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/* -*-objc-*-
GSMarkupTagButton.m
Copyright (C) 2002 Free Software Foundation, Inc.
Author: Nicola Pero <n.pero@mi.flashnet.it>
Date: March 2002
This file is part of GNUstep Renaissance
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <TagCommonInclude.h>
#include "GSMarkupTagButton.h"
#ifndef GNUSTEP
# include <Foundation/Foundation.h>
# include <AppKit/AppKit.h>
# include "GNUstep.h"
#else
# include <Foundation/NSString.h>
# include <AppKit/NSButton.h>
# include <AppKit/NSImage.h>
#endif
@implementation GSMarkupTagButton
+ (NSString *) tagName
{
return @"button";
}
+ (Class) platformObjectClass
{
return [NSButton class];
}
- (id) initPlatformObject: (id)platformObject
{
platformObject = [super initPlatformObject: platformObject];
/* title */
{
NSString *title = [self localizedStringValueForAttribute: @"title"];
if (title != nil)
{
[platformObject setTitle: title];
}
else
{
[platformObject setTitle: @""];
}
}
#ifndef GNUSTEP
/* font */
{
NSFont *f = [self fontValueForAttribute: @"font"];
/* Superclass will set the font; this is just a hack for a special
* case on Apple Mac OS X.
*/
if (f == nil)
{
/* Unbelievable, isn't it ? The default font of a button on
* Mac OS X is not the right font for buttons. It's 12 points
* instead of 13 points. Fix it. */
[platformObject setFont: [NSFont systemFontOfSize: 0]];
}
}
#endif
/* image */
{
NSString *image = [_attributes objectForKey: @"image"];
if (image != nil)
{
[platformObject setImage: [NSImage imageNamed: image]];
}
}
/* imagePosition */
{
NSString *imagePosition = [_attributes objectForKey: @"imagePosition"];
if (imagePosition != nil && [imagePosition length] > 0)
{
switch ([imagePosition characterAtIndex: 0])
{
case 'a':
if ([imagePosition isEqualToString: @"above"])
{
[platformObject setImagePosition: NSImageAbove];
}
break;
case 'b':
if ([imagePosition isEqualToString: @"below"])
{
[platformObject setImagePosition: NSImageBelow];
}
break;
case 'l':
if ([imagePosition isEqualToString: @"left"])
{
[platformObject setImagePosition: NSImageLeft];
}
break;
case 'o':
if ([imagePosition isEqualToString: @"overlaps"])
{
[platformObject setImagePosition: NSImageOverlaps];
}
break;
case 'r':
if ([imagePosition isEqualToString: @"right"])
{
[platformObject setImagePosition: NSImageRight];
}
break;
/* FIXME/TODO - what about imageOnly ? */
case 'i':
if ([imagePosition isEqualToString: @"imageOnly"])
{
[platformObject setImagePosition: NSImageOnly];
}
break;
}
}
}
/* keyEquivalent */
{
NSString *keyEquivalent = [_attributes objectForKey: @"keyEquivalent"];
/* Backward-compatible hack to support obsolete attribute 'key'.
* It will be removed one year from now, on 4 March 2009.
*/
if (keyEquivalent == nil)
{
keyEquivalent = [_attributes objectForKey: @"key"];
if (keyEquivalent != nil)
{
NSLog (@"The 'key' attribute of the <button> tag is obsolete; please replace it with 'keyEquivalent'");
}
}
if (keyEquivalent != nil)
{
[platformObject setKeyEquivalent: keyEquivalent];
}
}
/* keyEquivalentModifierMask */
{
NSString *keyEquivalentModifierMask = [_attributes objectForKey: @"keyEquivalentModifierMask"];
if (keyEquivalentModifierMask != nil)
{
NSDictionary *maskValuesDictionary;
int mask = -1;
maskValuesDictionary
= [NSDictionary
dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt: 0], @"noKey",
/* According to the Apple Mac OS X reference, these
* are the only three key equivalent modifier masks
* recognized for buttons.
*/
[NSNumber numberWithInt: NSControlKeyMask], @"controlKey",
[NSNumber numberWithInt: NSAlternateKeyMask], @"alternateKey",
[NSNumber numberWithInt: NSCommandKeyMask], @"commandKey",
/* The following one is not listed in the Apple
* documentation for buttons, but it is listed for the
* menu items.
*/
[NSNumber numberWithInt: NSShiftKeyMask], @"shiftKey",
nil];
mask = [self integerMaskValueForAttribute: @"keyEquivalentModifierMask"
withMaskValuesDictionary: maskValuesDictionary];
[platformObject setKeyEquivalentModifierMask: mask];
}
}
/* alternateTitle */
{
NSString *t = [self localizedStringValueForAttribute: @"alternateTitle"];
if (t != nil)
{
[platformObject setAlternateTitle: t];
}
}
/* alternateImage */
{
NSString *image = [_attributes objectForKey: @"alternateImage"];
if (image != nil)
{
[platformObject setAlternateImage: [NSImage imageNamed: image]];
}
}
/* type */
{
NSString *type = [_attributes objectForKey: @"type"];
#ifndef GNUSTEP
BOOL needsSettingBorderAndBezel = YES;
#endif
if (type != nil)
{
/* We follow here the organization of button types used in
* Apple Mac OS X. The button types are quite well organized
* according to their function. If only the names were
* simpler to remember. :-)
*/
switch ([type characterAtIndex: 0])
{
case 'm':
/* This is a standard button (for example, an 'OK' button
* at the bottom of a panel). It highlights when you click,
* and unhighlights when the mouse goes up. The highlighting
* is done by the system.
*/
if ([type isEqualToString: @"momentaryPushIn"])
{
[platformObject setButtonType: NSMomentaryPushInButton];
}
/* This is a standard button, the same as momentaryPushIn,
* but it does the highlighting by displaying the
* alternateTitle and alternateImage.
*/
if ([type isEqualToString: @"momentaryChange"])
{
[platformObject setButtonType: NSMomentaryChangeButton];
}
break;
case 'p':
/* This is a button which you click, and it gets pushed on.
* When you click again, it's pushed off back again. The
* 'pushing' is done by the system.
*/
if ([type isEqualToString: @"pushOnPushOff"])
{
[platformObject setButtonType: NSPushOnPushOffButton];
}
break;
case 't':
/* This is the same as a pushOnPushOff, but when the button
* is 'pushed on', this is shown by displaying the alternateTitle
* and alternateImage.
*/
if ([type isEqualToString: @"toggle"])
{
[platformObject setButtonType: NSToggleButton];
}
break;
case 's':
/* This type of buttons looks like a check box. The image
* and alternate images are automatically set by the system
* to provide this appearance. This button is a stock
* button provided by the system.
*/
if ([type isEqualToString: @"switch"])
{
[platformObject setButtonType: NSSwitchButton];
#ifndef GNUSTEP
needsSettingBorderAndBezel = NO;
#endif
}
break;
}
}
else
{
/* Make sure we use the same default button type on all
* platforms. */
[platformObject setButtonType: NSMomentaryPushInButton];
}
#ifndef GNUSTEP
/* On Apple Mac OS X, unless we manually set a border/bezel style,
* the buttons are not displayed properly (nor with the native
* default style). We need to set a general style.
*/
if (needsSettingBorderAndBezel)
{
/* For all text buttons, we use NSRoundedBezelStyle. This is
* very good, but the buttons are too spaced (FIXME ??).
*/
if ([_attributes objectForKey: @"image"] == nil)
{
[platformObject setBezelStyle: NSRoundedBezelStyle];
}
else
{
/* The default for buttons having an icon/image is supposed
* to be a RegularSquareBezelStyle.
*/
[platformObject setBezelStyle: NSRegularSquareBezelStyle];
/* But judging by Apple's own applications, it seems that
* the default style for buttons having an icon/image is
* in practice not bordered, so maybe the following is
* better.
*/
/* [platformObject setBordered: NO]; */
}
}
#endif
}
/* sound */
{
NSString *sound = [_attributes objectForKey: @"sound"];
if (sound != nil)
{
[platformObject setSound: [NSSound soundNamed: sound]];
}
}
return platformObject;
}
+ (NSArray *) localizableAttributes
{
return [NSArray arrayWithObjects: @"title", @"alternateTitle", nil];
}
@end
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