checks. Does this look like a 1-vertex knot
// complement with real boundary?
if (! (isValid() && isOrientable() && countVertices() == 1))
throw FailedPrecondition("longitudeCuts() requires a "
"valid orientable one-vertex triangulation");
if (countBoundaryComponents() != 1)
throw FailedPrecondition("longitudeCuts() requires a "
"triangulation with precisely one boundary component");
BoundaryComponent<3>* bc = boundaryComponents_.front();
if (bc->countTriangles() != 2 || bc->countEdges() != 3)
throw FailedPrecondition("longitudeCuts() requires a "
"triangulation whose boundary is a two-triangle torus");
// Locate the longitude algebraically.
MatrixInt m(1, countEdges()); // Leave as (0,0,...,0)
MatrixInt n(countEdges(), countTriangles());
for (auto t : triangles()) {
for (int j = 0; j < 3; ++j) {
size_t e = t->edge(j)->index();
if (t->edgeMapping(j).sign() > 0)
++n.entry(e, t->index());
else
--n.entry(e, t->index());
}
}
MarkedAbelianGroup a(m, n);
if (! a.isZ())
throw FailedPrecondition("longitudeCuts() requires a triangulation "
"with homology Z, as expected for a knot complement in S^3");
std::array<long, 3> longCuts;
Vector<Integer> v(countEdges()); // zero vector
for (int j = 0; j < 3; ++j) {
v[bc->edge(j)->index()] = 1;
// Fetch the number of times the longitude cuts this boundary
// edge, but be careful to detect overflow.
Integer tmp = a.snfRep(v)[0].abs();
tmp.tryReduce();
if (! tmp.isNative()) {
// The result does not fit into a C/C++ long.
throw UnsolvedCase("longitude() detected an integer overflow");
}
longCuts[j] = tmp.longValue();
v[bc->edge(j)->index()] = 0;
}
return longCuts;
}
Edge<3>* Triangulation<3>::longitude() {
// The call to longitudeCuts() handles the necessary sanity checks.
std::array<long, 3> longCuts = longitudeCuts();
// std::cerr << longCuts[0] << ',' << longCuts[1] << ',' << longCuts[2]
// << std::endl;
BoundaryComponent<3>* bc = boundaryComponents_.front();
// Layer until the longitude is a boundary edge.
// Note: if there is a lock violation, this will happen on the first
// layering (i.e., no changes will be made).
//
// Since we are modifying the triangulation now, we must stop
// referencing edges and start referencing tetrahedra instead.
Tetrahedron<3>* bdryTet[3];
int bdryEdge[3];
for (int j = 0; j < 3; ++j) {
bdryTet[j] = bc->edge(j)->front().simplex();
bdryEdge[j] = bc->edge(j)->front().edge();
}
while (true) {
if (longCuts[0] == 0)
return bdryTet[0]->edge(bdryEdge[0]);
if (longCuts[1] == 0)
return bdryTet[1]->edge(bdryEdge[1]);
if (longCuts[2] == 0)
return bdryTet[2]->edge(bdryEdge[2]);
if (longCuts[0] == longCuts[1] + longCuts[2]) {
// Layer over boundary edge 0.
bdryTet[0] = layerOn(bdryTet[0]->edge(bdryEdge[0]));
bdryEdge[0] = 5;
longCuts[0] = labs(longCuts[1] - longCuts[2]);
} else if (longCuts[1] == longCuts[0] + longCuts[2]) {
// Layer over boundary edge 1.
bdryTet[1] = layerOn(bdryTet[1]->edge(bdryEdge[1]));
bdryEdge[1] = 5;
longCuts[1] = labs(longCuts[0] - longCuts[2]);
} else {
// Layer over boundary edge 2.
bdryTet[2] = layerOn(bdryTet[2]->edge(bdryEdge[2]));
bdryEdge[2] = 5;
longCuts[2] = labs(longCuts[0] - longCuts[1]);
}
}
}
Edge<3>* Triangulation<3>::meridian() {
// First work out the longitude as a triple of edge weights.
// This call to longitudeCuts() handles the necessary sanity checks.
std::array<long, 3> longCuts = longitudeCuts();
// Fetch the three boundary edges, in the same order that
// corresponds to the triple longCuts.
BoundaryComponent<3>* bc = boundaryComponents_.front();
Edge<3>* e[3];
for (int i = 0; i < 3; ++i)
e[i] = bc->edge(i);
// Reorder the boundary edges so that longCuts is in ascending order.
// We do this using a trivial three-element bubblesort.
if (longCuts[0] > longCuts[1]) {
std::swap(longCuts[0], longCuts[1]);
std::swap(e[0], e[1]);
}
if (longCuts[1] > longCuts[2]) {
std::swap(longCuts[1], longCuts[2]);
std::swap(e[1], e[2]);
}
if (longCuts[0] > longCuts[1]) {
std::swap(longCuts[0], longCuts[1]);
std::swap(e[0], e[1]);
}
// At this point, longCuts[0] <= longCuts[1] <= longCuts[2].
// Now fetch the boundary edges in (tetrahedron, edge number) form,
// since this survives modifications to the triangulation.
Tetrahedron<3>* bdryTet[3];
int bdryEdge[3];
for (int i = 0; i < 3; ++i) {
bdryTet[i] = e[i]->front().simplex();
bdryEdge[i] = e[i]->front().edge();
}
// Next work out the meridian as triple of edge weights.
// It can be shown that:
// - If the longitude is (0,1,1), then the meridian must be of the form
// (1,k,k+1) or (1,k+1,k).
// - If the longitude is (a,b,a+b) for a,b > 0, then the meridian must be
// (x,y,x+y) where ay-bx = ±1.
//
// We will treat these two cases separately.
// In each case, we identify the meridian by repeatedly filling along
// candidate curves until we obtain a 3-sphere.
long merCuts[3];
if (longCuts[0] == 0) {
// - The meridian is of the form (1,k,k+1) or (1,k+1,k).
merCuts[0] = 1;
for (long k = 0; ; ++k) {
{
Triangulation<3> t(*this, false, false);
t.fillTorus(
t.simplex(bdryTet[0]->index())->edge(bdryEdge[0]),
t.simplex(bdryTet[1]->index())->edge(bdryEdge[1]),
t.simplex(bdryTet[2]->index())->edge(bdryEdge[2]),
1, k, k + 1);
if (fastSphere(t)) {
merCuts[1] = k;
merCuts[2] = k + 1;
break;
}
}
{
Triangulation<3> t(*this, false, false);
t.fillTorus(
t.simplex(bdryTet[0]->index())->edge(bdryEdge[0]),
t.simplex(bdryTet[1]->index())->edge(bdryEdge[1]),
t.simplex(bdryTet[2]->index())->edge(bdryEdge[2]),
1, k + 1, k);
if (fastSphere(t)) {
merCuts[1] = k + 1;
merCuts[2] = k;
break;
}
}
}
} else {
// The meridian is of the form (x,y,x+y) where ay-bx = ±1.
// First find *some* integer solution to give each of +1 or -1.
auto [d, u, v] = gcdWithCoeffs(longCuts[0], longCuts[1]);
// We should have a * u + b * v = 1.
// The pairs (x,y) that give +1 and -1 respectively:
long pos[2] = { -v, u };
long neg[2] = { v, -u };
// For each equation (+1 and -1), all solutions can be obtained
// from our initial solution by adding or subtracting multiples
// of (a,b) to (x,y). We will find the smallest non-negative solution
// for each equation, and then iterate by repeatedly adding (a,b).
long k0, k1, k;
k0 = (longCuts[0] == 0 ? 0 :
pos[0] >= 0 ? -(pos[0] / longCuts[0]) :
-((pos[0] + 1) / longCuts[0]) + 1);
k1 = (longCuts[1] == 0 ? 0 :
pos[1] >= 0 ? -(pos[1] / longCuts[1]) :
-((pos[1] + 1) / longCuts[1]) + 1);
k = (longCuts[0] == 0 ? k1 : longCuts[1] == 0 ? k0 : std::max(k0, k1));
pos[0] += (k * longCuts[0]);
pos[1] += (k * longCuts[1]);
k0 = (longCuts[0] == 0 ? 0 :
neg[0] >= 0 ? -(neg[0] / longCuts[0]) :
-((neg[0] + 1) / longCuts[0]) + 1);
k1 = (longCuts[1] == 0 ? 0 :
neg[1] >= 0 ? -(neg[1] / longCuts[1]) :
-((neg[1] + 1) / longCuts[1]) + 1);
k = (longCuts[0] == 0 ? k1 : longCuts[1] == 0 ? k0 : std::max(k0, k1));
neg[0] += (k * longCuts[0]);
neg[1] += (k * longCuts[1]);
while (true) {
{
Triangulation<3> t(*this, false, false);
t.fillTorus(
t.simplex(bdryTet[0]->index())->edge(bdryEdge[0]),
t.simplex(bdryTet[1]->index())->edge(bdryEdge[1]),
t.simplex(bdryTet[2]->index())->edge(bdryEdge[2]),
pos[0], pos[1], pos[0] + pos[1]);
if (fastSphere(t)) {
merCuts[0] = pos[0];
merCuts[1] = pos[1];
merCuts[2] = pos[0] + pos[1];
break;
}
}
{
Triangulation<3> t(*this, false, false);
t.fillTorus(
t.simplex(bdryTet[0]->index())->edge(bdryEdge[0]),
t.simplex(bdryTet[1]->index())->edge(bdryEdge[1]),
t.simplex(bdryTet[2]->index())->edge(bdryEdge[2]),
neg[0], neg[1], neg[0] + neg[1]);
if (fastSphere(t)) {
merCuts[0] = neg[0];
merCuts[1] = neg[1];
merCuts[2] = neg[0] + neg[1];
break;
}
}
pos[0] += longCuts[0];
pos[1] += longCuts[1];
neg[0] += longCuts[0];
neg[1] += longCuts[1];
}
}
// Now layer so that the meridian is a boundary edge.
// Note: if there is a lock violation, this will happen on the first
// layering (i.e., no changes will be made).
while (true) {
if (merCuts[0] == 0)
return bdryTet[0]->edge(bdryEdge[0]);
if (merCuts[1] == 0)
return bdryTet[1]->edge(bdryEdge[1]);
if (merCuts[2] == 0)
return bdryTet[2]->edge(bdryEdge[2]);
if (merCuts[0] == merCuts[1] + merCuts[2]) {
// Layer over boundary edge 0.
bdryTet[0] = layerOn(bdryTet[0]->edge(bdryEdge[0]));
bdryEdge[0] = 5;
merCuts[0] = labs(merCuts[1] - merCuts[2]);
} else if (merCuts[1] == merCuts[0] + merCuts[2]) {
// Layer over boundary edge 1.
bdryTet[1] = layerOn(bdryTet[1]->edge(bdryEdge[1]));
bdryEdge[1] = 5;
merCuts[1] = labs(merCuts[0] - merCuts[2]);
} else {
// Layer over boundary edge 2.
bdryTet[2] = layerOn(bdryTet[2]->edge(bdryEdge[2]));
bdryEdge[2] = 5;
merCuts[2] = labs(merCuts[0] - merCuts[1]);
}
}
}
std::pair<Edge<3>*, Edge<3>*> Triangulation<3>::meridianLongitude() {
// As with longitude() and meridian(), if there is a lock violation,
// this will happen on the first layering (i.e., no changes will be made).
// The easy part: find the algebraic longitude.
// This routine also handles all our basic sanity checks.
Edge<3>* l = longitude();
// Fetch the three boundary edges.
// The longitude will be e[0].
// Since we are modifying the triangulation, we must not
// reference edges, but rather tetrahedra.
BoundaryComponent<3>* bc = boundaryComponents_.front();
Edge<3>* e[3];
int i;
for (i = 0; i < 3; ++i)
e[i] = bc->edge(i);
if (l == e[1])
std::swap(e[0], e[1]);
else if (l == e[2])
std::swap(e[0], e[2]);
Tetrahedron<3>* bdryTet[3];
int bdryEdge[3];
for (i = 0; i < 3; ++i) {
bdryTet[i] = e[i]->front().simplex();
bdryEdge[i] = e[i]->front().edge();
}
// Our next task is to find the meridian.
// We do this by repeatedly filling along candidate curves until we
// obtain a 3-sphere.
// A candidate curve must cut the longitude exactly once.
for (long merCut = 0; ; ++merCut) {
{
// std::cerr << "Trying filling: " << 1 << ',' << merCut << ','
// << (merCut + 1) << std::endl;
Triangulation<3> t(*this, false, false);
t.fillTorus(
t.simplex(bdryTet[0]->index())->edge(bdryEdge[0]),
t.simplex(bdryTet[1]->index())->edge(bdryEdge[1]),
t.simplex(bdryTet[2]->index())->edge(bdryEdge[2]),
1, merCut, merCut + 1);
// std::cerr << "Filled: " << t.isoSig() << std::endl;
if (fastSphere(t)) {
while (merCut > 0) {
// Layer over boundary edge 2.
bdryTet[2] = layerOn(bdryTet[2]->edge(bdryEdge[2]));
bdryEdge[2] = 5;
std::swap(bdryTet[1], bdryTet[2]);
std::swap(bdryEdge[1], bdryEdge[2]);
--merCut;
}
return std::make_pair(
simplex(bdryTet[1]->index())->edge(bdryEdge[1]),
simplex(bdryTet[0]->index())->edge(bdryEdge[0]));
}
}
{
// std::cerr << "Trying filling: " << 1 << ','
// << (merCut + 1) << ',' << merCut << std::endl;
Triangulation<3> t(*this, false, false);
t.fillTorus(
t.simplex(bdryTet[0]->index())->edge(bdryEdge[0]),
t.simplex(bdryTet[1]->index())->edge(bdryEdge[1]),
t.simplex(bdryTet[2]->index())->edge(bdryEdge[2]),
1, merCut + 1, merCut);
// std::cerr << "Filled: " << t.isoSig() << std::endl;
if (fastSphere(t)) {
while (merCut > 0) {
// Layer over boundary edge 1.
bdryTet[1] = layerOn(bdryTet[1]->edge(bdryEdge[1]));
bdryEdge[1] = 5;
std::swap(bdryTet[1], bdryTet[2]);
std::swap(bdryEdge[1], bdryEdge[2]);
--merCut;
}
return std::make_pair(
simplex(bdryTet[2]->index())->edge(bdryEdge[2]),
simplex(bdryTet[0]->index())->edge(bdryEdge[0]));
}
}
}
}
} // namespace regina
|