File: basic_callback.out

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regina-normal 7.4.1-1.1
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Embedded, vertex surfaces
Coordinates: Standard normal (tri-quad)
Number of surfaces is 7
0 1 0 1 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0
1 1 0 0 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0
0 0 1 1 ; 1 0 0 || 0 1 0 1 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0
0 1 1 0 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0
1 0 0 1 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1
1 0 1 0 ; 0 1 0 || 1 0 1 0 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1
1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0

Embedded, vertex surfaces
Coordinates: Standard normal (tri-quad)
Number of surfaces is 7
0 0 1 1 ; 1 0 0 || 0 1 0 1 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0
0 1 0 1 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0
0 1 1 0 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0
1 0 0 1 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1
1 0 1 0 ; 0 1 0 || 1 0 1 0 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1
1 1 0 0 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0
1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0

Embedded, vertex surfaces
Coordinates: Standard normal (tri-quad)
Number of surfaces is 7
0 1 0 1 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0
1 1 0 0 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0
0 0 1 1 ; 1 0 0 || 0 1 0 1 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0
0 1 1 0 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0
1 0 0 1 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1
1 0 1 0 ; 0 1 0 || 1 0 1 0 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1
1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0

Embedded, vertex surfaces
Coordinates: Standard normal (tri-quad)
Number of surfaces is 7
0 0 1 1 ; 1 0 0 || 0 1 0 1 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0
0 1 0 1 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0
0 1 1 0 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0
1 0 0 1 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1
1 0 1 0 ; 0 1 0 || 1 0 1 0 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1
1 1 0 0 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0
1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0

Embedded, vertex surfaces
Coordinates: Standard normal (tri-quad)
Number of surfaces is 7
0 1 0 1 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0
1 1 0 0 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0
0 0 1 1 ; 1 0 0 || 0 1 0 1 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0
0 1 1 0 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0
1 0 0 1 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1
1 0 1 0 ; 0 1 0 || 1 0 1 0 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1
1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0

Embedded, vertex surfaces
Coordinates: Standard normal (tri-quad)
Number of surfaces is 7
0 1 0 1 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0
1 1 0 0 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0
0 0 1 1 ; 1 0 0 || 0 1 0 1 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0
0 1 1 0 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0
1 0 0 1 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1
1 0 1 0 ; 0 1 0 || 1 0 1 0 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1
1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0

Embedded, vertex surfaces
Coordinates: Standard normal (tri-quad)
Number of surfaces is 7
0 0 1 1 ; 1 0 0 || 0 1 0 1 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0
0 1 0 1 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0
0 1 1 0 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0
1 0 0 1 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1
1 0 1 0 ; 0 1 0 || 1 0 1 0 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1
1 1 0 0 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0
1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0

Embedded, vertex surfaces
Coordinates: Standard normal (tri-quad)
Number of surfaces is 7
0 1 0 1 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0
1 1 0 0 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0
0 0 1 1 ; 1 0 0 || 0 1 0 1 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0
0 1 1 0 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0
1 0 0 1 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1
1 0 1 0 ; 0 1 0 || 1 0 1 0 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1
1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0

Embedded, vertex surfaces
Coordinates: Standard normal (tri-quad)
Number of surfaces is 7
0 0 1 1 ; 1 0 0 || 0 1 0 1 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0
0 1 0 1 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0
0 1 1 0 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0
1 0 0 1 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1
1 0 1 0 ; 0 1 0 || 1 0 1 0 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1
1 1 0 0 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0
1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0

Embedded, vertex surfaces
Coordinates: Standard normal (tri-quad)
Number of surfaces is 7
0 0 1 1 ; 1 0 0 || 0 1 0 1 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0
0 1 0 1 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0
0 1 1 0 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0
1 0 0 1 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1
1 0 1 0 ; 0 1 0 || 1 0 1 0 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1
1 1 0 0 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0
1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0

( 0 0 0 0 1 1 1 0 0 0 0 1 1 1 )
( 0 0 0 0 1 1 1 1 1 1 1 0 0 0 )
( 0 0 0 0 1 1 3 1 1 0 0 1 0 2 )
( 0 0 0 0 2 2 0 0 0 1 1 1 2 0 )
( 0 0 1 1 0 1 3 2 2 0 0 0 0 2 )
( 0 0 1 1 1 2 0 0 0 0 0 1 3 1 )
( 0 0 1 1 1 2 0 1 1 1 1 0 2 0 )
( 0 0 2 2 0 2 0 1 1 0 0 0 3 1 )
( 1 1 0 0 1 0 0 0 0 1 1 1 0 0 )
( 1 1 0 0 1 0 2 0 0 0 0 2 0 2 )
( 1 1 1 1 0 0 0 0 0 0 0 1 1 1 )
( 1 1 1 1 0 0 0 1 1 1 1 0 0 0 )
( 1 1 1 1 0 0 2 1 1 0 0 1 0 2 )