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<?xml version="1.0"?>
<!DOCTYPE rfc>
<?rfc private="remctl Protocol" toc="yes" symrefs="yes"?>
<rfc category="info" docName="draft-allbery-remctl-00" ipr="trust200902"
submissionType="independent">
<front>
<title abbrev="remctl">remctl: Remote Authenticated Command Service</title>
<author initials='R.' surname='Allbery' fullname='Russ Allbery'>
<organization>AURA</organization>
<address>
<email>eagle@eyrie.org</email>
<uri>https://www.eyrie.org/~eagle/</uri>
</address>
</author>
<date month='January' year='2014' />
<abstract>
<t>This document specifies the remctl wire protocol, used to send
commands and arguments to a remote system and receive the results of
executing that command. The protocol uses GSS-API and Kerberos v5
for authentication, confidentiality, and integrity protection. Both
the current (version 3) protocol and the older version 1 protocol
are described. The version 1 protocol should only be implemented
for backward compatibility.</t>
</abstract>
</front>
<middle>
<section anchor='format' title='Basic Packet Format'>
<t>The remctl network protocol consists of data packets sent from a
client to a server or a server to a client over a TCP connection.
The remctl protocol may be used over any port, but the
IANA-registered port and the RECOMMENDED default for the protocol is
4373. Each data packet has the following format:</t>
<figure>
<artwork>
1 octet flags
4 octets length
<length> data payload
</artwork>
</figure>
<t>The total size of each token, including the five octet prefix,
MUST NOT be larger than 1,048,576 octets (1MB).</t>
<figure>
<preamble>The flag octet contains one or more of the following
values, combined with binary xor:</preamble>
<artwork>
0x01 TOKEN_NOOP
0x02 TOKEN_CONTEXT
0x04 TOKEN_DATA
0x08 TOKEN_MIC
0x10 TOKEN_CONTEXT_NEXT
0x20 TOKEN_SEND_MIC
0x40 TOKEN_PROTOCOL
</artwork>
<postamble>Only TOKEN_CONTEXT, TOKEN_CONTEXT_NEXT, TOKEN_DATA, and
TOKEN_PROTOCOL are used for packets for versions 2 and 3 of the
protocol. The other flags are used only with the legacy version 1
protocol.</postamble>
</figure>
<t>The length field is a four-octet length in network byte order,
specifying the number of octets in the following data payload.</t>
<t>The data payload is empty, the results of gss_accept_sec_context,
the results of gss_init_sec_context, or a data payload protected
with gss_wrap. The length of the data passed to gss_wrap MUST NOT
be larger than 65,536 octets (64KB), even if the underlying Kerberos
implementation supports longer input buffers.</t>
</section>
<section anchor='proto3' title='Network Protocol (version 3)'>
<section anchor='packet' title='Session Sequence'>
<t>A remctl connection is always initiated by a client opening a
TCP connection to a server. The protocol then proceeds as
follows:
<list style='numbers'>
<t>Client sends message with an empty payload and flags
TOKEN_NOOP, TOKEN_CONTEXT_NEXT, and TOKEN_PROTOCOL (0x51). If
the client doesn't include TOKEN_PROTOCOL, it is speaking the
version 1 protocol, and the server MUST either drop the
connection or fall back to the version 1 protocol. This
initial message is useless in a pure version 2 or 3 protocol
world and is done only for backward compatibility with the
version 1 protocol.</t>
<t>Client calls gss_init_sec_context and sends the results as
the message body with flags TOKEN_CONTEXT and TOKEN_PROTOCOL
(0x42). The client MUST pass GSS_C_MUTUAL_FLAG,
GSS_C_CONF_FLAG, and GSS_C_INTEG_FLAG as requested flags to
gss_init_sec_context and SHOULD pass GSS_C_REPLAY_FLAG and
GSS_C_SEQUENCE_FLAG.</t>
<t>Server replies with the results of gss_accept_sec_context
and flags TOKEN_CONTEXT and TOKEN_PROTOCOL (0x42). If the
server doesn't include TOKEN_PROTOCOL in the flags, it is
speaking the version 1 protocol, and the client MUST either
drop the connection or fall back to the version 1
protocol.</t>
<t>Client passes data to gss_init_sec_context and replies with
the results and TOKEN_CONTEXT and TOKEN_PROTOCOL (0x42). The
client must pass GSS_C_MUTUAL_FLAG, GSS_C_CONF_FLAG, and
GSS_C_INTEG_FLAG as requested flags and SHOULD pass
GSS_C_REPLAY_FLAG and GSS_C_SEQUENCE_FLAG.</t>
<t>Server and client repeat, passing in the payload from the
last packet from the other side, for as long as GSS-API
indicates that continuation is required. If either side drops
TOKEN_PROTOCOL from the flags, it is an considered an error
and the connect MUST be dropped. (This could be a
down-negotiation attack.) After the establishment of the
security context, both client and server MUST confirm that
GSS_C_MUTUAL_FLAG, GSS_C_CONF_FLAG, and GSS_C_INTEG_FLAG are
set in the resulting security context and MUST immediately
close the connection if this is not the case.</t>
<t>After the security context has been established, the client
and server exchange commands and responses as described below.
All commands are sent with flags TOKEN_DATA and TOKEN_PROTOCOL
(0x44) and the data payload of all packets is protected with
gss_wrap. The conf_req_flag parameter of gss_wrap MUST be set
to non-zero, requesting both confidentiality and integrity
services.</t>
</list>
</t>
</section>
<section anchor='messages' title='Message Format'>
<t>All client and server messages will use the following format
inside the data payload. This is the format of the message before
passing it to gss_wrap for confidentiality and integrity
protection.</t>
<figure>
<artwork>
1 octet protocol version
1 octet message type
<command-specific data>
</artwork>
</figure>
<t>The protocol version sent for all messages should be 2 with the
exception of MESSAGE_NOOP, which should have a protocol version of
3. The version 1 protocol does not use this message format, and
therefore a protocol version of 1 is invalid. See below for
protocol version negotiation.</t>
<figure>
<preamble>The message type is one of the following
constants:</preamble>
<artwork>
1 MESSAGE_COMMAND
2 MESSAGE_QUIT
3 MESSAGE_OUTPUT
4 MESSAGE_STATUS
5 MESSAGE_ERROR
6 MESSAGE_VERSION
7 MESSAGE_NOOP
</artwork>
</figure>
<t>The first two message types are client messages and MUST NOT be
sent by the server. The remaining message types except for
MESSAGE_NOOP are server messages and MUST NOT by sent by the
client.</t>
<t>All of these message types were introduced in protocol version
2 except for MESSAGE_NOOP, which is a protocol version 3
message.</t>
</section>
<section anchor='negotiation' title='Protocol Version Negotiation'>
<t>If the server ever receives a message from a client that claims a
protocol version higher than the server supports, the server MUST
otherwise ignore the contents of the message and SHOULD respond with
a message type of MESSAGE_VERSION and the following message
payload:</t>
<figure>
<artwork>
1 octet highest supported version
</artwork>
</figure>
<t>The client MUST then either send only messages supported at
that protocol version or lower or send MESSAGE_QUIT and close the
connection.</t>
<t>Currently, there are only two meaningful values for the highest
supported version: 3, which indicates everything in this
specification is supported, or 2, which indicates that everything
except MESSAGE_NOOP is supported.</t>
</section>
<section anchor='command' title='MESSAGE_COMMAND'>
<t>Most client messages will be of type MESSAGE_COMMAND, which has
the following format:</t>
<figure>
<artwork>
1 octet keep-alive flag
1 octet continue status
4 octets number of arguments
4 octets argument length
<length> argument
...
</artwork>
</figure>
<t>If the keep-alive flag is 0, the server SHOULD close the
connection after processing the command. If it is 1, the server
SHOULD leave the connection open (up to a timeout period) and wait
for more commands. This is similar to HTTP keep-alive.</t>
<t>If the continue status is 0, it indicates that this is the
complete command. If the continue status is 1, it indicates that
there is more data coming. The server should accept the data
sent, buffer it, and wait for additional messages before running
the command or otherwise responding. If the the continue status
is 2, it indicates that this message is logically a part of the
previous message (which MUST have had a continue status of 1 or 2)
and still has more data coming. If the continue status is 3, it
says that this message is logically part of the previous message,
like 2, but it also says that this is the end of the command.</t>
<t>A continuation of a message starts with the keep-alive flag and
continue status and then the next chunk of data. To reconstruct a
continued message, remove the first two octets from each chunk and
concatenate the pieces together. The result is the portion of a
MESSAGE_COMMAND starting with the number of arguments.</t>
<t>The current implementation permits messages to be broken into
multiple MESSAGE_COMMANDs even in the middle of the number of
arguments or an argument length. In other words, the first three
octets of the number of arguments could be in the first
MESSAGE_COMMAND (with continue status 1) and the last octet would
then be in the next MESSAGE_COMMAND (with continue status 2 or 3).
However, the client SHOULD NOT take advantage of this support and
SHOULD NOT split an argument count or argument length across
multiple messages, since this support may be dropped in a
subsequent protocol revision.</t>
<t>For as long as the continue status is 1 or 2, the next message
from the client MUST be either another MESSAGE_COMMAND with a
continue status of 2 or 3 or a MESSAGE_QUIT. In other words,
other message types MUST NOT be intermixed with continued
commands, but MESSAGE_QUIT may be sent by the client in the middle
of a continued command to abort that command. If the server
receives MESSAGE_QUIT from the client before receiving a
MESSAGE_COMMAND with a status of 3 (indicating the end of the
command), the command MUST be discarded and not executed.</t>
<t>If a client sends an invalid sequence of MESSAGE_COMMAND
messages that violate the continuation rules described above, the
server SHOULD reply with a MESSAGE_ERROR message, generally with
one of the ERROR_BAD_TOKEN, ERROR_UNKNOWN_MESSAGE,
ERROR_BAD_COMMAND, or ERROR_UNEXPECTED_MESSAGE error codes. It
MUST discard the partial command without acting on it. The client
cannot correct an error in a continued MESSAGE_COMMAND stream by
resending the previous part. It MUST start again at the beginning
with a MESSAGE_COMMAND with a continue status of 0 or 1.</t>
<t>Number of arguments is a four-octet number in network byte
order that gives the total number of command arguments. For each
argument, there is then a length and argument data pair, where the
length is a four-octet number in network byte order indicating the
number of octets of data in the following argument. Argument
length may be 0. Commands with no arguments are permitted by the
protocol.</t>
<t>Servers may impose limits on the number of arguments and the
size of argument data to limit resource usage. If the client
message exceeds one of those limits, the server MUST respond with
MESSAGE_ERROR with an error code of ERROR_TOOMANY_ARGS or
ERROR_TOOMUCH_DATA as appropriate.</t>
</section>
<section anchor='output' title='MESSAGE_OUTPUT and MESSAGE_STATUS'>
<t>The server response to MESSAGE_COMMAND is zero or more
MESSAGE_OUTPUT messages followed by either a MESSAGE_STATUS or a
MESSAGE_ERROR response. Each MESSAGE_OUTPUT message has the
following format:</t>
<figure>
<artwork>
1 octet output stream
4 octets output length
<length> output
</artwork>
</figure>
<t>The output stream is either 1 for standard output or 2 for
standard error. Output length is a four-octet number in network
byte order that specifies the length of the following output
data.</t>
<t>The MESSAGE_STATUS message has the following format:</t>
<figure>
<artwork>
1 octet exit status
</artwork>
</figure>
<t>MESSAGE_STATUS indicates the command has finished and returns
the final exit stauts of the command. Exit status is 0 for
success and non-zero for failure, where the meaning of non-zero
exit statuses is left to the application to define. (This is
identical to a Unix command exit status.)</t>
<t>Unless the MESSAGE_COMMAND message from the client had the
keep-alive flag set to 1, the server MUST close the network
connection immediately after sending the MESSAGE_STATUS response
message.</t>
</section>
<section anchor='error' title='MESSAGE_ERROR'>
<t>At any point before sending MESSAGE_STATUS, the server may
respond with MESSAGE_ERROR if some error occurred. This can be
the first response after a MESSAGE_COMMAND, or it may be sent
after one or more MESSAGE_OUTPUT messages. The format of
MESSAGE_ERROR is as follows:</t>
<figure>
<artwork>
4 octets error code
4 octets message length
<length> error message
</artwork>
</figure>
<t>The error code is a four-octet number in network byte order
indicating the type of error. The error code may be one of the
following values:</t>
<figure>
<artwork>
1 ERROR_INTERNAL Internal server failure
2 ERROR_BAD_TOKEN Invalid format in token
3 ERROR_UNKNOWN_MESSAGE Unknown message type
4 ERROR_BAD_COMMAND Invalid command format in token
5 ERROR_UNKNOWN_COMMAND Unknown command
6 ERROR_ACCESS Access denied
7 ERROR_TOOMANY_ARGS Argument count exceeds server limit
8 ERROR_TOOMUCH_DATA Argument size exceeds server limit
9 ERROR_UNEXPECTED_MESSAGE Message type not valid now
</artwork>
</figure>
<t>Additional error codes may be added without changing the
version of the remctl protocol, so clients MUST accept error codes
other than the ones above.</t>
<t>The message length is a four-octet number in network byte order
that specifies the length in octets of the following error
message. The error message is a free-form informational message
intended for human consumption and MUST NOT be interpreted by an
automated process. Software should instead use the error
code.</t>
<t>Unless the MESSAGE_COMMAND message from the client had the
keep-alive flag set to 1, the server MUST close the network
connection immediately after sending the MESSAGE_ERROR response
message. Otherwise, the server SHOULD still honor that flag,
although the server MAY terminate the connection after an
unreasonable number of errors.</t>
</section>
<section anchor='quit' title='MESSAGE_QUIT'>
<t>MESSAGE_QUIT is a way of terminating the connection cleanly if
the client asked for keep-alive and then decided not to use it.
There is no message body. Upon receiving this message, the server
MUST immediately close the connection.</t>
</section>
<section anchor='noop' title='MESSAGE_NOOP'>
<t>MESSAGE_NOOP provides a way for a client to keep the connection
open to a remctl server, including through firewall session
timeouts and similar network constraints that require periodic
activity, without sending new commands. There is no body. When
the client sends a MESSAGE_NOOP message, the server replies with a
MESSAGE_NOOP message.</t>
<t>Note that MESSAGE_NOOP was introduced in protocol version 3 and
therefore should be marked accordingly. Clients should be
prepared for older servers to reply with MESSAGE_VERSION instead
of MESSAGE_NOOP.</t>
</section>
</section>
<section anchor='proto1' title='Network Protocol (version 1)'>
<t>The old network protocol supported only 64KB of data payload,
only a single command and response, and had some additional
unnecessary protocol components. It SHOULD NOT be used by clients,
but MAY be supported by servers for backward compatibility. It is
recognized by the server and client by the lack of TOKEN_PROTOCOL in
the flags of the initial security context negotiation.</t>
<t>The old protocol always uses the following steps:
<list style='numbers'>
<t>Client opens TCP connection to server.</t>
<t>Client sends message with flags TOKEN_NOOP and
TOKEN_CONTEXT_NEXT and an empty payload.</t>
<t>Client calls gss_init_sec_context and sends message with the
results and flags TOKEN_CONTEXT. The client MUST pass
GSS_C_MUTUAL_FLAG, GSS_C_CONF_FLAG, and GSS_C_INTEG_FLAG as
requested flags and SHOULD pass GSS_C_REPLAY_FLAG and
GSS_C_SEQUENCE_FLAG, although the version one protocol does not
check the results of this negotiation.</t>
<t>Server replies with the results of gss_accept_sec_context and
flags TOKEN_CONTEXT.</t>
<t>Client calls gss_init_sec_context again with the data from
the server and replies with the results and flags TOKEN_CONTEXT,
using the same requested flags as described above.</t>
<t>Server and client repeat, passing in the payload from the
last packet from the other side, for as long as GSS-API
indicates that continuation is required. Each of these packets
have only TOKEN_CONTEXT set in the flags.</t>
<t>Client sends command with flags TOKEN_DATA and TOKEN_SEND_MIC
and the following payload format: four-octet number of
arguments, and then for each argument, a four-octet length and
then the argument value. All numbers are in network type order.
The payload MUST be protected with gss_wrap and the
conf_req_flag parameter of gss_wrap MUST be set to non-zero,
requesting both confidentiality and integrity services.</t>
<t>Server accepts and decrypts data, generates a MIC with
gss_get_mic, and sends the MIC back to the client with flags
TOKEN_MIC. This is the only packet that isn't encrypted with
gss_wrap. Client receives and then SHOULD verify this MIC.</t>
<t>Server runs the command, collects the output, and sends the
output back with flags TOKEN_DATA and the following payload
format: four-octet exit status, four-octet data length, data.
All numbers are in network byte order. The exit status is 0 if
there were no errors and non-zero otherwise, where the meaning
of non-zero values are defined by the application. The payload
MUST be protected with gss_wrap with a conf_req_flag set to
non-zero.</t>
<t>Server and client close connection.</t>
</list>
</t>
</section>
<section anchor='security' title='Security Considerations'>
<t>It would be preferrable to insist on replay and sequence
protection (GSS_C_REPLAY_FLAG and GSS_C_SEQUENCE_FLAG) for all
contexts, but some older Kerberos GSS-API implementations don't
support this and hence it is not mandatory in the protocol. Clients
SHOULD always request replay and sequence protection, however, and
servers MAY require such protection be negotiated.</t>
<t>The old protocol doesn't provide integrity protection for the
flags, but since it always follows the same fixed sequence of
operations, this should pose no security concerns in practice. The
new protocol only uses the flag field outside of the encrypted
section of the packet for initial negotiation and closes the
connection if the flags aren't what was expected (avoiding a
down-negotiation attack).</t>
<t>In the old protocol, the server calculated and sent a MIC back to
the client, which then verified that the command as received by the
server was correct. Not only does GSS-API already provide integrity
protection, but this verification also happens after the server has
already started running the command. It has been dropped in the new
protocol.</t>
<t>The old protocol doesn't require the client and server check the
results of the GSS-API flag negotiation, although all old protocol
clients passed GSS_C_MUTUAL_FLAG. However, the old protocol
requires gss_wrap be used for all payload with conf_req_flag set to
non-zero, so any context that didn't negotiate confidentiality and
integrity services would fail later.</t>
</section>
</middle>
<back>
<section anchor='credits' title='Acknowledgements'>
<t>The original remctl protocol design was done by Anton Ushakov,
with input from Russ Allbery and Roland Schemers. Thank you to
David Hoffman and Mike Newton for their review of the version 2
remctl protocol.</t>
</section>
<section anchor='license' title='Additional License'>
<t>This section supplements the Copyright Notice section at the
start of this document. It states an additional copyright notice
and grants a much less restrictive license than the default IETF
Trust license. You may copy and distribute this document, with or
without modification, under your choice of the license specified in
the Copyright Notice section or the license below.</t>
<t>Copyright 2006-2009, 2011, 2013-2014 The Board of Trustees of the
Leland Stanford Junior University</t>
<t>Copying and distribution of this file, with or without
modification, are permitted in any medium without royalty provided
the copyright notice and this notice are preserved. This file is
offered as-is, without any warranty.</t>
<!-- SPDX-License-Identifier: FSFAP -->
</section>
</back>
</rfc>
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