1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78
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Embedded, vertex surfaces
Coordinates: Standard normal (tri-quad)
Number of surfaces is 7
0 1 0 1 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0
1 1 0 0 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0
0 0 1 1 ; 1 0 0 || 0 1 0 1 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0
0 1 1 0 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0
1 0 0 1 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1
1 0 1 0 ; 0 1 0 || 1 0 1 0 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1
1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0
Embedded, vertex surfaces
Coordinates: Standard normal (tri-quad)
Number of surfaces is 7
0 0 1 1 ; 1 0 0 || 0 1 0 1 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0
0 1 0 1 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0
0 1 1 0 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0
1 0 0 1 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1
1 0 1 0 ; 0 1 0 || 1 0 1 0 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1
1 1 0 0 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0
1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0
Embedded, vertex surfaces
Coordinates: Standard normal (tri-quad)
Number of surfaces is 7
1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0 || 1 1 1 1 ; 0 0 0
1 1 0 0 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0
1 0 1 0 ; 0 1 0 || 1 0 1 0 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1 || 0 1 1 0 ; 0 0 1
1 0 0 1 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 0 1 1 0 ; 0 0 1 || 0 0 1 1 ; 1 0 0 || 1 0 0 1 ; 0 0 1
0 1 1 0 ; 0 0 1 || 0 1 1 0 ; 0 0 1 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0
0 1 0 1 ; 0 1 0 || 0 0 1 1 ; 1 0 0 || 1 0 1 0 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0
0 0 1 1 ; 1 0 0 || 0 1 0 1 ; 0 1 0 || 0 1 0 1 ; 0 1 0 || 1 1 0 0 ; 1 0 0 || 1 0 1 0 ; 0 1 0
Embedded, vertex hypersurfaces
Coordinates: Prism normal
Number of hypersurfaces is 4
0 0 0 0 0 ; 0 0 0 0 0 1 0 0 0 0 || 0 0 0 0 0 ; 0 0 0 0 0 1 0 0 0 0
0 1 1 1 0 ; 0 0 0 1 0 0 0 0 0 0 || 0 1 1 1 0 ; 0 0 0 1 0 0 0 0 0 0
0 0 1 0 0 ; 0 0 1 0 0 0 1 0 0 0 || 0 0 1 0 0 ; 0 0 1 0 0 0 1 0 0 0
1 0 0 0 1 ; 1 0 0 0 0 0 0 0 0 1 || 1 0 0 0 1 ; 1 0 0 0 0 0 0 0 0 1
Embedded, vertex hypersurfaces
Coordinates: Prism normal
Number of hypersurfaces is 4
0 0 0 0 0 ; 0 0 0 0 0 1 0 0 0 0 || 0 0 0 0 0 ; 0 0 0 0 0 1 0 0 0 0
0 0 1 0 0 ; 0 0 1 0 0 0 1 0 0 0 || 0 0 1 0 0 ; 0 0 1 0 0 0 1 0 0 0
0 1 1 1 0 ; 0 0 0 1 0 0 0 0 0 0 || 0 1 1 1 0 ; 0 0 0 1 0 0 0 0 0 0
1 0 0 0 1 ; 1 0 0 0 0 0 0 0 0 1 || 1 0 0 0 1 ; 1 0 0 0 0 0 0 0 0 1
Embedded, vertex hypersurfaces
Coordinates: Prism normal
Number of hypersurfaces is 4
1 0 0 0 1 ; 1 0 0 0 0 0 0 0 0 1 || 1 0 0 0 1 ; 1 0 0 0 0 0 0 0 0 1
0 1 1 1 0 ; 0 0 0 1 0 0 0 0 0 0 || 0 1 1 1 0 ; 0 0 0 1 0 0 0 0 0 0
0 0 1 0 0 ; 0 0 1 0 0 0 1 0 0 0 || 0 0 1 0 0 ; 0 0 1 0 0 0 1 0 0 0
0 0 0 0 0 ; 0 0 0 0 0 1 0 0 0 0 || 0 0 0 0 0 ; 0 0 0 0 0 1 0 0 0 0
5 vertex angle structures (no restrictions):
1 0 0 ; 1 0 0
0 0 1 ; 0 1 0
0 1 0 ; 0 0 1
0 1/2 1/2 ; 1 0 0
1 0 0 ; 0 1/2 1/2
5 vertex angle structures (no restrictions):
0 0 1 ; 0 1 0
0 1 0 ; 0 0 1
0 1/2 1/2 ; 1 0 0
1 0 0 ; 0 1/2 1/2
1 0 0 ; 1 0 0
5 vertex angle structures (no restrictions):
1 0 0 ; 1 0 0
1 0 0 ; 0 1/2 1/2
0 1/2 1/2 ; 1 0 0
0 1 0 ; 0 0 1
0 0 1 ; 0 1 0
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