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/*
* main.m of a mini sample GNUstep Renaissance document-based app
*
* Copyright (c) 2003 Free Software Foundation, Inc.
*
* Author: Nicola Pero
* Date: January 2003
*
* This sample program is part of GNUstep Renaissance
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <Foundation/Foundation.h>
#include <AppKit/AppKit.h>
#include <Renaissance/Renaissance.h>
/* Dummy function pointer needed to link Renaissance.dll on Windows. */
int (*linkRenaissanceIn)(int, const char **) = GSMarkupApplicationMain;
@interface SimpleEditor : NSObject
@end
@implementation SimpleEditor
@end
int main (int argc, const char **argv, char** env)
{
CREATE_AUTORELEASE_POOL (pool);
[NSApplication sharedApplication];
[NSApp setDelegate: [SimpleEditor new]];
/* Load the menu before calling NSApplicationMain(), because on
* Apple Mac OS X NSApplicationMain() creates automatically a menu
* if none is there, and when we try to replace it later, it doesn't
* really get replaced ... (?)
*
* After extensive experiments, loading the menu at this stage is the best
* way of having it work on both platforms.
*/
#ifdef GNUSTEP
[NSBundle loadGSMarkupNamed: @"MainMenu-GNUstep" owner: [NSApp delegate]];
#else
[NSBundle loadGSMarkupNamed: @"MainMenu-OSX" owner: [NSApp delegate]];
#endif
RELEASE (pool);
return NSApplicationMain (argc, argv);
}
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