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/**************************************************************************
* *
* Regina - A Normal Surface Theory Calculator *
* Computational Engine *
* *
* Copyright (c) 1999-2025, Ben Burton *
* For further details contact Ben Burton (bab@debian.org). *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* As an exception, when this program is distributed through (i) the *
* App Store by Apple Inc.; (ii) the Mac App Store by Apple Inc.; or *
* (iii) Google Play by Google Inc., then that store may impose any *
* digital rights management, device limits and/or redistribution *
* restrictions that are required by its terms of service. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include <algorithm>
#include <queue>
#include <utility>
#include "triangulation/dim2.h"
#include "triangulation/dim3.h"
#include "triangulation/dim4.h"
namespace regina {
void Triangulation<4>::calculateSkeleton() {
TriangulationBase<4>::calculateSkeleton();
// Triangulations are valid and non-ideal until proven otherwise.
// Get rid of the empty triangulation now, so that all the helper routines
// can happily assume at least one pentachoron.
if (simplices_.empty())
return;
calculateVertexLinks();
// Sets:
// - Vertex<4>::link_, but only where necessary
// - valid_ and Vertex<4>::valid_ in the case of bad vertex links
// - valid_ and Edge<4>::invalid_ in the case of bad edge links
// - Vertex<4>::flags_ and Component<4>::ideal_
// - vertexLinkSummary_
if (! valid_)
calculateEdgeLinks();
// Sets:
// - Edge<4>::link_, but only for edges with bad self-identifications
// Flesh out the details of each component.
for (auto v : vertices())
v->component()->vertices_.push_back(v);
for (auto e : edges())
e->component()->edges_.push_back(e);
for (auto t : triangles())
t->component()->triangles_.push_back(t);
for (auto t : tetrahedra())
t->component()->tetrahedra_.push_back(t);
}
void Triangulation<4>::calculateVertexLinks() {
long n = simplices_.size();
if (n == 0)
return;
for (auto bc : boundaryComponents())
if (bc->isReal())
for (auto v : bc->vertices())
v->flags_ |= Vertex<4>::FLAG_REAL_BOUNDARY;
// Look at each vertex link and see what it says about this 4-manifold
// triangulation.
long foundIdeal = 0; // -1 if we ever find an invalid vertex
long remaining = countVertices();
for (Vertex<4>* vertex : vertices()) {
if (vertex->flags_ & Vertex<4>::FLAG_REAL_BOUNDARY) {
// This vertex belongs to one or more boundary tetrahedra.
// If the link is not a 3-ball then this vertex is invalid.
// In particular, if vertexLinkSummary_ >= 0 then all vertices
// are valid and therefore this must be a 3-ball.
if (vertexLinkSummary_ < 0 && ! vertex->buildLink().isBall()) {
valid_ = vertex->component_->valid_ = false;
vertex->whyInvalid_.value |= Vertex<4>::INVALID_LINK;
foundIdeal = -1;
// The vertex belongs to some pentachoron with boundary
// tetrahedra, and so already belongs to a boundary component.
}
} else {
// This vertex is not part of any boundary tetrahedra.
// Let's see what we've got.
// Note: the first test below is for invalid vertices, and so
// if vertexLinkSummary_ >= 0 we can skip that test entirely.
if (vertexLinkSummary_ < 0 &&
((! vertex->buildLink().isValid()) ||
vertex->buildLink().isIdeal())) {
// Bapow.
valid_ = vertex->component_->valid_ = false;
vertex->whyInvalid_.value |= Vertex<4>::INVALID_LINK;
foundIdeal = -1;
vertex->boundaryComponent_ = new BoundaryComponent<4>();
++nBoundaryFaces_[0];
vertex->boundaryComponent_->orientable_ =
vertex->isLinkOrientable();
vertex->boundaryComponent_->push_back(vertex);
boundaryComponents_.push_back(vertex->boundaryComponent_);
vertex->component_->boundaryComponents_.push_back(
vertex->boundaryComponent_);
} else {
// If we have a 3-sphere link then there is nothing to do.
// Otherwise we have a non-sphere closed 3-manifold, and
// we get an ideal vertex.
//
// Note: if vertexLinkSummary_ >= 0 then all vertices
// are guaranteed to be valid, and so we can assume that
// foundIdeal >= 0 also.
if (
// Every remaining vertex must be ideal:
(vertexLinkSummary_ >= 0 &&
foundIdeal + remaining == vertexLinkSummary_) ||
// Either we don't know how many ideal vertices
// to expect, or we know that some but not all
// remaining vertices are ideal (and in either
// case we must explicitly test isSphere()):
((vertexLinkSummary_ < 0 ||
foundIdeal < vertexLinkSummary_) &&
! vertex->buildLink().isSphere())) {
// We have an ideal vertex.
vertex->component()->ideal_ = true;
vertex->flags_ |= Vertex<4>::FLAG_IDEAL;
if (foundIdeal >= 0)
++foundIdeal;
vertex->boundaryComponent_ = new BoundaryComponent<4>();
++nBoundaryFaces_[0];
vertex->boundaryComponent_->orientable_ =
vertex->isLinkOrientable();
vertex->boundaryComponent_->push_back(vertex);
boundaryComponents_.push_back(vertex->boundaryComponent_);
vertex->component_->boundaryComponents_.push_back(
vertex->boundaryComponent_);
}
}
}
// Hunt down invalid edge links.
// If an edge has an invalid link, then we can follow this through
// to the vertex linking 3-manifold at the endpoint of the edge,
// where we will find that this 3-manifold has a corresponding
// invalid vertex link.
// As an exception, edges with reverse self-identifications might also
// have invalid links, but these might not translate up to the vertex
// link (e.g., a projective plane edge link might become the
// spherical double cover at the vertex link). We detect these
// cases separately under calculateEdgeLinks() below.
if (! vertex->isValid()) {
for (Vertex<3>* v : vertex->buildLink().vertices()) {
auto type = v->linkType();
if (type != Vertex<3>::Link::Sphere &&
type != Vertex<3>::Link::Disc) {
// This 3-manifold vertex is at the end of an
// invalid 4-manifold edge.
// Find a tetrahedron in the 3-manifold vertex link
// containing the bad 3-manifold vertex.
const VertexEmbedding<3>& linkemb(v->front());
// Find the corresponding pentachoron in the 4-manifold
// triangulation.
const VertexEmbedding<4>& vemb(vertex->embedding(
linkemb.tetrahedron()->index()));
// We have the pentachoron (vemb.pentachoron())
// and one of the endpoints of the edge (vemb.vertex()).
// Find the other endpoint of the edge.
int otherEnd = std::get<3>(vemb.pentachoron()->mappings_)
[vemb.vertex()][linkemb.vertex()];
// Got it!
std::get<1>(vemb.pentachoron()->faces_)[
Edge<4>::edgeNumber[vemb.vertex()][otherEnd]
]->whyInvalid_.value |= Edge<4>::INVALID_LINK;
}
}
}
--remaining;
}
vertexLinkSummary_ = foundIdeal;
}
void Triangulation<4>::calculateEdgeLinks() {
for (Edge<4>* e : edges())
if (e->hasBadIdentification() && ! e->hasBadLink()) {
// Calling buildLink() causes the edge link to be cached by
// Edge<4>.
const Triangulation<2>& link = e->buildLink();
if ((link.isClosed() && link.eulerChar() != 2) ||
((! link.isClosed()) && link.eulerChar() != 1))
e->whyInvalid_.value |= Edge<4>::INVALID_LINK;
}
}
void Triangulation<4>::cloneSkeleton(const Triangulation& src) {
TriangulationBase<4>::cloneSkeleton(src);
// Leave Vertex::link_ and Edge::link_ as built-on-demand for now.
vertexLinkSummary_ = src.vertexLinkSummary_;
{
auto me = vertices().begin();
auto you = src.vertices().begin();
for ( ; me != vertices().end(); ++me, ++you)
(*me)->flags_ = (*you)->flags_;
}
{
auto me = components_.begin();
auto you = src.components_.begin();
for ( ; me != components_.end(); ++me, ++you) {
(*me)->ideal_ = (*you)->ideal_;
for (auto f : (*you)->vertices_)
(*me)->vertices_.push_back(vertex(f->index()));
for (auto f : (*you)->edges_)
(*me)->edges_.push_back(edge(f->index()));
for (auto f : (*you)->triangles_)
(*me)->triangles_.push_back(triangle(f->index()));
for (auto f : (*you)->tetrahedra_)
(*me)->tetrahedra_.push_back(tetrahedron(f->index()));
}
}
}
} // namespace regina
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